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C++ SkAutoTUnref::newImageSnapshot方法代码示例

本文整理汇总了C++中SkAutoTUnref::newImageSnapshot方法的典型用法代码示例。如果您正苦于以下问题:C++ SkAutoTUnref::newImageSnapshot方法的具体用法?C++ SkAutoTUnref::newImageSnapshot怎么用?C++ SkAutoTUnref::newImageSnapshot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkAutoTUnref的用法示例。


在下文中一共展示了SkAutoTUnref::newImageSnapshot方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawHere

    void drawHere(SkCanvas* canvas, SkFilterQuality filter, SkScalar dx, SkScalar dy) {
        SkCanvas* origCanvas = canvas;
        SkAutoCanvasRestore acr(canvas, true);

        SkISize size = SkISize::Make(fImage->width(), fImage->height());

        SkAutoTUnref<SkSurface> surface;
        if (fShowFatBits) {
            // scale up so we don't clip rotations
            SkImageInfo info = SkImageInfo::MakeN32(fImage->width() * 2, fImage->height() * 2,
                                                    kOpaque_SkAlphaType);
            surface.reset(make_surface(canvas, info));
            canvas = surface->getCanvas();
            canvas->drawColor(SK_ColorWHITE);
            size.set(info.width(), info.height());
        } else {
            canvas->translate(SkScalarHalf(fCell.width() - fImage->width()),
                              SkScalarHalf(fCell.height() - fImage->height()));
        }
        this->drawTheImage(canvas, size, filter, dx, dy);

        if (surface) {
            SkAutoTUnref<SkImage> orig(surface->newImageSnapshot());
            SkAutoTUnref<SkImage> zoomed(zoom_up(orig));
            origCanvas->drawImage(zoomed,
                                  SkScalarHalf(fCell.width() - zoomed->width()),
                                  SkScalarHalf(fCell.height() - zoomed->height()));
        }
    }
开发者ID:nikolayvoronchikhin,项目名称:skia,代码行数:29,代码来源:SampleFilterQuality.cpp

示例2:

			~ImageRenderingContext()
			{
				if (IsGpu)
				{
					SkAutoTUnref<SkImage> image;
					image.reset(Surface->newImageSnapshot(SkSurface::kNo_Budgeted));
					image.get()->readPixels(Image->Bitmap.info(), Image->Bitmap.getPixels(), Image->Bitmap.rowBytes(), 0, 0);
				}
				Surface.reset(nullptr);
			}
开发者ID:AvaloniaUI,项目名称:libperspesk,代码行数:10,代码来源:rendering_context.cpp

示例3: tool_main


//.........这里部分代码省略.........
                        } else {
                            loops = loopCount;
                            loopCount = 0;
                        }

                        if (benchMode == kPictureRecord_BenchMode) {
                            recordFrom->draw(canvas);
                        } else {
                            bench->draw(loops, canvas);
                        }

                        if (kDeferredSilent_BenchMode == benchMode) {
                            static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush();
                        } else if (NULL != canvas) {
                            canvas->flush();
                        }

    #if SK_SUPPORT_GPU
                        // swap drawing buffers on each frame to prevent the GPU
                        // from queuing up too much work
                        if (NULL != glContext) {
                            glContext->swapBuffers();
                        }
    #endif
                    }



                    // Stop truncated timers before GL calls complete, and stop the full timers after.
                    timer.truncatedEnd();
    #if SK_SUPPORT_GPU
                    if (NULL != glContext) {
                        context->flush();
                        SK_GL(*glContext, Finish());
                    }
    #endif
                    timer.end();

                    // setup the frame interval for subsequent iterations
                    if (!frameIntervalComputed) {
                        frameIntervalTime += timer.fWall;
                        frameIntervalTotalLoops += loopsPerIter;
                        if (frameIntervalTime >= FLAGS_minMs) {
                            frameIntervalComputed = true;
                            loopsPerFrame =
                              (int)(((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs);
                            if (loopsPerFrame < 1) {
                                loopsPerFrame = 1;
                            }
    //                        SkDebugf("  %s has %d loops in %f ms (normalized to %d)\n",
    //                                 bench->getName(), frameIntervalTotalLoops,
    //                                 timer.fWall, loopsPerFrame);
                        }
                    }

                    const double current = timer.fWall / loopsPerIter;
                    if (FLAGS_verbose && current > previous) { SkDebugf("↑"); }
                    if (FLAGS_verbose) { SkDebugf("%.3g ", current); }
                    converged = HasConverged(previous, current, timer.fWall);
                    previous = current;
                } while (!FLAGS_runOnce && !converged);
            }
            if (FLAGS_verbose) { SkDebugf("\n"); }

            if (!FLAGS_dryRun && FLAGS_outDir.count() && Benchmark::kNonRendering_Backend != config.backend) {
                SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
                if (image.get()) {
                    saveFile(bench->getName(), config.name, FLAGS_outDir[0],
                             image);
                }
            }

            if (FLAGS_runOnce) {
                // Let's not mislead ourselves by looking at Debug build or single iteration bench times!
                continue;
            }

            // Normalize to ms per 1000 iterations.
            const double normalize = 1000.0 / loopsPerIter;
            const struct { char shortName; const char* longName; double ms; } times[] = {
                {'w', "msecs",  normalize * timer.fWall},
                {'W', "Wmsecs", normalize * timer.fTruncatedWall},
                {'c', "cmsecs", normalize * timer.fCpu},
                {'C', "Cmsecs", normalize * timer.fTruncatedCpu},
                {'g', "gmsecs", normalize * timer.fGpu},
            };

            writer.config(config.name);
            for (size_t i = 0; i < SK_ARRAY_COUNT(times); i++) {
                if (strchr(FLAGS_timers[0], times[i].shortName) && times[i].ms > 0) {
                    writer.timer(times[i].longName, times[i].ms);
                }
            }
        }
    }
#if SK_SUPPORT_GPU
    gContextFactory.destroyContexts();
#endif
    return 0;
}
开发者ID:venkatarajasekhar,项目名称:Qt,代码行数:101,代码来源:benchmain.cpp


注:本文中的SkAutoTUnref::newImageSnapshot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。