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C++ SelectionMap类代码示例

本文整理汇总了C++中SelectionMap的典型用法代码示例。如果您正苦于以下问题:C++ SelectionMap类的具体用法?C++ SelectionMap怎么用?C++ SelectionMap使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SelectionMap类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: rendererAfterPosition

IntRect RenderView::selectionBounds() const
{
    typedef WillBeHeapHashMap<RawPtrWillBeMember<RenderObject>, OwnPtrWillBeMember<RenderSelectionInfo> > SelectionMap;
    SelectionMap selectedObjects;

    RenderObject* os = m_selectionStart;
    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
    while (os && os != stop) {
        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
            selectedObjects.set(os, adoptPtrWillBeNoop(new RenderSelectionInfo(os)));
            RenderBlock* cb = os->containingBlock();
            while (cb && !cb->isRenderView()) {
                OwnPtrWillBeMember<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).storedValue->value;
                if (blockInfo)
                    break;
                blockInfo = adoptPtrWillBeNoop(new RenderSelectionInfo(cb));
                cb = cb->containingBlock();
            }
        }

        os = os->nextInPreOrder();
    }

    // Now create a single bounding box rect that encloses the whole selection.
    LayoutRect selRect;
    SelectionMap::iterator end = selectedObjects.end();
    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i)
        selRect.unite(i->value->absoluteSelectionRect());

    return pixelSnappedIntRect(selRect);
}
开发者ID:RobinWuDev,项目名称:Qt,代码行数:32,代码来源:RenderView.cpp

示例2: add_rings

inline OutputIterator add_rings(SelectionMap const& map,
            Geometry1 const& geometry1, Geometry2 const& geometry2,
            RingCollection const& collection,
            OutputIterator out)
{
    typedef typename SelectionMap::const_iterator iterator;

    for (iterator it = boost::begin(map);
        it != boost::end(map);
        ++it)
    {
        if (! it->second.discarded
            && it->second.parent.source_index == -1)
        {
            GeometryOut result;
            convert_and_add(result, geometry1, geometry2, collection,
                    it->first, it->second.reversed, false);

            // Add children
            for (typename std::vector<ring_identifier>::const_iterator child_it
                        = it->second.children.begin();
                child_it != it->second.children.end();
                ++child_it)
            {
                iterator mit = map.find(*child_it);
                if (mit != map.end()
                    && ! mit->second.discarded)
                {
                    convert_and_add(result, geometry1, geometry2, collection,
                            *child_it, mit->second.reversed, true);
                }
            }
            *out++ = result;
        }
    }
    return out;
}
开发者ID:AndresGalaviz,项目名称:NAO,代码行数:37,代码来源:add_rings.hpp

示例3: document

IntRect RenderView::selectionBounds(bool clipToVisibleContent) const
{
    document()->updateStyleIfNeeded();

    typedef HashMap<RenderObject*, RenderSelectionInfo*> SelectionMap;
    SelectionMap selectedObjects;

    RenderObject* os = m_selectionStart;
    RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos);
    while (os && os != stop) {
        if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) {
            // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well.
            selectedObjects.set(os, new RenderSelectionInfo(os, clipToVisibleContent));
            RenderBlock* cb = os->containingBlock();
            while (cb && !cb->isRenderView()) {
                RenderSelectionInfo* blockInfo = selectedObjects.get(cb);
                if (blockInfo)
                    break;
                selectedObjects.set(cb, new RenderSelectionInfo(cb, clipToVisibleContent));
                cb = cb->containingBlock();
            }
        }

        os = os->nextInPreOrder();
    }

    // Now create a single bounding box rect that encloses the whole selection.
    IntRect selRect;
    SelectionMap::iterator end = selectedObjects.end();
    for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) {
        RenderSelectionInfo* info = i->second;
        selRect.unite(info->rect());
        delete info;
    }
    return selRect;
}
开发者ID:halfkiss,项目名称:ComponentSuperAccessor,代码行数:36,代码来源:RenderView.cpp

示例4: add_rings

inline OutputIterator add_rings(SelectionMap const& map,
            Geometry1 const& geometry1, Geometry2 const& geometry2,
            RingCollection const& collection,
            OutputIterator out)
{
    typedef typename SelectionMap::const_iterator iterator;
	typedef typename SelectionMap::mapped_type property_type;
	typedef typename property_type::area_type area_type;

	area_type const zero = 0;
	std::size_t const min_num_points = core_detail::closure::minimum_ring_size
		<
			geometry::closure
				<
					typename boost::range_value
                        <
                            RingCollection const
                        >::type
                >::value
        >::value;


    for (iterator it = boost::begin(map);
        it != boost::end(map);
        ++it)
    {
        if (! it->second.discarded
            && it->second.parent.source_index == -1)
        {
            GeometryOut result;
            convert_and_add(result, geometry1, geometry2, collection,
                    it->first, it->second.reversed, false);

            // Add children
            for (typename std::vector<ring_identifier>::const_iterator child_it
                        = it->second.children.begin();
                child_it != it->second.children.end();
                ++child_it)
            {
                iterator mit = map.find(*child_it);
                if (mit != map.end()
                    && ! mit->second.discarded)
                {
                    convert_and_add(result, geometry1, geometry2, collection,
                            *child_it, mit->second.reversed, true);
                }
            }

			// Only add rings if they satisfy minimal requirements.
			// This cannot be done earlier (during traversal), not
			// everything is figured out yet (sum of positive/negative rings)
			// TODO: individual rings can still contain less than 3 points.
			if (geometry::num_points(result) >= min_num_points
				&& math::larger(geometry::area(result), zero))
			{
				*out++ = result;
			}
        }
    }
    return out;
}
开发者ID:0xDEC0DE8,项目名称:mcsema,代码行数:61,代码来源:add_rings.hpp


注:本文中的SelectionMap类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。