本文整理汇总了C++中RenderTable::recalcSectionsIfNeeded方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderTable::recalcSectionsIfNeeded方法的具体用法?C++ RenderTable::recalcSectionsIfNeeded怎么用?C++ RenderTable::recalcSectionsIfNeeded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderTable
的用法示例。
在下文中一共展示了RenderTable::recalcSectionsIfNeeded方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: styleDidChange
void RenderTableCol::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderBox::styleDidChange(diff, oldStyle);
// If border was changed, notify table.
if (parent()) {
RenderTable* table = this->table();
if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout() && oldStyle && oldStyle->border() != style().border())
table->invalidateCollapsedBorders();
else if (oldStyle->width() != style().width()) {
table->recalcSectionsIfNeeded();
for (auto& section : childrenOfType<RenderTableSection>(*table)) {
unsigned nEffCols = table->numEffCols();
for (unsigned j = 0; j < nEffCols; j++) {
unsigned rowCount = section.numRows();
for (unsigned i = 0; i < rowCount; i++) {
RenderTableCell* cell = section.primaryCellAt(i, j);
if (!cell)
continue;
cell->setPreferredLogicalWidthsDirty(true);
}
}
}
}
}
}
示例2: addChildren
void AccessibilityTable::addChildren()
{
if (!isAccessibilityTable()) {
AccessibilityRenderObject::addChildren();
return;
}
ASSERT(!m_haveChildren);
m_haveChildren = true;
if (!m_renderer || !m_renderer->isTable())
return;
RenderTable* table = toRenderTable(m_renderer);
// Go through all the available sections to pull out the rows and add them as children.
table->recalcSectionsIfNeeded();
unsigned maxColumnCount = 0;
RenderTableSection* footer = table->footer();
for (RenderTableSection* tableSection = table->topSection(); tableSection; tableSection = table->sectionBelow(tableSection, SkipEmptySections)) {
if (tableSection == footer)
continue;
addChildrenFromSection(tableSection, maxColumnCount);
}
// Process the footer last, in case it was ordered earlier in the DOM.
if (footer)
addChildrenFromSection(footer, maxColumnCount);
AXObjectCache* axCache = m_renderer->document().axObjectCache();
// make the columns based on the number of columns in the first body
unsigned length = maxColumnCount;
for (unsigned i = 0; i < length; ++i) {
AccessibilityTableColumn* column = toAccessibilityTableColumn(axCache->getOrCreate(ColumnRole));
column->setColumnIndex((int)i);
column->setParent(this);
m_columns.append(column);
if (!column->accessibilityIsIgnored())
m_children.append(column);
}
AccessibilityObject* headerContainerObject = headerContainer();
if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
m_children.append(headerContainerObject);
}
示例3: isDataTable
bool AccessibilityTable::isDataTable() const
{
if (!m_renderer)
return false;
// Do not consider it a data table is it has an ARIA role.
if (hasARIARole())
return false;
// When a section of the document is contentEditable, all tables should be
// treated as data tables, otherwise users may not be able to work with rich
// text editors that allow creating and editing tables.
if (node() && node()->hasEditableStyle())
return true;
// This employs a heuristic to determine if this table should appear.
// Only "data" tables should be exposed as tables.
// Unfortunately, there is no good way to determine the difference
// between a "layout" table and a "data" table.
RenderTable* table = toRenderTable(m_renderer);
if (!table->element() || !isHTMLTableElement(table->element()))
return false;
// if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
HTMLTableElement* tableElement = toHTMLTableElement(table->element());
if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
return true;
// if someone used "rules" attribute than the table should appear
if (!tableElement->rules().isEmpty())
return true;
// if there's a colgroup or col element, it's probably a data table.
for (const auto& child : childrenOfType<Element>(*tableElement)) {
if (child.hasTagName(colTag) || child.hasTagName(colgroupTag))
return true;
}
// go through the cell's and check for tell-tale signs of "data" table status
// cells have borders, or use attributes like headers, abbr, scope or axis
table->recalcSectionsIfNeeded();
RenderTableSection* firstBody = table->firstBody();
if (!firstBody)
return false;
int numCols = firstBody->numColumns();
int numRows = firstBody->numRows();
// If there's only one cell, it's not a good AXTable candidate.
if (numRows == 1 && numCols == 1)
return false;
// If there are at least 20 rows, we'll call it a data table.
if (numRows >= 20)
return true;
// Store the background color of the table to check against cell's background colors.
const RenderStyle& tableStyle = table->style();
Color tableBGColor = tableStyle.visitedDependentColor(CSSPropertyBackgroundColor);
// check enough of the cells to find if the table matches our criteria
// Criteria:
// 1) must have at least one valid cell (and)
// 2) at least half of cells have borders (or)
// 3) at least half of cells have different bg colors than the table, and there is cell spacing
unsigned validCellCount = 0;
unsigned borderedCellCount = 0;
unsigned backgroundDifferenceCellCount = 0;
unsigned cellsWithTopBorder = 0;
unsigned cellsWithBottomBorder = 0;
unsigned cellsWithLeftBorder = 0;
unsigned cellsWithRightBorder = 0;
Color alternatingRowColors[5];
int alternatingRowColorCount = 0;
int headersInFirstColumnCount = 0;
for (int row = 0; row < numRows; ++row) {
int headersInFirstRowCount = 0;
for (int col = 0; col < numCols; ++col) {
RenderTableCell* cell = firstBody->primaryCellAt(row, col);
if (!cell)
continue;
Element* cellElement = cell->element();
if (!cellElement)
continue;
if (cell->width() < 1 || cell->height() < 1)
continue;
validCellCount++;
bool isTHCell = cellElement->hasTagName(thTag);
// If the first row is comprised of all <th> tags, assume it is a data table.
if (!row && isTHCell)
headersInFirstRowCount++;
//.........这里部分代码省略.........
示例4: addChildren
void AccessibilityTable::addChildren()
{
if (!isAccessibilityTable()) {
AccessibilityRenderObject::addChildren();
return;
}
ASSERT(!m_haveChildren);
m_haveChildren = true;
if (!m_renderer || !m_renderer->isTable())
return;
RenderTable* table = toRenderTable(m_renderer);
AXObjectCache* axCache = m_renderer->document().axObjectCache();
// Go through all the available sections to pull out the rows and add them as children.
table->recalcSectionsIfNeeded();
RenderTableSection* tableSection = table->topSection();
if (!tableSection)
return;
unsigned maxColumnCount = 0;
while (tableSection) {
HashSet<AccessibilityObject*> appendedRows;
unsigned numRows = tableSection->numRows();
for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {
RenderTableRow* renderRow = tableSection->rowRendererAt(rowIndex);
if (!renderRow)
continue;
AccessibilityObject* rowObject = axCache->getOrCreate(renderRow);
if (!rowObject->isTableRow())
continue;
AccessibilityTableRow* row = toAccessibilityTableRow(rowObject);
// We need to check every cell for a new row, because cell spans
// can cause us to miss rows if we just check the first column.
if (appendedRows.contains(row))
continue;
row->setRowIndex(static_cast<int>(m_rows.size()));
m_rows.append(row);
if (!row->accessibilityIsIgnored())
m_children.append(row);
#if PLATFORM(GTK) || PLATFORM(EFL)
else
m_children.appendVector(row->children());
#endif
appendedRows.add(row);
}
maxColumnCount = std::max(tableSection->numColumns(), maxColumnCount);
tableSection = table->sectionBelow(tableSection, SkipEmptySections);
}
// make the columns based on the number of columns in the first body
unsigned length = maxColumnCount;
for (unsigned i = 0; i < length; ++i) {
AccessibilityTableColumn* column = toAccessibilityTableColumn(axCache->getOrCreate(ColumnRole));
column->setColumnIndex((int)i);
column->setParent(this);
m_columns.append(column);
if (!column->accessibilityIsIgnored())
m_children.append(column);
}
AccessibilityObject* headerContainerObject = headerContainer();
if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
m_children.append(headerContainerObject);
}