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C++ Simplex::GetClosestFaceToOrigin方法代码示例

本文整理汇总了C++中Simplex::GetClosestFaceToOrigin方法的典型用法代码示例。如果您正苦于以下问题:C++ Simplex::GetClosestFaceToOrigin方法的具体用法?C++ Simplex::GetClosestFaceToOrigin怎么用?C++ Simplex::GetClosestFaceToOrigin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Simplex的用法示例。


在下文中一共展示了Simplex::GetClosestFaceToOrigin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetConvexHullPenetration

D3DXVECTOR3 CollisionSolver::GetConvexHullPenetration(const CollisionMesh& particle, 
                                                      const CollisionMesh& hull, 
                                                      Simplex& simplex)
{
    D3DXVECTOR3 furthestPoint;
    D3DXVECTOR3 penetrationDirection;
    float penetrationDistance = 0.0f;
    bool penetrationFound = false;
    const float minDistance = 0.1f;
    const int maxIterations = 10;
    int iteration = 0;

    while(!penetrationFound && iteration < maxIterations)
    {
        ++iteration;
        const Face& face = simplex.GetClosestFaceToOrigin();
        penetrationDirection = face.normal;
        penetrationDistance = face.distanceToOrigin;
        penetrationFound = penetrationDistance == 0.0f;

        if(!penetrationFound)
        {
            // Check if there are any edge points beyond the closest face
            furthestPoint = GetMinkowskiSumEdgePoint(face.normal, particle, hull);
            const D3DXVECTOR3 faceToPoint = furthestPoint - simplex.GetPoint(face.indices[0]);
            const float distance = fabs(D3DXVec3Dot(&faceToPoint, &face.normal));
            penetrationFound = distance < minDistance;

            if(!penetrationFound)
            {
                // Add the new point and extend the convex hull
                simplex.ExtendFace(furthestPoint);
            }
        }
    }

    if(!penetrationFound)
    {
        // Fallback on the initial closest face
        const Face& face = simplex.GetClosestFaceToOrigin();
        penetrationDirection = face.normal;
        penetrationDistance = face.distanceToOrigin;
    }

    if(particle.RenderSolverDiagnostics())
    {
        UpdateDiagnostics(simplex, furthestPoint);
    }

    return -(penetrationDirection * penetrationDistance);
}
开发者ID:huaminglee,项目名称:cloth-simulator,代码行数:51,代码来源:collisionsolver.cpp


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