本文整理汇总了C++中Sampler::connectTo方法的典型用法代码示例。如果您正苦于以下问题:C++ Sampler::connectTo方法的具体用法?C++ Sampler::connectTo怎么用?C++ Sampler::connectTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sampler
的用法示例。
在下文中一共展示了Sampler::connectTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setup
void auMidiApp::setup()
{
delay = GenericUnit(kAudioUnitType_Effect, kAudioUnitSubType_Delay);
sampler.connectTo(delay).connectTo(tap).connectTo(output);
output.start();
// The midi receiver can either make a connection passively or actively.
// Passively = creating a destination and waiting for another application
// or midi object to send messages. For example, the following creates a
// Midi destination which an application like Ableton Live can send Midi
// messages to directly. (Note that if you test this with Ableton, you'll
// need to go into the Midi preferences and turn "Track" on for this
// destination)
midiReceiver.createMidiDestination("Cinder AU MIDI");
// Actively = connecting to an existing midi source, such as a keyboard
// or other piece of hardware plugged into this machine. Uncomment the
// following to print the name of all of the available devices, then
// attempt to connect to one named "source name"
// Midi::printSourceNames();
// midiReceiver.connectToMidiSource("source name");
// Here, we're telling the midiReceiver to send every message it gets
// to the sampler. The sampler starts up with a sine wave sample pre-loaded
// by default.
midiReceiver.routeMidiTo(sampler);
}