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C++ Server::GetBuffer方法代码示例

本文整理汇总了C++中Server::GetBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ Server::GetBuffer方法的具体用法?C++ Server::GetBuffer怎么用?C++ Server::GetBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server的用法示例。


在下文中一共展示了Server::GetBuffer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main (int argc, char *argv[])
{
	// Create Server object.
	Server ServerObj (TCPSOCKET, DEFAULTSERVERPORT);			// Without any arguments Server will set defaults, TCPSOCKET as type and 6000 as port.

	// Create Server socket and set socket options.
	ServerObj.CreateSocket (TCPSOCKET);		// No argument means TCPSOCKET
	ServerObj.SetSocketOptions ();

	// Initial Server address struct and bind it with Server's socket.
	ServerObj.InitialiseAddress (6000);		// No argument here will take default port.
	ServerObj.Bind ();

	// Listen for incoming connections.
	ServerObj.Listen ();
	ServerObj.DisplayServerInfo ();

	// Accept any incoming connections.
	ServerObj.Accept ();
	ServerObj.DisplayClientInfo ();

	// Send and receive.
	ServerObj.Receive ();
	cout << "No. of bytes received: " << ServerObj.GetNumOfBytesReceived () << endl;
	cout << "Client says: " << ServerObj.GetBuffer() << endl;

	char message[] = "Hello from server.";
	ServerObj.Send ((void *)message, (unsigned int)strlen (message));

	// Close sockets.
	ServerObj.CloseClientSocket ();
	ServerObj.CloseServerSocket ();

	// ********************* UDP Communication ***************************
	cout << "TCP connection closed, now doing UDP communication." << endl;
	ServerObj.CreateSocket (UDPSOCKET);
	ServerObj.InitialiseAddress (6000);
	ServerObj.Bind ();

	cout << "Server recv'in from() packets..." << endl;
	ServerObj.RecvFrom ();
	cout << "They say: " << ServerObj.GetBuffer () << endl;
	ServerObj.DisplayTheirInfo ();

	char UDPmessage[] = "UDP echo message from server.";
	ServerObj.SendTo ((void *)UDPmessage, (unsigned int)strlen (UDPmessage)); // If sending a reply packet most recent received address is used.
	//ServerObj.SendTo ((void *)UDPmessage, strlen (UDPmessage), "localhost", 6001);	// Need to explicitly mention receiver address if not a reply.

	ServerObj.CloseServerSocket ();
	// *******************************************************************

	return 0;
}
开发者ID:inf-eth,项目名称:i02-0491-projects,代码行数:53,代码来源:ServerMain.cpp


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