本文整理汇总了C++中Simplex::GetClosestFaceToOrigin方法的典型用法代码示例。如果您正苦于以下问题:C++ Simplex::GetClosestFaceToOrigin方法的具体用法?C++ Simplex::GetClosestFaceToOrigin怎么用?C++ Simplex::GetClosestFaceToOrigin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Simplex
的用法示例。
在下文中一共展示了Simplex::GetClosestFaceToOrigin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetConvexHullPenetration
D3DXVECTOR3 CollisionSolver::GetConvexHullPenetration(const CollisionMesh& particle,
const CollisionMesh& hull,
Simplex& simplex)
{
D3DXVECTOR3 furthestPoint;
D3DXVECTOR3 penetrationDirection;
float penetrationDistance = 0.0f;
bool penetrationFound = false;
const float minDistance = 0.1f;
const int maxIterations = 10;
int iteration = 0;
while(!penetrationFound && iteration < maxIterations)
{
++iteration;
const Face& face = simplex.GetClosestFaceToOrigin();
penetrationDirection = face.normal;
penetrationDistance = face.distanceToOrigin;
penetrationFound = penetrationDistance == 0.0f;
if(!penetrationFound)
{
// Check if there are any edge points beyond the closest face
furthestPoint = GetMinkowskiSumEdgePoint(face.normal, particle, hull);
const D3DXVECTOR3 faceToPoint = furthestPoint - simplex.GetPoint(face.indices[0]);
const float distance = fabs(D3DXVec3Dot(&faceToPoint, &face.normal));
penetrationFound = distance < minDistance;
if(!penetrationFound)
{
// Add the new point and extend the convex hull
simplex.ExtendFace(furthestPoint);
}
}
}
if(!penetrationFound)
{
// Fallback on the initial closest face
const Face& face = simplex.GetClosestFaceToOrigin();
penetrationDirection = face.normal;
penetrationDistance = face.distanceToOrigin;
}
if(particle.RenderSolverDiagnostics())
{
UpdateDiagnostics(simplex, furthestPoint);
}
return -(penetrationDirection * penetrationDistance);
}