本文整理汇总了C++中Sim::UnloadMission方法的典型用法代码示例。如果您正苦于以下问题:C++ Sim::UnloadMission方法的具体用法?C++ Sim::UnloadMission怎么用?C++ Sim::UnloadMission使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sim
的用法示例。
在下文中一共展示了Sim::UnloadMission方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Print
void
StarServer::InstantiateMission()
{
Memory::Check();
current_mission = 0;
if (Campaign::GetCampaign()) {
current_mission = Campaign::GetCampaign()->GetMission();
}
Sim* sim = (Sim*) world;
if (sim) {
sim->UnloadMission();
if (current_mission) {
sim->LoadMission(current_mission);
sim->ExecMission();
sim->SetTestMode(false);
Print(" Mission Instantiated.\n");
}
else {
Print(" *** WARNING: StarServer::InstantiateMission() - no mission selected ***\n");
}
}
Memory::Check();
}
示例2: if
void
StarServer::SetGameMode(int m)
{
if (game_mode == m)
return;
if (m == LOAD_MODE) {
Print(" game_mode = LOAD_MODE\n");
paused = true;
}
else if (m == PLAY_MODE) {
Print(" game_mode = PLAY_MODE\n");
if (!world) {
CreateWorld();
InstantiateMission();
}
// stand alone server should wait for players to connect
// before unpausing the simulation...
SetTimeCompression(1);
Pause(true);
}
else if (m == MENU_MODE) {
Print(" game_mode = MENU_MODE\n");
paused = true;
Sim* sim = (Sim*) world;
if (sim)
sim->UnloadMission();
}
game_mode = m;
}
示例3:
void
DebriefDlg::OnClose(AWEvent* event)
{
Sim* sim = Sim::GetSim();
sim->CommitMission();
sim->UnloadMission();
NetLobby* lobby = NetLobby::GetInstance();
if (lobby && lobby->IsHost()) {
lobby->SelectMission(0);
lobby->ExecFrame();
}
Player* player = Player::GetCurrentPlayer();
if (player && player->ShowAward()) {
manager->ShowAwardDlg();
}
else {
Starshatter* stars = Starshatter::GetInstance();
if (stars) {
Mouse::Show(false);
Campaign* campaign = Campaign::GetCampaign();
if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
stars->SetGameMode(Starshatter::CMPN_MODE);
else
stars->SetGameMode(Starshatter::MENU_MODE);
}
else {
Game::Panic("DebriefDlg::OnClose() - Game instance not found");
}
}
}