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C++ SelectionMap::begin方法代码示例

本文整理汇总了C++中SelectionMap::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ SelectionMap::begin方法的具体用法?C++ SelectionMap::begin怎么用?C++ SelectionMap::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SelectionMap的用法示例。


在下文中一共展示了SelectionMap::begin方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: selectionBounds

IntRect RenderView::selectionBounds() const
{
    typedef WillBeHeapHashMap<RawPtrWillBeMember<RenderObject>, OwnPtrWillBeMember<RenderSelectionInfo> > SelectionMap;
    SelectionMap selectedObjects;

    RenderObject* os = m_selectionStart;
    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
    while (os && os != stop) {
        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
            selectedObjects.set(os, adoptPtrWillBeNoop(new RenderSelectionInfo(os)));
            RenderBlock* cb = os->containingBlock();
            while (cb && !cb->isRenderView()) {
                OwnPtrWillBeMember<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).storedValue->value;
                if (blockInfo)
                    break;
                blockInfo = adoptPtrWillBeNoop(new RenderSelectionInfo(cb));
                cb = cb->containingBlock();
            }
        }

        os = os->nextInPreOrder();
    }

    // Now create a single bounding box rect that encloses the whole selection.
    LayoutRect selRect;
    SelectionMap::iterator end = selectedObjects.end();
    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i)
        selRect.unite(i->value->absoluteSelectionRect());

    return pixelSnappedIntRect(selRect);
}
开发者ID:RobinWuDev,项目名称:Qt,代码行数:32,代码来源:RenderView.cpp

示例2: selectionBounds

IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
{
    typedef HashMap<RawPtr<RenderObject>, OwnPtr<RenderSelectionInfo> > SelectionMap;
    SelectionMap selectedObjects;

    RenderObject* os = m_selectionStart;
    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
    while (os && os != stop) {
        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
            selectedObjects.set(os, adoptPtr(new RenderSelectionInfo(os, clipToVisibleContent)));
            RenderBlock* cb = os->containingBlock();
            while (cb && !cb->isRenderView()) {
                OwnPtr<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).storedValue->value;
                if (blockInfo)
                    break;
                blockInfo = adoptPtr(new RenderSelectionInfo(cb, clipToVisibleContent));
                cb = cb->containingBlock();
            }
        }

        os = os->nextInPreOrder();
    }

    // Now create a single bounding box rect that encloses the whole selection.
    LayoutRect selRect;
    SelectionMap::iterator end = selectedObjects.end();
    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
        RenderSelectionInfo* info = i->value.get();
        // RenderSelectionInfo::rect() is in the coordinates of the paintInvalidationContainer, so map to page coordinates.
        LayoutRect currRect = info->rect();
        if (const RenderLayerModelObject* paintInvalidationContainer = info->paintInvalidationContainer()) {
            FloatQuad absQuad = paintInvalidationContainer->localToAbsoluteQuad(FloatRect(currRect));
            currRect = absQuad.enclosingBoundingBox();
        }
        selRect.unite(currRect);
    }
    return pixelSnappedIntRect(selRect);
}
开发者ID:viettrungluu-cr,项目名称:mojo,代码行数:39,代码来源:RenderView.cpp

示例3: selectionBounds

IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
{
    document()->updateRendering();

    typedef HashMap<RenderObject*, SelectionInfo*> SelectionMap;
    SelectionMap selectedObjects;

    RenderObject* os = m_selectionStart;
    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
    while (os && os != stop) {
        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
            selectedObjects.set(os, new SelectionInfo(os, clipToVisibleContent));
            RenderBlock* cb = os->containingBlock();
            while (cb && !cb->isRenderView()) {
                SelectionInfo* blockInfo = selectedObjects.get(cb);
                if (blockInfo)
                    break;
                selectedObjects.set(cb, new SelectionInfo(cb, clipToVisibleContent));
                cb = cb->containingBlock();
            }
        }

        os = os->nextInPreOrder();
    }

    // Now create a single bounding box rect that encloses the whole selection.
    IntRect selRect;
    SelectionMap::iterator end = selectedObjects.end();
    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
        SelectionInfo* info = i->second;
        selRect.unite(info->rect());
        delete info;
    }
    return selRect;
}
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:36,代码来源:RenderView.cpp


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