本文整理汇总了C++中SkPixmap::addr8方法的典型用法代码示例。如果您正苦于以下问题:C++ SkPixmap::addr8方法的具体用法?C++ SkPixmap::addr8怎么用?C++ SkPixmap::addr8使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkPixmap
的用法示例。
在下文中一共展示了SkPixmap::addr8方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: can_use_color_shader
// returns true and set color if the bitmap can be drawn as a single color
// (for efficiency)
static bool can_use_color_shader(const SkImage* image, SkColor* color) {
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
// HWUI does not support color shaders (see b/22390304)
return false;
#endif
if (1 != image->width() || 1 != image->height()) {
return false;
}
SkPixmap pmap;
if (!image->peekPixels(&pmap)) {
return false;
}
switch (pmap.colorType()) {
case kN32_SkColorType:
*color = SkUnPreMultiply::PMColorToColor(*pmap.addr32(0, 0));
return true;
case kRGB_565_SkColorType:
*color = SkPixel16ToColor(*pmap.addr16(0, 0));
return true;
case kIndex_8_SkColorType: {
const SkColorTable& ctable = *pmap.ctable();
*color = SkUnPreMultiply::PMColorToColor(ctable[*pmap.addr8(0, 0)]);
return true;
}
default: // just skip the other configs for now
break;
}
return false;
}
示例2: SkASSERT
static void pack4xHToLCD16(const SkPixmap& src, const SkMask& dst,
const SkMaskGamma::PreBlend& maskPreBlend) {
#define SAMPLES_PER_PIXEL 4
#define LCD_PER_PIXEL 3
SkASSERT(kAlpha_8_SkColorType == src.colorType());
SkASSERT(SkMask::kLCD16_Format == dst.fFormat);
const int sample_width = src.width();
const int height = src.height();
uint16_t* dstP = (uint16_t*)dst.fImage;
size_t dstRB = dst.fRowBytes;
// An N tap FIR is defined by
// out[n] = coeff[0]*x[n] + coeff[1]*x[n-1] + ... + coeff[N]*x[n-N]
// or
// out[n] = sum(i, 0, N, coeff[i]*x[n-i])
// The strategy is to use one FIR (different coefficients) for each of r, g, and b.
// This means using every 4th FIR output value of each FIR and discarding the rest.
// The FIRs are aligned, and the coefficients reach 5 samples to each side of their 'center'.
// (For r and b this is technically incorrect, but the coeffs outside round to zero anyway.)
// These are in some fixed point repesentation.
// Adding up to more than one simulates ink spread.
// For implementation reasons, these should never add up to more than two.
// Coefficients determined by a gausian where 5 samples = 3 std deviations (0x110 'contrast').
// Calculated using tools/generate_fir_coeff.py
// With this one almost no fringing is ever seen, but it is imperceptibly blurry.
// The lcd smoothed text is almost imperceptibly different from gray,
// but is still sharper on small stems and small rounded corners than gray.
// This also seems to be about as wide as one can get and only have a three pixel kernel.
// TODO: caculate these at runtime so parameters can be adjusted (esp contrast).
static const unsigned int coefficients[LCD_PER_PIXEL][SAMPLES_PER_PIXEL*3] = {
//The red subpixel is centered inside the first sample (at 1/6 pixel), and is shifted.
{ 0x03, 0x0b, 0x1c, 0x33, 0x40, 0x39, 0x24, 0x10, 0x05, 0x01, 0x00, 0x00, },
//The green subpixel is centered between two samples (at 1/2 pixel), so is symetric
{ 0x00, 0x02, 0x08, 0x16, 0x2b, 0x3d, 0x3d, 0x2b, 0x16, 0x08, 0x02, 0x00, },
//The blue subpixel is centered inside the last sample (at 5/6 pixel), and is shifted.
{ 0x00, 0x00, 0x01, 0x05, 0x10, 0x24, 0x39, 0x40, 0x33, 0x1c, 0x0b, 0x03, },
};
for (int y = 0; y < height; ++y) {
const uint8_t* srcP = src.addr8(0, y);
// TODO: this fir filter implementation is straight forward, but slow.
// It should be possible to make it much faster.
for (int sample_x = -4, pixel_x = 0; sample_x < sample_width + 4; sample_x += 4, ++pixel_x) {
int fir[LCD_PER_PIXEL] = { 0 };
for (int sample_index = SkMax32(0, sample_x - 4), coeff_index = sample_index - (sample_x - 4)
; sample_index < SkMin32(sample_x + 8, sample_width)
; ++sample_index, ++coeff_index)
{
int sample_value = srcP[sample_index];
for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) {
fir[subpxl_index] += coefficients[subpxl_index][coeff_index] * sample_value;
}
}
for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) {
fir[subpxl_index] /= 0x100;
fir[subpxl_index] = SkMin32(fir[subpxl_index], 255);
}
U8CPU r = sk_apply_lut_if<APPLY_PREBLEND>(fir[0], maskPreBlend.fR);
U8CPU g = sk_apply_lut_if<APPLY_PREBLEND>(fir[1], maskPreBlend.fG);
U8CPU b = sk_apply_lut_if<APPLY_PREBLEND>(fir[2], maskPreBlend.fB);
#if SK_SHOW_TEXT_BLIT_COVERAGE
r = SkMax32(r, 10); g = SkMax32(g, 10); b = SkMax32(b, 10);
#endif
dstP[pixel_x] = SkPack888ToRGB16(r, g, b);
}
dstP = (uint16_t*)((char*)dstP + dstRB);
}
}