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C++ SSurface::ClosestPointOnThisAndSurface方法代码示例

本文整理汇总了C++中SSurface::ClosestPointOnThisAndSurface方法的典型用法代码示例。如果您正苦于以下问题:C++ SSurface::ClosestPointOnThisAndSurface方法的具体用法?C++ SSurface::ClosestPointOnThisAndSurface怎么用?C++ SSurface::ClosestPointOnThisAndSurface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SSurface的用法示例。


在下文中一共展示了SSurface::ClosestPointOnThisAndSurface方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EdgeNormalsWithinSurface

void SSurface::EdgeNormalsWithinSurface(Point2d auv, Point2d buv,
                                        Vector *pt,
                                        Vector *enin, Vector *enout,
                                        Vector *surfn,
                                        uint32_t auxA,
                                        SShell *shell, SShell *sha, SShell *shb)
{
    // the midpoint of the edge
    Point2d muv  = (auv.Plus(buv)).ScaledBy(0.5);

    *pt    = PointAt(muv);

    // If this edge just approximates a curve, then refine our midpoint so
    // so that it actually lies on that curve too. Otherwise stuff like
    // point-on-face tests will fail, since the point won't actually lie
    // on the other face.
    hSCurve hc = { auxA };
    SCurve *sc = shell->curve.FindById(hc);
    if(sc->isExact && sc->exact.deg != 1) {
        double t;
        sc->exact.ClosestPointTo(*pt, &t, false);
        *pt = sc->exact.PointAt(t);
        ClosestPointTo(*pt, &muv);
    } else if(!sc->isExact) {
        SSurface *trimmedA = sc->GetSurfaceA(sha, shb),
                 *trimmedB = sc->GetSurfaceB(sha, shb);
        *pt = trimmedA->ClosestPointOnThisAndSurface(trimmedB, *pt);
        ClosestPointTo(*pt, &muv);
    }

    *surfn = NormalAt(muv.x, muv.y);

    // Compute the edge's inner normal in xyz space.
    Vector ab    = (PointAt(auv)).Minus(PointAt(buv)),
           enxyz = (ab.Cross(*surfn)).WithMagnitude(SS.ChordTolMm());
    // And based on that, compute the edge's inner normal in uv space. This
    // vector is perpendicular to the edge in xyz, but not necessarily in uv.
    Vector tu, tv;
    TangentsAt(muv.x, muv.y, &tu, &tv);
    Point2d enuv;
    enuv.x = enxyz.Dot(tu) / tu.MagSquared();
    enuv.y = enxyz.Dot(tv) / tv.MagSquared();

    // Compute the inner and outer normals of this edge (within the srf),
    // in xyz space. These are not necessarily antiparallel, if the
    // surface is curved.
    Vector pin   = PointAt(muv.Minus(enuv)),
           pout  = PointAt(muv.Plus(enuv));
    *enin  = pin.Minus(*pt),
    *enout = pout.Minus(*pt);
}
开发者ID:DanLipsitt,项目名称:solvespace,代码行数:51,代码来源:boolean.cpp


注:本文中的SSurface::ClosestPointOnThisAndSurface方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。