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C++ SharedImage::get_SurfaceDescriptor方法代码示例

本文整理汇总了C++中SharedImage::get_SurfaceDescriptor方法的典型用法代码示例。如果您正苦于以下问题:C++ SharedImage::get_SurfaceDescriptor方法的具体用法?C++ SharedImage::get_SurfaceDescriptor怎么用?C++ SharedImage::get_SurfaceDescriptor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharedImage的用法示例。


在下文中一共展示了SharedImage::get_SurfaceDescriptor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: surf

void
ShadowImageLayerOGL::Swap(const SharedImage& aNewFront,
                          SharedImage* aNewBack)
{
  if (!mDestroyed) {
    if (aNewFront.type() == SharedImage::TSharedImageID) {
      // We are using ImageBridge protocol. The image data will be queried at render
      // time in the parent side.
      PRUint64 newID = aNewFront.get_SharedImageID().id();
      if (newID != mImageContainerID) {
        mImageContainerID = newID;
        mImageVersion = 0;
      }
    } else if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
      AutoOpenSurface surf(OPEN_READ_ONLY, aNewFront.get_SurfaceDescriptor());
      gfxIntSize size = surf.Size();
      if (mSize != size || !mTexImage ||
          mTexImage->GetContentType() != surf.ContentType()) {
        Init(aNewFront);
      }
      // XXX this is always just ridiculously slow
      nsIntRegion updateRegion(nsIntRect(0, 0, size.width, size.height));
      mTexImage->DirectUpdate(surf.Get(), updateRegion);
    } else {
      const YUVImage& yuv = aNewFront.get_YUVImage();
      UploadSharedYUVToTexture(yuv);
    }
  }

  *aNewBack = aNewFront;
}
开发者ID:TheTypoMaster,项目名称:fennec-777045,代码行数:31,代码来源:ImageLayerOGL.cpp

示例2: autoSurf

bool
ShadowImageLayerOGL::Init(const SharedImage& aFront)
{
  if (aFront.type() == SharedImage::TSurfaceDescriptor) {
    SurfaceDescriptor surface = aFront.get_SurfaceDescriptor();
    if (surface.type() == SurfaceDescriptor::TSharedTextureDescriptor) {
      SharedTextureDescriptor texture = surface.get_SharedTextureDescriptor();
      mSize = texture.size();
      mSharedHandle = texture.handle();
      mShareType = texture.shareType();
      mInverted = texture.inverted();
    } else {
      AutoOpenSurface autoSurf(OPEN_READ_ONLY, surface);
      mSize = autoSurf.Size();
      mTexImage = gl()->CreateTextureImage(nsIntSize(mSize.width, mSize.height),
                                           autoSurf.ContentType(),
                                           LOCAL_GL_CLAMP_TO_EDGE,
                                           mForceSingleTile
                                            ? TextureImage::ForceSingleTile
                                            : TextureImage::NoFlags);
    }
  } else {
    YUVImage yuv = aFront.get_YUVImage();

    AutoOpenSurface surfY(OPEN_READ_ONLY, yuv.Ydata());
    AutoOpenSurface surfU(OPEN_READ_ONLY, yuv.Udata());

    mSize = surfY.Size();
    mCbCrSize = surfU.Size();

    if (!mYUVTexture[0].IsAllocated()) {
      mYUVTexture[0].Allocate(gl());
      mYUVTexture[1].Allocate(gl());
      mYUVTexture[2].Allocate(gl());
    }

    NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
                 mYUVTexture[1].IsAllocated() &&
                 mYUVTexture[2].IsAllocated(),
                 "Texture allocation failed!");

    gl()->MakeCurrent();
    SetClamping(gl(), mYUVTexture[0].GetTextureID());
    SetClamping(gl(), mYUVTexture[1].GetTextureID());
    SetClamping(gl(), mYUVTexture[2].GetTextureID());
    return true;
  }
  return false;
}
开发者ID:Web5design,项目名称:mozilla-central,代码行数:49,代码来源:ImageLayerOGL.cpp

示例3: gl

bool
ShadowImageLayerOGL::Init(const SharedImage& aFront)
{
  if (aFront.type() == SharedImage::TSurfaceDescriptor) {
    SurfaceDescriptor desc = aFront.get_SurfaceDescriptor();
    nsRefPtr<gfxASurface> surf =
      ShadowLayerForwarder::OpenDescriptor(desc);
    mSize = surf->GetSize();
    mTexImage = gl()->CreateTextureImage(nsIntSize(mSize.width, mSize.height),
                                         surf->GetContentType(),
                                         LOCAL_GL_CLAMP_TO_EDGE,
                                         mForceSingleTile
                                          ? TextureImage::ForceSingleTile
                                          : TextureImage::NoFlags);
    return true;
  } else {
    YUVImage yuv = aFront.get_YUVImage();

    nsRefPtr<gfxSharedImageSurface> surfY =
      gfxSharedImageSurface::Open(yuv.Ydata());
    nsRefPtr<gfxSharedImageSurface> surfU =
      gfxSharedImageSurface::Open(yuv.Udata());
    nsRefPtr<gfxSharedImageSurface> surfV =
      gfxSharedImageSurface::Open(yuv.Vdata());

    mSize = surfY->GetSize();
    mCbCrSize = surfU->GetSize();

    if (!mYUVTexture[0].IsAllocated()) {
      mYUVTexture[0].Allocate(gl());
      mYUVTexture[1].Allocate(gl());
      mYUVTexture[2].Allocate(gl());
    }

    NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
                 mYUVTexture[1].IsAllocated() &&
                 mYUVTexture[2].IsAllocated(),
                 "Texture allocation failed!");

    gl()->MakeCurrent();
    SetClamping(gl(), mYUVTexture[0].GetTextureID());
    SetClamping(gl(), mYUVTexture[1].GetTextureID());
    SetClamping(gl(), mYUVTexture[2].GetTextureID());
    return true;
  }
  return false;
}
开发者ID:mozilla,项目名称:pjs,代码行数:47,代码来源:ImageLayerOGL.cpp

示例4: LayerRenderState

LayerRenderState
ShadowImageLayerOGL::GetRenderState()
{
  if (!mImageContainerID) {
    return LayerRenderState();
  }

  // Update the associated compositor ID in case Composer2D succeeds,
  // because we won't enter RenderLayer() if so ...
  ImageContainerParent::SetCompositorIDForImage(
    mImageContainerID, mOGLManager->GetCompositorID());
  // ... but do *not* try to update the local image version.  We need
  // to retain that information in case we fall back on GL, so that we
  // can upload / attach buffers properly.

  SharedImage* img = ImageContainerParent::GetSharedImage(mImageContainerID);
  if (img && img->type() == SharedImage::TSurfaceDescriptor) {
    return LayerRenderState(&img->get_SurfaceDescriptor());
  }
  return LayerRenderState();
}
开发者ID:Web5design,项目名称:mozilla-central,代码行数:21,代码来源:ImageLayerOGL.cpp

示例5: shmemImage

void
ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
                                 const nsIntPoint& aOffset)
{
  if (mOGLManager->CompositingDisabled()) {
    return;
  }
  mOGLManager->MakeCurrent();
  if (mImageContainerID) {
    ImageContainerParent::SetCompositorIDForImage(mImageContainerID,
                                                  mOGLManager->GetCompositorID());
    uint32_t imgVersion = ImageContainerParent::GetSharedImageVersion(mImageContainerID);
    SharedImage* img = ImageContainerParent::GetSharedImage(mImageContainerID);
    if (imgVersion != mImageVersion) {
      if (img && (img->type() == SharedImage::TYUVImage)) {
        UploadSharedYUVToTexture(img->get_YUVImage());
  
        mImageVersion = imgVersion;
      } else if (img && (img->type() == SharedImage::TYCbCrImage)) {
        ShmemYCbCrImage shmemImage(img->get_YCbCrImage().data(),
                                   img->get_YCbCrImage().offset());
        UploadSharedYCbCrToTexture(shmemImage, img->get_YCbCrImage().picture());

        mImageVersion = imgVersion;
      } else if (img && (img->type() == SharedImage::TRGBImage)) {
        UploadSharedRGBToTexture(&img->get_RGBImage().data(),
                                 img->get_RGBImage().picture(),
                                 img->get_RGBImage().rgbFormat());
        mImageVersion = imgVersion;
      }
    }
#ifdef MOZ_WIDGET_GONK
    if (img
        && (img->type() == SharedImage::TSurfaceDescriptor)
        && (img->get_SurfaceDescriptor().type() == SurfaceDescriptor::TSurfaceDescriptorGralloc)) {
      const SurfaceDescriptorGralloc& desc = img->get_SurfaceDescriptor().get_SurfaceDescriptorGralloc();
      sp<GraphicBuffer> graphicBuffer = GrallocBufferActor::GetFrom(desc);
      mSize = gfxIntSize(graphicBuffer->getWidth(), graphicBuffer->getHeight());
      if (!mExternalBufferTexture.IsAllocated()) {
        mExternalBufferTexture.Allocate(gl());
      }
      gl()->MakeCurrent();
      gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
      gl()->BindExternalBuffer(mExternalBufferTexture.GetTextureID(), graphicBuffer->getNativeBuffer());
      mImageVersion = imgVersion;
    }
#endif
  }


  if (mTexImage) {
    NS_ASSERTION(mTexImage->GetContentType() != gfxASurface::CONTENT_ALPHA,
                 "Image layer has alpha image");

    ShaderProgramOGL *colorProgram =
      mOGLManager->GetProgram(mTexImage->GetShaderProgramType(), GetMaskLayer());

    colorProgram->Activate();
    colorProgram->SetTextureUnit(0);
    colorProgram->SetLayerTransform(GetEffectiveTransform());
    colorProgram->SetLayerOpacity(GetEffectiveOpacity());
    colorProgram->SetRenderOffset(aOffset);
    colorProgram->LoadMask(GetMaskLayer());

    mTexImage->SetFilter(mFilter);
    mTexImage->BeginTileIteration();

    if (gl()->CanUploadNonPowerOfTwo()) {
      do {
        nsIntRect rect = mTexImage->GetTileRect();
        if (!rect.IsEmpty()) {
          TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
          colorProgram->SetLayerQuadRect(rect);
          mOGLManager->BindAndDrawQuad(colorProgram);
        }
      } while (mTexImage->NextTile());
    } else {
      do {
        nsIntRect rect = mTexImage->GetTileRect();
        if (!rect.IsEmpty()) {
          TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
          colorProgram->SetLayerQuadRect(rect);
          // We can't use BindAndDrawQuad because that always uploads the whole texture from 0.0f -> 1.0f
          // in x and y. We use BindAndDrawQuadWithTextureRect to actually draw a subrect of the texture
          mOGLManager->BindAndDrawQuadWithTextureRect(colorProgram,
                                                      nsIntRect(0, 0, mTexImage->GetTileRect().width,
                                                                mTexImage->GetTileRect().height),
                                                      mTexImage->GetTileRect().Size());
        }
      } while (mTexImage->NextTile());
    }
#ifdef MOZ_WIDGET_GONK
  } else if (mExternalBufferTexture.IsAllocated()) {
    gl()->MakeCurrent();
    gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mExternalBufferTexture.GetTextureID());

    ShaderProgramOGL *program = mOGLManager->GetProgram(RGBAExternalLayerProgramType, GetMaskLayer());

    gl()->ApplyFilterToBoundTexture(LOCAL_GL_TEXTURE_EXTERNAL, mFilter);
//.........这里部分代码省略.........
开发者ID:Web5design,项目名称:mozilla-central,代码行数:101,代码来源:ImageLayerOGL.cpp


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