当前位置: 首页>>代码示例>>C++>>正文


C++ SkFlattenableWriteBuffer::writeBool方法代码示例

本文整理汇总了C++中SkFlattenableWriteBuffer::writeBool方法的典型用法代码示例。如果您正苦于以下问题:C++ SkFlattenableWriteBuffer::writeBool方法的具体用法?C++ SkFlattenableWriteBuffer::writeBool怎么用?C++ SkFlattenableWriteBuffer::writeBool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkFlattenableWriteBuffer的用法示例。


在下文中一共展示了SkFlattenableWriteBuffer::writeBool方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: flatten

void SkMallocPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.write32(fSize);
    buffer.writePad(fStorage, fSize);
    if (fCTable) {
        buffer.writeBool(true);
        fCTable->flatten(buffer);
    } else {
        buffer.writeBool(false);
    }
}
开发者ID:Beifeng,项目名称:WTL-DUI,代码行数:12,代码来源:SkMallocPixelRef.cpp

示例2: flatten

void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

#ifdef SK_DEBUG
    {
        Rec* rec = fRecs;
        int count = 0;
        while (rec) {
            rec = rec->fNext;
            count += 1;
        }
        SkASSERT(count == fCount);
    }
#endif

    buffer.writeInt(fCount);
    
    Rec* rec = fRecs;
    for (int i = 0; i < fCount; i++) {
        buffer.writeInt(rec->fInfo.fPaintBits);
        buffer.writeInt(rec->fInfo.fColorMode);
        buffer.writeScalar(rec->fInfo.fOffset.fX);
        buffer.writeScalar(rec->fInfo.fOffset.fY);
        buffer.writeBool(rec->fInfo.fPostTranslate);
        rec->fPaint.flatten(buffer);
        rec = rec->fNext;
    }
}
开发者ID:ghub,项目名称:NVprSDK,代码行数:28,代码来源:SkLayerDrawLooper.cpp

示例3: flatten

void SkShader::flatten(SkFlattenableWriteBuffer& buffer) {
    this->INHERITED::flatten(buffer);
    buffer.writeBool(fLocalMatrix != NULL);
    if (fLocalMatrix) {
        SkWriteMatrix(&buffer, *fLocalMatrix);
    }
}
开发者ID:4Fwolf,项目名称:mt6572_x201,代码行数:7,代码来源:SkShader.cpp

示例4: flatten

void SkShader::flatten(SkFlattenableWriteBuffer& buffer) {
    this->INHERITED::flatten(buffer);
    buffer.writeBool(fLocalMatrix != NULL);
    if (fLocalMatrix) {
        buffer.writeMul4(fLocalMatrix, sizeof(SkMatrix));
    }
}
开发者ID:AOSP-JF-MM,项目名称:platform_external_skia,代码行数:7,代码来源:SkShader.cpp

示例5: flatten

void SkMergeImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.writeBool(fModes != NULL);
    if (fModes) {
        buffer.writeByteArray(fModes, countInputs() * sizeof(fModes[0]));
    }
}
开发者ID:ConradIrwin,项目名称:gecko-dev,代码行数:8,代码来源:SkMergeImageFilter.cpp

示例6: flatten

void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    bool hasLocalM = this->hasLocalMatrix();
    buffer.writeBool(hasLocalM);
    if (hasLocalM) {
        buffer.writeMatrix(fLocalMatrix);
    }
}
开发者ID:hicdre,项目名称:skiaui,代码行数:8,代码来源:SkShader.cpp

示例7: flatten

void SkBlendImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writeInt((int) fMode);
    buffer.writeFlattenable(fBackground);
    buffer.writeBool(NULL != fForeground);
    if (NULL != fForeground) {
        buffer.writeFlattenable(fForeground);
    }
}
开发者ID:gw280,项目名称:skia,代码行数:9,代码来源:SkBlendImageFilter.cpp

示例8: flatten

void SkMallocPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.writeByteArray(fStorage, fSize);
    buffer.writeBool(fCTable != NULL);
    if (fCTable) {
        buffer.writeFlattenable(fCTable);
    }
}
开发者ID:AshishNamdev,项目名称:mozilla-central,代码行数:9,代码来源:SkMallocPixelRef.cpp

示例9: flatten

void SkImageRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.writeUInt(fConfig);
    buffer.writeInt(fSampleSize);
    buffer.writeBool(fDoDither);
    fStream->rewind();
    buffer.writeStream(fStream, fStream->getLength());
}
开发者ID:Cue,项目名称:skia,代码行数:9,代码来源:SkImageRef.cpp

示例10: flatten

void SkImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
    buffer.writeInt(fInputCount);
    for (int i = 0; i < fInputCount; i++) {
        SkImageFilter* input = getInput(i);
        buffer.writeBool(input != NULL);
        if (input != NULL) {
            buffer.writeFlattenable(input);
        }
    }
}
开发者ID:Frankie-666,项目名称:color-emoji.skia,代码行数:10,代码来源:SkImageFilter.cpp

示例11: flatten

void SkDashPathEffect::flatten(SkFlattenableWriteBuffer& buffer) const {
    SkASSERT(fInitialDashLength >= 0);

    this->INHERITED::flatten(buffer);
    buffer.writeInt(fInitialDashIndex);
    buffer.writeScalar(fInitialDashLength);
    buffer.writeScalar(fIntervalLength);
    buffer.writeBool(fScaleToFit);
    buffer.writeScalarArray(fIntervals, fCount);
}
开发者ID:killvxk,项目名称:KUI,代码行数:10,代码来源:SkDashPathEffect.cpp

示例12: flatten

void SkImageRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.write8(fConfig);
    buffer.write8(fSampleSize);
    buffer.writeBool(fDoDither);
    size_t length = fStream->getLength();
    buffer.write32(length);
    fStream->rewind();
    buffer.readFromStream(fStream, length);
}
开发者ID:ACSOP,项目名称:android_external_skia,代码行数:11,代码来源:SkImageRef.cpp

示例13: flatten

void SkMatrixConvolutionImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writeInt(fKernelSize.fWidth);
    buffer.writeInt(fKernelSize.fHeight);
    buffer.writeScalarArray(fKernel, fKernelSize.fWidth * fKernelSize.fHeight);
    buffer.writeScalar(fGain);
    buffer.writeScalar(fBias);
    buffer.writeInt(fTarget.fX);
    buffer.writeInt(fTarget.fY);
    buffer.writeInt((int) fTileMode);
    buffer.writeBool(fConvolveAlpha);
}
开发者ID:JoKaWare,项目名称:GViews,代码行数:12,代码来源:SkMatrixConvolutionImageFilter.cpp

示例14: flatten

void SkPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);
    buffer.writeBool(fIsImmutable);
    // We write the gen ID into the picture for within-process recording. This
    // is safe since the same genID will never refer to two different sets of
    // pixels (barring overflow). However, each process has its own "namespace"
    // of genIDs. So for cross-process recording we write a zero which will
    // trigger assignment of a new genID in playback.
    if (buffer.isCrossProcess()) {
        buffer.writeUInt(0);
    } else {
        buffer.writeUInt(fGenerationID);
    }
}
开发者ID:caiyongjian,项目名称:kalpa,代码行数:14,代码来源:SkPixelRef.cpp

示例15: flatten

void SkMallocPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    buffer.write32(fRB);

    // TODO: replace this bulk write with a chunky one that can trim off any
    // trailing bytes on each scanline (in case rowbytes > width*size)
    size_t size = this->info().getSafeSize(fRB);
    buffer.writeByteArray(fStorage, size);
    buffer.writeBool(fCTable != NULL);
    if (fCTable) {
        fCTable->writeToBuffer(buffer);
    }
}
开发者ID:CriGio,项目名称:platform_external_skia,代码行数:14,代码来源:SkMallocPixelRef.cpp


注:本文中的SkFlattenableWriteBuffer::writeBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。