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C++ SimpleGUI::getControlByName方法代码示例

本文整理汇总了C++中SimpleGUI::getControlByName方法的典型用法代码示例。如果您正苦于以下问题:C++ SimpleGUI::getControlByName方法的具体用法?C++ SimpleGUI::getControlByName怎么用?C++ SimpleGUI::getControlByName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SimpleGUI的用法示例。


在下文中一共展示了SimpleGUI::getControlByName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: setup

void GesichtertauschApp::setup() {
    
    console() << "+++ Gesichtertausch (PID " << getpid() << ")." << endl;
    
    mTime = 0.0;
    mSerialID = 0;
    FACE_COLOR_UNO = ColorA(0, 1, 1, 1);
    FACE_COLOR_DUO = ColorA(1, 0, 0, 1);
    BACKGROUND_IMAGE_COLOR = ColorA(1, 1, 1, 1);
    
    /* watchdog */
    mWatchdogHost = "localhost";
	mWatchdogPort = 8080;
	mWatchdogSender.setup(mWatchdogHost, mWatchdogPort);
    mWatchdogCounter = 0.0;
    mWatchdogInterval = 2.5;
    
    /* shader */
    try {
		mShader = gl::GlslProg( loadResource( RES_PASSTHRU_VERT ), loadResource( RES_BLUR_FRAG ) );
	}
	catch( gl::GlslProgCompileExc &exc ) {
		console() << "Shader compile error: " << std::endl;
		console() << exc.what();
	}
	catch( ... ) {
		console() << "Unable to load shader" << std::endl;
	}
    
    /* settings */
    mGui = new SimpleGUI(this);
    mGui->addParam("WINDOW_WIDTH", &WINDOW_WIDTH, 0, 2048, 640);
    mGui->addParam("WINDOW_HEIGHT", &WINDOW_HEIGHT, 0, 2048, 480);
    mGui->addParam("CAMERA_WIDTH", &CAMERA_WIDTH, 0, 2048, 640);
    mGui->addParam("CAMERA_HEIGHT", &CAMERA_HEIGHT, 0, 2048, 480);
    mGui->addParam("DETECTION_WIDTH", &DETECTION_WIDTH, 0, 2048, 320);
    mGui->addParam("DETECTION_HEIGHT", &DETECTION_HEIGHT, 0, 2048, 240);
    mGui->addParam("FULLSCREEN", &FULLSCREEN, false, 0);
    mGui->addParam("TRACKING", &TRACKING, 0, 1, 0);
    //
    mGui->addParam("FRAME_RATE", &FRAME_RATE, 1, 120, 30);
    mGui->addParam("MIN_TRACKING_DISTANCE", &MIN_TRACKING_DISTANCE, 1, 100, 50);
    mGui->addParam("TIME_BEFOR_IDLE_DEATH", &TIME_BEFOR_IDLE_DEATH, 0, 10, 0.5);
    mGui->addParam("MIN_LIFETIME_TO_VIEW", &MIN_LIFETIME_TO_VIEW, 0, 10, 1.0);
    mGui->addParam("ENABLE_SHADER", &ENABLE_SHADER, 0, 1, 0);
    mGui->addParam("FACE_COLOR_UNO", &FACE_COLOR_UNO, ColorA(0, 1, 1, 1), SimpleGUI::RGB);
    mGui->addParam("FACE_COLOR_DUO", &FACE_COLOR_DUO, ColorA(1, 1, 1, 1), SimpleGUI::RGB);
    mGui->addParam("BACKGROUND_IMAGE_COLOR", &BACKGROUND_IMAGE_COLOR, ColorA(1, 1, 1, 1), SimpleGUI::RGB);
    mGui->addParam("FACE_BORDER_SCALE", &FACE_BORDER_SCALE, 0, 3, 0.7);
    mGui->addParam("FACE_FADE_BORDER_SCALE", &FACE_FADE_BORDER_SCALE, 1, 2, 1.4);
            
    /* clean up controller window */
    mGui->getControlByName("WINDOW_WIDTH")->active=false;
    mGui->getControlByName("WINDOW_HEIGHT")->active=false;
    mGui->getControlByName("CAMERA_WIDTH")->active=false;
    mGui->getControlByName("CAMERA_HEIGHT")->active=false;
    mGui->getControlByName("DETECTION_WIDTH")->active=false;
    mGui->getControlByName("DETECTION_HEIGHT")->active=false;
    mGui->getControlByName("FULLSCREEN")->active=false;
    mGui->getControlByName("TRACKING")->active=false;
    mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false;
    mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false;
    
    mGui->load(getResourcePath(RES_SETTINGS));
    mGui->setEnabled(false);
    
    setWindowSize( WINDOW_WIDTH, WINDOW_HEIGHT );
    setFullScreen( FULLSCREEN );
    if (FULLSCREEN) {
        hideCursor();
//        switch_resolution (WINDOW_WIDTH, WINDOW_HEIGHT, 60.0);
    }
    
    mFont = Font(loadResource("pf_tempesta_seven.ttf"), 8);

    /* setting up capture device */
    mCameraTexture = gl::Texture(CAMERA_WIDTH, CAMERA_HEIGHT);
    switch (TRACKING) {
        case 0:
            mFaceDetection = new FeatureDetectionCinder();
            break;
#ifdef COMPILE_CAPTURE_FIREFLY
        case 1:
            mFaceDetection = new FeatureDetectionFireFly();
            break;
#endif
#ifdef COMPILE_CAPTURE_OPENCV
        case 2:
            mFaceDetection = new FeatureDetectionOpenCV();
            break;
#endif
        default:
            console() << "### choosing default tracking method." << endl;
            mFaceDetection = new FeatureDetectionCinder();
            break;
    }

    mGui->addParam("DETECT_FLAGS",&(mFaceDetection->DETECT_FLAGS), CV_HAAR_DO_CANNY_PRUNING, CV_HAAR_DO_ROUGH_SEARCH, CV_HAAR_DO_CANNY_PRUNING);
    mGui->addParam("DETECT_SCALE_FACTOR",&(mFaceDetection->DETECT_SCALE_FACTOR), 1.1, 5, 1.2);
    mGui->addParam("DETECT_MIN_NEIGHBORS",&(mFaceDetection->DETECT_MIN_NEIGHBORS), 1, 20, 2);
//.........这里部分代码省略.........
开发者ID:TheProduct,项目名称:Gesichtertausch,代码行数:101,代码来源:GesichtertauschApp.cpp


注:本文中的SimpleGUI::getControlByName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。