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C++ SerializerElement::GetChild方法代码示例

本文整理汇总了C++中SerializerElement::GetChild方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializerElement::GetChild方法的具体用法?C++ SerializerElement::GetChild怎么用?C++ SerializerElement::GetChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SerializerElement的用法示例。


在下文中一共展示了SerializerElement::GetChild方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UnserializeFrom

void ResourcesManager::UnserializeFrom(const SerializerElement & element)
{
    const SerializerElement & resourcesElement = element.GetChild("resources", 0, "Resources");
    resourcesElement.ConsiderAsArrayOf("resource", "Resource");
    for(std::size_t i = 0;i<resourcesElement.GetChildrenCount();++i)
    {
        const SerializerElement & resourceElement = resourcesElement.GetChild(i);
        gd::String kind = resourceElement.GetStringAttribute("kind");
        gd::String name = resourceElement.GetStringAttribute("name");

        std::shared_ptr<Resource> resource = CreateResource(kind);
        resource->SetName(name);
        resource->UnserializeFrom(resourceElement);

        resources.push_back(resource);
    }

    #if defined(GD_IDE_ONLY)
    const SerializerElement & resourcesFoldersElement = element.GetChild("resourceFolders", 0, "ResourceFolders");
    resourcesFoldersElement.ConsiderAsArrayOf("folder", "Folder");
    for(std::size_t i = 0;i<resourcesFoldersElement.GetChildrenCount();++i)
    {
        ResourceFolder folder;
        folder.UnserializeFrom(resourcesFoldersElement.GetChild(i), *this);

        folders.push_back(folder);
    }
    #endif
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:29,代码来源:ResourcesManager.cpp

示例2: UnserializeFrom

/**
 * \brief Unserialize the layer.
 */
void Layer::UnserializeFrom(const SerializerElement & element)
{
    SetName(element.GetStringAttribute("name", "", "Name"));
    SetVisibility(element.GetBoolAttribute("visibility", true, "Visibility"));

    //Compatibility with GD <= 3.3
    if (element.HasChild("Camera"))
    {
        for (std::size_t i = 0; i < element.GetChildrenCount("Camera"); ++i)
        {
            const SerializerElement & cameraElement = element.GetChild("Camera", i);
            SetCameraCount(GetCameraCount()+1);
            Camera & camera = GetCamera(GetCameraCount()-1);

            camera.SetUseDefaultSize(cameraElement.GetBoolAttribute("DefaultSize", true));
            camera.SetSize(cameraElement.GetDoubleAttribute("Width"), cameraElement.GetDoubleAttribute("Height"));

            camera.SetUseDefaultViewport(cameraElement.GetBoolAttribute("DefaultViewport", true));
            camera.SetViewport(cameraElement.GetDoubleAttribute("ViewportLeft"),
                cameraElement.GetDoubleAttribute("ViewportTop"),
                cameraElement.GetDoubleAttribute("ViewportRight"),
                cameraElement.GetDoubleAttribute("ViewportBottom")
                ); // (sf::Rect used Right and Bottom instead of Width and Height before)
        }
    }
    //End of compatibility code
    else
    {
        SerializerElement & camerasElement = element.GetChild("cameras");
        camerasElement.ConsiderAsArrayOf("camera");
        for (std::size_t i = 0; i < camerasElement.GetChildrenCount(); ++i)
        {
            const SerializerElement & cameraElement = camerasElement.GetChild(i);

            SetCameraCount(GetCameraCount()+1);
            Camera & camera = GetCamera(GetCameraCount()-1);

            camera.SetUseDefaultSize(cameraElement.GetBoolAttribute("defaultSize", true));
            camera.SetSize(cameraElement.GetDoubleAttribute("width"), cameraElement.GetDoubleAttribute("height"));

            camera.SetUseDefaultViewport(cameraElement.GetBoolAttribute("defaultViewport", true));
            camera.SetViewport(cameraElement.GetDoubleAttribute("viewportLeft"),
                cameraElement.GetDoubleAttribute("viewportTop"),
                cameraElement.GetDoubleAttribute("viewportRight"),
                cameraElement.GetDoubleAttribute("viewportBottom")); // (sf::Rect used Right and Bottom instead of Width and Height before)
        }
    }

    effects.clear();
    SerializerElement & effectsElement = element.GetChild("effects");
    effectsElement.ConsiderAsArrayOf("effect");
    for (std::size_t i = 0; i < effectsElement.GetChildrenCount(); ++i)
    {
        const SerializerElement & effectElement = effectsElement.GetChild(i);

        auto effect = std::shared_ptr<gd::Effect>(new Effect);
        effect->UnserializeFrom(effectElement);
        effects.push_back(effect);
    }
}
开发者ID:ShafeeTheXenos,项目名称:GD,代码行数:63,代码来源:Layer.cpp

示例3: UnserializeFrom

void LinkEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    SerializerElement & includeElement = element.GetChild("include", 0, "Limites");

    SetTarget(element.GetChild("target", 0, "Scene").GetValue().GetString());

    if(includeElement.HasAttribute("includeAll"))
    {
        //Compatibility with GDevelop <= 4.0.92
        if(includeElement.GetBoolAttribute("includeAll", true))
        {
            SetIncludeAllEvents();
        }
        else
        {
            SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
                includeElement.GetIntAttribute("end"));
        }
    }
    else
    {
        //GDevelop > 4.0.92
        IncludeConfig config = static_cast<IncludeConfig>(includeElement.GetIntAttribute("includeConfig", 0));
        if(config == INCLUDE_ALL)
            SetIncludeAllEvents();
        else if(config == INCLUDE_EVENTS_GROUP)
            SetIncludeEventsGroup(includeElement.GetStringAttribute("eventsGroup"));
        else if(config == INCLUDE_BY_INDEX)
            SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"), includeElement.GetIntAttribute("end"));
    }

}
开发者ID:trinajstica,项目名称:GD,代码行数:32,代码来源:LinkEvent.cpp

示例4: UnserializeFrom

void ForEachEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    objectsToPick = gd::Expression(element.GetChild("object", 0, "Object").GetValue().GetString());
    gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
    gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
    gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
开发者ID:bran921007,项目名称:GD,代码行数:7,代码来源:ForEachEvent.cpp

示例5: UnserializeFrom

void RepeatEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    repeatNumberExpression = gd::Expression(element.GetChild("repeatExpression", 0, "RepeatExpression").GetValue().GetString());
    gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
    gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
    gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
开发者ID:heyuqi,项目名称:GD,代码行数:7,代码来源:RepeatEvent.cpp

示例6: UnserializeFrom

void LinkEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    SerializerElement & includeElement = element.GetChild("include", 0, "Limites");
    SetIncludeStartAndEnd(includeElement.GetIntAttribute("start"),
        includeElement.GetIntAttribute("end"));
    SetIncludeAllEvents(includeElement.GetBoolAttribute("includeAll", true));

    SetTarget(element.GetChild("target", 0, "Scene").GetValue().GetString());
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:9,代码来源:LinkEvent.cpp

示例7: UnserializeFrom

void ExternalLayout::UnserializeFrom(const SerializerElement & element)
{
	name = element.GetStringAttribute("name", "", "Name");
	instances.UnserializeFrom(element.GetChild("instances", 0, "Instances"));
	#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
	editionSettings.UnserializeFrom(element.GetChild("editionSettings"));
	associatedLayout = element.GetStringAttribute("associatedLayout");
	#endif
}
开发者ID:HaoDrang,项目名称:GD,代码行数:9,代码来源:ExternalLayout.cpp

示例8: UnserializeFrom

void WhileEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    justCreatedByTheUser = false;
    infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
    gd::EventsListSerialization::OpenConditions(project, whileConditions, element.GetChild("whileConditions", 0, "WhileConditions"));
    gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
    gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
    gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
开发者ID:victorlevasseur,项目名称:GD,代码行数:9,代码来源:WhileEvent.cpp

示例9: UnserializeFrom

void Object::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    //Name and type are already loaded.
    objectVariables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));

    //Compatibility with GD <= 3.3
    if (element.HasChild("Automatism"))
    {
        for (std::size_t i = 0; i < element.GetChildrenCount("Automatism"); ++i)
        {
            SerializerElement & behaviorElement = element.GetChild("Automatism", i);

            gd::String autoType = behaviorElement.GetStringAttribute("type", "", "Type")
                .FindAndReplace("Automatism", "Behavior");
            gd::String autoName = behaviorElement.GetStringAttribute("name", "", "Name");

            Behavior* behavior = project.CreateBehavior(autoType);
            if ( behavior != NULL )
            {
                behavior->SetName(autoName);
                behavior->UnserializeFrom(behaviorElement);
                behaviors[behavior->GetName()] = behavior;
            }
            else
                std::cout << "WARNING: Unknown behavior " << autoType << std::endl;
        }
    }
    //End of compatibility code
    else
    {
        SerializerElement & behaviorsElement = element.GetChild("behaviors", 0, "automatisms");
        behaviorsElement.ConsiderAsArrayOf("behavior", "automatism");
        for (std::size_t i = 0; i < behaviorsElement.GetChildrenCount(); ++i)
        {
            SerializerElement & behaviorElement = behaviorsElement.GetChild(i);

            gd::String autoType = behaviorElement.GetStringAttribute("type")
                .FindAndReplace("Automatism", "Behavior"); //Compatibility with GD <= 4
            gd::String autoName = behaviorElement.GetStringAttribute("name");

            Behavior* behavior = project.CreateBehavior(autoType);
            if ( behavior != NULL )
            {
                behavior->SetName(autoName);
                behavior->UnserializeFrom(behaviorElement);
                behaviors[behavior->GetName()] = behavior;
            }
            else
                std::cout << "WARNING: Unknown behavior " << autoType << std::endl;
        }
    }

    DoUnserializeFrom(project, element);
}
开发者ID:mateerladnam,项目名称:GD,代码行数:54,代码来源:Object.cpp

示例10: UnserializeFrom

void CommentEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    const SerializerElement & colorElement = element.GetChild("color", 0, "Couleur");
    r = colorElement.GetIntAttribute("r");
    v = colorElement.GetIntAttribute("g", 0, "v");
    b = colorElement.GetIntAttribute("b");
    textR = colorElement.GetIntAttribute("textR");
    textG = colorElement.GetIntAttribute("textG");
    textB = colorElement.GetIntAttribute("textB");

    com1 = element.GetChild("comment", 0, "Com1").GetValue().GetString();
    com2 = element.GetChild("comment2", 0, "Com2").GetValue().GetString();
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:13,代码来源:CommentEvent.cpp

示例11: UnserializeFrom

void ExternalEvents::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    name = element.GetStringAttribute("name", "", "Name");
    associatedScene = element.GetStringAttribute("associatedLayout", "", "AssociatedScene");
    lastChangeTimeStamp = element.GetIntAttribute("lastChangeTimeStamp", 0, "LastChangeTimeStamp");
    gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
开发者ID:HaoDrang,项目名称:GD,代码行数:7,代码来源:ExternalEvents.cpp

示例12: UnserializeFrom

void GroupEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
    name = element.GetStringAttribute("name");
    source = element.GetStringAttribute("source");
    creationTime = element.GetIntAttribute("creationTime");
    colorR = element.GetIntAttribute("colorR");
    colorG = element.GetIntAttribute("colorG");
    colorB = element.GetIntAttribute("colorB");
    gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events"));

    parameters.clear();
    gd::SerializerElement & parametersElement = element.GetChild("parameters");
    parametersElement.ConsiderAsArrayOf("parameters");
    for ( std::size_t i = 0;i < parametersElement.GetChildrenCount();++i)
        parameters.push_back(parametersElement.GetChild(i).GetValue().GetString());
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:16,代码来源:GroupEvent.cpp

示例13: UnserializeFrom

void ObjectGroup::UnserializeFrom(std::vector < gd::ObjectGroup > & list, const SerializerElement & element)
{
    element.ConsiderAsArrayOf("group", "Groupe");
    for (unsigned int i = 0; i < element.GetChildrenCount(); ++i)
    {
        SerializerElement & groupElement = element.GetChild(i);
        gd::ObjectGroup objectGroup;

        objectGroup.SetName(groupElement.GetStringAttribute("name", "", "nom"));

        //Compatibility with GD <= 3.3
        if ( groupElement.HasChild("Objet") )
        {
            for (unsigned int j = 0; j < groupElement.GetChildrenCount("Objet"); ++j)
                objectGroup.AddObject(groupElement.GetChild("Objet", j).GetStringAttribute("nom"));
        }
        //End of compatibility code
        else
        {
            SerializerElement & objectsElement = groupElement.GetChild("objects");
            objectsElement.ConsiderAsArrayOf("object");
            for (unsigned int j = 0; j < objectsElement.GetChildrenCount(); ++j)
                objectGroup.AddObject(objectsElement.GetChild(j).GetStringAttribute("name"));
        }

        list.push_back( objectGroup );
    }
}
开发者ID:cubemoon,项目名称:GD,代码行数:28,代码来源:ObjectGroup.cpp

示例14: OpenConditions

void gd::EventsListSerialization::OpenConditions(gd::Project & project, gd::InstructionsList & conditions, const SerializerElement & elem)
{
    elem.ConsiderAsArrayOf("condition", "Condition");
    for(std::size_t i = 0; i<elem.GetChildrenCount(); ++i)
    {
        gd::Instruction instruction;
        const SerializerElement & conditionElem = elem.GetChild(i);

        instruction.SetType(conditionElem.GetChild("type", 0, "Type").GetStringAttribute("value")
                .FindAndReplace("Automatism", "Behavior")); //Compatibility with GD <= 4
        instruction.SetInverted(conditionElem.GetChild("type", 0, "Type").GetBoolAttribute("inverted", false, "Contraire"));

        //Read parameters
        vector < gd::Expression > parameters;

        //Compatibility with GD <= 3.3
        if (conditionElem.HasChild("Parametre")) {

            for (std::size_t j = 0;j<conditionElem.GetChildrenCount("Parametre");++j)
                parameters.push_back(gd::Expression(conditionElem.GetChild("Parametre", j).GetValue().GetString()));

        }
        //end of compatibility code
        else
        {
            const SerializerElement & parametersElem = conditionElem.GetChild("parameters");
            parametersElem.ConsiderAsArrayOf("parameter");
            for (std::size_t j = 0;j<parametersElem.GetChildrenCount();++j)
                parameters.push_back(gd::Expression(parametersElem.GetChild(j).GetValue().GetString()));
        }

        instruction.SetParameters( parameters );

        //Read sub conditions
        if ( conditionElem.HasChild("subConditions", "SubConditions") )
            OpenConditions(project, instruction.GetSubInstructions(), conditionElem.GetChild("subConditions", 0, "SubConditions" ));

        conditions.Insert( instruction );
    }

    if ( project.GetLastSaveGDMajorVersion() < 3 ||
         (project.GetLastSaveGDMajorVersion() == 3 && project.GetLastSaveGDMinorVersion() <= 1 ) )
        UpdateInstructionsFromGD31x(project, conditions, false);

    if ( project.GetLastSaveGDMajorVersion() < 3 )
        UpdateInstructionsFromGD2x(project, conditions, false);
}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:47,代码来源:Serialization.cpp

示例15: OpenActions

void gd::EventsListSerialization::OpenActions(gd::Project & project, vector < gd::Instruction > & actions, const SerializerElement & elem)
{
    elem.ConsiderAsArrayOf("action", "Action");
    for(unsigned int i = 0; i<elem.GetChildrenCount(); ++i)
    {
        gd::Instruction instruction;
        const SerializerElement & actionElem = elem.GetChild(i);

        instruction.SetType( actionElem.GetChild("type", 0, "Type").GetStringAttribute("value") );

        //Read parameters
        vector < gd::Expression > parameters;

        //Compatibility with GD <= 3.3
        if (actionElem.HasChild("Parametre")) {

            for (unsigned int j = 0;j<actionElem.GetChildrenCount("Parametre");++j)
                parameters.push_back(gd::Expression(actionElem.GetChild("Parametre", j).GetValue().GetString()));

        }
        //end of compatibility code
        else
        {
            const SerializerElement & parametersElem = actionElem.GetChild("parameters");
            parametersElem.ConsiderAsArrayOf("parameter");
            for (unsigned int j = 0;j<parametersElem.GetChildrenCount();++j)
                parameters.push_back(gd::Expression(parametersElem.GetChild(j).GetValue().GetString()));
        }

        instruction.SetParameters( parameters );

        //Read sub actions
        if ( actionElem.HasChild("subActions", "SubActions") )
            OpenActions(project, instruction.GetSubInstructions(), actionElem.GetChild("subActions", 0, "SubActions" ));

        actions.push_back( instruction );
    }

    if ( project.GetLastSaveGDMajorVersion() < 3 ||
         (project.GetLastSaveGDMajorVersion() == 3 && project.GetLastSaveGDMinorVersion() <= 1 ) )
        UpdateInstructionsFromGD31x(project, actions, true);

    if ( project.GetLastSaveGDMajorVersion() < 3 )
        UpdateInstructionsFromGD2x(project, actions, true);
}
开发者ID:bran921007,项目名称:GD,代码行数:45,代码来源:Serialization.cpp


注:本文中的SerializerElement::GetChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。