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C++ Rect2D::height方法代码示例

本文整理汇总了C++中Rect2D::height方法的典型用法代码示例。如果您正苦于以下问题:C++ Rect2D::height方法的具体用法?C++ Rect2D::height怎么用?C++ Rect2D::height使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Rect2D的用法示例。


在下文中一共展示了Rect2D::height方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: pack

void GuiScrollPane::pack() {
    float scrollBarWidth = theme()->scrollBarWidth();
    m_viewPane->setPosition(0,0);
    m_viewPane->pack();
    Rect2D viewRect = m_viewPane->rect();
    if (verticalEnabled) {
        if (viewRect.width() > MIN_WINDOW_SIZE) {
            setWidth(viewRect.width() + scrollBarWidth);
        }
    }
    if (horizontalEnabled) {
        if(viewRect.height() < m_rect.height() && viewRect.height() > MIN_WINDOW_SIZE) {
            setHeight(viewRect.height() + scrollBarWidth);
        }
     }
}
开发者ID:jackpoz,项目名称:G3D-backup,代码行数:16,代码来源:GuiScrollPane.cpp

示例2: showMenu

void GuiDropDownList::showMenu() {
    // Show the menu
    Rect2D clickRect = theme()->dropDownListToClickBounds(rect(), m_captionWidth);
    Vector2 clickOffset = clickRect.x0y0() - rect().x0y0();
    Vector2 menuOffset(10, clickRect.height() + 10);

    menu()->show(m_gui->manager(), window(), this, toOSWindowCoords(clickOffset + menuOffset), false, m_actionCallback);
}
开发者ID:jackpoz,项目名称:G3D-backup,代码行数:8,代码来源:GuiDropDownList.cpp

示例3: setRect

void CameraControlWindow::setRect(const Rect2D& r) {
    GuiWindow::setRect(r);
    if (drawerButtonPane) {
        float s = 12;
        const Rect2D& r = clientRect();
        drawerButtonPane->setPosition((r.width() - s) / 2.0f, r.height() - s);
    }
}
开发者ID:Jekls,项目名称:PhantomCore,代码行数:8,代码来源:CameraControlWindow.cpp

示例4: onGraphics

void FontViewer::onGraphics(RenderDevice* rd, App* app, const shared_ptr<LocalLightingEnvironment>& lighting, Array<shared_ptr<Surface> >& surfaceArray) {
    app->colorClear = Color3::white();

    rd->push2D();

    Rect2D windowBounds = rd->viewport();

    rd->setLineWidth(0.5f);
    rd->setColor(Color3::black());
    rd->setObjectToWorldMatrix(Vector3(0.375, 0.375, 0));
    rd->beginPrimitive(PrimitiveType::LINES);
	
    for (int i = 0; i <= 16; ++i) {
        // Horizontal line
        float y = i * windowBounds.height() / 16;
        rd->sendVertex(Vector2(0, y));
        rd->sendVertex(Vector2(windowBounds.width(), y));
            
        // Vertical line
        float x = i * windowBounds.width() / 16;
        rd->sendVertex(Vector2(x, 0));
        rd->sendVertex(Vector2(x, windowBounds.height()));
    }
    rd->endPrimitive();

    double  size			= windowBounds.height()/16.0 /2.0 ;
    const Color4  color		= Color3::black();
    const Color4 outline	= Color4::clear();
    for (int y = 0; y < 16; ++y ) {
        for (int x = 0; x < 16; ++x ) {
            int i = x + y*16;
            std::string s = "";
            s += (char)i;

            // Character in the current font
            m_font->draw2D( rd, s, Vector2( x* windowBounds.width()/16.0f + windowBounds.width()/32.0f, 
                                            y*windowBounds.height()/16.0f + windowBounds.height()/32.0f), 
                            (float)size, color, outline, GFont::XALIGN_CENTER, GFont::YALIGN_CENTER ); 
			
            // Character in the normal font
            m_basefont->draw2D( rd, s, Vector2( x* windowBounds.width()/16.0f + windowBounds.width()/64.0f, 
                                                y* windowBounds.height()/16.0f + windowBounds.height()/20.0f), 
                                (float)size/2.0f, color, outline, GFont::XALIGN_CENTER, GFont::YALIGN_CENTER ); 

            // Character number
            m_basefont->draw2D( rd, format("\\x%x", i), Vector2( x* windowBounds.width()/16.0f + windowBounds.width()/20.0f-(float)size * 0.5f, 
                                                                 y* windowBounds.height()/16.0f + windowBounds.height()/20.0f), 
                                (float)size/2.0f, color, outline, GFont::XALIGN_CENTER, GFont::YALIGN_CENTER );

        }
    }


    rd->pop2D();
}
开发者ID:jackpoz,项目名称:G3D-backup,代码行数:55,代码来源:FontViewer.cpp

示例5: setRect

void GuiCheckBox::setRect(const Rect2D& rect) {
     if (m_style == GuiTheme::NORMAL_CHECK_BOX_STYLE) {
         // TODO: use the actual font size etc. to compute bounds
         // Prevent the checkbox from stealing clicks very far away
         m_rect = rect;
         m_clickRect = Rect2D::xywh(rect.x0y0(), Vector2(min(rect.width(), 30.0f), rect.height()));
     } else {
         GuiControl::setRect(rect);
     }
}
开发者ID:A7med-Shoukry,项目名称:g3d,代码行数:10,代码来源:GuiCheckBox.cpp

示例6: allocateTextures

    void allocateTextures(const Rect2D& screenRect) {
        if (depth.isNull() || 
            (depth->vector2Bounds() != screenRect.wh())) {
        /*
            Texture::Parameters depthParameters;
            depthParameters.autoMipMap = false;
            depthParameters.maxAnisotropy = 1;
            depthParameters.wrapMode = Texture::CLAMP;
            depthParameters.interpolateMode = Texture::NO_INTERPOLATION;
*/
            depth = Texture::createEmpty("Depth Buffer", screenRect.width(), screenRect.height(),
                TextureFormat::depth(), Texture::DIM_2D_NPOT, Texture::Parameters::video());

            color = Texture::createEmpty("Color Buffer", screenRect.width(), screenRect.height(),
                TextureFormat::RGB8, Texture::DIM_2D_NPOT, Texture::Parameters::video());

            shader->args.set("depth", depth);
            shader->args.set("color", color);
        }
    }
开发者ID:luaman,项目名称:g3d-cpp,代码行数:20,代码来源:main.cpp

示例7: setDimensions

void SDLWindow::setDimensions(const Rect2D& dims) {
    #ifdef G3D_WIN32
        int W = screenWidth();
        int H = screenHeight();

        int x = iClamp((int)dims.x0(), 0, W);
        int y = iClamp((int)dims.y0(), 0, H);
        int w = iClamp((int)dims.width(), 1, W);
        int h = iClamp((int)dims.height(), 1, H);

        SetWindowPos(_Win32HWND, NULL, x, y, w, h, SWP_NOZORDER);
        // Do not update settings-- wait for an event to notify us
    #endif

	#ifdef G3D_LINUX
		//TODO: Linux
	#endif 

    // TODO: OS X
}
开发者ID:luaman,项目名称:g3d-cpp,代码行数:20,代码来源:SDLWindow.cpp

示例8: addPane

GuiPane* GuiPane::addPane(const GuiText& text, GuiTheme::PaneStyle style) {
    Rect2D minRect = theme()->clientToPaneBounds(Rect2D::xywh(0,0,0,0), text, style);

    Vector2 pos = nextControlPos();

    // Back up by the border size
    pos -= minRect.x0y0();

    // Ensure the width isn't negative due to a very small m_clientRect
    // which would push the position off the parent panel
    float newRectWidth = max(m_clientRect.width() - pos.x * 2, 0.0f);

    Rect2D newRect = Rect2D::xywh(pos, Vector2(newRectWidth, minRect.height()));

    GuiPane* p = new GuiPane(this, text, newRect, style);

    containerArray.append(p);
    increaseBounds(p->rect().x1y1());

    return p;
}
开发者ID:A7med-Shoukry,项目名称:g3d,代码行数:21,代码来源:GuiPane.cpp

示例9: convertFromUnitToNormal

Vector3 Camera::convertFromUnitToNormal(const Vector3& in, const Rect2D& viewport) const{
    return (in + Vector3(1.0f, 1.0f, 1.0f)) * 0.5f * Vector3(viewport.width(), viewport.height(), 1.0f) + 
            Vector3(viewport.x0(), viewport.y0(), 0.0f);
}
开发者ID:jackpoz,项目名称:G3D-backup,代码行数:4,代码来源:Camera.cpp

示例10: intersect

shared_ptr<Entity> Scene::intersectEyeRay(const shared_ptr<Camera>& camera, const Vector2& pixel, const Rect2D& viewport, const Vector2int16 guardBandThickness, bool hitMarkers, const Array<shared_ptr<Entity> >& exclude, Model::HitInfo& selectionInfo) const {
    const Ray& ray = camera->worldRay(pixel.x + guardBandThickness.x, pixel.y + guardBandThickness.y, Rect2D(Vector2(viewport.width() + 2 * guardBandThickness.x, viewport.height() + 2 * guardBandThickness.y)));

    // clear old selection info
    selectionInfo.clear();
    float distance = finf();
    return intersect(ray, distance, hitMarkers, exclude, selectionInfo);
}
开发者ID:jackpoz,项目名称:G3D-backup,代码行数:8,代码来源:Scene.cpp

示例11: setDimensions

void GlutWindow::setDimensions(const Rect2D& dims) {
    setPosition((int)dims.x0(), (int)dims.x1());
    glutReshapeWindow((int)dims.width(), (int)dims.height());
}
开发者ID:luaman,项目名称:g3d-cpp,代码行数:4,代码来源:GlutWindow.cpp

示例12: onEvent

bool GuiScrollBar::onEvent(const GEvent& event) {
    if (! m_visible) {
        return false;
    }
    float m = maxValue();
        Rect2D topB;
        Rect2D bottomB; 
        Rect2D barBounds;
        Rect2D thumbBounds;

        getAllBounds(topB, bottomB, barBounds, thumbBounds);
    if (event.type == GEventType::MOUSE_BUTTON_DOWN) {
       
        const Vector2& mouse = Vector2(event.button.x, event.button.y);
      
        if(bottomB.contains(mouse)) {
            *m_value = min<float>( m * m_extent, *m_value + m_extent * BUTTON_PRESS_SCROLL);
            m_state = ARROW_DOWN_SCROLLING;
            GEvent response;

            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            fireEvent(GEventType::GUI_ACTION);
            return true;

        } else if (topB.contains(mouse)) {

            *m_value = max<float>( 0.0f, *m_value - m_extent*BUTTON_PRESS_SCROLL);

            m_state = ARROW_UP_SCROLLING;

            GEvent response;
            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            fireEvent(GEventType::GUI_ACTION);
            return true;

        } else if (thumbBounds.contains(mouse)) {
            m_state = IN_DRAG;
            m_dragStart = mouse;
            m_dragStartValue = floatValue();
            
            GEvent response;
            response.gui.type = GEventType::GUI_DOWN;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            return true;

        } else if (barBounds.contains(mouse)) {
            // Jump to this position
            float p;
            if(m_vertical) {
                p =  ( mouse.y - (float)barBounds.y0() ) / ((float)barBounds.height()/(m + 1)) - .5f;
            } else {
                p = ( mouse.x - (float)barBounds.x0() ) / ((float)barBounds.width()/(m + 1)) - .5f;
            }
            p = max<float>(0, p);
            p = min<float>(p, m);
            setFloatValue(p);

            m_state = NONE;

            GEvent response;
            response.gui.type = GEventType::GUI_CHANGE;
            response.gui.control = m_eventSource;
            m_gui->fireEvent(response);

            fireEvent(GEventType::GUI_ACTION);
            return true;
        }

        return false;

    } else if (event.type == GEventType::MOUSE_BUTTON_UP) {

        m_state = NONE;

        fireEvent(GEventType::GUI_ACTION);
        if (m_state == IN_DRAG) {
            // End the drag

            fireEvent(GEventType::GUI_DOWN);
            fireEvent(GEventType::GUI_ACTION);

            return true;
        }

    } else if (event.type == GEventType::MOUSE_MOTION) {

        // We'll only receive these events if we have the keyFocus, but we can't
        // help receiving the key focus if the user clicked on the control!
//.........这里部分代码省略.........
开发者ID:elfprince13,项目名称:G3D10,代码行数:101,代码来源:GuiScrollBar.cpp

示例13: setDimensions

void wxGWindow::setDimensions (const Rect2D &dims) {
    window->SetSize(dims.x0(), dims.y0(), dims.width(), dims.height());
}
开发者ID:luaman,项目名称:g3d-cpp,代码行数:3,代码来源:wxGWindow.cpp

示例14: setRect

void GuiTabPane::setRect(const Rect2D& rect) {
    m_rect = rect;
    float y = m_tabButtonPane->rect().height() - OVERLAP;
    m_viewPane->setRect(Rect2D::xywh(0, y, rect.width(), rect.height() - y));
    m_clientRect = m_rect;//m_viewPane->rect() + rect.x0y0();
}
开发者ID:luaman,项目名称:g3d-cvs,代码行数:6,代码来源:GuiTabPane.cpp


注:本文中的Rect2D::height方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。