本文整理汇总了C++中SkRect::setLTRB方法的典型用法代码示例。如果您正苦于以下问题:C++ SkRect::setLTRB方法的具体用法?C++ SkRect::setLTRB怎么用?C++ SkRect::setLTRB使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkRect
的用法示例。
在下文中一共展示了SkRect::setLTRB方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onDraw
virtual void onDraw(SkCanvas* canvas) {
SkMatrix m;
m.reset();
m.setRotate(33 * SK_Scalar1);
m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
canvas->concat(m);
SkPaint paint;
paint.setColor(SK_ColorRED);
paint.setAntiAlias(true);
bool success = m.invert(&m);
SkASSERT(success);
(void) success; // silence compiler :(
SkPath path;
SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1};
SkScalar small = 1 / (500 * SK_Scalar1);
m.mapPoints(&pt, 1);
path.addCircle(pt.fX, pt.fY, small);
canvas->drawPath(path, paint);
pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
m.mapPoints(&pt, 1);
SkRect rect = {pt.fX - small, pt.fY - small,
pt.fX + small, pt.fY + small};
canvas->drawRect(rect, paint);
SkBitmap bmp;
bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
bmp.allocPixels();
bmp.lockPixels();
uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
bmp.unlockPixels();
pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
m.mapPoints(&pt, 1);
SkShader* shader = SkShader::CreateBitmapShader(
bmp,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
SkMatrix s;
s.reset();
s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
shader->setLocalMatrix(s);
paint.setShader(shader)->unref();
paint.setAntiAlias(false);
paint.setFilterLevel(SkPaint::kLow_FilterLevel);
rect.setLTRB(pt.fX - small, pt.fY - small,
pt.fX + small, pt.fY + small);
canvas->drawRect(rect, paint);
}
示例2: CreateSolidBrush
int
_DC::FillSolidRect(RECTDef* pRect, COLORREF crFillColor){
if( !context_ ) return 0;
int nRet = 0;
if (_canvas) {
SkPaint paint;
paint.setColor(SkColorSetRGB(_GetRValue(crFillColor), _GetGValue(crFillColor), _GetBValue(crFillColor)));
SkRect rect;
// Invert rect cords for windows memory bitmap.
if (this->image_) {
int height = _canvas->imageInfo().fHeight;
rect.setLTRB(SkIntToScalar(pRect->left),
SkIntToScalar(height - pRect->top),
SkIntToScalar(pRect->right),
SkIntToScalar(height - pRect->bottom));
}
else {
rect.setLTRB(SkIntToScalar(pRect->left),
SkIntToScalar(pRect->top),
SkIntToScalar(pRect->right),
SkIntToScalar(pRect->bottom));
}
_canvas->drawRect(rect, paint);
/*
SkImageInfo imageInfo;
imageInfo.fAlphaType = SkAlphaType::kOpaque_SkAlphaType;
imageInfo.fColorType = SkColorType::kN32_SkColorType;
imageInfo.fHeight = 5;
imageInfo.fWidth = 5;
SkBitmap bm;
bm.setInfo(imageInfo);
_canvas->readPixels(&bm, 0, 0);*/
}
else {
HBRUSH hBrush = CreateSolidBrush(crFillColor);
nRet = ::FillRect(context_, pRect, hBrush);
::DeleteObject(hBrush);
}
return nRet;
}
示例3: regression_measureText
// found and fixed for android: not initializing rect for string's of length 0
static void regression_measureText(skiatest::Reporter* reporter) {
SkPaint paint;
paint.setTextSize(SkFloatToScalar(12.0f));
SkRect r;
r.setLTRB(SK_ScalarNaN, SK_ScalarNaN, SK_ScalarNaN, SK_ScalarNaN);
// test that the rect was reset
paint.measureText("", 0, &r, SkFloatToScalar(1.0f));
REPORTER_ASSERT(reporter, r.isEmpty());
}
示例4: drawPaint
void GrDrawContext::drawPaint(GrRenderTarget* rt,
const GrClip& clip,
const GrPaint& origPaint,
const SkMatrix& viewMatrix) {
RETURN_IF_ABANDONED
// set rect to be big enough to fill the space, but not super-huge, so we
// don't overflow fixed-point implementations
SkRect r;
r.setLTRB(0, 0,
SkIntToScalar(rt->width()),
SkIntToScalar(rt->height()));
SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
// by definition this fills the entire clip, no need for AA
if (paint->isAntiAlias()) {
paint.writable()->setAntiAlias(false);
}
bool isPerspective = viewMatrix.hasPerspective();
// We attempt to map r by the inverse matrix and draw that. mapRect will
// map the four corners and bound them with a new rect. This will not
// produce a correct result for some perspective matrices.
if (!isPerspective) {
SkMatrix inverse;
if (!viewMatrix.invert(&inverse)) {
SkDebugf("Could not invert matrix\n");
return;
}
inverse.mapRect(&r);
this->drawRect(rt, clip, *paint, viewMatrix, r);
} else {
SkMatrix localMatrix;
if (!viewMatrix.invert(&localMatrix)) {
SkDebugf("Could not invert matrix\n");
return;
}
AutoCheckFlush acf(fContext);
if (!this->prepareToDraw(rt)) {
return;
}
GrPipelineBuilder pipelineBuilder(*paint, rt, clip);
fDrawTarget->drawBWRect(pipelineBuilder,
paint->getColor(),
SkMatrix::I(),
r,
NULL,
&localMatrix);
}
}
示例5: onDrawPath
bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
const SkStrokeRec& stroke,
GrDrawTarget* target,
bool antiAlias) {
SkASSERT(!antiAlias);
SkASSERT(!stroke.isHairlineStyle());
GrDrawState* drawState = target->drawState();
SkASSERT(drawState->getStencil().isDisabled());
SkAutoTUnref<GrPath> p(fGpu->createPath(path));
SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(path.getFillType());
target->stencilPath(p, stroke, nonInvertedFill);
// TODO: Use built in cover operation rather than a rect draw. This will require making our
// fragment shaders be able to eat varyings generated by a matrix.
// fill the path, zero out the stencil
SkRect bounds = p->getBounds();
SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf;
GrDrawState::AutoViewMatrixRestore avmr;
if (nonInvertedFill == path.getFillType()) {
GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
kZero_StencilOp,
kZero_StencilOp,
kNotEqual_StencilFunc,
0xffff,
0x0000,
0xffff);
*drawState->stencil() = kStencilPass;
} else {
GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
kZero_StencilOp,
kZero_StencilOp,
// We know our rect will hit pixels outside the clip and the user bits will be 0
// outside the clip. So we can't just fill where the user bits are 0. We also need to
// check that the clip bit is set.
kEqualIfInClip_StencilFunc,
0xffff,
0x0000,
0xffff);
SkMatrix vmi;
bounds.setLTRB(0, 0,
SkIntToScalar(drawState->getRenderTarget()->width()),
SkIntToScalar(drawState->getRenderTarget()->height()));
// mapRect through persp matrix may not be correct
if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
vmi.mapRect(&bounds);
// theoretically could set bloat = 0, instead leave it because of matrix inversion
// precision.
} else {
avmr.setIdentity(drawState);
bloat = 0;
}
*drawState->stencil() = kInvertedStencilPass;
}
bounds.outset(bloat, bloat);
target->drawSimpleRect(bounds, NULL);
target->drawState()->stencil()->setDisabled();
return true;
}