本文整理汇总了C++中SkAutoTUnref::writable_data方法的典型用法代码示例。如果您正苦于以下问题:C++ SkAutoTUnref::writable_data方法的具体用法?C++ SkAutoTUnref::writable_data怎么用?C++ SkAutoTUnref::writable_data使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkAutoTUnref
的用法示例。
在下文中一共展示了SkAutoTUnref::writable_data方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load_yuv_texture
static GrTexture* load_yuv_texture(GrContext* ctx, const GrUniqueKey& optionalKey,
const SkBitmap& bm, const GrSurfaceDesc& desc) {
// Subsets are not supported, the whole pixelRef is loaded when using YUV decoding
SkPixelRef* pixelRef = bm.pixelRef();
if ((NULL == pixelRef) ||
(pixelRef->info().width() != bm.info().width()) ||
(pixelRef->info().height() != bm.info().height())) {
return NULL;
}
const bool useCache = optionalKey.isValid();
SkYUVPlanesCache::Info yuvInfo;
SkAutoTUnref<SkCachedData> cachedData;
SkAutoMalloc storage;
if (useCache) {
cachedData.reset(SkYUVPlanesCache::FindAndRef(pixelRef->getGenerationID(), &yuvInfo));
}
void* planes[3];
if (cachedData.get()) {
planes[0] = (void*)cachedData->data();
planes[1] = (uint8_t*)planes[0] + yuvInfo.fSizeInMemory[0];
planes[2] = (uint8_t*)planes[1] + yuvInfo.fSizeInMemory[1];
} else {
// Fetch yuv plane sizes for memory allocation. Here, width and height can be
// rounded up to JPEG block size and be larger than the image's width and height.
if (!pixelRef->getYUV8Planes(yuvInfo.fSize, NULL, NULL, NULL)) {
return NULL;
}
// Allocate the memory for YUV
size_t totalSize(0);
for (int i = 0; i < 3; ++i) {
yuvInfo.fRowBytes[i] = yuvInfo.fSize[i].fWidth;
yuvInfo.fSizeInMemory[i] = yuvInfo.fRowBytes[i] * yuvInfo.fSize[i].fHeight;
totalSize += yuvInfo.fSizeInMemory[i];
}
if (useCache) {
cachedData.reset(SkResourceCache::NewCachedData(totalSize));
planes[0] = cachedData->writable_data();
} else {
storage.reset(totalSize);
planes[0] = storage.get();
}
planes[1] = (uint8_t*)planes[0] + yuvInfo.fSizeInMemory[0];
planes[2] = (uint8_t*)planes[1] + yuvInfo.fSizeInMemory[1];
// Get the YUV planes and update plane sizes to actual image size
if (!pixelRef->getYUV8Planes(yuvInfo.fSize, planes, yuvInfo.fRowBytes,
&yuvInfo.fColorSpace)) {
return NULL;
}
if (useCache) {
// Decoding is done, cache the resulting YUV planes
SkYUVPlanesCache::Add(pixelRef->getGenerationID(), cachedData, &yuvInfo);
}
}
GrSurfaceDesc yuvDesc;
yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
SkAutoTUnref<GrTexture> yuvTextures[3];
for (int i = 0; i < 3; ++i) {
yuvDesc.fWidth = yuvInfo.fSize[i].fWidth;
yuvDesc.fHeight = yuvInfo.fSize[i].fHeight;
bool needsExactTexture =
(yuvDesc.fWidth != yuvInfo.fSize[0].fWidth) ||
(yuvDesc.fHeight != yuvInfo.fSize[0].fHeight);
if (needsExactTexture) {
yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, true));
} else {
yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
}
if (!yuvTextures[i] ||
!yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight,
yuvDesc.fConfig, planes[i], yuvInfo.fRowBytes[i])) {
return NULL;
}
}
GrSurfaceDesc rtDesc = desc;
rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
GrTexture* result = create_texture_for_bmp(ctx, optionalKey, rtDesc, pixelRef, NULL, 0);
if (!result) {
return NULL;
}
GrRenderTarget* renderTarget = result->asRenderTarget();
SkASSERT(renderTarget);
GrPaint paint;
SkAutoTUnref<GrFragmentProcessor>
yuvToRgbProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(), yuvTextures[0],
yuvTextures[1], yuvTextures[2],
yuvInfo.fSize, yuvInfo.fColorSpace));
paint.addColorProcessor(yuvToRgbProcessor);
SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth),
SkIntToScalar(yuvInfo.fSize[0].fHeight));
//.........这里部分代码省略.........