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C++ RenderTable::element方法代码示例

本文整理汇总了C++中RenderTable::element方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderTable::element方法的具体用法?C++ RenderTable::element怎么用?C++ RenderTable::element使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RenderTable的用法示例。


在下文中一共展示了RenderTable::element方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: tableElement

HTMLTableElement* AccessibilityTable::tableElement() const
{
    if (!m_renderer->isTable())
        return nullptr;
    
    RenderTable* table = toRenderTable(m_renderer);
    if (table->element() && isHTMLTableElement(table->element()))
        return toHTMLTableElement(table->element());
    
    // If the table has a display:table-row-group, then the RenderTable does not have a pointer to it's HTMLTableElement.
    // We can instead find it by asking the firstSection for its parent.
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody || !firstBody->element())
        return nullptr;
    
    Element* actualTable = firstBody->element()->parentElement();
    if (!actualTable || !isHTMLTableElement(actualTable))
        return nullptr;
    
    return toHTMLTableElement(actualTable);
}
开发者ID:MYSHLIFE,项目名称:webkit,代码行数:21,代码来源:AccessibilityTable.cpp

示例2: isDataTable

bool AccessibilityTable::isDataTable() const
{
    if (!m_renderer)
        return false;

    // Do not consider it a data table is it has an ARIA role.
    if (hasARIARole())
        return false;

    // When a section of the document is contentEditable, all tables should be
    // treated as data tables, otherwise users may not be able to work with rich
    // text editors that allow creating and editing tables.
    if (node() && node()->hasEditableStyle())
        return true;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.
    
    RenderTable* table = toRenderTable(m_renderer);
    if (!table->element() || !isHTMLTableElement(table->element()))
        return false;

    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = toHTMLTableElement(table->element());
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;
    
    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;    

    // if there's a colgroup or col element, it's probably a data table.
    for (const auto& child : childrenOfType<Element>(*tableElement)) {
        if (child.hasTagName(colTag) || child.hasTagName(colgroupTag))
            return true;
    }
    
    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    table->recalcSectionsIfNeeded();
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;
    
    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();
    
    // If there's only one cell, it's not a good AXTable candidate.
    if (numRows == 1 && numCols == 1)
        return false;

    // If there are at least 20 rows, we'll call it a data table.
    if (numRows >= 20)
        return true;
    
    // Store the background color of the table to check against cell's background colors.
    const RenderStyle& tableStyle = table->style();
    Color tableBGColor = tableStyle.visitedDependentColor(CSSPropertyBackgroundColor);
    
    // check enough of the cells to find if the table matches our criteria
    // Criteria: 
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    unsigned cellsWithTopBorder = 0;
    unsigned cellsWithBottomBorder = 0;
    unsigned cellsWithLeftBorder = 0;
    unsigned cellsWithRightBorder = 0;
    
    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;
    
    int headersInFirstColumnCount = 0;
    for (int row = 0; row < numRows; ++row) {
    
        int headersInFirstRowCount = 0;
        for (int col = 0; col < numCols; ++col) {    
            RenderTableCell* cell = firstBody->primaryCellAt(row, col);
            if (!cell)
                continue;

            Element* cellElement = cell->element();
            if (!cellElement)
                continue;
            
            if (cell->width() < 1 || cell->height() < 1)
                continue;
            
            validCellCount++;
            
            bool isTHCell = cellElement->hasTagName(thTag);
            // If the first row is comprised of all <th> tags, assume it is a data table.
            if (!row && isTHCell)
                headersInFirstRowCount++;

//.........这里部分代码省略.........
开发者ID:CannedFish,项目名称:webkitgtk,代码行数:101,代码来源:AccessibilityTable.cpp

示例3: isTableExposableThroughAccessibility

bool AccessibilityTable::isTableExposableThroughAccessibility()
{
    // the following is a heuristic used to determine if a
    // <table> should be exposed as an AXTable. The goal
    // is to only show "data" tables
    
    if (!m_renderer || !m_renderer->isTable())
        return false;
    
    // if the developer assigned an aria role to this, then we shouldn't 
    // expose it as a table, unless, of course, the aria role is a table
    AccessibilityRole ariaRole = ariaRoleAttribute();
    if (ariaRole == TableRole)
        return true;
    if (ariaRole != UnknownRole)
        return false;
    
    RenderTable* table = static_cast<RenderTable*>(m_renderer);
    
    // this employs a heuristic to determine if this table should appear. 
    // Only "data" tables should be exposed as tables. 
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table
    
    Node* tableNode = table->element();
    if (!tableNode || !tableNode->hasTagName(tableTag))
        return false;
    
    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode);
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;
    
    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;    
    
    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;
    
    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();
    
    // if there's only one cell, it's not a good AXTable candidate
    if (numRows == 1 && numCols == 1)
        return false;
    
    // store the background color of the table to check against cell's background colors
    RenderStyle* tableStyle = table->style();
    if (!tableStyle)
        return false;
    Color tableBGColor = tableStyle->backgroundColor();
    
    // check enough of the cells to find if the table matches our criteria
    // Criteria: 
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    
    for (int row = 0; row < numRows; ++row) {
        for (int col = 0; col < numCols; ++col) {    
            RenderTableCell* cell = firstBody->cellAt(row, col).cell;
            if (!cell)
                continue;
            Node* cellNode = cell->element();
            if (!cellNode)
                continue;
            
            if (cell->width() < 1 || cell->height() < 1)
                continue;
            
            validCellCount++;
            
            HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode);
            
            // in this case, the developer explicitly assigned a "data" table attribute
            if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || 
                !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty())
                return true;
            
            RenderStyle* renderStyle = cell->style();
            if (!renderStyle)
                continue;

            // a cell needs to have matching bordered sides, before it can be considered a bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0) ||
                (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;
            
            // if the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders)
            Color cellColor = renderStyle->backgroundColor();
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && 
                tableBGColor != cellColor && cellColor.alpha() != 1)
//.........这里部分代码省略.........
开发者ID:jackiekaon,项目名称:owb-mirror,代码行数:101,代码来源:AccessibilityTable.cpp


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