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C++ Sim::UnloadMission方法代码示例

本文整理汇总了C++中Sim::UnloadMission方法的典型用法代码示例。如果您正苦于以下问题:C++ Sim::UnloadMission方法的具体用法?C++ Sim::UnloadMission怎么用?C++ Sim::UnloadMission使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sim的用法示例。


在下文中一共展示了Sim::UnloadMission方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Print

void
StarServer::InstantiateMission()
{
    Memory::Check();

    current_mission = 0;

    if (Campaign::GetCampaign()) {
        current_mission = Campaign::GetCampaign()->GetMission();
    }

    Sim* sim = (Sim*) world;

    if (sim) {
        sim->UnloadMission();

        if (current_mission) {
            sim->LoadMission(current_mission);
            sim->ExecMission();
            sim->SetTestMode(false);

            Print("  Mission Instantiated.\n");
        }

        else {
            Print("  *** WARNING: StarServer::InstantiateMission() - no mission selected ***\n");
        }
    }

    Memory::Check();
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:31,代码来源:StarServer.cpp

示例2: if

void
StarServer::SetGameMode(int m)
{
    if (game_mode == m)
    return;

    if (m == LOAD_MODE) {
        Print("  game_mode = LOAD_MODE\n");
        paused = true;
    }

    else if (m == PLAY_MODE) {
        Print("  game_mode = PLAY_MODE\n");

        if (!world) {
            CreateWorld();
            InstantiateMission();
        }

        // stand alone server should wait for players to connect
        // before unpausing the simulation...
        SetTimeCompression(1);
        Pause(true);
    }

    else if (m == MENU_MODE) {
        Print("  game_mode = MENU_MODE\n");
        paused = true;

        Sim* sim = (Sim*) world;

        if (sim)
        sim->UnloadMission();
    }

    game_mode = m;
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:37,代码来源:StarServer.cpp

示例3:

void
DebriefDlg::OnClose(AWEvent* event)
{
    Sim* sim = Sim::GetSim();

    sim->CommitMission();
    sim->UnloadMission();

    NetLobby* lobby = NetLobby::GetInstance();
    if (lobby && lobby->IsHost()) {
        lobby->SelectMission(0);
        lobby->ExecFrame();
    }

    Player* player = Player::GetCurrentPlayer();
    if (player && player->ShowAward()) {
        manager->ShowAwardDlg();
    }

    else {
        Starshatter* stars = Starshatter::GetInstance();

        if (stars) {
            Mouse::Show(false);

            Campaign* campaign = Campaign::GetCampaign();
            if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
            stars->SetGameMode(Starshatter::CMPN_MODE);
            else
            stars->SetGameMode(Starshatter::MENU_MODE);
        }

        else {
            Game::Panic("DebriefDlg::OnClose() - Game instance not found");
        }
    }
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:37,代码来源:DebriefDlg.cpp


注:本文中的Sim::UnloadMission方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。