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C++ SkString::appendS32方法代码示例

本文整理汇总了C++中SkString::appendS32方法的典型用法代码示例。如果您正苦于以下问题:C++ SkString::appendS32方法的具体用法?C++ SkString::appendS32怎么用?C++ SkString::appendS32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkString的用法示例。


在下文中一共展示了SkString::appendS32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onEndElement

bool SkDisplayXMLParser::onEndElement(const char elem[])
{
    int parentIndex = fParents.count() - 1;
    if (parentIndex >= 0) {
        Parent& container = fParents[parentIndex];
        SkDisplayable* displayable = container.fDisplayable;
        fMaker.fEndDepth = parentIndex;
        displayable->onEndElement(fMaker);
        if (fMaker.fError.hasError()) 
            return true;
        if (parentIndex > 0) {
            SkDisplayable* parent = fParents[parentIndex - 1].fDisplayable;
            bool result = parent->add(fMaker, displayable);
            if (fMaker.hasError()) 
                return true;
            if (result == false) {
                int infoCount;
                const SkMemberInfo* info = 
                    SkDisplayType::GetMembers(&fMaker, fParents[parentIndex - 1].fType, &infoCount);
                const SkMemberInfo* foundInfo;
                if ((foundInfo = searchContainer(info, infoCount)) != NULL) {
                    parent->setReference(foundInfo, displayable);
        //          if (displayable->isHelper() == false)
                        fMaker.helperAdd(displayable);
                } else {
                    fMaker.setErrorCode(SkDisplayXMLParserError::kElementTypeNotAllowedInParent);
                    return true;
                }
            }
            if (parent->childrenNeedDisposing())
                delete displayable;
        }
        fParents.remove(parentIndex);
    }
    fCurrDisplayable = NULL;
    if (fInInclude == false && strcasecmp(elem, "screenplay") == 0) {
        if (fMaker.fInMovie == false) {
            fMaker.fEnableTime = fMaker.getAppTime();
#if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
            if (fMaker.fDebugTimeBase == (SkMSec) -1)
                fMaker.fDebugTimeBase = fMaker.fEnableTime;
            SkString debugOut;
            SkMSec time = fMaker.getAppTime();
            debugOut.appendS32(time - fMaker.fDebugTimeBase);
            debugOut.append(" onLoad enable=");
            debugOut.appendS32(fMaker.fEnableTime - fMaker.fDebugTimeBase);
            SkDebugf("%s\n", debugOut.c_str());
#endif
            fMaker.fEvents.doEvent(fMaker, SkDisplayEvent::kOnload, NULL);
            if (fMaker.fError.hasError()) 
                return true;
            fMaker.fEvents.removeEvent(SkDisplayEvent::kOnload, NULL);

        }
        fInSkia = false;
    }
    return false;
}
开发者ID:bluebellzhy,项目名称:chromium,代码行数:58,代码来源:SkDisplayXMLParser.cpp

示例2: IRectToString

SkString* SkObjectParser::IRectToString(const SkIRect& rect) {
    SkString* mRect = new SkString("SkIRect: ");
    mRect->append("L: ");
    mRect->appendS32(rect.left());
    mRect->append(", T: ");
    mRect->appendS32(rect.top());
    mRect->append(", R: ");
    mRect->appendS32(rect.right());
    mRect->append(", B: ");
    mRect->appendS32(rect.bottom());
    return mRect;
}
开发者ID:Just-D,项目名称:skia,代码行数:12,代码来源:SkObjectParser.cpp

示例3: draw_label

    static void draw_label(SkCanvas* canvas, const SkRect& rect,
                            int start, int sweep) {
        SkPaint paint;

        paint.setAntiAlias(true);
        paint.setTextAlign(SkPaint::kCenter_Align);

        SkString    str;

        str.appendS32(start);
        str.append(", ");
        str.appendS32(sweep);
        canvas->drawText(str.c_str(), str.size(), rect.centerX(),
                         rect.fBottom + paint.getTextSize() * 5/4, paint);
    }
开发者ID:jetlive,项目名称:skiaming,代码行数:15,代码来源:SampleArc.cpp

示例4: doDraw

    static void doDraw(SkCanvas* canvas, SkPaint* paint, const int isrc[],
                       const int idst[], int count) {
        SkMatrix matrix;
        SkPoint src[4], dst[4];

        for (int i = 0; i < count; i++) {
            src[i].set(SkIntToScalar(isrc[2*i+0]), SkIntToScalar(isrc[2*i+1]));
            dst[i].set(SkIntToScalar(idst[2*i+0]), SkIntToScalar(idst[2*i+1]));
        }

        canvas->save();
        matrix.setPolyToPoly(src, dst, count);
        canvas->concat(matrix);

        paint->setColor(SK_ColorGRAY);
        paint->setStyle(SkPaint::kStroke_Style);
        const SkScalar D = SkIntToScalar(64);
        canvas->drawRectCoords(0, 0, D, D, *paint);
        canvas->drawLine(0, 0, D, D, *paint);
        canvas->drawLine(0, D, D, 0, *paint);

        SkPaint::FontMetrics fm;
        paint->getFontMetrics(&fm);
        paint->setColor(SK_ColorRED);
        paint->setStyle(SkPaint::kFill_Style);
        SkScalar x = D/2;
        float y = D/2 - (fm.fAscent + fm.fDescent)/2;
        SkString str;
        str.appendS32(count);
        canvas->drawText(str.c_str(), str.size(),
                         x, y,
                         *paint);

        canvas->restore();
    }
开发者ID:ROM-PacMe,项目名称:skia,代码行数:35,代码来源:SamplePolyToPoly.cpp

示例5: emitCode

void GrGLConvolutionEffect::emitCode(EmitArgs& args) {
    const GrConvolutionEffect& ce = args.fFp.cast<GrConvolutionEffect>();

    GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
    fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
                                                    kVec2f_GrSLType, kDefault_GrSLPrecision,
                                                    "ImageIncrement");
    if (ce.useBounds()) {
        fBoundsUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
                                                kVec2f_GrSLType, kDefault_GrSLPrecision,
                                                "Bounds");
    }

    int width = Gr1DKernelEffect::WidthFromRadius(ce.radius());

    fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility,
                                                 kFloat_GrSLType, kDefault_GrSLPrecision,
                                                 "Kernel", width);

    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
    SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);

    fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor);

    const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni);
    const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);

    fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc);

    // Manually unroll loop because some drivers don't; yields 20-30% speedup.
    for (int i = 0; i < width; i++) {
        SkString index;
        SkString kernelIndex;
        index.appendS32(i);
        kernel.appendArrayAccess(index.c_str(), &kernelIndex);

        if (ce.useBounds()) {
            // We used to compute a bool indicating whether we're in bounds or not, cast it to a
            // float, and then mul weight*texture_sample by the float. However, the Adreno 430 seems
            // to have a bug that caused corruption.
            const char* bounds = uniformHandler->getUniformCStr(fBoundsUni);
            const char* component = ce.direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
            fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y) {",
                                     component, bounds, component, bounds);
        }
        fragBuilder->codeAppendf("\t\t%s += ", args.fOutputColor);
        fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
        fragBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
        if (ce.useBounds()) {
            fragBuilder->codeAppend("}");
        }
        fragBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
    }

    SkString modulate;
    GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
    fragBuilder->codeAppend(modulate.c_str());
}
开发者ID:yck12345,项目名称:skia,代码行数:58,代码来源:GrConvolutionEffect.cpp

示例6: onDrawContent

        virtual void onDrawContent(SkCanvas* canvas)
            {
            canvas->translate(SkIntToScalar(10), SkIntToScalar(50));

            const SkScalar W = SkIntToScalar(fBitmaps[0].width() + 1);
            const SkScalar H = SkIntToScalar(fBitmaps[0].height() + 1);
            SkPaint paint;

            const SkScalar scale = SkFloatToScalar(0.897917f);
            canvas->scale(SK_Scalar1, scale);

            for (int k = 0; k < 2; k++)
                {
                paint.setFilterBitmap(k == 1);
                for (int j = 0; j < 2; j++)
                    {
                    paint.setDither(j == 1);
                    for (int i = 0; i < fBitmapCount; i++)
                        {
                        SkScalar x = (k * fBitmapCount + j) * W;
                        SkScalar y = i * H;
                        x = SkIntToScalar(SkScalarRound(x));
                        y = SkIntToScalar(SkScalarRound(y));
                        canvas->drawBitmap(fBitmaps[i], x, y, &paint);
                        if (i == 0)
                            {
                            SkPaint p;
                            p.setAntiAlias(true);
                            p.setTextAlign(SkPaint::kCenter_Align);
                            p.setTextSize(SkIntToScalar(18));
                            SkString s("dither=");
                            s.appendS32(paint.isDither());
                            s.append(" filter=");
                            s.appendS32(paint.isFilterBitmap());
                            canvas->drawText(s.c_str(), s.size(), x + W/2,
                                             y - p.getTextSize(), p);
                            }
                        if (k+j == 2)
                            {
                            SkPaint p;
                            p.setAntiAlias(true);
                            p.setTextSize(SkIntToScalar(18));
                            SkString s;
                            s.append(" depth=");
                            s.appendS32(fBitmaps[i].config() == SkBitmap::kRGB_565_Config ? 16 : 32);
                            canvas->drawText(s.c_str(), s.size(), x + W + SkIntToScalar(4),
                                             y + H/2, p);
                            }
                        }
                    }
                }
            }
开发者ID:CoryXie,项目名称:SkiWin,代码行数:52,代码来源:SampleFilter2.cpp

示例7: ImageToString

SkString* SkObjectParser::ImageToString(const SkImage* image) {
    SkString* str = new SkString("SkImage: ");
    if (!image) {
        return str;
    }

    str->append("W: ");
    str->appendS32(image->width());
    str->append(" H: ");
    str->appendS32(image->height());

    if (image->isOpaque()) {
        str->append(" opaque");
    } else {
        str->append(" not-opaque");
    }

    str->append(" uniqueID: ");
    str->appendS32(image->uniqueID());

    return str;
}
开发者ID:Just-D,项目名称:skia,代码行数:22,代码来源:SkObjectParser.cpp

示例8: BitmapToString

SkString* SkObjectParser::BitmapToString(const SkBitmap& bitmap) {
    SkString* mBitmap = new SkString("SkBitmap: ");
    mBitmap->append("W: ");
    mBitmap->appendS32(bitmap.width());
    mBitmap->append(" H: ");
    mBitmap->appendS32(bitmap.height());
    
    const char* gColorTypeStrings[] = {
        "None", "A8", "565", "4444", "RGBA", "BGRA", "Index8", "G8", "RGBAf16"
    };
    static_assert(kLastEnum_SkColorType + 1 == SK_ARRAY_COUNT(gColorTypeStrings),
                  "colortype names do not match colortype enum");

    mBitmap->append(" ColorType: ");
    mBitmap->append(gColorTypeStrings[bitmap.colorType()]);

    if (bitmap.isOpaque()) {
        mBitmap->append(" opaque");
    } else {
        mBitmap->append(" not-opaque");
    }

    if (bitmap.isImmutable()) {
        mBitmap->append(" immutable");
    } else {
        mBitmap->append(" not-immutable");
    }

    if (bitmap.isVolatile()) {
        mBitmap->append(" volatile");
    } else {
        mBitmap->append(" not-volatile");
    }

    mBitmap->append(" genID: ");
    mBitmap->appendS32(bitmap.getGenerationID());

    return mBitmap;
}
开发者ID:YangchenVR,项目名称:skia,代码行数:39,代码来源:SkObjectParser.cpp

示例9: emitCode

void GrGLConvolutionEffect::emitCode(GrGLFPBuilder* builder,
                                     const GrFragmentProcessor&,
                                     const char* outputColor,
                                     const char* inputColor,
                                     const TransformedCoordsArray& coords,
                                     const TextureSamplerArray& samplers) {
    fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
                                             kVec2f_GrSLType, kDefault_GrSLPrecision,
                                             "ImageIncrement");
    if (this->useBounds()) {
        fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
                                         kVec2f_GrSLType, kDefault_GrSLPrecision,
                                         "Bounds");
    }
    fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
                                          kFloat_GrSLType, kDefault_GrSLPrecision,
                                          "Kernel", this->width());

    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
    SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);

    fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);

    int width = this->width();
    const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
    const char* imgInc = builder->getUniformCStr(fImageIncrementUni);

    fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);

    // Manually unroll loop because some drivers don't; yields 20-30% speedup.
    for (int i = 0; i < width; i++) {
        SkString index;
        SkString kernelIndex;
        index.appendS32(i);
        kernel.appendArrayAccess(index.c_str(), &kernelIndex);
        fsBuilder->codeAppendf("\t\t%s += ", outputColor);
        fsBuilder->appendTextureLookup(samplers[0], "coord");
        if (this->useBounds()) {
            const char* bounds = builder->getUniformCStr(fBoundsUni);
            const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
            fsBuilder->codeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)",
                component, bounds, component, bounds);
        }
        fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
        fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
    }

    SkString modulate;
    GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
    fsBuilder->codeAppend(modulate.c_str());
}
开发者ID:Arternis,项目名称:skia,代码行数:51,代码来源:GrConvolutionEffect.cpp

示例10: BitmapToString

SkString* SkObjectParser::BitmapToString(const SkBitmap& bitmap) {
    SkString* mBitmap = new SkString("SkBitmap: ");
    mBitmap->append("W: ");
    mBitmap->appendS32(bitmap.width());
    mBitmap->append(" H: ");
    mBitmap->appendS32(bitmap.height());

    const char* gConfigStrings[] = {
        "None", "A8", "Index8", "RGB565", "ARGB4444", "ARGB8888"
    };
    SkASSERT(SkBitmap::kConfigCount == SK_ARRAY_COUNT(gConfigStrings));

    mBitmap->append(" Config: ");
    mBitmap->append(gConfigStrings[bitmap.config()]);

    if (bitmap.isOpaque()) {
        mBitmap->append(" opaque");
    } else {
        mBitmap->append(" not-opaque");
    }

    if (bitmap.isImmutable()) {
        mBitmap->append(" immutable");
    } else {
        mBitmap->append(" not-immutable");
    }

    if (bitmap.isVolatile()) {
        mBitmap->append(" volatile");
    } else {
        mBitmap->append(" not-volatile");
    }

    mBitmap->append(" genID: ");
    mBitmap->appendS32(bitmap.getGenerationID());

    return mBitmap;
}
开发者ID:CriGio,项目名称:platform_external_skia,代码行数:38,代码来源:SkObjectParser.cpp

示例11: GetJMethod

JNIEXPORT void JNICALL Java_com_skia_SkiaSampleRenderer_init(JNIEnv* env,
        jobject thiz, jobject jsampleActivity, jint msaaSampleCount)
{
    // setup jni hooks to the java activity
    gActivityGlue.m_env = env;
    jclass clazz = env->FindClass("com/skia/SkiaSampleActivity");
    gActivityGlue.m_obj = env->NewWeakGlobalRef(jsampleActivity);
    gActivityGlue.m_setTitle = GetJMethod(env, clazz, "setTitle", "(Ljava/lang/CharSequence;)V");
    gActivityGlue.m_setSlideList = GetJMethod(env, clazz, "setSlideList", "([Ljava/lang/String;)V");
    gActivityGlue.m_addToDownloads = GetJMethod(env, clazz, "addToDownloads",
            "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V");
    env->DeleteLocalRef(clazz);

    // setup jni hooks to the java renderer
    clazz = env->FindClass("com/skia/SkiaSampleRenderer");
    gWindowGlue.m_obj = env->NewWeakGlobalRef(thiz);
    gWindowGlue.m_inval = GetJMethod(env, clazz, "requestRender", "()V");
    gWindowGlue.m_queueSkEvent = GetJMethod(env, clazz, "queueSkEvent", "()V");
    gWindowGlue.m_startTimer = GetJMethod(env, clazz, "startTimer", "(I)V");
    gWindowGlue.m_getMSAASampleCount = GetJMethod(env, clazz, "getMSAASampleCount", "()I");
    env->DeleteLocalRef(clazz);

    application_init();
    SkTArray<const char*> args;

    args.push_back("SampleApp");
    // TODO: push ability to select skp dir into the UI
    args.push_back("--pictureDir");
    args.push_back("/sdcard/skiabot/skia_skp");

    SkString msaaSampleCountString;
    if (msaaSampleCount > 0) {
        args.push_back("--msaa");
        msaaSampleCountString.appendS32(static_cast<uint32_t>(msaaSampleCount));
        args.push_back(msaaSampleCountString.c_str());
    }

    gWindow = new SampleWindow(NULL, args.count(), const_cast<char**>(args.begin()), NULL);

    // send the list of slides up to the activity
    const int slideCount = gWindow->sampleCount();
    jobjectArray slideList = env->NewObjectArray(slideCount, env->FindClass("java/lang/String"), env->NewStringUTF(""));
    for (int i = 0; i < slideCount; i++) {
        jstring slideTitle = env->NewStringUTF(gWindow->getSampleTitle(i).c_str());
        env->SetObjectArrayElement(slideList, i, slideTitle);
        env->DeleteLocalRef(slideTitle);
    }
    env->CallVoidMethod(gActivityGlue.m_obj, gActivityGlue.m_setSlideList, slideList);
    env->DeleteLocalRef(slideList);
}
开发者ID:Adenilson,项目名称:skia,代码行数:50,代码来源:com_skia_SkiaSampleRenderer.cpp

示例12: setEnableTime

void SkAnimateMaker::setEnableTime(SkMSec appTime, SkMSec expectedTime) {
#if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
    SkString debugOut;
    SkMSec time = getAppTime();
    debugOut.appendS32(time - fDebugTimeBase);
    debugOut.append(" set enable old enable=");
    debugOut.appendS32(fEnableTime - fDebugTimeBase);
    debugOut.append(" old adjust=");
    debugOut.appendS32(fAdjustedStart);
    debugOut.append(" new enable=");
    debugOut.appendS32(expectedTime - fDebugTimeBase);
    debugOut.append(" new adjust=");
    debugOut.appendS32(appTime - expectedTime);
    SkDebugf("%s\n", debugOut.c_str());
#endif
    fAdjustedStart = appTime - expectedTime;
    fEnableTime = expectedTime;
    SkDisplayable** firstMovie = fMovies.begin();
    SkDisplayable** endMovie = fMovies.end();
    for (SkDisplayable** ptr = firstMovie; ptr < endMovie; ptr++) {
        SkDisplayMovie* movie = (SkDisplayMovie*) *ptr;
        movie->fMovie.fMaker->setEnableTime(appTime, expectedTime);
    }
}
开发者ID:ghub,项目名称:NVprSDK,代码行数:24,代码来源:SkAnimateMaker.cpp

示例13: start

void SkActive::start() {
    int count = fState.count();
    SkASSERT(count == fAnimators.count());
    SkASSERT(count == fInterpolators.count());
    for (int index = 0; index < count; index++) {
        SkState& state = fState[index];
        if (state.fStarted)
            continue;
        state.fStarted = true;
#if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
        SkString debugOut;
        SkMSec time = fMaker.getAppTime();
        debugOut.appendS32(time - fMaker.fDebugTimeBase);
        debugOut.append(" active start adjust delay id=");
        debugOut.append(fApply._id);
        debugOut.append("; ");
        debugOut.append(fAnimators[index]->_id);
        debugOut.append("=");
        debugOut.appendS32(fAnimators[index]->fStart - fMaker.fDebugTimeBase);
        debugOut.append(":");
        debugOut.appendS32(state.fStartTime);
#endif
        if (state.fStartTime > 0) {
            SkMSec future = fAnimators[index]->fStart + state.fStartTime;
            if (future > fMaker.fEnableTime)
                fMaker.notifyInvalTime(future);
            else
                fMaker.notifyInval();
#if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
            debugOut.append(":");
            debugOut.appendS32(future - fMaker.fDebugTimeBase);
#endif
        }
        if (state.fStartTime >= fMaker.fAdjustedStart) {
            state.fStartTime -= fMaker.fAdjustedStart;
#if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
            debugOut.append(" (less adjust = ");
            debugOut.appendS32(fMaker.fAdjustedStart);
#endif
        }
        state.fStartTime += fAnimators[index]->fStart;
#if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
        debugOut.append(") new start = ");
        debugOut.appendS32(state.fStartTime - fMaker.fDebugTimeBase);
        SkDebugf("%s\n", debugOut.c_str());
//      SkASSERT((int) (state.fStartTime - fMaker.fDebugTimeBase) >= 0);
#endif
    }
    SkASSERT(fAnimators.count() == fInterpolators.count());
}
开发者ID:AliFarahnak,项目名称:XobotOS,代码行数:50,代码来源:SkAnimateActive.cpp

示例14: onDrawContent

    void onDrawContent(SkCanvas* canvas) override {
        SkASSERT(fParent);
        int numChoices = fMax - fMin + 1;
        fSlider.offsetTo(fSliderRange * ( (*fOutput)/SkIntToScalar(numChoices)
                                          + 1.0f/(2.0f * numChoices) ),
                         fSlider.fTop);

        SkString valueStr;
        valueStr.appendS32(*fOutput);
        this->drawLabel(canvas, valueStr);

        SkPaint sliderPaint;
        sliderPaint.setColor(0xFFF3F3F3);
        canvas->drawRect(fSlider, sliderPaint);

        SkPaint ctrlRegionPaint;
        ctrlRegionPaint.setColor(0xFFFFFFFF);
        ctrlRegionPaint.setStyle(SkPaint::kStroke_Style);
        ctrlRegionPaint.setStrokeWidth(2.0f);
        canvas->drawRect(fCtrlRegion, ctrlRegionPaint);
    }
开发者ID:aseprite,项目名称:skia,代码行数:21,代码来源:SampleBevel.cpp

示例15: onEvent

bool SkAnimator::onEvent(const SkEvent& evt) {
#ifdef SK_DEBUG
    SkAnimator* root = fMaker->getRoot();
    if (root == NULL)
        root = this;
    if (root->isTrackingEvents())
        root->eventDone(evt);
#endif
    if (evt.isType(SK_EventType_OnEnd)) {
        SkEventState eventState;
        bool success = evt.findPtr("anim", (void**) &eventState.fDisplayable);
        SkASSERT(success);
        success = evt.findS32("time", (int32_t*) &fMaker->fEnableTime);
        SkASSERT(success);
        fMaker->fAdjustedStart = fMaker->getAppTime() - fMaker->fEnableTime;
        fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kOnEnd, &eventState);
        fMaker->fAdjustedStart = 0;
        goto inval;
    }
    if (evt.isType(SK_EventType_Delay)) {
        fMaker->doDelayedEvent();
        goto inval;
    }
    {
        const char* id = evt.findString("id");
        if (id == NULL)
            return false;
        SkDisplayable** firstMovie = fMaker->fMovies.begin();
        SkDisplayable** endMovie = fMaker->fMovies.end();
        for (SkDisplayable** ptr = firstMovie; ptr < endMovie; ptr++) {
            SkDisplayMovie* movie = (SkDisplayMovie*) *ptr;
            movie->doEvent(evt);
        }
        {
            SkDisplayable* event;
            if (fMaker->find(id, &event) == false)
                return false;
    #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
            SkString debugOut;
            SkMSec realTime = fMaker->getAppTime();
            debugOut.appendS32(realTime - fMaker->fDebugTimeBase);
            debugOut.append(" onEvent id=");
            debugOut.append(id);
    #endif
            SkMSec time = evt.getFast32();
            if (time != 0) {
                SkMSec app  = fMaker->getAppTime();
                fMaker->setEnableTime(app, time);
    #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
                debugOut.append(" time=");
                debugOut.appendS32(time - fMaker->fDebugTimeBase);
                debugOut.append(" adjust=");
                debugOut.appendS32(fMaker->fAdjustedStart);
    #endif
            }
    #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
            SkDebugf("%s\n", debugOut.c_str());
    #endif
            SkASSERT(event->isEvent());
            SkDisplayEvent* displayEvent = (SkDisplayEvent*) event;
            displayEvent->populateInput(*fMaker, evt);
            displayEvent->enableEvent(*fMaker);
        }
    }
inval:
    fMaker->notifyInval();
    return true;
}
开发者ID:AliFarahnak,项目名称:XobotOS,代码行数:68,代码来源:SkAnimator.cpp


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