本文整理汇总了C++中RenderTable::topSection方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderTable::topSection方法的具体用法?C++ RenderTable::topSection怎么用?C++ RenderTable::topSection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderTable
的用法示例。
在下文中一共展示了RenderTable::topSection方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: rowIndexRange
void AccessibilityTableCell::rowIndexRange(std::pair<unsigned, unsigned>& rowRange)
{
if (!m_renderer || !m_renderer->isTableCell())
return;
RenderTableCell* renderCell = toRenderTableCell(m_renderer);
rowRange.first = renderCell->rowIndex();
rowRange.second = renderCell->rowSpan();
// since our table might have multiple sections, we have to offset our row appropriately
RenderTableSection* section = renderCell->section();
RenderTable* table = renderCell->table();
if (!table || !section)
return;
RenderTableSection* tableSection = table->topSection();
unsigned rowOffset = 0;
while (tableSection) {
if (tableSection == section)
break;
rowOffset += tableSection->numRows();
tableSection = table->sectionBelow(tableSection, SkipEmptySections);
}
rowRange.first += rowOffset;
}
示例2: rowIndexRange
void AccessibilityTableCell::rowIndexRange(std::pair<unsigned, unsigned>& rowRange)
{
if (!m_renderer || !m_renderer->isTableCell())
return;
RenderTableCell* renderCell = toRenderTableCell(m_renderer);
rowRange.first = renderCell->rowIndex();
rowRange.second = renderCell->rowSpan();
// since our table might have multiple sections, we have to offset our row appropriately
RenderTableSection* section = renderCell->section();
RenderTable* table = renderCell->table();
if (!table || !section)
return;
RenderTableSection* footerSection = table->footer();
unsigned rowOffset = 0;
for (RenderTableSection* tableSection = table->topSection(); tableSection; tableSection = table->sectionBelow(tableSection, SkipEmptySections)) {
// Don't add row offsets for bottom sections that are placed in before the body section.
if (tableSection == footerSection)
continue;
if (tableSection == section)
break;
rowOffset += tableSection->numRows();
}
rowRange.first += rowOffset;
}
示例3: addChildren
void AccessibilityTable::addChildren()
{
if (!isAccessibilityTable()) {
AccessibilityRenderObject::addChildren();
return;
}
ASSERT(!m_haveChildren);
m_haveChildren = true;
if (!m_renderer || !m_renderer->isTable())
return;
RenderTable* table = toRenderTable(m_renderer);
// Go through all the available sections to pull out the rows and add them as children.
table->recalcSectionsIfNeeded();
unsigned maxColumnCount = 0;
RenderTableSection* footer = table->footer();
for (RenderTableSection* tableSection = table->topSection(); tableSection; tableSection = table->sectionBelow(tableSection, SkipEmptySections)) {
if (tableSection == footer)
continue;
addChildrenFromSection(tableSection, maxColumnCount);
}
// Process the footer last, in case it was ordered earlier in the DOM.
if (footer)
addChildrenFromSection(footer, maxColumnCount);
AXObjectCache* axCache = m_renderer->document().axObjectCache();
// make the columns based on the number of columns in the first body
unsigned length = maxColumnCount;
for (unsigned i = 0; i < length; ++i) {
AccessibilityTableColumn* column = toAccessibilityTableColumn(axCache->getOrCreate(ColumnRole));
column->setColumnIndex((int)i);
column->setParent(this);
m_columns.append(column);
if (!column->accessibilityIsIgnored())
m_children.append(column);
}
AccessibilityObject* headerContainerObject = headerContainer();
if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
m_children.append(headerContainerObject);
}
示例4: addChildren
void AccessibilityTable::addChildren()
{
if (!isAccessibilityTable()) {
AccessibilityRenderObject::addChildren();
return;
}
ASSERT(!m_haveChildren);
m_haveChildren = true;
if (!m_renderer || !m_renderer->isTable())
return;
RenderTable* table = toRenderTable(m_renderer);
AXObjectCache* axCache = m_renderer->document().axObjectCache();
// Go through all the available sections to pull out the rows and add them as children.
table->recalcSectionsIfNeeded();
RenderTableSection* tableSection = table->topSection();
if (!tableSection)
return;
unsigned maxColumnCount = 0;
while (tableSection) {
HashSet<AccessibilityObject*> appendedRows;
unsigned numRows = tableSection->numRows();
for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {
RenderTableRow* renderRow = tableSection->rowRendererAt(rowIndex);
if (!renderRow)
continue;
AccessibilityObject* rowObject = axCache->getOrCreate(renderRow);
if (!rowObject->isTableRow())
continue;
AccessibilityTableRow* row = toAccessibilityTableRow(rowObject);
// We need to check every cell for a new row, because cell spans
// can cause us to miss rows if we just check the first column.
if (appendedRows.contains(row))
continue;
row->setRowIndex(static_cast<int>(m_rows.size()));
m_rows.append(row);
if (!row->accessibilityIsIgnored())
m_children.append(row);
#if PLATFORM(GTK) || PLATFORM(EFL)
else
m_children.appendVector(row->children());
#endif
appendedRows.add(row);
}
maxColumnCount = std::max(tableSection->numColumns(), maxColumnCount);
tableSection = table->sectionBelow(tableSection, SkipEmptySections);
}
// make the columns based on the number of columns in the first body
unsigned length = maxColumnCount;
for (unsigned i = 0; i < length; ++i) {
AccessibilityTableColumn* column = toAccessibilityTableColumn(axCache->getOrCreate(ColumnRole));
column->setColumnIndex((int)i);
column->setParent(this);
m_columns.append(column);
if (!column->accessibilityIsIgnored())
m_children.append(column);
}
AccessibilityObject* headerContainerObject = headerContainer();
if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
m_children.append(headerContainerObject);
}