本文整理汇总了C++中SerializerElement::SetAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializerElement::SetAttribute方法的具体用法?C++ SerializerElement::SetAttribute怎么用?C++ SerializerElement::SetAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SerializerElement
的用法示例。
在下文中一共展示了SerializerElement::SetAttribute方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SerializeTo
void ExternalEvents::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("name", name);
element.SetAttribute("associatedLayout", associatedScene);
element.SetAttribute("lastChangeTimeStamp", (int)lastChangeTimeStamp);
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
示例2: SendData
void AnalyticsSender::SendData(gd::String collection, SerializerElement & data)
{
#if !defined(GD_NO_WX_GUI)
//Check if we are allowed to send these data.
bool sendInfo;
wxConfigBase::Get()->Read("/Startup/SendInfo", &sendInfo, true);
if (!sendInfo) return;
data.SetAttribute("gdVersion", VersionWrapper::FullString());
data.SetAttribute("os", gd::String(wxGetOsDescription()));
data.SetAttribute("lang",
gd::String(wxLocale::GetLanguageCanonicalName(LocaleManager::Get()->GetLanguage())));
if (wxConfig::Get())
data.SetAttribute("openingCount", wxConfig::Get()->ReadDouble("Startup/OpeningCount", 0));
// Create request
std::cout << "Sending analytics data..."; std::cout.flush();
sf::Http Http;
Http.setHost("http://api.keen.io");
sf::Http::Request request;
request.setMethod(sf::Http::Request::Post);
request.setField("Content-Type", "application/json");
request.setUri("/3.0/projects/"+projectId.ToLocale()+"/events/"+collection.ToLocale()+"?api_key="+writeKey.ToLocale());
request.setBody(Serializer::ToJSON(data).ToSfString());
// Send the request
sf::Http::Response response = Http.sendRequest(request, sf::seconds(2));
std::cout << "done (" << response.getStatus() << ")" << std::endl;
#endif
}
示例3: SerializeTo
void Layer::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", GetName());
element.SetAttribute("visibility", GetVisibility());
SerializerElement& camerasElement = element.AddChild("cameras");
camerasElement.ConsiderAsArrayOf("camera");
for (std::size_t c = 0; c < GetCameraCount(); ++c) {
SerializerElement& cameraElement = camerasElement.AddChild("camera");
cameraElement.SetAttribute("defaultSize", GetCamera(c).UseDefaultSize());
cameraElement.SetAttribute("width", GetCamera(c).GetWidth());
cameraElement.SetAttribute("height", GetCamera(c).GetHeight());
cameraElement.SetAttribute("defaultViewport",
GetCamera(c).UseDefaultViewport());
cameraElement.SetAttribute("viewportLeft", GetCamera(c).GetViewportX1());
cameraElement.SetAttribute("viewportTop", GetCamera(c).GetViewportY1());
cameraElement.SetAttribute("viewportRight", GetCamera(c).GetViewportX2());
cameraElement.SetAttribute("viewportBottom", GetCamera(c).GetViewportY2());
}
SerializerElement& effectsElement = element.AddChild("effects");
effectsElement.ConsiderAsArrayOf("effect");
for (std::size_t i = 0; i < GetEffectsCount(); ++i) {
SerializerElement& effectElement = effectsElement.AddChild("effect");
GetEffect(i).SerializeTo(effectElement);
}
}
示例4: SerializeTo
void ImageResource::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("alwaysLoaded", alwaysLoaded);
element.SetAttribute("smoothed", smooth);
element.SetAttribute("userAdded", IsUserAdded());
element.SetAttribute("file", GetFile());
}
示例5: Split
std::vector<Splitter::SplitElement> Splitter::Split(
SerializerElement& element,
const std::set<gd::String>& tags,
gd::String path) {
std::vector<Splitter::SplitElement> elements;
for (auto& child : element.GetAllChildren()) {
auto& childElement = child.second;
gd::String ref = path + pathSeparator + child.first;
if (tags.find(ref) != tags.end()) {
gd::String refName = childElement->GetStringAttribute(nameAttribute);
SplitElement splitElement = {ref, refName, *childElement};
elements.push_back(splitElement);
SerializerElement refElement;
refElement.SetAttribute("referenceTo", ref);
refElement.SetAttribute("name", refName);
*childElement = refElement;
} else {
auto newElements = Split(*childElement, tags, ref);
elements.insert(elements.end(), newElements.begin(), newElements.end());
}
}
return elements;
}
示例6: SerializeTo
void ImageResource::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("alwaysLoaded", alwaysLoaded);
element.SetAttribute("smoothed", smooth);
element.SetAttribute("userAdded", IsUserAdded());
element.SetAttribute("file", GetFile()); //Keep the resource path in the current locale (but save it in UTF8 for compatibility on other OSes)
}
示例7: SerializeTo
void ExternalLayout::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("name", name);
instances.SerializeTo(element.AddChild("instances"));
#if !defined(GD_NO_WX_GUI)
editionSettings.SerializeTo(element.AddChild("editionSettings"));
element.SetAttribute("associatedLayout", associatedLayout);
#endif
}
示例8: SendNewGameCreated
void AnalyticsSender::SendNewGameCreated(gd::String platformName, gd::String templateName)
{
#if !defined(GD_NO_WX_GUI)
wxFileName templateFile = wxFileName::FileName(templateName);
templateFile.MakeRelativeTo();
SerializerElement data;
data.SetAttribute("platform", platformName);
data.SetAttribute("templateName", gd::String(templateFile.GetFullPath(wxPATH_UNIX)));
SendData("new_game_creation", data);
#endif
}
示例9: SerializeTo
void GroupEvent::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("name", name);
element.SetAttribute("source", source);
element.SetAttribute("creationTime", (int)creationTime);
element.SetAttribute("colorR", (int)colorR);
element.SetAttribute("colorG", (int)colorG);
element.SetAttribute("colorB", (int)colorB);
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
gd::SerializerElement & parametersElement = element.AddChild("parameters");
parametersElement.ConsiderAsArrayOf("parameter");
for ( std::size_t i = 0;i < parameters.size();++i)
parametersElement.AddChild("parameter").SetValue(parameters[i]);
}
示例10: SerializeTo
void EventsFunctionsExtension::SerializeTo(SerializerElement& element) const {
element.SetAttribute("version", version);
element.SetAttribute("extensionNamespace", extensionNamespace);
element.SetAttribute("description", description);
element.SetAttribute("name", name);
element.SetAttribute("fullName", fullName);
gd::SerializerElement& eventsFunctionsElement =
element.AddChild("eventsFunctions");
eventsFunctionsElement.ConsiderAsArrayOf("eventsFunction");
for (const auto& eventsFunction : eventsFunctions) {
eventsFunction->SerializeTo(
eventsFunctionsElement.AddChild("eventsFunction"));
}
}
示例11: SerializeTo
void WhileEvent::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
gd::EventsListSerialization::SaveConditions(whileConditions, element.AddChild("whileConditions"));
gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
示例12: SerializeTo
void LayoutEditorCanvasOptions::SerializeTo(SerializerElement & element) const
{
element.SetAttribute( "grid", grid);
element.SetAttribute( "snap", snap);
element.SetAttribute( "gridWidth", gridWidth );
element.SetAttribute( "gridHeight", gridHeight );
element.SetAttribute( "gridOffsetX", gridOffsetX );
element.SetAttribute( "gridOffsetY", gridOffsetY );
element.SetAttribute( "gridR", gridR );
element.SetAttribute( "gridG", gridG );
element.SetAttribute( "gridB", gridB );
element.SetAttribute( "zoomFactor", zoomFactor );
element.SetAttribute( "windowMask", windowMask);
element.SetAttribute( "associatedLayout", associatedLayout);
}
示例13: SerializeTo
void Variable::SerializeTo(SerializerElement & element) const
{
if (!isStructure)
element.SetAttribute("value", GetString());
else
{
SerializerElement & childrenElement = element.AddChild("children");
childrenElement.ConsiderAsArrayOf("variable");
for (std::map<std::string, gd::Variable>::iterator i = children.begin(); i != children.end(); ++i)
{
SerializerElement & variableElement = childrenElement.AddChild("variable");
variableElement.SetAttribute("name", i->first);
i->second.SerializeTo(variableElement);
}
}
}
示例14: SerializeTo
void Object::SerializeTo(SerializerElement & element) const
{
element.SetAttribute( "name", GetName() );
element.SetAttribute( "type", GetType() );
objectVariables.SerializeTo(element.AddChild("variables"));
SerializerElement & behaviorsElement = element.AddChild("behaviors");
behaviorsElement.ConsiderAsArrayOf("behavior");
std::vector < gd::String > allBehaviors = GetAllBehaviorNames();
for (std::size_t i = 0;i<allBehaviors.size();++i)
{
SerializerElement & behaviorElement = behaviorsElement.AddChild("behavior");
behaviorElement.SetAttribute( "type", GetBehavior(allBehaviors[i]).GetTypeName() );
behaviorElement.SetAttribute( "name", GetBehavior(allBehaviors[i]).GetName() );
GetBehavior(allBehaviors[i]).SerializeTo(behaviorElement);
}
DoSerializeTo(element);
}
示例15: SerializeTo
void Layout::SerializeTo(SerializerElement & element) const
{
element.SetAttribute( "name", GetName());
element.SetAttribute( "mangledName", GetMangledName());
element.SetAttribute( "r", (int)GetBackgroundColorRed() );
element.SetAttribute( "v", (int)GetBackgroundColorGreen() );
element.SetAttribute( "b", (int)GetBackgroundColorBlue() );
element.SetAttribute( "title", GetWindowDefaultTitle());
element.SetAttribute( "oglFOV", oglFOV );
element.SetAttribute( "oglZNear", oglZNear );
element.SetAttribute( "oglZFar", oglZFar );
element.SetAttribute( "standardSortMethod", standardSortMethod);
element.SetAttribute( "stopSoundsOnStartup", stopSoundsOnStartup);
element.SetAttribute( "disableInputWhenNotFocused", disableInputWhenNotFocused);
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
GetAssociatedLayoutEditorCanvasOptions().SerializeTo(element.AddChild("uiSettings"));
#endif
ObjectGroup::SerializeTo(GetObjectGroups(), element.AddChild("objectsGroups"));
GetVariables().SerializeTo(element.AddChild("variables"));
GetInitialInstances().SerializeTo(element.AddChild("instances"));
SerializeObjectsTo(element.AddChild("objects"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
SerializerElement & layersElement = element.AddChild("layers");
layersElement.ConsiderAsArrayOf("layer");
for ( std::size_t j = 0;j < GetLayersCount();++j )
GetLayer(j).SerializeTo(layersElement.AddChild("layer"));
SerializerElement & behaviorDatasElement = element.AddChild("behaviorsSharedData");
behaviorDatasElement.ConsiderAsArrayOf("behaviorSharedData");
for (std::map<gd::String, std::shared_ptr<gd::BehaviorsSharedData> >::const_iterator it = behaviorsInitialSharedDatas.begin();
it != behaviorsInitialSharedDatas.end();++it)
{
SerializerElement & dataElement = behaviorDatasElement.AddChild("behaviorSharedData");
dataElement.SetAttribute("type", it->second->GetTypeName());
dataElement.SetAttribute("name", it->second->GetName());
it->second->SerializeTo(dataElement);
}
}