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C++ SSurface::LineEntirelyOutsideBbox方法代码示例

本文整理汇总了C++中SSurface::LineEntirelyOutsideBbox方法的典型用法代码示例。如果您正苦于以下问题:C++ SSurface::LineEntirelyOutsideBbox方法的具体用法?C++ SSurface::LineEntirelyOutsideBbox怎么用?C++ SSurface::LineEntirelyOutsideBbox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SSurface的用法示例。


在下文中一共展示了SSurface::LineEntirelyOutsideBbox方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ClassifyEdge

//-----------------------------------------------------------------------------
// Does the given point lie on our shell? There are many cases; inside and
// outside are obvious, but then there's all the edge-on-edge and edge-on-face
// possibilities.
//
// To calculate, we intersect a ray through p with our shell, and classify
// using the closest intersection point. If the ray hits a surface on edge,
// then just reattempt in a different random direction.
//-----------------------------------------------------------------------------
bool SShell::ClassifyEdge(int *indir, int *outdir,
                          Vector ea, Vector eb,
                          Vector p,
                          Vector edge_n_in, Vector edge_n_out, Vector surf_n)
{
    List<SInter> l;
    ZERO(&l);

    srand(0);

    // First, check for edge-on-edge
    int edge_inters = 0;
    Vector inter_surf_n[2], inter_edge_n[2];
    SSurface *srf;
    for(srf = surface.First(); srf; srf = surface.NextAfter(srf)) {
        if(srf->LineEntirelyOutsideBbox(ea, eb, true)) continue;

        SEdgeList *sel = &(srf->edges);
        SEdge *se;
        for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
            if((ea.Equals(se->a) && eb.Equals(se->b)) ||
               (eb.Equals(se->a) && ea.Equals(se->b)) ||
                p.OnLineSegment(se->a, se->b))
            {
                if(edge_inters < 2) {
                    // Edge-on-edge case
                    Point2d pm;
                    srf->ClosestPointTo(p,  &pm, false);
                    // A vector normal to the surface, at the intersection point
                    inter_surf_n[edge_inters] = srf->NormalAt(pm);
                    // A vector normal to the intersecting edge (but within the
                    // intersecting surface) at the intersection point, pointing
                    // out.
                    inter_edge_n[edge_inters] =
                      (inter_surf_n[edge_inters]).Cross((se->b).Minus((se->a)));
                }

                edge_inters++;
            }
        }
    }

    if(edge_inters == 2) {
        // TODO, make this use the appropriate curved normals
        double dotp[2];
        for(int i = 0; i < 2; i++) {
            dotp[i] = edge_n_out.DirectionCosineWith(inter_surf_n[i]);
        }

        if(fabs(dotp[1]) < DOTP_TOL) {
            SWAP(double, dotp[0],         dotp[1]);
            SWAP(Vector, inter_surf_n[0], inter_surf_n[1]);
            SWAP(Vector, inter_edge_n[0], inter_edge_n[1]);
        }

        int coinc = (surf_n.Dot(inter_surf_n[0])) > 0 ? COINC_SAME : COINC_OPP;

        if(fabs(dotp[0]) < DOTP_TOL && fabs(dotp[1]) < DOTP_TOL) {
            // This is actually an edge on face case, just that the face
            // is split into two pieces joining at our edge.
            *indir  = coinc;
            *outdir = coinc;
        } else if(fabs(dotp[0]) < DOTP_TOL && dotp[1] > DOTP_TOL) {
            if(edge_n_out.Dot(inter_edge_n[0]) > 0) {
                *indir  = coinc;
                *outdir = OUTSIDE;
            } else {
                *indir  = INSIDE;
                *outdir = coinc;
            }
        } else if(fabs(dotp[0]) < DOTP_TOL && dotp[1] < -DOTP_TOL) {
            if(edge_n_out.Dot(inter_edge_n[0]) > 0) {
                *indir  = coinc;
                *outdir = INSIDE;
            } else {
                *indir  = OUTSIDE;
                *outdir = coinc;
            }
        } else if(dotp[0] > DOTP_TOL && dotp[1] > DOTP_TOL) {
            *indir  = INSIDE;
            *outdir = OUTSIDE;
        } else if(dotp[0] < -DOTP_TOL && dotp[1] < -DOTP_TOL) {
            *indir  = OUTSIDE;
            *outdir = INSIDE;
        } else {
            // Edge is tangent to the shell at shell's edge, so can't be
            // a boundary of the surface.
            return false;
        }
        return true;
    }
//.........这里部分代码省略.........
开发者ID:blondegeek,项目名称:solvespace,代码行数:101,代码来源:raycast.cpp


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