本文整理汇总了C++中Scale9Sprite类的典型用法代码示例。如果您正苦于以下问题:C++ Scale9Sprite类的具体用法?C++ Scale9Sprite怎么用?C++ Scale9Sprite使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Scale9Sprite类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CCRectMake
void PubSprite::unseleted()
{
if (pub_sprite_ == NULL)
return;
const float kDisplayWidth = 354.0 * gScale;
const float kDisplayHeight = 530.0 * gScale;
Rect inset_rect = CCRectMake(11, 13, 1, 1);
Rect full_rect = CCRectMake(0, 0, 22, 23);
pub_sprite_->removeAllChildren();
/* add the cloud state */
Sprite *cloud = Sprite::create("main_screen/cloud_unselected.png");
const float kCloudOffsetY = 317;
if (gScale == 1.0)
cloud->setPosition(ccp(kDisplayWidth*2/3, kDisplayHeight*2/3+kCloudOffsetY));
else
cloud->setPosition(ccp(kDisplayWidth, kDisplayHeight+kCloudOffsetY));
cloud->setTag(1);
pub_sprite_->addChild(cloud, 1);
/* add the white border*/
const float kBorderWidth = 460;
const float kBorderHeight = 685;
const float kBorderX = 226;
const float kBorderY = 336;
Scale9Sprite *wborder = Scale9Sprite::create("main_screen/border_unselected.png", full_rect, inset_rect);
wborder->setPreferredSize(CCSizeMake(kBorderWidth, kBorderHeight));
wborder->setPosition(ccp(kBorderX, kBorderY));
wborder->setTag(1);
pub_sprite_->addChild(wborder);
}
示例2: Point
EditBox * TDDHelper::createEditBox(Node *parent, Point position, Size size)
{
Scale9Sprite *bg = Scale9Sprite::create(); // empty sprite 9
bg->addChild(LayerColor::create(Color4B::WHITE, size.width, size.height));
// Add the background layer
Point layerPos = Point(position);
layerPos.x -= size.width / 2;
layerPos.y -= size.height / 2;
float scale = getBestScale();
// Add the Edit box
EditBox *edit = EditBox::create(size, bg);
edit->setPosition(position);
edit->setFont(TDD_FONT_NAME, (int)(scale * TDD_EDITBOX_FONT_SIZE));
edit->setFontColor(TDD_EDITBOX_TEXT_COLOR);
if(parent != NULL) {
parent->addChild(edit);
}
return edit;
}
示例3: TableViewCell
TableViewCell* SkillTableView::tableCellAtIndex(TableView *table, ssize_t idx)
{
CCString* str = CCString::createWithFormat("ui/skill/skill_%d.png",2001 + (int)idx);
TableViewCell* cell = table->dequeueCell();
if (!cell)
{
cell = new TableViewCell();
cell->autorelease();
Scale9Sprite* bg = Scale9Sprite::create("ui/cell.png");
bg->setAnchorPoint(Point::ZERO);
bg->setPosition(Point::ZERO);
bg->setPreferredSize(Size(420, 80));
cell->addChild(bg);
Sprite* skill = Sprite::create(str->getCString());
skill->setPosition(Point(50, 40));
cell->addChild(skill, 0, 123);
m_skillVec.push_back(skill);
}
else
{
Sprite* skill = (Sprite*)cell->getChildByTag(123);
Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(str->getCString());
skill->setTexture(texture);
}
cell->setTag(2001+(int)idx);
return cell;
}
示例4: init
bool ArmsBackGroud::init(){
audioEffect *audioEffectTemp = nullptr;
audioEffectTemp->myPlaneChoose();
Scale9Sprite *background = Scale9Sprite::createWithSpriteFrameName("ArmsBackground.png");
background->setAnchorPoint(Point(0, 0));
this->addChild(background);
MenuItemSprite* ButtonReturnItem = MenuItemSprite::create(Sprite::createWithSpriteFrameName("arrow_right.png"), Sprite::createWithSpriteFrameName("arrow_right.png"), CC_CALLBACK_1(ArmsBackGroud::ButtonReturn, this));
Menu* ButtonReturn = Menu::create(ButtonReturnItem, nullptr);
//ButtonReturn->setScale(0.2f);
ButtonReturn->setAnchorPoint(Point(0, 0));
ButtonReturn->setPosition(30,450);
this->addChild(ButtonReturn);
MenuItemSprite* myplane1item = MenuItemSprite::create(Sprite::createWithSpriteFrameName("plane1Show.png"), Sprite::createWithSpriteFrameName("plane1Show.png"), CC_CALLBACK_1(ArmsBackGroud::myPlaneSelect1, this));
Menu* myPlane1 = Menu::create(myplane1item, nullptr);
myPlane1->setScale(0.5f);
myPlane1->setAnchorPoint(Point(0, 0));
myPlane1->setPosition(50, 380);
this->addChild(myPlane1);
Sprite* myPlane1Atr = Sprite::createWithSpriteFrameName("myPlane1atr.png");
myPlane1Atr->setAnchorPoint(Point(0.5, 0.5));
myPlane1Atr->setScale(0.4);
myPlane1Atr->setPosition(200, 380);
this->addChild(myPlane1Atr);
MenuItemSprite* myplane2item = MenuItemSprite::create(Sprite::createWithSpriteFrameName("plane2Show.png"), Sprite::createWithSpriteFrameName("plane2Show.png"), CC_CALLBACK_1(ArmsBackGroud::myPlaneSelect2, this));
Menu* myPlane2 = Menu::create(myplane2item, nullptr);
myPlane2->setScale(0.5f);
myPlane2->setAnchorPoint(Point(0, 0));
myPlane2->setPosition(50, 230);
this->addChild(myPlane2);
Sprite* myPlane2Atr = Sprite::createWithSpriteFrameName("myPlane2atr.png");
myPlane2Atr->setAnchorPoint(Point(0.5, 0.5));
myPlane2Atr->setScale(0.4);
myPlane2Atr->setPosition(200, 230);
this->addChild(myPlane2Atr);
MenuItemSprite* myplane3item = MenuItemSprite::create(Sprite::createWithSpriteFrameName("plane3Show.png"), Sprite::createWithSpriteFrameName("plane3Show.png"), CC_CALLBACK_1(ArmsBackGroud::myPlaneSelect3, this));
Menu* myPlane3 = Menu::create(myplane3item, nullptr);
myPlane3->setScale(0.5f);
myPlane3->setAnchorPoint(Point(0, 0));
myPlane3->setPosition(50, 80);
this->addChild(myPlane3);
Sprite* myPlane3Atr = Sprite::createWithSpriteFrameName("myPlane3atr.png");
myPlane3Atr->setAnchorPoint(Point(0.5, 0.5));
myPlane3Atr->setScale(0.4);
myPlane3Atr->setPosition(200, 80);
this->addChild(myPlane3Atr);
return true;
}
示例5: Point
void DialogLayer::onEnter()
{
Layer::onEnter();
Size winSize = Director::getInstance()->getWinSize();
Point pCenter = Point(winSize.width / 2, winSize.height / 2);
Size contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(Size::ZERO)) {
getSpriteBackGround()->setPosition(winSize.width / 2, winSize.height / 2);
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(winSize.width / 2, winSize.height / 2);
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
Vector<Node*> vecArray = getMenuButton()->getChildren();
Ref* pObj = NULL;
int i = 0;
for(auto& e : vecArray){
Node* node = dynamic_cast<Node*>(e);
node->setPosition(Point(winSize.width/2 - contentSize.width/2+btnWidth*(i+1),winSize.height/2-contentSize.height/3));
i++;
}
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition(pCenter + Vec2(0, contentSize.height / 2 - 30.0f));
this->addChild(getLabelTitle());
}
// 显示文本内容
if (getLabelContentText()){
LabelTTF* ltf = getLabelContentText();
ltf->setPosition(winSize.width / 2, winSize.height / 2 + 20);
//ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
this->addChild(ltf);
}
// 弹出效果
Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
ScaleTo::create(0.06, 1.05),
ScaleTo::create(0.08, 0.95),
ScaleTo::create(0.08, 1.0), NULL);
this->runAction(popupLayer);
}
示例6: new
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
示例7: Scale9Sprite
Scale9Sprite* Scale9Sprite::create(const std::string& file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
示例8: Scale9Sprite
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return nullptr;
}
示例9: new
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Scale9Sprite* ret = new (std::nothrow) Scale9Sprite();
if (ret && ret->initWithSpriteFrame(spriteFrame, capInsets))
{
ret->autorelease();
return ret;
}
CC_SAFE_DELETE(ret);
return nullptr;
}
示例10: CCDICT_FOREACH
void ControlButton::setPreferredSize(Size size)
{
if(size.width == 0 && size.height == 0)
{
_doesAdjustBackgroundImage = true;
}
else
{
_doesAdjustBackgroundImage = false;
DictElement * item = NULL;
CCDICT_FOREACH(_backgroundSpriteDispatchTable, item)
{
Scale9Sprite* sprite = static_cast<Scale9Sprite*>(item->getObject());
sprite->setPreferredSize(size);
}
}
示例11: createBtn
ControlButton * createBtn(float x, float y,
const char * normalBg, const char * pressBg,
Ref* target, Control::Handler action)
{
Scale9Sprite * spNormalBg = createDotaScale9Sprite(normalBg);
Scale9Sprite * spPressBg = createDotaScale9Sprite(pressBg);
ControlButton *btn = ControlButton::create(spNormalBg);
if (spPressBg)
btn->setBackgroundSpriteForState(spPressBg, Control::State::HIGH_LIGHTED);
btn->setAnchorPoint(Vec2(0, 0));
btn->setPosition(x, y);
btn->setZoomOnTouchDown(false);
btn->setPreferredSize(spNormalBg->getOriginalSize());
if (target && action)
btn->addTargetWithActionForControlEvents(target, action,
Control::EventType::TOUCH_UP_INSIDE);
return btn;
}
示例12: onDone
void SliderLoader::onDone(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader) {
Scale9Sprite* background = Scale9Sprite::createWithSpriteFrame(this->_backgroundSprite);
background->setContentSize(_contentSize);
Sprite* progressSprite = Sprite::create();
progressSprite->setContentSize(_contentSize);
progressSprite->addChild(background);
background->setAnchorPoint(Point(0.0, 0.5));
Sprite* sprite = Sprite::create();
sprite->setContentSize(_contentSize);
sprite->setAnchorPoint(Point(0.0, 0.0));
((ControlSlider*)pNode)->setContentSize(_contentSize);
if (_selectedHandleSprite)
((ControlSlider *)pNode)->initWithSprites(sprite,
progressSprite,
Sprite::createWithSpriteFrame(this->_handleSprite),
Sprite::createWithSpriteFrame(this->_selectedHandleSprite));
else
((ControlSlider *)pNode)->initWithSprites(sprite,
progressSprite,
Sprite::createWithSpriteFrame(this->_handleSprite));
((ControlSlider*)pNode)->setAnchorPoint(Point(0.0, 0.25));
_backgroundSprite->release();
_handleSprite->release();
if (_selectedHandleSprite)
_selectedHandleSprite->release();
// ((ControlSlider *)pNode)->setMaximumValue(100);
// ((ControlSlider *)pNode)->setMinimumValue(0);
}
示例13: Point
void PopupLayer::onEnter(){
LayerColor::onEnter();
Size winSize = CCDirector::getInstance()->getWinSize();
Point pCenter = Point(winSize.width / 2, winSize.height / 2);
// Size contentSize ;
// 设定好参数,在运行时加载
//如果没有设置 ContentSize ,那么采取的方案是,窗口大小与传入图片一样大
// if (getContentSize().equals(this->getParent()->getContentSize())) {
// getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
// this->addChild(getSpriteBackGround(), 0, 0);
// contentSize = getSpriteBackGround()->getTexture()->getContentSize();
// } else {
// Scale9Sprite *background = getSprite9BackGround();
// background->setContentSize(getContentSize());
// background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
// this->addChild(background, 0, 0);
// contentSize = getContentSize();
// }
//添加背景图片
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(m_dialogContentSize);
background->setPosition(Point(winSize.width / 2, winSize.height / 2));
this->addChild(background,0,0);
// 弹出效果
Action* popupLayer = Sequence::create(
ScaleTo::create(0.0, 0.0),
ScaleTo::create(0.2, 1.05),
ScaleTo::create(0.2, 0.95),
ScaleTo::create(0.1, 1.0),
CallFunc::create(CC_CALLBACK_0(PopupLayer::backgroundFinish,this)),
NULL
);
background->runAction(popupLayer);
}
示例14: pCenter
void PopLayer::onEnter()
{
Layer::onEnter();
Size winSize = Director::getInstance()->getVisibleSize();
Vec2 pCenter(winSize.width / 2, winSize.height / 2);
Size contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(Size::ZERO)) {
getSpriteBackGround()->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
Vector<Node *> array = getMenuButton()->getChildren();
getMenuButton()->alignItemsHorizontallyWithPadding(50);
getMenuButton()->setPosition(Vec2(winSize.width / 2, winSize.height / 2 - contentSize.height / 3));
// int i = 0;
// for(auto &bt: array)
// {
// Node* node = dynamic_cast<Node*>(bt);
// node->setPosition(Vec2( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 3));
// i++;
// }
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 35.0f)));
this->addChild(getLabelTitle());
}
if(getImgTitle())
{
getImgTitle()->setPosition((pCenter + Vec2(0, contentSize.height / 2 - 40.0f)));
this->addChild(getImgTitle());
}
// 显示文本内容
if (getLabelContentText()){
LabelTTF* ltf = getLabelContentText();
//ltf->setPosition(Vec2(winSize.width / 2, winSize.height / 2));
ltf->setPosition(pCenter);
ltf->setDimensions(Size(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(TextHAlignment::LEFT);
this->addChild(ltf);
}
// 弹出效果
Action* popupLayer = Sequence::create(ScaleTo::create(0.0, 0.0),
ScaleTo::create(0.06, 1.05),
ScaleTo::create(0.08, 0.95),
ScaleTo::create(0.08, 1.0), NULL);
this->runAction(popupLayer);
}
示例15: CC_CALLBACK_2
bool SelectBackgroundLayer::init() {
auto listenerkeyPad = EventListenerKeyboard::create();
listenerkeyPad->onKeyReleased = CC_CALLBACK_2(SelectBackgroundLayer::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this);
//╪сть╠Ё╬╟м╪
Scale9Sprite *background = Scale9Sprite::createWithSpriteFrameName("selectSceneBackground.jpg");
background->setContentSize(Size(Director::getInstance()->getWinSize().width, Director::getInstance()->getWinSize().height));
background->setAnchorPoint(Point(0, 0));
this->addChild(background);
Sprite* bottomOfLevel1 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
bottomOfLevel1->setAnchorPoint(Point(0, 0.5));
bottomOfLevel1->setScale(1.1);
//bottomOfLevel->setRotation(90);
bottomOfLevel1->setPosition(70, 360);
bottomOfLevel1->setOpacity(140);
this->addChild(bottomOfLevel1);
Sprite* blueBottom1 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
blueBottom1->setAnchorPoint(Point(0, 0.5));
blueBottom1->setScale(0.65);
//bottomOfLevel->setRotation(90);
blueBottom1->setPosition(75, 295);
this->addChild(blueBottom1);
Sprite* bottomOfLevel2 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
bottomOfLevel2->setAnchorPoint(Point(0, 0.5));
bottomOfLevel2->setScale(1.1);
//bottomOfLevel->setRotation(90);
bottomOfLevel2->setPosition(70,220);
bottomOfLevel2->setOpacity(140);
this->addChild(bottomOfLevel2);
Sprite* blueBottom2 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
blueBottom2->setAnchorPoint(Point(0, 0.5));
blueBottom2->setScale(0.65);
//bottomOfLevel->setRotation(90);
blueBottom2->setPosition(75, 155);
this->addChild(blueBottom2);
Sprite* bottomOfLevel3 = Sprite::createWithSpriteFrameName("bottomOfpicture.png");
bottomOfLevel3->setAnchorPoint(Point(0, 0.5));
bottomOfLevel3->setScale(1.1);
bottomOfLevel3->setPosition(70, 80);
bottomOfLevel3->setOpacity(140);
this->addChild(bottomOfLevel3);
Sprite* blueBottom3 = Sprite::createWithSpriteFrameName("bottomOfpic.png");
blueBottom3->setAnchorPoint(Point(0, 0.5));
blueBottom3->setScale(0.65);
blueBottom3->setPosition(75, 15);
this->addChild(blueBottom3);
MenuItemSprite* blank1 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_1.jpg"), Sprite::createWithSpriteFrameName("img_bg_1.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_1, this));
Menu* menuBlank1 = Menu::create(blank1, nullptr);
menuBlank1->setScale(0.15f);
menuBlank1->setAnchorPoint(Point(0, 0));
menuBlank1->setPosition(120, 365);//100
this->addChild(menuBlank1);
MenuItemSprite* blank2 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_2.jpg"), Sprite::createWithSpriteFrameName("img_bg_2.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_2, this));
Menu* menuBlank2 = Menu::create(blank2, nullptr);
menuBlank2->setScale(0.15f);
menuBlank2->setAnchorPoint(Point(0, 0));
menuBlank2->setPosition(195, 365);
this->addChild(menuBlank2);
MenuItemSprite* blank3 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_3.jpg"), Sprite::createWithSpriteFrameName("img_bg_3.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_3, this));
Menu* menuBlank3 = Menu::create(blank3, nullptr);
menuBlank3->setScale(0.15f);
menuBlank3->setAnchorPoint(Point(0, 0));
menuBlank3->setPosition(270, 365);
this->addChild(menuBlank3);
MenuItemSprite* blank4 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_4.jpg"), Sprite::createWithSpriteFrameName("img_bg_4.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_4, this));
Menu* menuBlank4 = Menu::create(blank4, nullptr);
menuBlank4->setScale(0.15f);
menuBlank4->setAnchorPoint(Point(0, 0));
menuBlank4->setPosition(195, 225);//590
this->addChild(menuBlank4);
MenuItemSprite* blank5 = MenuItemSprite::create(Sprite::createWithSpriteFrameName("img_bg_5.jpg"), Sprite::createWithSpriteFrameName("img_bg_5.jpg"), CC_CALLBACK_1(SelectBackgroundLayer::selectCheckPoint_5, this));
Menu* menuBlank5 = Menu::create(blank5, nullptr);
menuBlank5->setScale(0.15f);
menuBlank5->setAnchorPoint(Point(0, 0));
menuBlank5->setPosition(195, 85);//590
this->addChild(menuBlank5);
// Sprite* blank2 = Sprite::createWithSpriteFrameName("img_bg_2.jpg");
// blank2->setScale(0.3);
// blank2->setPosition(365, 590);
// this->addChild(blank2);
// Sprite* blank2_locked = Sprite::createWithSpriteFrameName("locked.png");
// blank2_locked->setPosition(365, 590);
//.........这里部分代码省略.........