本文整理汇总了C++中Rectangle::A方法的典型用法代码示例。如果您正苦于以下问题:C++ Rectangle::A方法的具体用法?C++ Rectangle::A怎么用?C++ Rectangle::A使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Rectangle
的用法示例。
在下文中一共展示了Rectangle::A方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoesTravelPathCollide
bool DoesTravelPathCollide(const Rectangle& rectangle, const glm::vec3& targetCenter, const Rectangle& obstacle)
{
const auto travelPathPolygon = TravelPathBounding::GetTravelPathBounding(rectangle, targetCenter);
const std::vector<glm::vec3> obstacleVertices{ obstacle.A(), obstacle.B(), obstacle.C(), obstacle.D() };
const bool doTheyOverlap = PolygonIntersection::DoPolygonsIntersect2D(travelPathPolygon,
obstacleVertices, VectorMath::PointType::OPEN_ENDED);
return doTheyOverlap;
}
示例2: GetTravelPathBounding
std::vector<glm::vec3> GetTravelPathBounding(const Rectangle& rectangle, const glm::vec3& targetCenter)
{
const auto& currentCenter = rectangle.Center();
std::vector<glm::vec3> vertices{ rectangle.A(), rectangle.B(), rectangle.C(), rectangle.D() };
auto indices = GetSortedIndicesByDistanceFromPoint(vertices, targetCenter);
const glm::vec3 directionVector = targetCenter - currentCenter;
std::vector<glm::vec3> travelPathBoundingRectangle;
bool isBoundingPathRectangle = IsBoundingPathRectangle(vertices, directionVector);
if (isBoundingPathRectangle)
{
travelPathBoundingRectangle = GetBoundingPathAsRectangle(vertices, indices, directionVector);
}
else
{
travelPathBoundingRectangle = GetBoundingPathAsHexagon(vertices, indices, directionVector);
}
return travelPathBoundingRectangle;
}