本文整理汇总了C++中SkRect::setBounds方法的典型用法代码示例。如果您正苦于以下问题:C++ SkRect::setBounds方法的具体用法?C++ SkRect::setBounds怎么用?C++ SkRect::setBounds使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkRect
的用法示例。
在下文中一共展示了SkRect::setBounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: gather_lines_and_quads
/**
* Generates the lines and quads to be rendered. Lines are always recorded in
* device space. We will do a device space bloat to account for the 1pixel
* thickness.
* Quads are recorded in device space unless m contains
* perspective, then in they are in src space. We do this because we will
* subdivide large quads to reduce over-fill. This subdivision has to be
* performed before applying the perspective matrix.
*/
static int gather_lines_and_quads(const SkPath& path,
const SkMatrix& m,
const SkIRect& devClipBounds,
GrAAHairLinePathRenderer::PtArray* lines,
GrAAHairLinePathRenderer::PtArray* quads,
GrAAHairLinePathRenderer::PtArray* conics,
GrAAHairLinePathRenderer::IntArray* quadSubdivCnts,
GrAAHairLinePathRenderer::FloatArray* conicWeights) {
SkPath::Iter iter(path, false);
int totalQuadCount = 0;
SkRect bounds;
SkIRect ibounds;
bool persp = m.hasPerspective();
for (;;) {
SkPoint pathPts[4];
SkPoint devPts[4];
SkPath::Verb verb = iter.next(pathPts);
switch (verb) {
case SkPath::kConic_Verb: {
SkConic dst[4];
// We chop the conics to create tighter clipping to hide error
// that appears near max curvature of very thin conics. Thin
// hyperbolas with high weight still show error.
int conicCnt = chop_conic(pathPts, dst, iter.conicWeight());
for (int i = 0; i < conicCnt; ++i) {
SkPoint* chopPnts = dst[i].fPts;
m.mapPoints(devPts, chopPnts, 3);
bounds.setBounds(devPts, 3);
bounds.outset(SK_Scalar1, SK_Scalar1);
bounds.roundOut(&ibounds);
if (SkIRect::Intersects(devClipBounds, ibounds)) {
if (is_degen_quad_or_conic(devPts)) {
SkPoint* pts = lines->push_back_n(4);
pts[0] = devPts[0];
pts[1] = devPts[1];
pts[2] = devPts[1];
pts[3] = devPts[2];
} else {
// when in perspective keep conics in src space
SkPoint* cPts = persp ? chopPnts : devPts;
SkPoint* pts = conics->push_back_n(3);
pts[0] = cPts[0];
pts[1] = cPts[1];
pts[2] = cPts[2];
conicWeights->push_back() = dst[i].fW;
}
}
}
break;
}
case SkPath::kMove_Verb:
break;
case SkPath::kLine_Verb:
m.mapPoints(devPts, pathPts, 2);
bounds.setBounds(devPts, 2);
bounds.outset(SK_Scalar1, SK_Scalar1);
bounds.roundOut(&ibounds);
if (SkIRect::Intersects(devClipBounds, ibounds)) {
SkPoint* pts = lines->push_back_n(2);
pts[0] = devPts[0];
pts[1] = devPts[1];
}
break;
case SkPath::kQuad_Verb: {
SkPoint choppedPts[5];
// Chopping the quad helps when the quad is either degenerate or nearly degenerate.
// When it is degenerate it allows the approximation with lines to work since the
// chop point (if there is one) will be at the parabola's vertex. In the nearly
// degenerate the QuadUVMatrix computed for the points is almost singular which
// can cause rendering artifacts.
int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts);
for (int i = 0; i < n; ++i) {
SkPoint* quadPts = choppedPts + i * 2;
m.mapPoints(devPts, quadPts, 3);
bounds.setBounds(devPts, 3);
bounds.outset(SK_Scalar1, SK_Scalar1);
bounds.roundOut(&ibounds);
if (SkIRect::Intersects(devClipBounds, ibounds)) {
int subdiv = num_quad_subdivs(devPts);
SkASSERT(subdiv >= -1);
if (-1 == subdiv) {
SkPoint* pts = lines->push_back_n(4);
pts[0] = devPts[0];
pts[1] = devPts[1];
pts[2] = devPts[1];
pts[3] = devPts[2];
} else {
//.........这里部分代码省略.........