本文整理汇总了C++中Scale9Sprite::setContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ Scale9Sprite::setContentSize方法的具体用法?C++ Scale9Sprite::setContentSize怎么用?C++ Scale9Sprite::setContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Scale9Sprite
的用法示例。
在下文中一共展示了Scale9Sprite::setContentSize方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onEnter
void DialogLayer::onEnter()
{
Layer::onEnter();
Size winSize = Director::getInstance()->getWinSize();
Point pCenter = Point(winSize.width / 2, winSize.height / 2);
Size contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(Size::ZERO)) {
getSpriteBackGround()->setPosition(winSize.width / 2, winSize.height / 2);
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(winSize.width / 2, winSize.height / 2);
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
Vector<Node*> vecArray = getMenuButton()->getChildren();
Ref* pObj = NULL;
int i = 0;
for(auto& e : vecArray){
Node* node = dynamic_cast<Node*>(e);
node->setPosition(Point(winSize.width/2 - contentSize.width/2+btnWidth*(i+1),winSize.height/2-contentSize.height/3));
i++;
}
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition(pCenter + Vec2(0, contentSize.height / 2 - 30.0f));
this->addChild(getLabelTitle());
}
// 显示文本内容
if (getLabelContentText()){
LabelTTF* ltf = getLabelContentText();
ltf->setPosition(winSize.width / 2, winSize.height / 2 + 20);
//ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
this->addChild(ltf);
}
// 弹出效果
Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
ScaleTo::create(0.06, 1.05),
ScaleTo::create(0.08, 0.95),
ScaleTo::create(0.08, 1.0), NULL);
this->runAction(popupLayer);
}
示例2: onDone
void SliderLoader::onDone(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader) {
Scale9Sprite* background = Scale9Sprite::createWithSpriteFrame(this->_backgroundSprite);
background->setContentSize(_contentSize);
Sprite* progressSprite = Sprite::create();
progressSprite->setContentSize(_contentSize);
progressSprite->addChild(background);
background->setAnchorPoint(Point(0.0, 0.5));
Sprite* sprite = Sprite::create();
sprite->setContentSize(_contentSize);
sprite->setAnchorPoint(Point(0.0, 0.0));
((ControlSlider*)pNode)->setContentSize(_contentSize);
if (_selectedHandleSprite)
((ControlSlider *)pNode)->initWithSprites(sprite,
progressSprite,
Sprite::createWithSpriteFrame(this->_handleSprite),
Sprite::createWithSpriteFrame(this->_selectedHandleSprite));
else
((ControlSlider *)pNode)->initWithSprites(sprite,
progressSprite,
Sprite::createWithSpriteFrame(this->_handleSprite));
((ControlSlider*)pNode)->setAnchorPoint(Point(0.0, 0.25));
_backgroundSprite->release();
_handleSprite->release();
if (_selectedHandleSprite)
_selectedHandleSprite->release();
// ((ControlSlider *)pNode)->setMaximumValue(100);
// ((ControlSlider *)pNode)->setMinimumValue(0);
}
示例3: onEnter
void PopupLayer::onEnter(){
LayerColor::onEnter();
Size winSize = CCDirector::getInstance()->getWinSize();
Point pCenter = Point(winSize.width / 2, winSize.height / 2);
// Size contentSize ;
// 设定好参数,在运行时加载
//如果没有设置 ContentSize ,那么采取的方案是,窗口大小与传入图片一样大
// if (getContentSize().equals(this->getParent()->getContentSize())) {
// getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
// this->addChild(getSpriteBackGround(), 0, 0);
// contentSize = getSpriteBackGround()->getTexture()->getContentSize();
// } else {
// Scale9Sprite *background = getSprite9BackGround();
// background->setContentSize(getContentSize());
// background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
// this->addChild(background, 0, 0);
// contentSize = getContentSize();
// }
//添加背景图片
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(m_dialogContentSize);
background->setPosition(Point(winSize.width / 2, winSize.height / 2));
this->addChild(background,0,0);
// 弹出效果
Action* popupLayer = Sequence::create(
ScaleTo::create(0.0, 0.0),
ScaleTo::create(0.2, 1.05),
ScaleTo::create(0.2, 0.95),
ScaleTo::create(0.1, 1.0),
CallFunc::create(CC_CALLBACK_0(PopupLayer::backgroundFinish,this)),
NULL
);
background->runAction(popupLayer);
}
示例4: init
bool SelectBackgroundLayer::init() {
auto listenerkeyPad = EventListenerKeyboard::create();
listenerkeyPad->onKeyReleased = CC_CALLBACK_2(SelectBackgroundLayer::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this);
//╪сть╠Ё╬╟м╪
Scale9Sprite *background = Scale9Sprite::createWithSpriteFrameName("selectSceneBackground.jpg");
background->setContentSize(Size(Director::getInstance()->getWinSize().width, Director::getInstance()->getWinSize().height));
background->setAnchorPoint(Point(0, 0));
this->addChild(background);
Sprite* bottomOfLevel1 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
bottomOfLevel1->setAnchorPoint(Point(0, 0.5));
bottomOfLevel1->setScale(1.1);
//bottomOfLevel->setRotation(90);
bottomOfLevel1->setPosition(70, 360);
bottomOfLevel1->setOpacity(140);
this->addChild(bottomOfLevel1);
Sprite* blueBottom1 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
blueBottom1->setAnchorPoint(Point(0, 0.5));
blueBottom1->setScale(0.65);
//bottomOfLevel->setRotation(90);
blueBottom1->setPosition(75, 295);
this->addChild(blueBottom1);
Sprite* bottomOfLevel2 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
bottomOfLevel2->setAnchorPoint(Point(0, 0.5));
bottomOfLevel2->setScale(1.1);
//bottomOfLevel->setRotation(90);
bottomOfLevel2->setPosition(70,220);
bottomOfLevel2->setOpacity(140);
this->addChild(bottomOfLevel2);
Sprite* blueBottom2 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
blueBottom2->setAnchorPoint(Point(0, 0.5));
blueBottom2->setScale(0.65);
//bottomOfLevel->setRotation(90);
blueBottom2->setPosition(75, 155);
this->addChild(blueBottom2);
Sprite* bottomOfLevel3 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
bottomOfLevel3->setAnchorPoint(Point(0, 0.5));
bottomOfLevel3->setScale(1.1);
bottomOfLevel3->setPosition(70, 80);
bottomOfLevel3->setOpacity(140);
this->addChild(bottomOfLevel3);
Sprite* blueBottom3 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
blueBottom3->setAnchorPoint(Point(0, 0.5));
blueBottom3->setScale(0.65);
blueBottom3->setPosition(75, 15);
this->addChild(blueBottom3);
MenuItemSprite* blank1 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_1.jpg"), Sprite::createWithSpriteFrameName("img_bg_1.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_1, this));
Menu* menuBlank1 = Menu::create(blank1, nullptr);
menuBlank1->setScale(0.15f);
menuBlank1->setAnchorPoint(Point(0, 0));
menuBlank1->setPosition(120, 365);//100
this->addChild(menuBlank1);
MenuItemSprite* blank2 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_2.jpg"), Sprite::createWithSpriteFrameName("img_bg_2.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_2, this));
Menu* menuBlank2 = Menu::create(blank2, nullptr);
menuBlank2->setScale(0.15f);
menuBlank2->setAnchorPoint(Point(0, 0));
menuBlank2->setPosition(195, 365);
this->addChild(menuBlank2);
MenuItemSprite* blank3 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_3.jpg"), Sprite::createWithSpriteFrameName("img_bg_3.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_3, this));
Menu* menuBlank3 = Menu::create(blank3, nullptr);
menuBlank3->setScale(0.15f);
menuBlank3->setAnchorPoint(Point(0, 0));
menuBlank3->setPosition(270, 365);
this->addChild(menuBlank3);
MenuItemSprite* blank4 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_4.jpg"), Sprite::createWithSpriteFrameName("img_bg_4.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_4, this));
Menu* menuBlank4 = Menu::create(blank4, nullptr);
menuBlank4->setScale(0.15f);
menuBlank4->setAnchorPoint(Point(0, 0));
menuBlank4->setPosition(195, 225);//590
this->addChild(menuBlank4);
MenuItemSprite* blank5 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_5.jpg"), Sprite::createWithSpriteFrameName("img_bg_5.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_5, this));
Menu* menuBlank5 = Menu::create(blank5, nullptr);
menuBlank5->setScale(0.15f);
menuBlank5->setAnchorPoint(Point(0, 0));
menuBlank5->setPosition(195, 85);//590
this->addChild(menuBlank5);
// Sprite* blank2 = Sprite::createWithSpriteFrameName("img_bg_2.jpg");
// blank2->setScale(0.3);
// blank2->setPosition(365, 590);
// this->addChild(blank2);
// Sprite* blank2_locked = Sprite::createWithSpriteFrameName("locked.png");
// blank2_locked->setPosition(365, 590);
//.........这里部分代码省略.........
示例5: onEnter
void PopLayer::onEnter()
{
Layer::onEnter();
Size winSize = Director::getInstance()->getVisibleSize();
Vec2 pCenter(winSize.width / 2, winSize.height / 2);
Size contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(Size::ZERO)) {
getSpriteBackGround()->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
Vector<Node *> array = getMenuButton()->getChildren();
getMenuButton()->alignItemsHorizontallyWithPadding(50);
getMenuButton()->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - contentSize.height / 3));
// int i = 0;
// for(auto &bt: array)
// {
// Node* node = dynamic_cast<Node*>(bt);
// node->setPosition(Vec2( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 3));
// i++;
// }
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 35.0f)));
this->addChild(getLabelTitle());
}
if(getImgTitle())
{
getImgTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 40.0f)));
this->addChild(getImgTitle());
}
// 显示文本内容
if (getLabelContentText()){
LabelTTF* ltf = getLabelContentText();
//ltf->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
ltf->setPosition(pCenter);
ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(TextHAlignment::LEFT);
this->addChild(ltf);
}
// 弹出效果
Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
ScaleTo::create(0.06, 1.05),
ScaleTo::create(0.08, 0.95),
ScaleTo::create(0.08, 1.0), NULL);
this->runAction(popupLayer);
}
示例6: onEnter
void PopupLayer::onEnter(){
CCLayer::onEnter();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCPoint pCenter = ccp(winSize.width / 2, winSize.height / 2);
CCSize contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(CCSizeZero)) {
getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
// Array* array = getMenuButton()->getChildren();
Vector<Node*>& array = getMenuButton()->getChildren();
Object* pObj = NULL;
int i = 0;
/*
vector<NODE>::iterator it;
for (it=v.begin(); it!=v.end(); it++)
{
v[*it]->id=2;
}
*/
Vector<Node*>::iterator it;
for (it=array.begin() ; it!=array.end(); it++) {
Node* node = dynamic_cast<Node*>(pObj);
node->setPosition(ccp( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 3));
i++;
}
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, contentSize.height / 2 - 35.0f)));
this->addChild(getLabelTitle());
}
// 显示文本内容
if (getLabelContentText()){
CCLabelTTF* ltf = getLabelContentText();
ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
this->addChild(ltf);
}
// 弹出效果
CCAction* popupLayer = CCSequence::create(CCScaleTo::create(0.0, 0.0),
CCScaleTo::create(0.06, 1.05),
CCScaleTo::create(0.08, 0.95),
CCScaleTo::create(0.08, 1.0), NULL);
this->runAction(popupLayer);
}
示例7: onEnter
void PopupLayer::onEnter()
{
Layer::onEnter();
//Size winSize = Director::getInstance()->getWinSize();
Point pCenter = ccp(winSize.width / 2, winSize.height / 2);
Size contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(CCSizeZero))
{
getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
Vector<Node*> vecArray = getMenuButton()->getChildren();
int j=0;
for(auto it=vecArray.begin();it!=vecArray.end();it++)
{
Node* node = dynamic_cast<Node*>(*it);
node->setPosition(Point(winSize.width/2 - contentSize.width/2+btnWidth*(j+1),winSize.height/2-contentSize.height/3));
j++;
}
// 显示对话框标题
if (getLabelTitle())
{
getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, contentSize.height / 2 -20)));
getLabelTitle()->setColor(ccc3(0,0,0));
this->addChild(getLabelTitle());
}
switch(pop_type)
{
case LOTTERY:
{
setLotteryContext(contentSize);
break;
}
case LOTTERY_PUBLISH:
{
setPublishLotteryContext(contentSize);
break;
}
case LOADGAME:
{
setLoadGameContext(contentSize);
break;
}
default:
{
// 显示文本内容
if (getLabelContentText())
{
LabelTTF* ltf = getLabelContentText();
ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
ltf->setColor(ccc3(0,0,0));
this->addChild(ltf);
}
}
}
// 弹出效果
Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
ScaleTo::create(0.15, 1.05),
ScaleTo::create(0.08, 0.95),
ScaleTo::create(0.08, 1.0),
NULL);
this->runAction(popupLayer);
}