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C++ Rect2D::x0方法代码示例

本文整理汇总了C++中Rect2D::x0方法的典型用法代码示例。如果您正苦于以下问题:C++ Rect2D::x0方法的具体用法?C++ Rect2D::x0怎么用?C++ Rect2D::x0使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Rect2D的用法示例。


在下文中一共展示了Rect2D::x0方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawPopup

Rect2D App::drawPopup(const char* title) {
    int w = renderDevice->width();
    int h = renderDevice->height();

    // Drop shadow
    renderDevice->pushState();
        renderDevice->setBlendFunc(RenderDevice::BLEND_SRC_ALPHA, RenderDevice::BLEND_ONE_MINUS_SRC_ALPHA);
        Rect2D rect = Rect2D::xywh(w/2 - 20, h/2 - 20, w/2, h/2);
        Draw::rect2D(rect + Vector2(5, 5), renderDevice, Color4(0, 0, 0, 0.15f));
    renderDevice->popState();

    // White box
    Draw::rect2D(rect, renderDevice, Color3::white());
    Draw::rect2DBorder(rect, renderDevice, Color3::black());

    // The close box
    Draw::rect2DBorder(Rect2D::xywh(rect.x1() - 16, rect.y0(), 16, 16), renderDevice, Color3::black());
    renderDevice->setColor(Color3::black());
    renderDevice->beginPrimitive(PrimitiveType::LINES);
        renderDevice->sendVertex(Vector2(rect.x1() - 14, rect.y0() + 2));
        renderDevice->sendVertex(Vector2(rect.x1() - 2, rect.y0() + 14));   
        renderDevice->sendVertex(Vector2(rect.x1() - 2, rect.y0() + 2));
        renderDevice->sendVertex(Vector2(rect.x1() - 14, rect.y0() + 14));   
    renderDevice->endPrimitive();

    float s = w * 0.013;
    titleFont->draw2D(renderDevice, title, Vector2(rect.x0() + 4, rect.y0()), s * 1.5, Color3::black(), Color4::clear(), GFont::XALIGN_LEFT, GFont::YALIGN_TOP);

    return rect;
}
开发者ID:luaman,项目名称:g3d-cvs,代码行数:30,代码来源:main.cpp

示例2: setDimensions

void SDLWindow::setDimensions(const Rect2D& dims) {
    #ifdef G3D_WIN32
        int W = screenWidth();
        int H = screenHeight();

        int x = iClamp((int)dims.x0(), 0, W);
        int y = iClamp((int)dims.y0(), 0, H);
        int w = iClamp((int)dims.width(), 1, W);
        int h = iClamp((int)dims.height(), 1, H);

        SetWindowPos(_Win32HWND, NULL, x, y, w, h, SWP_NOZORDER);
        // Do not update settings-- wait for an event to notify us
    #endif

	#ifdef G3D_LINUX
		//TODO: Linux
	#endif 

    // TODO: OS X
}
开发者ID:luaman,项目名称:g3d-cpp,代码行数:20,代码来源:SDLWindow.cpp

示例3: convertFromUnitToNormal

Vector3 Camera::convertFromUnitToNormal(const Vector3& in, const Rect2D& viewport) const{
    return (in + Vector3(1.0f, 1.0f, 1.0f)) * 0.5f * Vector3(viewport.width(), viewport.height(), 1.0f) + 
            Vector3(viewport.x0(), viewport.y0(), 0.0f);
}
开发者ID:jackpoz,项目名称:G3D-backup,代码行数:4,代码来源:Camera.cpp

示例4: onEvent

bool _GuiSliderBase::onEvent(const GEvent& event) {
    if (! m_visible) {
        return false;
    }

    if (event.type == GEventType::MOUSE_BUTTON_DOWN) {
        Vector2 mouse = Vector2(event.button.x, event.button.y);

        float v = floatValue();
        Rect2D thumbRect = theme()->horizontalSliderToThumbBounds(m_rect, v, m_captionSize);
        Rect2D trackRect = theme()->horizontalSliderToTrackBounds(m_rect, m_captionSize);
        
        if (thumbRect.contains(mouse)) {
            // Begin drag
            m_inDrag = true;
            m_dragStart = mouse;
            m_dragStartValue = v;

            GEvent response;
            response.gui.type = GEventType::GUI_DOWN;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            return true;
        } else if (trackRect.contains(mouse)) {
            // Jump to this position
            float p = clamp((mouse.x - trackRect.x0()) / trackRect.width(), 0.0f, 1.0f);
            setFloatValue(p);
            m_inDrag = false;

            GEvent response;
            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            fireEvent(GEventType::GUI_ACTION);
            return true;
        }

    } else if (event.type == GEventType::MOUSE_BUTTON_UP) {
        if (m_inDrag) {
            // End the drag
            m_inDrag = false;

            fireEvent(GEventType::GUI_DOWN);
            fireEvent(GEventType::GUI_ACTION);

            return true;
        }

    } else if (m_inDrag && (event.type == GEventType::MOUSE_MOTION)) {
        // We'll only receive these events if we have the keyFocus, but we can't
        // help receiving the key focus if the user clicked on the control!

        Vector2 mouse = Vector2(event.button.x, event.button.y);
        Rect2D trackRect = theme()->horizontalSliderToTrackBounds(m_rect, m_captionSize);

        float delta = (mouse.x - m_dragStart.x) / trackRect.width();
        float p = clamp(m_dragStartValue + delta, 0.0f, 1.0f);
        setFloatValue(p);

        GEvent response;
        response.gui.type = GEventType::GUI_CHANGE;
        response.gui.control = m_eventSource;
        m_gui->fireEvent(response);

        return true;
    }
    return false;
}
开发者ID:luaman,项目名称:g3d-cvs,代码行数:74,代码来源:GuiSlider.cpp

示例5: setDimensions

void GlutWindow::setDimensions(const Rect2D& dims) {
    setPosition((int)dims.x0(), (int)dims.x1());
    glutReshapeWindow((int)dims.width(), (int)dims.height());
}
开发者ID:luaman,项目名称:g3d-cpp,代码行数:4,代码来源:GlutWindow.cpp

示例6: onGraphics

void  App::onGraphics (RenderDevice *rd, Array< SurfaceRef > &posed3D, Array< Surface2DRef > &posed2D) {
    rd->setColorClearValue(Color3::white());
    rd->clear();

    doFunStuff();

    rd->push2D();

        int w = rd->width();
        int h = rd->height();

        ///////////////////////////////////////
        // Left panel
#       define LABEL(str) p.y += titleFont->draw2D(rd, str, p - Vector2((float)w * 0.0075f, 0), s * 2, Color3::white() * 0.4f).y
#       define PRINT(str) p.y += reportFont->draw2D(rd, str, p, s, Color3::black()).y

        int x0 = int(w * 0.015f);
        // Cursor position
        Vector2 p(x0, h * 0.02f);

        // Font size
        float s = w * 0.013;

        LABEL("Shaders");
        PRINT(std::string("Combiners: ") + combineShader);
        PRINT(std::string("Assembly:   ") + asmShader);
        PRINT(std::string("GLSL:         ") + glslShader);

        p.y += s * 2;
        LABEL("Extensions");
        PRINT(std::string("FSAA:                           ") + ((GLCaps::supports("WGL_ARB_multisample") || GLCaps::supports("GL_ARB_multisample")) ? "Yes" : "No"));
        PRINT(std::string("Two-sided Stencil:        ") + ((GLCaps::supports_two_sided_stencil() ? "Yes" : "No")));
        PRINT(std::string("Stencil Wrap:               ") + (GLCaps::supports("GL_EXT_stencil_wrap") ? "Yes" : "No"));
        PRINT(std::string("Texture Compression: ") + (GLCaps::supports("GL_EXT_texture_compression_s3tc") ? "Yes" : "No"));
        PRINT(std::string("Shadow Maps:             ") + (GLCaps::supports("GL_ARB_shadow") ? "Yes" : "No"));
        PRINT(std::string("Frame Buffer Object:   ") + (GLCaps::supports("GL_EXT_framebuffer_object") ? "Yes" : "No"));
        PRINT(std::string("Vertex Arrays:              ") + (GLCaps::supports_GL_ARB_vertex_buffer_object() ? "Yes" : "No"));
        
            
        ///////////////////////////////////////
        // Right Panel
        x0 = int(w * 0.6f);
        // Cursor position
        p = Vector2(x0, h * 0.02f);

        // Graphics Card
        LABEL("Graphics Card");
        rd->setTexture(0, cardLogo);
        Draw::rect2D(Rect2D::xywh(p.x - s * 6, p.y, s * 5, s * 5), rd);
        rd->setTexture(0, NULL);

        PRINT(GLCaps::vendor().c_str());
        PRINT(GLCaps::renderer().c_str());
        PRINT(format("Driver Version %s", GLCaps::driverVersion().c_str()));

#       ifdef G3D_WIN32        
            PRINT(format("%d MB Video RAM", DXCaps::videoMemorySize() / (1024 * 1024)));
            {
                uint32 ver = DXCaps::version();
                PRINT(format("DirectX %d.%d", ver/100, ver%100));
            }
#       endif

        p.y += s * 2;

        // Processor
        LABEL("Processor");
        rd->setTexture(0, chipLogo);
        Draw::rect2D(Rect2D::xywh(p.x - s * 6, p.y, s * 5, s * 5), rd);
        rd->setTexture(0, NULL);

        PRINT(System::cpuVendor().c_str());
        PRINT(System::cpuArchitecture().c_str());

        Array<std::string> features;
        if (System::has3DNow()) {
            features.append("3DNow");
        }
        if (System::hasMMX()) {
            features.append("MMX");
        }
        if (System::hasSSE()) {
            features.append("SSE");
        }
        if (System::hasSSE2()) {
            features.append("SSE2");
        }
        if (chipSpeed != "") {
            PRINT(chipSpeed + " " + stringJoin(features, '/'));
        } else {
            PRINT(stringJoin(features, '/'));
        }

        p.y += s * 2;

        // Operating System
        LABEL("OS");
        rd->setTexture(0, osLogo);
        Draw::rect2D(Rect2D::xywh(p.x - s * 6, p.y - s * 2, s * 5, s * 5), rd);
        rd->setTexture(0, NULL);
//.........这里部分代码省略.........
开发者ID:luaman,项目名称:g3d-cvs,代码行数:101,代码来源:main.cpp

示例7: onEvent

bool GuiScrollBar::onEvent(const GEvent& event) {
    if (! m_visible) {
        return false;
    }
    float m = maxValue();
        Rect2D topB;
        Rect2D bottomB; 
        Rect2D barBounds;
        Rect2D thumbBounds;

        getAllBounds(topB, bottomB, barBounds, thumbBounds);
    if (event.type == GEventType::MOUSE_BUTTON_DOWN) {
       
        const Vector2& mouse = Vector2(event.button.x, event.button.y);
      
        if(bottomB.contains(mouse)) {
            *m_value = min<float>( m * m_extent, *m_value + m_extent * BUTTON_PRESS_SCROLL);
            m_state = ARROW_DOWN_SCROLLING;
            GEvent response;

            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            fireEvent(GEventType::GUI_ACTION);
            return true;

        } else if (topB.contains(mouse)) {

            *m_value = max<float>( 0.0f, *m_value - m_extent*BUTTON_PRESS_SCROLL);

            m_state = ARROW_UP_SCROLLING;

            GEvent response;
            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            fireEvent(GEventType::GUI_ACTION);
            return true;

        } else if (thumbBounds.contains(mouse)) {
            m_state = IN_DRAG;
            m_dragStart = mouse;
            m_dragStartValue = floatValue();
            
            GEvent response;
            response.gui.type = GEventType::GUI_DOWN;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            return true;

        } else if (barBounds.contains(mouse)) {
            // Jump to this position
            float p;
            if(m_vertical) {
                p =  ( mouse.y - (float)barBounds.y0() ) / ((float)barBounds.height()/(m + 1)) - .5f;
            } else {
                p = ( mouse.x - (float)barBounds.x0() ) / ((float)barBounds.width()/(m + 1)) - .5f;
            }
            p = max<float>(0, p);
            p = min<float>(p, m);
            setFloatValue(p);

            m_state = NONE;

            GEvent response;
            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            fireEvent(GEventType::GUI_ACTION);
            return true;
        }

        return false;

    } else if (event.type == GEventType::MOUSE_BUTTON_UP) {

        m_state = NONE;

        fireEvent(GEventType::GUI_ACTION);
        if (m_state == IN_DRAG) {
            // End the drag

            fireEvent(GEventType::GUI_DOWN);
            fireEvent(GEventType::GUI_ACTION);

            return true;
        }

    } else if (event.type == GEventType::MOUSE_MOTION) {

        // We'll only receive these events if we have the keyFocus, but we can't
        // help receiving the key focus if the user clicked on the control!
//.........这里部分代码省略.........
开发者ID:elfprince13,项目名称:G3D10,代码行数:101,代码来源:GuiScrollBar.cpp

示例8: setDimensions

void wxGWindow::setDimensions (const Rect2D &dims) {
    window->SetSize(dims.x0(), dims.y0(), dims.width(), dims.height());
}
开发者ID:luaman,项目名称:g3d-cpp,代码行数:3,代码来源:wxGWindow.cpp


注:本文中的Rect2D::x0方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。