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C++ SMesh::FirstIntersectionWith方法代码示例

本文整理汇总了C++中SMesh::FirstIntersectionWith方法的典型用法代码示例。如果您正苦于以下问题:C++ SMesh::FirstIntersectionWith方法的具体用法?C++ SMesh::FirstIntersectionWith怎么用?C++ SMesh::FirstIntersectionWith使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SMesh的用法示例。


在下文中一共展示了SMesh::FirstIntersectionWith方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HitTestMakeSelection

void GraphicsWindow::HitTestMakeSelection(Point2d mp) {
    int i;
    double d, dmin = 1e12;
    Selection s;
    ZERO(&s);

    // Always do the entities; we might be dragging something that should
    // be auto-constrained, and we need the hover for that.
    for(i = 0; i < SK.entity.n; i++) {
        Entity *e = &(SK.entity.elem[i]);
        // Don't hover whatever's being dragged.
        if(e->h.request().v == pending.point.request().v) {
            // The one exception is when we're creating a new cubic; we
            // want to be able to hover the first point, because that's
            // how we turn it into a periodic spline.
            if(!e->IsPoint()) continue;
            if(!e->h.isFromRequest()) continue;
            Request *r = SK.GetRequest(e->h.request());
            if(r->type != Request::CUBIC) continue;
            if(r->extraPoints < 2) continue;
            if(e->h.v != r->h.entity(1).v) continue;
        }

        d = e->GetDistance(mp);
        if(d < 10 && d < dmin) {
            memset(&s, 0, sizeof(s));
            s.entity = e->h;
            dmin = d;
        }
    }

    // The constraints and faces happen only when nothing's in progress.
    if(pending.operation == 0) {
        // Constraints
        for(i = 0; i < SK.constraint.n; i++) {
            d = SK.constraint.elem[i].GetDistance(mp);
            if(d < 10 && d < dmin) {
                memset(&s, 0, sizeof(s));
                s.constraint = SK.constraint.elem[i].h;
                dmin = d;
            }
        }

        // Faces, from the triangle mesh; these are lowest priority
        if(s.constraint.v == 0 && s.entity.v == 0 && showShaded && showFaces) {
            Group *g = SK.GetGroup(activeGroup);
            SMesh *m = &(g->displayMesh);

            uint32_t v = m->FirstIntersectionWith(mp);
            if(v) {
                s.entity.v = v;
            }
        }
    }

    if(!s.Equals(&hover)) {
        hover = s;
        InvalidateGraphics();
    }
}
开发者ID:tmpvar,项目名称:solvespace,代码行数:60,代码来源:draw.cpp


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