本文整理汇总了C++中SimpleGUI::addLabel方法的典型用法代码示例。如果您正苦于以下问题:C++ SimpleGUI::addLabel方法的具体用法?C++ SimpleGUI::addLabel怎么用?C++ SimpleGUI::addLabel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimpleGUI
的用法示例。
在下文中一共展示了SimpleGUI::addLabel方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleKinect
void ScheinrieseApp::handleKinect()
{
if (!hasKinect) {
return;
}
if( mKinectTilt != mKinect.getTilt() ) {
mKinect.setTilt( mKinectTilt );
}
if( mKinect.checkNewDepthFrame() ) {
mDepthTexture = mKinect.getDepthImage();
}
if( mKinect.checkNewVideoFrame() ) {
mColorTexture = mKinect.getVideoImage();
}
/* debug view */
if (mColorTexture && !mDebugViewColor) {
mGui->addLabel("COLOR");
mDebugViewColor = mGui->addParam("COLOR", &mColorTexture);
mDebugViewColor->var = &mColorTexture;
console() << "color" << endl;
}
if (mDepthTexture && !mDebugViewDepth) {
mGui->addLabel("DEPTH");
mDebugViewDepth = mGui->addParam("DEPTH", &mDepthTexture);
mDebugViewDepth->var = &mDepthTexture;
console() << "depth" << endl;
}
}
示例2: setup
void ScheinrieseApp::setup()
{
// GUI
mGui = new SimpleGUI(this);
mGui->addColumn();
mGui->addLabel("CONTROLS");
mGui->addParam("Threshold", &mThreshold, 0, 255, 127);
mGui->addParam("Blur", &mBlur, 1, 20, 1);
mGui->addParam("Tilt", &mKinectTilt, -30, 30, 0);
mGui->addColumn();
mGui->addLabel("DEBUG VIEW");
mGui->addParam("Show Debug", &mShowDebug, true);
// mGui->addButton("Show Debug")->registerClick(this, &ScheinrieseApp::showDebug);
mGui->load(getResourcePath(RES_SETTINGS));
mGui->setEnabled(false);
mBlur = 1;
mThreshold = 127;
mShowDebug = true;
// KINECT
hasKinect = false;
console() << "### INFO: There are " << Kinect::getNumDevices() << " Kinects connected." << endl;
if (Kinect::getNumDevices() >= 1) {
mKinect = Kinect( Kinect::Device() );
mKinect.setTilt(mKinectTilt);
hasKinect = true;
}
}
示例3: setup
void GroupingApp::setup() {
fbo = gl::Fbo(getWindowWidth(), getWindowHeight());
gui = new SimpleGUI(this, Font(loadResource(RES_SGUI_FONT), 8));
gui->lightColor = ColorA(1, 1, 0, 1);
gui->addColumn();
gui->addLabel("CONTROLS");
gui->addParam("Rotation", &rotation, 0, 360, 0);
gui->addParam("Size", &size, 100, 600, 200);
gui->addParam("Color", &color, ColorA(0,0.5,1,0.5), SimpleGUI::RGB); //use R,G,B,A sliders
gui->addColumn();
gui->addLabel("RENDER TYPE");
gui->addParam("Fill", &fill, true, RENDER_TYPE_GROUP); //if we specify group id, we create radio button set
gui->addParam("Stroke", &stroke, false, RENDER_TYPE_GROUP); //i.e. only one of the buttons can be active at any time
strokePanel = gui->addPanel();
gui->addParam("Thickness", &thickness, 1, 10);
gui->addColumn();
gui->addLabel("OPTIONS");
gui->addParam("Auto Rotation", &autoRotation, false);
gui->addColumn();
gui->addLabel("PREVIEW");
gui->addParam("PreviewTex", &fbo.getTexture());
gui->load(CONFIG_FILE); //we load settings after specifying all the
//params because we need to know their name and type
timer.start();
prevTime = timer.getSeconds();
}
示例4: setup
void ButtonsAndTexturesApp::setup() {
rotation = 0;
screenshot = gl::Texture(getWindowWidth(), getWindowHeight()); //uninitialized texture with random pixels from GPU memory
gui = new SimpleGUI(this);
gui->lightColor = ColorA(1, 1, 0, 1);
gui->addLabel("CONTROLS");
//let's add a button
gui->addButton("Restart")->registerClick(this, &ButtonsAndTexturesApp::restartButtonClick);
gui->addSeparator();
gui->addLabel("SCREENSHOT");
screenshotTextureControl = gui->addParam("Screenshot", &screenshot);
//you can also store reference to it and add callback as a second step
takeScreenshotButton = gui->addButton("Take screenshot");
cbTakeScreenshotButtonClick = takeScreenshotButton->registerClick(this, &ButtonsAndTexturesApp::takeScreenshotButtonClick);
//to stop listening to click do this:
//takeScreenshotButton->unregisterClick(cbTakeScreenshotButtonClick);
gui->load(CONFIG_FILE); //we load settings after specifying all the
//params because we need to know their name and type
timer.start();
prevTime = timer.getSeconds();
}
示例5: setup
void BasicApp::setup() {
gui = new SimpleGUI(this);
gui->lightColor = ColorA(1, 1, 0, 1);
gui->addLabel("CONTROLS");
gui->addParam("Rotation", &rotation, 0, 360, 0);
gui->addParam("Size", &size, 100, 600, 200);
gui->addParam("Color", &color, ColorA(0,0.5,1,0.5), SimpleGUI::RGB); //use R,G,B,A sliders
gui->addSeparator();
gui->addLabel("OPTIONS");
gui->addParam("Auto Rotation", &autoRotation, false);
gui->addSeparator();
gui->addLabel("RENDER TYPE");
gui->addParam("Fill", &fill, true, RENDER_TYPE_GROUP); //if we specify group id, we create radio button set
gui->addParam("Stroke", &stroke, false, RENDER_TYPE_GROUP); //i.e. only one of the buttons can be active at any time
gui->load(CONFIG_FILE); //we load settings after specifying all the
//params because we need to know their name and type
timer.start();
prevTime = timer.getSeconds();
}
示例6: setup
//.........这里部分代码省略.........
try {
mShader = gl::GlslProg( loadResource( RES_PASSTHRU_VERT ), loadResource( RES_BLUR_FRAG ) );
}
catch( gl::GlslProgCompileExc &exc ) {
console() << "Shader compile error: " << std::endl;
console() << exc.what();
}
catch( ... ) {
console() << "Unable to load shader" << std::endl;
}
/* settings */
mGui = new SimpleGUI(this);
mGui->addParam("WINDOW_WIDTH", &WINDOW_WIDTH, 0, 2048, 640);
mGui->addParam("WINDOW_HEIGHT", &WINDOW_HEIGHT, 0, 2048, 480);
mGui->addParam("CAMERA_WIDTH", &CAMERA_WIDTH, 0, 2048, 640);
mGui->addParam("CAMERA_HEIGHT", &CAMERA_HEIGHT, 0, 2048, 480);
mGui->addParam("DETECTION_WIDTH", &DETECTION_WIDTH, 0, 2048, 320);
mGui->addParam("DETECTION_HEIGHT", &DETECTION_HEIGHT, 0, 2048, 240);
mGui->addParam("FULLSCREEN", &FULLSCREEN, false, 0);
mGui->addParam("TRACKING", &TRACKING, 0, 1, 0);
//
mGui->addParam("FRAME_RATE", &FRAME_RATE, 1, 120, 30);
mGui->addParam("MIN_TRACKING_DISTANCE", &MIN_TRACKING_DISTANCE, 1, 100, 50);
mGui->addParam("TIME_BEFOR_IDLE_DEATH", &TIME_BEFOR_IDLE_DEATH, 0, 10, 0.5);
mGui->addParam("MIN_LIFETIME_TO_VIEW", &MIN_LIFETIME_TO_VIEW, 0, 10, 1.0);
mGui->addParam("ENABLE_SHADER", &ENABLE_SHADER, 0, 1, 0);
mGui->addParam("FACE_COLOR_UNO", &FACE_COLOR_UNO, ColorA(0, 1, 1, 1), SimpleGUI::RGB);
mGui->addParam("FACE_COLOR_DUO", &FACE_COLOR_DUO, ColorA(1, 1, 1, 1), SimpleGUI::RGB);
mGui->addParam("BACKGROUND_IMAGE_COLOR", &BACKGROUND_IMAGE_COLOR, ColorA(1, 1, 1, 1), SimpleGUI::RGB);
mGui->addParam("FACE_BORDER_SCALE", &FACE_BORDER_SCALE, 0, 3, 0.7);
mGui->addParam("FACE_FADE_BORDER_SCALE", &FACE_FADE_BORDER_SCALE, 1, 2, 1.4);
/* clean up controller window */
mGui->getControlByName("WINDOW_WIDTH")->active=false;
mGui->getControlByName("WINDOW_HEIGHT")->active=false;
mGui->getControlByName("CAMERA_WIDTH")->active=false;
mGui->getControlByName("CAMERA_HEIGHT")->active=false;
mGui->getControlByName("DETECTION_WIDTH")->active=false;
mGui->getControlByName("DETECTION_HEIGHT")->active=false;
mGui->getControlByName("FULLSCREEN")->active=false;
mGui->getControlByName("TRACKING")->active=false;
mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false;
mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false;
mGui->load(getResourcePath(RES_SETTINGS));
mGui->setEnabled(false);
setWindowSize( WINDOW_WIDTH, WINDOW_HEIGHT );
setFullScreen( FULLSCREEN );
if (FULLSCREEN) {
hideCursor();
// switch_resolution (WINDOW_WIDTH, WINDOW_HEIGHT, 60.0);
}
mFont = Font(loadResource("pf_tempesta_seven.ttf"), 8);
/* setting up capture device */
mCameraTexture = gl::Texture(CAMERA_WIDTH, CAMERA_HEIGHT);
switch (TRACKING) {
case 0:
mFaceDetection = new FeatureDetectionCinder();
break;
#ifdef COMPILE_CAPTURE_FIREFLY
case 1:
mFaceDetection = new FeatureDetectionFireFly();
break;
#endif
#ifdef COMPILE_CAPTURE_OPENCV
case 2:
mFaceDetection = new FeatureDetectionOpenCV();
break;
#endif
default:
console() << "### choosing default tracking method." << endl;
mFaceDetection = new FeatureDetectionCinder();
break;
}
mGui->addParam("DETECT_FLAGS",&(mFaceDetection->DETECT_FLAGS), CV_HAAR_DO_CANNY_PRUNING, CV_HAAR_DO_ROUGH_SEARCH, CV_HAAR_DO_CANNY_PRUNING);
mGui->addParam("DETECT_SCALE_FACTOR",&(mFaceDetection->DETECT_SCALE_FACTOR), 1.1, 5, 1.2);
mGui->addParam("DETECT_MIN_NEIGHBORS",&(mFaceDetection->DETECT_MIN_NEIGHBORS), 1, 20, 2);
mGui->addParam("CAMERA_EXPOSURE", &(mFaceDetection->CAMERA_EXPOSURE), 0, 255, 20);
mGui->addParam("CAMERA_SHUTTER", &(mFaceDetection->CAMERA_SHUTTER), 0, 255, 200);
mGui->addParam("CAMERA_BRIGHTNESS", &(mFaceDetection->CAMERA_BRIGHTNESS), 0, 255, 166);
mGui->addParam("CAMERA_GAIN", &(mFaceDetection->CAMERA_GAIN), 0, 255, 17);
mGui->load(getResourcePath(RES_SETTINGS)); // HACK this is quite stupid, but we have a catch 22 here ...
mFaceDetection->setup(CAMERA_WIDTH,
CAMERA_HEIGHT,
DETECTION_WIDTH,
DETECTION_HEIGHT,
0);
mGui->dump();
mGui->addSeparator();
mFaceOut = mGui->addLabel("");
mFPSOut = mGui->addLabel("");
}
示例7: setup
void RogersGuiApp::setup() {
rotation = 0;
screenshot = gl::Texture(getWindowWidth(), getWindowHeight()); //uninitialized texture with random pixels from GPU memory
IntVarControl *ic;
BoolVarControl *bc;
PanelControl *pc;
ByteVarControl *btc;
FlagVarControl *fc;
aString = "whatever";
gui = new SimpleGUI(this);
gui->lightColor = ColorA(1, 1, 0, 1);
gui->addColumn();
gui->addLabel("> READ ONLY");
gui->addSeparator();
gui->addLabel("READONLY");
gui->addParam("String", &aString); // !NEW! Update aString will update label
gui->addParam("Window Width", &windowWidth, 0, 1920, getWindowWidth())->setReadOnly(); // !NEW! No slider, just value
gui->addParam("Window Height", &windowHeight, 0, 1080, getWindowHeight())->setReadOnly(); // !NEW! No slider, just value
gui->addParam("FPS", &FPS, 0, 60, 0)->setReadOnly(); // !NEW! No slider, just value
gui->addSeparator();
// Textures
gui->addLabel("> TEXTURES");
gui->addSeparator();
takeScreenshotButton = gui->addButton("Take screenshot");
takeScreenshotButton->registerClick(this, &RogersGuiApp::takeScreenshotButtonClick);
screenshotTextureControl = gui->addParam("Screenshot", &screenshot);
screenshotTextureControl->refreshRate = 0.0; // !NEW! let's refresh manually
//screenshotTextureControl->refreshRate = 0.1; // !NEW! use this for movies or syphon
//takeScreenshotButton->unregisterClick(cbTakeScreenshotButtonClick);
gui->addSeparator();
gui->addParam("Null Texture example", &nullTex); // !NEW! Null textures will be marked so
//
// ROGER:: From Grouping example
gui->addColumn();
gui->addLabel("> CONTROLS");
gui->addSeparator();
gui->addButton("Restart Animation")->registerClick(this, &RogersGuiApp::restartButtonClick);
bc = gui->addParam("Auto Rotation ON", &autoRotation, true);
bc->nameOff = "Auto Rotation OFF"; // !NEW! Alternative label when OFF
gui->addParam("Rotation", &rotation, 0, 360, 0)->setDisplayValue();
gui->addParam("Size", &size, 100, 600, 200)->setDisplayValue();
gui->addParam("Background", &colorBack, Color(0.1, 0.1, 0.5), SimpleGUI::RGB); //use R,G,B,A sliders
gui->addParam("Color", &color, ColorA(1, 0.2, 0.2, 0.1), SimpleGUI::RGB); //use R,G,B,A sliders
gui->addParam("HSV", &colorBackHSV, Color(0.1, 0.1, 0.5), SimpleGUI::HSV);
gui->addParam("HSV+A", &colorHSV, ColorA(1, 0.2, 0.2, 0.1), SimpleGUI::HSV);
gui->addSeparator();
gui->addLabel("RENDER TYPE");
gui->addParam("Fill", &fill, true, RENDER_TYPE_GROUP); //if we specify group id, we create radio button set
bc = gui->addParam("Stroke", &stroke, false, RENDER_TYPE_GROUP); //i.e. only one of the buttons can be active at any time
pc = gui->addPanel();
bc->switchPanel( pc ); // !NEW! Automatically open/close a panel
gui->addParam("Thickness", &thickness, 1, 10);
//
// LIST CONTROL
gui->addColumn();
gui->addLabel("> LISTS");
gui->addSeparator();
gui->addButton("Increase List")->registerClick(this, &RogersGuiApp::addToList);
gui->addButton("Decrease List")->registerClick(this, &RogersGuiApp::removeFromList);
valueLabels[0] = "val 0";
valueLabels[1] = "val 1";
valueLabels[2] = "val 2";
gui->addSeparator();
theDropDownControl = gui->addParamDropDown("Drop-Down List", &listVal, valueLabels); // !NEW! Drop-Down control
gui->addSeparator();
theListControl = gui->addParamList("Explicit List", &listVal, valueLabels); // !NEW! List control
gui->addSeparator();
gui->addLabel("just a label");
//
// INTS CONTROL
gui->addColumn();
gui->addLabel("> INTS");
gui->addSeparator();
gui->addParam("Int Radio (<=10)", &intValue1, 1, 3, 0)->setDisplayValue(); // !NEW! small int range will be displayed as radios
gui->addParam("Int Radio (<=10)", &intValue2, 1, 10, 0)->setDisplayValue(); // !NEW! small int range will be displayed as radios
gui->addParam("Int slider (>10)", &intValue3, 1, 11, 0)->setDisplayValue(); // !NEW! Display the value beside labels
// stepped
gui->addSeparator();
ic = gui->addParam("Int Step 2", &intValue4, 0, 10, 0);
ic->setDisplayValue();
ic->setStep(2); // !NEW! int step
ic = gui->addParam("Int Step 2", &intValue5, 0, 18, 0);
ic->setDisplayValue();
ic->setStep(2); // !NEW! int step
ic = gui->addParam("Int Step 2", &intValue6, 0, 20, 0);
ic->setDisplayValue();
ic->setStep(2); // !NEW! int step
//
// BYTE CONTROL
gui->addColumn();
gui->addLabel("> BYTES");
gui->addSeparator();
gui->addParam("Byte", &byteValue1, 0)->setDisplayValue(); // !NEW! ranges from 0-255
btc = gui->addParam("Byte as char", &byteValue2, 0); // !NEW! display as char
//.........这里部分代码省略.........
示例8: setup
void RogalarmApp::setup()
{
mFullscreen = false;
mUser = false;
mNoUserMessage = false;
setFullScreen(mFullscreen);
mUserPos = 0;
mDebug = false;
mKonnect = loadImage(loadResource("konnect-kinect.jpg") );
try {
mKinect = Kinect( Kinect::Device() );
mKinectConected = true;
} catch( ... ){
mKinectConected = false;
}
mConfigPath = getResourcePath().c_str();
mConfigPath += "settings.sgui.txt";
mStopedTime = getElapsedSeconds();
mTargetPosition = Vec3f::zero();
mContourTexture = gl::Texture(getWindowWidth(), getWindowHeight());
mDepthTexture = gl::Texture(getWindowWidth(), getWindowHeight());
mGui = new SimpleGUI(this);
mGui->lightColor = ColorA(1, 1, 0, 1);
mGui->addLabel("CONTROLS");
mGui->addParam("Depth Threshold", &mThreshold, 0, 255, 70);
mGui->addParam("Min Contour Area", &mBlobMin, 10, 100, 30);
mGui->addParam("Max Contour Area", &mBlobMax, 100, 500, 200);
mGui->addSeparator();
mGui->addParam("Reflection Top", &mReflectionTop, 0, 480, 0);
mGui->addParam("Reflection Bottom", &mReflectionBottom, 0, 480, 0);
mGui->addSeparator();
mGui->addLabel("OPTIONS");
mGui->addParam("Fullscreen (f)", &mFullscreen, false);
mGui->addButton("Save Configuration")->registerClick(this, &RogalarmApp::openSaveConfigClick);
mGui->addColumn(142, 7);
mGui->addLabel("Contour Image");
mGui->addParam("Contour Texture", &mContourTexture);
mGui->addLabel("Depth Image");
mGui->addParam("Depth Texture", &mDepthTexture);
mGui->load(mConfigPath);
mHost = "10.0.1.137";
mPort = 7110;
mSender.setup(mHost, mPort);
}