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C++ SerializerElement::HasChild方法代码示例

本文整理汇总了C++中SerializerElement::HasChild方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializerElement::HasChild方法的具体用法?C++ SerializerElement::HasChild怎么用?C++ SerializerElement::HasChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SerializerElement的用法示例。


在下文中一共展示了SerializerElement::HasChild方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UnserializeFrom

/**
 * \brief Unserialize the layer.
 */
void Layer::UnserializeFrom(const SerializerElement & element)
{
    SetName(element.GetStringAttribute("name", "", "Name"));
    SetVisibility(element.GetBoolAttribute("visibility", true, "Visibility"));

    //Compatibility with GD <= 3.3
    if (element.HasChild("Camera"))
    {
        for (std::size_t i = 0; i < element.GetChildrenCount("Camera"); ++i)
        {
            const SerializerElement & cameraElement = element.GetChild("Camera", i);
            SetCameraCount(GetCameraCount()+1);
            Camera & camera = GetCamera(GetCameraCount()-1);

            camera.SetUseDefaultSize(cameraElement.GetBoolAttribute("DefaultSize", true));
            camera.SetSize(cameraElement.GetDoubleAttribute("Width"), cameraElement.GetDoubleAttribute("Height"));

            camera.SetUseDefaultViewport(cameraElement.GetBoolAttribute("DefaultViewport", true));
            camera.SetViewport(cameraElement.GetDoubleAttribute("ViewportLeft"),
                cameraElement.GetDoubleAttribute("ViewportTop"),
                cameraElement.GetDoubleAttribute("ViewportRight"),
                cameraElement.GetDoubleAttribute("ViewportBottom")
                ); // (sf::Rect used Right and Bottom instead of Width and Height before)
        }
    }
    //End of compatibility code
    else
    {
        SerializerElement & camerasElement = element.GetChild("cameras");
        camerasElement.ConsiderAsArrayOf("camera");
        for (std::size_t i = 0; i < camerasElement.GetChildrenCount(); ++i)
        {
            const SerializerElement & cameraElement = camerasElement.GetChild(i);

            SetCameraCount(GetCameraCount()+1);
            Camera & camera = GetCamera(GetCameraCount()-1);

            camera.SetUseDefaultSize(cameraElement.GetBoolAttribute("defaultSize", true));
            camera.SetSize(cameraElement.GetDoubleAttribute("width"), cameraElement.GetDoubleAttribute("height"));

            camera.SetUseDefaultViewport(cameraElement.GetBoolAttribute("defaultViewport", true));
            camera.SetViewport(cameraElement.GetDoubleAttribute("viewportLeft"),
                cameraElement.GetDoubleAttribute("viewportTop"),
                cameraElement.GetDoubleAttribute("viewportRight"),
                cameraElement.GetDoubleAttribute("viewportBottom")); // (sf::Rect used Right and Bottom instead of Width and Height before)
        }
    }

    effects.clear();
    SerializerElement & effectsElement = element.GetChild("effects");
    effectsElement.ConsiderAsArrayOf("effect");
    for (std::size_t i = 0; i < effectsElement.GetChildrenCount(); ++i)
    {
        const SerializerElement & effectElement = effectsElement.GetChild(i);

        auto effect = std::shared_ptr<gd::Effect>(new Effect);
        effect->UnserializeFrom(effectElement);
        effects.push_back(effect);
    }
}
开发者ID:ShafeeTheXenos,项目名称:GD,代码行数:63,代码来源:Layer.cpp

示例2: UnserializeFrom

void Object::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    //Name and type are already loaded.
    objectVariables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));

    //Compatibility with GD <= 3.3
    if (element.HasChild("Automatism"))
    {
        for (std::size_t i = 0; i < element.GetChildrenCount("Automatism"); ++i)
        {
            SerializerElement & behaviorElement = element.GetChild("Automatism", i);

            gd::String autoType = behaviorElement.GetStringAttribute("type", "", "Type")
                .FindAndReplace("Automatism", "Behavior");
            gd::String autoName = behaviorElement.GetStringAttribute("name", "", "Name");

            Behavior* behavior = project.CreateBehavior(autoType);
            if ( behavior != NULL )
            {
                behavior->SetName(autoName);
                behavior->UnserializeFrom(behaviorElement);
                behaviors[behavior->GetName()] = behavior;
            }
            else
                std::cout << "WARNING: Unknown behavior " << autoType << std::endl;
        }
    }
    //End of compatibility code
    else
    {
        SerializerElement & behaviorsElement = element.GetChild("behaviors", 0, "automatisms");
        behaviorsElement.ConsiderAsArrayOf("behavior", "automatism");
        for (std::size_t i = 0; i < behaviorsElement.GetChildrenCount(); ++i)
        {
            SerializerElement & behaviorElement = behaviorsElement.GetChild(i);

            gd::String autoType = behaviorElement.GetStringAttribute("type")
                .FindAndReplace("Automatism", "Behavior"); //Compatibility with GD <= 4
            gd::String autoName = behaviorElement.GetStringAttribute("name");

            Behavior* behavior = project.CreateBehavior(autoType);
            if ( behavior != NULL )
            {
                behavior->SetName(autoName);
                behavior->UnserializeFrom(behaviorElement);
                behaviors[behavior->GetName()] = behavior;
            }
            else
                std::cout << "WARNING: Unknown behavior " << autoType << std::endl;
        }
    }

    DoUnserializeFrom(project, element);
}
开发者ID:mateerladnam,项目名称:GD,代码行数:54,代码来源:Object.cpp

示例3: UnserializeFrom

void Variable::UnserializeFrom(const SerializerElement & element)
{
    isStructure = element.HasChild("children", "Children");

    if (isStructure)
    {
        const SerializerElement & childrenElement = element.GetChild("children", 0, "Children");
        childrenElement.ConsiderAsArrayOf("variable", "Variable");
        for (int i = 0; i < childrenElement.GetChildrenCount(); ++i)
        {
            const SerializerElement & childElement = childrenElement.GetChild(i);
            std::string name = childElement.GetStringAttribute("name", "", "Name");

            gd::Variable childVariable;
            childVariable.UnserializeFrom(childElement);
            children[name] = childVariable;
        }
    }
    else
        SetString(element.GetStringAttribute("value", "", "Value"));
}
开发者ID:cubemoon,项目名称:GD,代码行数:21,代码来源:Variable.cpp

示例4: UnserializeFrom

void Layout::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    SetBackgroundColor(element.GetIntAttribute( "r" ), element.GetIntAttribute( "v" ), element.GetIntAttribute( "b" ));
    SetWindowDefaultTitle( element.GetStringAttribute("title", "(No title)", "titre") );
    oglFOV = element.GetDoubleAttribute("oglFOV");
    oglZNear = element.GetDoubleAttribute("oglZNear");
    oglZFar = element.GetDoubleAttribute("oglZFar");
    standardSortMethod = element.GetBoolAttribute( "standardSortMethod" );
    stopSoundsOnStartup = element.GetBoolAttribute( "stopSoundsOnStartup" );
    disableInputWhenNotFocused = element.GetBoolAttribute( "disableInputWhenNotFocused" );

    #if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
    associatedSettings.UnserializeFrom(element.GetChild("uiSettings", 0, "UISettings"));
    #endif

    #if defined(GD_IDE_ONLY)
    gd::ObjectGroup::UnserializeFrom(objectGroups, element.GetChild( "objectsGroups", 0, "GroupesObjets" ));
    gd::EventsListSerialization::UnserializeEventsFrom(project, GetEvents(), element.GetChild("events", 0, "Events"));
    #endif

    UnserializeObjectsFrom(project, element.GetChild("objects", 0, "Objets"));
    initialInstances.UnserializeFrom(element.GetChild("instances", 0, "Positions"));
    variables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));

    initialLayers.clear();
    SerializerElement & layersElement = element.GetChild("layers", 0, "Layers");
    layersElement.ConsiderAsArrayOf("layer", "Layer");
    for (std::size_t i = 0; i < layersElement.GetChildrenCount(); ++i)
    {
        gd::Layer layer;

        layer.UnserializeFrom(layersElement.GetChild(i));
        initialLayers.push_back(layer);
    }

    //Compatibility with GD <= 4
    gd::String deprecatedTag1 = "automatismsSharedData";
    gd::String deprecatedTag2 = "automatismSharedData";
    if (!element.HasChild(deprecatedTag1))
    {
        deprecatedTag1 = "AutomatismsSharedDatas";
        deprecatedTag2 = "AutomatismSharedDatas";
    }
    //end of compatibility code

    SerializerElement & behaviorsDataElement = element.GetChild("behaviorsSharedData", 0, deprecatedTag1);
    behaviorsDataElement.ConsiderAsArrayOf("behaviorSharedData", deprecatedTag2);
    for (unsigned int i = 0; i < behaviorsDataElement.GetChildrenCount(); ++i)
    {
        SerializerElement & behaviorDataElement = behaviorsDataElement.GetChild(i);
        gd::String type = behaviorDataElement.GetStringAttribute("type", "", "Type")
            .FindAndReplace("Automatism", "Behavior"); //Compatibility with GD <= 4

        std::shared_ptr<gd::BehaviorsSharedData> sharedData = project.CreateBehaviorSharedDatas(type);
        if ( sharedData != std::shared_ptr<gd::BehaviorsSharedData>() )
        {
            sharedData->SetName( behaviorDataElement.GetStringAttribute("name", "", "Name") );
            sharedData->UnserializeFrom(behaviorDataElement);

            behaviorsInitialSharedDatas[sharedData->GetName()] = sharedData;
        }

    }
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:64,代码来源:Layout.cpp


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