本文整理汇总了C++中SkFlattenableWriteBuffer::writeUInt方法的典型用法代码示例。如果您正苦于以下问题:C++ SkFlattenableWriteBuffer::writeUInt方法的具体用法?C++ SkFlattenableWriteBuffer::writeUInt怎么用?C++ SkFlattenableWriteBuffer::writeUInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkFlattenableWriteBuffer
的用法示例。
在下文中一共展示了SkFlattenableWriteBuffer::writeUInt方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: flatten
void SkPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeBool(fIsImmutable);
// We write the gen ID into the picture for within-process recording. This
// is safe since the same genID will never refer to two different sets of
// pixels (barring overflow). However, each process has its own "namespace"
// of genIDs. So for cross-process recording we write a zero which will
// trigger assignment of a new genID in playback.
if (buffer.isCrossProcess()) {
buffer.writeUInt(0);
} else {
buffer.writeUInt(fGenerationID);
}
}
示例2: flatten
void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fMapper);
buffer.writeColorArray(fOrigColors, fColorCount);
buffer.writeUInt(fTileMode);
if (fColorCount > 2) {
Rec* recs = fRecs;
for (int i = 1; i < fColorCount; i++) {
buffer.writeInt(recs[i].fPos);
buffer.writeUInt(recs[i].fScale);
}
}
buffer.writeMatrix(fPtsToUnit);
}
示例3: flatten
void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeBitmap(fRawBitmap);
buffer.writeUInt(fState.fTileModeX);
buffer.writeUInt(fState.fTileModeY);
}
示例4: flatten
void SkBlurDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fDx);
buffer.writeScalar(fDy);
buffer.writeColor(fBlurColor);
buffer.writeFlattenable(fBlur);
buffer.writeFlattenable(fColorFilter);
buffer.writeUInt(fBlurFlags);
}
示例5: flatten
void SkImageRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeUInt(fConfig);
buffer.writeInt(fSampleSize);
buffer.writeBool(fDoDither);
fStream->rewind();
buffer.writeStream(fStream, fStream->getLength());
}
示例6: flatten
void SkImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
buffer.writeInt(fInputCount);
for (int i = 0; i < fInputCount; i++) {
SkImageFilter* input = getInput(i);
buffer.writeBool(input != NULL);
if (input != NULL) {
buffer.writeFlattenable(input);
}
}
buffer.writeRect(fCropRect.rect());
buffer.writeUInt(fCropRect.flags());
}
示例7: flatten
void SkAnnotation::flatten(SkFlattenableWriteBuffer& buffer) const {
buffer.writeUInt(fFlags);
buffer.writeFlattenable(fDataSet);
}
示例8: flatten
void SkLumaMaskXfermode::flatten(SkFlattenableWriteBuffer& buffer) const {
INHERITED::flatten(buffer);
buffer.writeUInt(fMode);
}