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C++ Scale9Sprite类代码示例

本文整理汇总了C++中Scale9Sprite的典型用法代码示例。如果您正苦于以下问题:C++ Scale9Sprite类的具体用法?C++ Scale9Sprite怎么用?C++ Scale9Sprite使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Scale9Sprite类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CCRectMake

void PubSprite::unseleted()
{
    if (pub_sprite_ == NULL)
        return;
    const float kDisplayWidth = 354.0 * gScale;
    const float kDisplayHeight = 530.0 * gScale;
    Rect inset_rect = CCRectMake(11, 13, 1, 1);
    Rect full_rect = CCRectMake(0, 0, 22, 23);
    pub_sprite_->removeAllChildren();
    /* add the cloud state */
    Sprite *cloud = Sprite::create("main_screen/cloud_unselected.png");
    const float kCloudOffsetY = 317;
    if (gScale == 1.0)
        cloud->setPosition(ccp(kDisplayWidth*2/3, kDisplayHeight*2/3+kCloudOffsetY));
    else
        cloud->setPosition(ccp(kDisplayWidth, kDisplayHeight+kCloudOffsetY));
    cloud->setTag(1);
    pub_sprite_->addChild(cloud, 1);

    /* add the white border*/
    const float kBorderWidth = 460;
    const float kBorderHeight = 685;
    const float kBorderX = 226;
    const float kBorderY = 336;
    Scale9Sprite *wborder = Scale9Sprite::create("main_screen/border_unselected.png", full_rect, inset_rect); 
    wborder->setPreferredSize(CCSizeMake(kBorderWidth, kBorderHeight));
    wborder->setPosition(ccp(kBorderX, kBorderY));
    wborder->setTag(1);
    pub_sprite_->addChild(wborder);
}
开发者ID:wanguolin,项目名称:FreeValley,代码行数:30,代码来源:PubSprite.cpp

示例2: Point

EditBox * TDDHelper::createEditBox(Node *parent, Point position, Size size)
{
	Scale9Sprite *bg = Scale9Sprite::create();	// empty sprite 9
	bg->addChild(LayerColor::create(Color4B::WHITE, size.width, size.height));
	
	// Add the background layer
	Point layerPos = Point(position);
	layerPos.x -= size.width / 2;
	layerPos.y -= size.height / 2;
	
	float scale = getBestScale();
	
	// Add the Edit box
	EditBox *edit = EditBox::create(size, bg);
	edit->setPosition(position);
	
	edit->setFont(TDD_FONT_NAME, (int)(scale * TDD_EDITBOX_FONT_SIZE));
	edit->setFontColor(TDD_EDITBOX_TEXT_COLOR);
	
	if(parent != NULL) {
		parent->addChild(edit);
	}
	
	return edit;
}
开发者ID:tklee1975,项目名称:SDKTest,代码行数:25,代码来源:TDDHelper.cpp

示例3: TableViewCell

TableViewCell* SkillTableView::tableCellAtIndex(TableView *table, ssize_t idx)
{
    CCString* str = CCString::createWithFormat("ui/skill/skill_%d.png",2001 + (int)idx);
    TableViewCell* cell = table->dequeueCell();
    if (!cell)
    {
        cell = new TableViewCell();
        cell->autorelease();
        
        Scale9Sprite* bg = Scale9Sprite::create("ui/cell.png");
        bg->setAnchorPoint(Point::ZERO);
        bg->setPosition(Point::ZERO);
        bg->setPreferredSize(Size(420, 80));
        cell->addChild(bg);
        
        Sprite* skill = Sprite::create(str->getCString());
        skill->setPosition(Point(50, 40));
        cell->addChild(skill, 0, 123);
        m_skillVec.push_back(skill);
    }
    else
    {
        Sprite* skill = (Sprite*)cell->getChildByTag(123);
        Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(str->getCString());
        skill->setTexture(texture);
    }
    cell->setTag(2001+(int)idx);
    return cell;
}
开发者ID:gujianhesong,项目名称:GujianDream,代码行数:29,代码来源:SkillTableView.cpp

示例4: init

bool ArmsBackGroud::init(){

	audioEffect *audioEffectTemp = nullptr;
	audioEffectTemp->myPlaneChoose();
	Scale9Sprite *background = Scale9Sprite::createWithSpriteFrameName("ArmsBackground.png");
	background->setAnchorPoint(Point(0, 0));
	this->addChild(background);

	MenuItemSprite* ButtonReturnItem = MenuItemSprite::create(Sprite::createWithSpriteFrameName("arrow_right.png"), Sprite::createWithSpriteFrameName("arrow_right.png"), CC_CALLBACK_1(ArmsBackGroud::ButtonReturn, this));
	Menu* ButtonReturn = Menu::create(ButtonReturnItem, nullptr);
	//ButtonReturn->setScale(0.2f);
	ButtonReturn->setAnchorPoint(Point(0, 0));
	ButtonReturn->setPosition(30,450);
	this->addChild(ButtonReturn);


	MenuItemSprite* myplane1item = MenuItemSprite::create(Sprite::createWithSpriteFrameName("plane1Show.png"), Sprite::createWithSpriteFrameName("plane1Show.png"), CC_CALLBACK_1(ArmsBackGroud::myPlaneSelect1, this));
	Menu* myPlane1 = Menu::create(myplane1item, nullptr);
	myPlane1->setScale(0.5f);
	myPlane1->setAnchorPoint(Point(0, 0));
	myPlane1->setPosition(50, 380);
	this->addChild(myPlane1);

	Sprite* myPlane1Atr = Sprite::createWithSpriteFrameName("myPlane1atr.png");
	myPlane1Atr->setAnchorPoint(Point(0.5, 0.5));
	myPlane1Atr->setScale(0.4);
	myPlane1Atr->setPosition(200, 380);
	this->addChild(myPlane1Atr);

	MenuItemSprite* myplane2item = MenuItemSprite::create(Sprite::createWithSpriteFrameName("plane2Show.png"), Sprite::createWithSpriteFrameName("plane2Show.png"), CC_CALLBACK_1(ArmsBackGroud::myPlaneSelect2, this));
	Menu* myPlane2 = Menu::create(myplane2item, nullptr);
	myPlane2->setScale(0.5f);
	myPlane2->setAnchorPoint(Point(0, 0));
	myPlane2->setPosition(50, 230);
	this->addChild(myPlane2);

	Sprite* myPlane2Atr = Sprite::createWithSpriteFrameName("myPlane2atr.png");
	myPlane2Atr->setAnchorPoint(Point(0.5, 0.5));
	myPlane2Atr->setScale(0.4);
	myPlane2Atr->setPosition(200, 230);
	this->addChild(myPlane2Atr);

	MenuItemSprite* myplane3item = MenuItemSprite::create(Sprite::createWithSpriteFrameName("plane3Show.png"), Sprite::createWithSpriteFrameName("plane3Show.png"), CC_CALLBACK_1(ArmsBackGroud::myPlaneSelect3, this));
	Menu* myPlane3 = Menu::create(myplane3item, nullptr);
	myPlane3->setScale(0.5f);
	myPlane3->setAnchorPoint(Point(0, 0));
	myPlane3->setPosition(50, 80);
	this->addChild(myPlane3);

	Sprite* myPlane3Atr = Sprite::createWithSpriteFrameName("myPlane3atr.png");
	myPlane3Atr->setAnchorPoint(Point(0.5, 0.5));
	myPlane3Atr->setScale(0.4);
	myPlane3Atr->setPosition(200, 80);
	this->addChild(myPlane3Atr);


	return true;
}
开发者ID:cspilgrimzww,项目名称:plane,代码行数:58,代码来源:ArmsBackGroud.cpp

示例5: Point

void DialogLayer::onEnter()
{
	Layer::onEnter();
     
    Size winSize = Director::getInstance()->getWinSize();
    Point pCenter = Point(winSize.width / 2, winSize.height / 2);
     
    Size contentSize;
    // 设定好参数,在运行时加载
    if (getContentSize().equals(Size::ZERO)) {
        getSpriteBackGround()->setPosition(winSize.width / 2, winSize.height / 2);
        this->addChild(getSpriteBackGround(), 0, 0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
    } else {
        Scale9Sprite *background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(winSize.width / 2, winSize.height / 2);
        this->addChild(background, 0, 0);
        contentSize = getContentSize();
    }
     
     
    // 添加按钮,并设置其位置
    this->addChild(getMenuButton());
    float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
     
    Vector<Node*> vecArray = getMenuButton()->getChildren();
    Ref* pObj = NULL;
    int i = 0;
    for(auto& e : vecArray){
        Node* node = dynamic_cast<Node*>(e);
        node->setPosition(Point(winSize.width/2 - contentSize.width/2+btnWidth*(i+1),winSize.height/2-contentSize.height/3));
        i++;
    }

	// 显示对话框标题
	if (getLabelTitle()){
		getLabelTitle()->setPosition(pCenter + Vec2(0, contentSize.height / 2 - 30.0f));
		this->addChild(getLabelTitle());
	}

	// 显示文本内容
	if (getLabelContentText()){
		LabelTTF* ltf = getLabelContentText();
		ltf->setPosition(winSize.width / 2, winSize.height / 2 + 20);
		//ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
		ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
		this->addChild(ltf);
	}

	// 弹出效果
	Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
		ScaleTo::create(0.06, 1.05),
		ScaleTo::create(0.08, 0.95),
		ScaleTo::create(0.08, 1.0), NULL);
	this->runAction(popupLayer);
}
开发者ID:Youjk,项目名称:CardGame,代码行数:57,代码来源:DialogLayer.cpp

示例6: new

 Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
 {
     Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
     if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
     {
         pReturn->autorelease();
         return pReturn;
     }
     CC_SAFE_DELETE(pReturn);
     return NULL;
 }
开发者ID:27629678,项目名称:cocos2d,代码行数:11,代码来源:UIScale9Sprite.cpp

示例7: Scale9Sprite

Scale9Sprite* Scale9Sprite::create(const std::string& file)
{
    Scale9Sprite* pReturn = new Scale9Sprite();
    if ( pReturn && pReturn->initWithFile(file) )
    {
        pReturn->autorelease();
        return pReturn;
    }
    CC_SAFE_DELETE(pReturn);
    return NULL;
}
开发者ID:2276225819,项目名称:Game,代码行数:11,代码来源:CCScale9Sprite.cpp

示例8: Scale9Sprite

Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
{
    Scale9Sprite* pReturn = new Scale9Sprite();
    if ( pReturn && pReturn->initWithFile(file, rect) )
    {
        pReturn->autorelease();
        return pReturn;
    }
    CC_SAFE_DELETE(pReturn);
    return nullptr;
}
开发者ID:AppleJDay,项目名称:cocos2d-x,代码行数:11,代码来源:CCScale9Sprite.cpp

示例9: new

Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
    Scale9Sprite* ret = new (std::nothrow) Scale9Sprite();
    if (ret && ret->initWithSpriteFrame(spriteFrame, capInsets))
    {
        ret->autorelease();
        return ret;
    }
    CC_SAFE_DELETE(ret);
    return nullptr;
}
开发者ID:hugohuang1111,项目名称:Bird,代码行数:11,代码来源:UIScale9Sprite.cpp

示例10: CCDICT_FOREACH

void ControlButton::setPreferredSize(Size size)
{
    if(size.width == 0 && size.height == 0)
    {
        _doesAdjustBackgroundImage = true;
    }
    else
    {
        _doesAdjustBackgroundImage = false;
        DictElement * item = NULL;
        CCDICT_FOREACH(_backgroundSpriteDispatchTable, item)
        {
            Scale9Sprite* sprite = static_cast<Scale9Sprite*>(item->getObject());
            sprite->setPreferredSize(size);
        }
    }
开发者ID:henyouqian,项目名称:cocos2d-x-3.0alpha0,代码行数:16,代码来源:CCControlButton.cpp

示例11: createBtn

ControlButton * createBtn(float x, float y, 
						  const char * normalBg, const char * pressBg, 
						  Ref* target, Control::Handler action)
{
	Scale9Sprite * spNormalBg = createDotaScale9Sprite(normalBg);
	Scale9Sprite * spPressBg = createDotaScale9Sprite(pressBg);

	ControlButton *btn = ControlButton::create(spNormalBg);
	if (spPressBg)
		btn->setBackgroundSpriteForState(spPressBg, Control::State::HIGH_LIGHTED);
	btn->setAnchorPoint(Vec2(0, 0));
	btn->setPosition(x, y);
	btn->setZoomOnTouchDown(false);
	btn->setPreferredSize(spNormalBg->getOriginalSize());
	if (target && action)
		btn->addTargetWithActionForControlEvents(target, action, 
			Control::EventType::TOUCH_UP_INSIDE);

	return btn;
}
开发者ID:Danewalker,项目名称:DotaSkeletonAnim,代码行数:20,代码来源:Utils.cpp

示例12: onDone

void SliderLoader::onDone(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader) {
    Scale9Sprite* background = Scale9Sprite::createWithSpriteFrame(this->_backgroundSprite);
    background->setContentSize(_contentSize);

    Sprite* progressSprite = Sprite::create();
    progressSprite->setContentSize(_contentSize);
    progressSprite->addChild(background);
    background->setAnchorPoint(Point(0.0, 0.5));

    Sprite* sprite = Sprite::create();
    sprite->setContentSize(_contentSize);
    sprite->setAnchorPoint(Point(0.0, 0.0));

    ((ControlSlider*)pNode)->setContentSize(_contentSize);


    if (_selectedHandleSprite)
        ((ControlSlider *)pNode)->initWithSprites(sprite,
                progressSprite,
                Sprite::createWithSpriteFrame(this->_handleSprite),
                Sprite::createWithSpriteFrame(this->_selectedHandleSprite));
    else
        ((ControlSlider *)pNode)->initWithSprites(sprite,
                progressSprite,
                Sprite::createWithSpriteFrame(this->_handleSprite));


    ((ControlSlider*)pNode)->setAnchorPoint(Point(0.0, 0.25));

    _backgroundSprite->release();
    _handleSprite->release();
    if (_selectedHandleSprite)
        _selectedHandleSprite->release();
//        ((ControlSlider *)pNode)->setMaximumValue(100);
//        ((ControlSlider *)pNode)->setMinimumValue(0);


}
开发者ID:Janak-Nirmal,项目名称:spritebuilder_cocos2dx_sample,代码行数:38,代码来源:CCSliderLoader.cpp

示例13: Point

void PopupLayer::onEnter(){
	LayerColor::onEnter();

	Size winSize = CCDirector::getInstance()->getWinSize();
	Point pCenter = Point(winSize.width / 2, winSize.height / 2);

//	Size contentSize ;
	// 设定好参数,在运行时加载
	//如果没有设置 ContentSize ,那么采取的方案是,窗口大小与传入图片一样大
// 	if (getContentSize().equals(this->getParent()->getContentSize())) {
// 		getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
// 		this->addChild(getSpriteBackGround(), 0, 0);
// 		contentSize = getSpriteBackGround()->getTexture()->getContentSize();
// 	} else {
// 		Scale9Sprite *background = getSprite9BackGround();
// 		background->setContentSize(getContentSize());
// 		background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
// 		this->addChild(background, 0, 0);
// 		contentSize = getContentSize();
// 	}
	//添加背景图片
	Scale9Sprite *background = getSprite9BackGround();
	background->setContentSize(m_dialogContentSize);
	background->setPosition(Point(winSize.width / 2, winSize.height / 2));
	this->addChild(background,0,0);

	// 弹出效果
	Action* popupLayer = Sequence::create(
		ScaleTo::create(0.0, 0.0),
		ScaleTo::create(0.2, 1.05),
		ScaleTo::create(0.2, 0.95),
		ScaleTo::create(0.1, 1.0), 
		CallFunc::create(CC_CALLBACK_0(PopupLayer::backgroundFinish,this)),
		NULL
		);
	background->runAction(popupLayer);
}
开发者ID:Maoao530,项目名称:DespicableMe_Game,代码行数:37,代码来源:PopuoLayer.cpp

示例14: pCenter

void PopLayer::onEnter()
{
    Layer::onEnter();
    
    Size winSize = Director::getInstance()->getVisibleSize();
    Vec2 pCenter(winSize.width / 2, winSize.height / 2);
    
    Size contentSize;
    // 设定好参数,在运行时加载
    if (getContentSize().equals(Size::ZERO)) {
        getSpriteBackGround()->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
        this->addChild(getSpriteBackGround(), 0, 0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
    } else {
        Scale9Sprite *background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
        this->addChild(background, 0, 0);
        contentSize = getContentSize();
    }
    
    
    // 添加按钮,并设置其位置
    this->addChild(getMenuButton());
    float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
    
    Vector<Node *> array = getMenuButton()->getChildren();
    getMenuButton()->alignItemsHorizontallyWithPadding(50);
    getMenuButton()->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - contentSize.height / 3));
    // 	int i = 0;
    // 	for(auto &bt: array)
    // 	{
    // 		Node* node = dynamic_cast<Node*>(bt);
    // 		node->setPosition(Vec2( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 3));
    // 		i++;
    // 	}
    
    
    // 显示对话框标题
    if (getLabelTitle()){
        getLabelTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 35.0f)));
        this->addChild(getLabelTitle());
    }
    
    if(getImgTitle())
    {
        getImgTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 40.0f)));
        this->addChild(getImgTitle());
    }
    
    // 显示文本内容
    if (getLabelContentText()){
        LabelTTF* ltf = getLabelContentText();
        //ltf->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
        ltf->setPosition(pCenter);
        ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
        ltf->setHorizontalAlignment(TextHAlignment::LEFT);
        this->addChild(ltf);
    }
    
    // 弹出效果
    Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
                                          ScaleTo::create(0.06, 1.05),
                                          ScaleTo::create(0.08, 0.95),
                                          ScaleTo::create(0.08, 1.0), NULL);
    this->runAction(popupLayer);
}
开发者ID:ZeroYang,项目名称:huarongdao,代码行数:67,代码来源:PopLayer.cpp

示例15: CC_CALLBACK_2

bool SelectBackgroundLayer::init() {
	auto listenerkeyPad = EventListenerKeyboard::create();
	listenerkeyPad->onKeyReleased = CC_CALLBACK_2(SelectBackgroundLayer::onKeyReleased, this);
	_eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this);

	//╪сть╠Ё╬╟м╪
	Scale9Sprite *background = Scale9Sprite::createWithSpriteFrameName("selectSceneBackground.jpg");
	background->setContentSize(Size(Director::getInstance()->getWinSize().width, Director::getInstance()->getWinSize().height));
	background->setAnchorPoint(Point(0, 0));
	this->addChild(background);


	Sprite* bottomOfLevel1 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
	bottomOfLevel1->setAnchorPoint(Point(0, 0.5));
	bottomOfLevel1->setScale(1.1);
	//bottomOfLevel->setRotation(90);
	bottomOfLevel1->setPosition(70, 360);
	bottomOfLevel1->setOpacity(140);
	this->addChild(bottomOfLevel1);

	Sprite* blueBottom1 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
	blueBottom1->setAnchorPoint(Point(0, 0.5));
	blueBottom1->setScale(0.65);
	//bottomOfLevel->setRotation(90);
	blueBottom1->setPosition(75, 295);
	this->addChild(blueBottom1);

	Sprite* bottomOfLevel2 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
	bottomOfLevel2->setAnchorPoint(Point(0, 0.5));
	bottomOfLevel2->setScale(1.1);
	//bottomOfLevel->setRotation(90);
	bottomOfLevel2->setPosition(70,220);
	bottomOfLevel2->setOpacity(140);
	this->addChild(bottomOfLevel2);

	Sprite* blueBottom2 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
	blueBottom2->setAnchorPoint(Point(0, 0.5));
	blueBottom2->setScale(0.65);
	//bottomOfLevel->setRotation(90);
	blueBottom2->setPosition(75, 155);
	this->addChild(blueBottom2);

	Sprite* bottomOfLevel3 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
	bottomOfLevel3->setAnchorPoint(Point(0, 0.5));
	bottomOfLevel3->setScale(1.1);
	bottomOfLevel3->setPosition(70, 80);
	bottomOfLevel3->setOpacity(140);
	this->addChild(bottomOfLevel3);

	Sprite* blueBottom3 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
	blueBottom3->setAnchorPoint(Point(0, 0.5));
	blueBottom3->setScale(0.65);
	blueBottom3->setPosition(75, 15);
	this->addChild(blueBottom3);

	MenuItemSprite* blank1 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_1.jpg"), Sprite::createWithSpriteFrameName("img_bg_1.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_1, this));
	Menu* menuBlank1 = Menu::create(blank1, nullptr);
	menuBlank1->setScale(0.15f);
	menuBlank1->setAnchorPoint(Point(0, 0));
	menuBlank1->setPosition(120, 365);//100
	this->addChild(menuBlank1);

	MenuItemSprite* blank2 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_2.jpg"), Sprite::createWithSpriteFrameName("img_bg_2.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_2, this));
	Menu* menuBlank2 = Menu::create(blank2, nullptr);
	menuBlank2->setScale(0.15f);
	menuBlank2->setAnchorPoint(Point(0, 0));
	menuBlank2->setPosition(195, 365);
	this->addChild(menuBlank2);

	MenuItemSprite* blank3 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_3.jpg"), Sprite::createWithSpriteFrameName("img_bg_3.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_3, this));
	Menu* menuBlank3 = Menu::create(blank3, nullptr);
	menuBlank3->setScale(0.15f);
	menuBlank3->setAnchorPoint(Point(0, 0));
	menuBlank3->setPosition(270, 365);
	this->addChild(menuBlank3);

		
	MenuItemSprite* blank4 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_4.jpg"), Sprite::createWithSpriteFrameName("img_bg_4.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_4, this));
	Menu* menuBlank4 = Menu::create(blank4, nullptr);
	menuBlank4->setScale(0.15f);
	menuBlank4->setAnchorPoint(Point(0, 0));
	menuBlank4->setPosition(195, 225);//590
	this->addChild(menuBlank4);
	
	MenuItemSprite* blank5 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_5.jpg"), Sprite::createWithSpriteFrameName("img_bg_5.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_5, this));
	Menu* menuBlank5 = Menu::create(blank5, nullptr);
	menuBlank5->setScale(0.15f);
	menuBlank5->setAnchorPoint(Point(0, 0));
	menuBlank5->setPosition(195, 85);//590
	this->addChild(menuBlank5);


	
	
// 	Sprite* blank2 = Sprite::createWithSpriteFrameName("img_bg_2.jpg");
// 	blank2->setScale(0.3);
// 	blank2->setPosition(365, 590);
// 	this->addChild(blank2);
// 	Sprite* blank2_locked = Sprite::createWithSpriteFrameName("locked.png");
// 	blank2_locked->setPosition(365, 590);
//.........这里部分代码省略.........
开发者ID:cspilgrimzww,项目名称:plane,代码行数:101,代码来源:SelectBackgroundLayer.cpp


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