当前位置: 首页>>代码示例>>C++>>正文


C++ SkFlattenableWriteBuffer::writeUInt方法代码示例

本文整理汇总了C++中SkFlattenableWriteBuffer::writeUInt方法的典型用法代码示例。如果您正苦于以下问题:C++ SkFlattenableWriteBuffer::writeUInt方法的具体用法?C++ SkFlattenableWriteBuffer::writeUInt怎么用?C++ SkFlattenableWriteBuffer::writeUInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkFlattenableWriteBuffer的用法示例。


在下文中一共展示了SkFlattenableWriteBuffer::writeUInt方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: flatten

void SkPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writeBool(fIsImmutable);
    // We write the gen ID into the picture for within-process recording. This
    // is safe since the same genID will never refer to two different sets of
    // pixels (barring overflow). However, each process has its own "namespace"
    // of genIDs. So for cross-process recording we write a zero which will
    // trigger assignment of a new genID in playback.
    if (buffer.isCrossProcess()) {
        buffer.writeUInt(0);
    } else {
        buffer.writeUInt(fGenerationID);
    }
}
开发者ID:caiyongjian,项目名称:kalpa,代码行数:14,代码来源:SkPixelRef.cpp

示例2: flatten

void SkGradientShaderBase::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writeFlattenable(fMapper);
    buffer.writeColorArray(fOrigColors, fColorCount);
    buffer.writeUInt(fTileMode);
    if (fColorCount > 2) {
        Rec* recs = fRecs;
        for (int i = 1; i < fColorCount; i++) {
            buffer.writeInt(recs[i].fPos);
            buffer.writeUInt(recs[i].fScale);
        }
    }
    buffer.writeMatrix(fPtsToUnit);
}
开发者ID:mikeaich,项目名称:releases-mozilla-central,代码行数:14,代码来源:SkGradientShader.cpp

示例3: flatten

void SkBitmapProcShader::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.writeBitmap(fRawBitmap);
    buffer.writeUInt(fState.fTileModeX);
    buffer.writeUInt(fState.fTileModeY);
}
开发者ID:caiyongjian,项目名称:kalpa,代码行数:7,代码来源:SkBitmapProcShader.cpp

示例4: flatten

void SkBlurDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writeScalar(fDx);
    buffer.writeScalar(fDy);
    buffer.writeColor(fBlurColor);
    buffer.writeFlattenable(fBlur);
    buffer.writeFlattenable(fColorFilter);
    buffer.writeUInt(fBlurFlags);
}
开发者ID:CriGio,项目名称:platform_external_skia,代码行数:9,代码来源:SkBlurDrawLooper.cpp

示例5: flatten

void SkImageRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.writeUInt(fConfig);
    buffer.writeInt(fSampleSize);
    buffer.writeBool(fDoDither);
    fStream->rewind();
    buffer.writeStream(fStream, fStream->getLength());
}
开发者ID:Cue,项目名称:skia,代码行数:9,代码来源:SkImageRef.cpp

示例6: flatten

void SkImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
    buffer.writeInt(fInputCount);
    for (int i = 0; i < fInputCount; i++) {
        SkImageFilter* input = getInput(i);
        buffer.writeBool(input != NULL);
        if (input != NULL) {
            buffer.writeFlattenable(input);
        }
    }
    buffer.writeRect(fCropRect.rect());
    buffer.writeUInt(fCropRect.flags());
}
开发者ID:CriGio,项目名称:platform_external_skia,代码行数:12,代码来源:SkImageFilter.cpp

示例7: flatten

void SkAnnotation::flatten(SkFlattenableWriteBuffer& buffer) const {
    buffer.writeUInt(fFlags);
    buffer.writeFlattenable(fDataSet);
}
开发者ID:ConradIrwin,项目名称:gecko-dev,代码行数:4,代码来源:SkAnnotation.cpp

示例8: flatten

void SkLumaMaskXfermode::flatten(SkFlattenableWriteBuffer& buffer) const {
    INHERITED::flatten(buffer);
    buffer.writeUInt(fMode);
}
开发者ID:andreicoman11,项目名称:OsmAnd-external-skia,代码行数:4,代码来源:SkLumaXfermode.cpp


注:本文中的SkFlattenableWriteBuffer::writeUInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。