本文整理汇总了C++中SelectionMap::find方法的典型用法代码示例。如果您正苦于以下问题:C++ SelectionMap::find方法的具体用法?C++ SelectionMap::find怎么用?C++ SelectionMap::find使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SelectionMap
的用法示例。
在下文中一共展示了SelectionMap::find方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: add_rings
inline OutputIterator add_rings(SelectionMap const& map,
Geometry1 const& geometry1, Geometry2 const& geometry2,
RingCollection const& collection,
OutputIterator out)
{
typedef typename SelectionMap::const_iterator iterator;
for (iterator it = boost::begin(map);
it != boost::end(map);
++it)
{
if (! it->second.discarded
&& it->second.parent.source_index == -1)
{
GeometryOut result;
convert_and_add(result, geometry1, geometry2, collection,
it->first, it->second.reversed, false);
// Add children
for (typename std::vector<ring_identifier>::const_iterator child_it
= it->second.children.begin();
child_it != it->second.children.end();
++child_it)
{
iterator mit = map.find(*child_it);
if (mit != map.end()
&& ! mit->second.discarded)
{
convert_and_add(result, geometry1, geometry2, collection,
*child_it, mit->second.reversed, true);
}
}
*out++ = result;
}
}
return out;
}
示例2: add_rings
inline OutputIterator add_rings(SelectionMap const& map,
Geometry1 const& geometry1, Geometry2 const& geometry2,
RingCollection const& collection,
OutputIterator out)
{
typedef typename SelectionMap::const_iterator iterator;
typedef typename SelectionMap::mapped_type property_type;
typedef typename property_type::area_type area_type;
area_type const zero = 0;
std::size_t const min_num_points = core_detail::closure::minimum_ring_size
<
geometry::closure
<
typename boost::range_value
<
RingCollection const
>::type
>::value
>::value;
for (iterator it = boost::begin(map);
it != boost::end(map);
++it)
{
if (! it->second.discarded
&& it->second.parent.source_index == -1)
{
GeometryOut result;
convert_and_add(result, geometry1, geometry2, collection,
it->first, it->second.reversed, false);
// Add children
for (typename std::vector<ring_identifier>::const_iterator child_it
= it->second.children.begin();
child_it != it->second.children.end();
++child_it)
{
iterator mit = map.find(*child_it);
if (mit != map.end()
&& ! mit->second.discarded)
{
convert_and_add(result, geometry1, geometry2, collection,
*child_it, mit->second.reversed, true);
}
}
// Only add rings if they satisfy minimal requirements.
// This cannot be done earlier (during traversal), not
// everything is figured out yet (sum of positive/negative rings)
// TODO: individual rings can still contain less than 3 points.
if (geometry::num_points(result) >= min_num_points
&& math::larger(geometry::area(result), zero))
{
*out++ = result;
}
}
}
return out;
}