本文整理汇总了C++中SkFlattenableWriteBuffer::writeBool方法的典型用法代码示例。如果您正苦于以下问题:C++ SkFlattenableWriteBuffer::writeBool方法的具体用法?C++ SkFlattenableWriteBuffer::writeBool怎么用?C++ SkFlattenableWriteBuffer::writeBool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkFlattenableWriteBuffer
的用法示例。
在下文中一共展示了SkFlattenableWriteBuffer::writeBool方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: flatten
void SkMallocPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.write32(fSize);
buffer.writePad(fStorage, fSize);
if (fCTable) {
buffer.writeBool(true);
fCTable->flatten(buffer);
} else {
buffer.writeBool(false);
}
}
示例2: flatten
void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
#ifdef SK_DEBUG
{
Rec* rec = fRecs;
int count = 0;
while (rec) {
rec = rec->fNext;
count += 1;
}
SkASSERT(count == fCount);
}
#endif
buffer.writeInt(fCount);
Rec* rec = fRecs;
for (int i = 0; i < fCount; i++) {
buffer.writeInt(rec->fInfo.fPaintBits);
buffer.writeInt(rec->fInfo.fColorMode);
buffer.writeScalar(rec->fInfo.fOffset.fX);
buffer.writeScalar(rec->fInfo.fOffset.fY);
buffer.writeBool(rec->fInfo.fPostTranslate);
rec->fPaint.flatten(buffer);
rec = rec->fNext;
}
}
示例3: flatten
void SkShader::flatten(SkFlattenableWriteBuffer& buffer) {
this->INHERITED::flatten(buffer);
buffer.writeBool(fLocalMatrix != NULL);
if (fLocalMatrix) {
SkWriteMatrix(&buffer, *fLocalMatrix);
}
}
示例4: flatten
void SkShader::flatten(SkFlattenableWriteBuffer& buffer) {
this->INHERITED::flatten(buffer);
buffer.writeBool(fLocalMatrix != NULL);
if (fLocalMatrix) {
buffer.writeMul4(fLocalMatrix, sizeof(SkMatrix));
}
}
示例5: flatten
void SkMergeImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeBool(fModes != NULL);
if (fModes) {
buffer.writeByteArray(fModes, countInputs() * sizeof(fModes[0]));
}
}
示例6: flatten
void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
bool hasLocalM = this->hasLocalMatrix();
buffer.writeBool(hasLocalM);
if (hasLocalM) {
buffer.writeMatrix(fLocalMatrix);
}
}
示例7: flatten
void SkBlendImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeInt((int) fMode);
buffer.writeFlattenable(fBackground);
buffer.writeBool(NULL != fForeground);
if (NULL != fForeground) {
buffer.writeFlattenable(fForeground);
}
}
示例8: flatten
void SkMallocPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeByteArray(fStorage, fSize);
buffer.writeBool(fCTable != NULL);
if (fCTable) {
buffer.writeFlattenable(fCTable);
}
}
示例9: flatten
void SkImageRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeUInt(fConfig);
buffer.writeInt(fSampleSize);
buffer.writeBool(fDoDither);
fStream->rewind();
buffer.writeStream(fStream, fStream->getLength());
}
示例10: flatten
void SkImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
buffer.writeInt(fInputCount);
for (int i = 0; i < fInputCount; i++) {
SkImageFilter* input = getInput(i);
buffer.writeBool(input != NULL);
if (input != NULL) {
buffer.writeFlattenable(input);
}
}
}
示例11: flatten
void SkDashPathEffect::flatten(SkFlattenableWriteBuffer& buffer) const {
SkASSERT(fInitialDashLength >= 0);
this->INHERITED::flatten(buffer);
buffer.writeInt(fInitialDashIndex);
buffer.writeScalar(fInitialDashLength);
buffer.writeScalar(fIntervalLength);
buffer.writeBool(fScaleToFit);
buffer.writeScalarArray(fIntervals, fCount);
}
示例12: flatten
void SkImageRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.write8(fConfig);
buffer.write8(fSampleSize);
buffer.writeBool(fDoDither);
size_t length = fStream->getLength();
buffer.write32(length);
fStream->rewind();
buffer.readFromStream(fStream, length);
}
示例13: flatten
void SkMatrixConvolutionImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeInt(fKernelSize.fWidth);
buffer.writeInt(fKernelSize.fHeight);
buffer.writeScalarArray(fKernel, fKernelSize.fWidth * fKernelSize.fHeight);
buffer.writeScalar(fGain);
buffer.writeScalar(fBias);
buffer.writeInt(fTarget.fX);
buffer.writeInt(fTarget.fY);
buffer.writeInt((int) fTileMode);
buffer.writeBool(fConvolveAlpha);
}
示例14: flatten
void SkPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeBool(fIsImmutable);
// We write the gen ID into the picture for within-process recording. This
// is safe since the same genID will never refer to two different sets of
// pixels (barring overflow). However, each process has its own "namespace"
// of genIDs. So for cross-process recording we write a zero which will
// trigger assignment of a new genID in playback.
if (buffer.isCrossProcess()) {
buffer.writeUInt(0);
} else {
buffer.writeUInt(fGenerationID);
}
}
示例15: flatten
void SkMallocPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.write32(fRB);
// TODO: replace this bulk write with a chunky one that can trim off any
// trailing bytes on each scanline (in case rowbytes > width*size)
size_t size = this->info().getSafeSize(fRB);
buffer.writeByteArray(fStorage, size);
buffer.writeBool(fCTable != NULL);
if (fCTable) {
fCTable->writeToBuffer(buffer);
}
}