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C++ QSGGeometryNode::setMaterial方法代码示例

本文整理汇总了C++中QSGGeometryNode::setMaterial方法的典型用法代码示例。如果您正苦于以下问题:C++ QSGGeometryNode::setMaterial方法的具体用法?C++ QSGGeometryNode::setMaterial怎么用?C++ QSGGeometryNode::setMaterial使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QSGGeometryNode的用法示例。


在下文中一共展示了QSGGeometryNode::setMaterial方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updatePaintNode

    QSGNode* TriangleElement::updatePaintNode(QSGNode* n, UpdatePaintNodeData*) {
        if (n == NULL) {
            n = new QSGNode;
        }

        QSGGeometryNode* geomnode = new QSGGeometryNode();

        QSGGeometry::Point2D* v = m_Geometry.vertexDataAsPoint2D();
        const QRectF rect = boundingRect();

        if (m_IsFlipped) {
            v[0].x = rect.left();
            v[0].y = rect.top();
            v[1].x = rect.left() + rect.width()/2;
            v[1].y = rect.bottom();
            v[2].x = rect.right();
            v[2].y = rect.top();
        } else {
            v[0].x = rect.left();
            v[0].y = rect.bottom();
            v[1].x = rect.left() + rect.width()/2;
            v[1].y = rect.top();
            v[2].x = rect.right();
            v[2].y = rect.bottom();
        }

        geomnode->setGeometry(&m_Geometry);
        geomnode->setMaterial(&m_Material);

        n->appendChildNode(geomnode);
        return n;
    }
开发者ID:RostaTasha,项目名称:xpiks,代码行数:32,代码来源:triangleelement.cpp

示例2: _drawHumpOutline

void PEQGraph::_drawHumpOutline(QSGNode * parentNode, int n, QColor color) {
    //Solid Outline
    QSGGeometryNode * lineNode = new QSGGeometryNode();
    QSGGeometry * lineGeom = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), (HorizontalDivisions));

    QSGFlatColorMaterial *material2 = new QSGFlatColorMaterial;

    material2->setColor(color);
    material2->setFlag(QSGMaterial::Blending);

    lineNode->setMaterial(material2);
    lineNode->setFlag(QSGNode::OwnsGeometry);
    lineNode->setFlag(QSGNode::OwnedByParent);
    lineNode->setFlag(QSGNode::OwnsMaterial);

    lineGeom->setDrawingMode(GL_LINE_STRIP);
    glLineWidth(2.0f);

    QSGGeometry::Point2D* point2 = lineGeom->vertexDataAsPoint2D();

    float left = graphToNodeX(xAxis.min);
    float width = graphToNodeX(xAxis.max) - graphToNodeX(xAxis.min);
    float stride = width / HorizontalDivisions;

    for (int i = 0; i < HorizontalDivisions; i++) {
        float x1 = left + (i)*stride;
        float y1 = graphToNodeY(computedData[i][n]);

        point2->set(x1, y1);
        point2++;
    }

    lineNode->setGeometry(lineGeom);
    parentNode->appendChildNode(lineNode);
}
开发者ID:youdonotexist,项目名称:Harman-Intl.-Prototypes,代码行数:35,代码来源:peqgraph.cpp

示例3: _drawHumpSolid

void PEQGraph::_drawHumpSolid(QSGNode * parentNode, int n, QColor color) {
    //Transparent shaded part//
    QSGGeometryNode * solidNode = new QSGGeometryNode();
    QSGGeometry * solidGeom = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2 * (HorizontalDivisions + 1));
    QSGFlatColorMaterial *material = new QSGFlatColorMaterial;

    material->setColor(color);
    material->setFlag(QSGMaterial::Blending);

    solidNode->setMaterial(material);
    solidNode->setFlag(QSGNode::OwnsGeometry);
    solidNode->setFlag(QSGNode::OwnedByParent);
    solidNode->setFlag(QSGNode::OwnsMaterial);

    solidGeom->setDrawingMode(GL_TRIANGLE_STRIP);

    QSGGeometry::Point2D* point = solidGeom->vertexDataAsPoint2D();

    float left = graphToNodeX(xAxis.min);
    float mid = graphToNodeY(0);
    float width = graphToNodeX(xAxis.max) - graphToNodeX(xAxis.min);
    float stride = width / HorizontalDivisions;

    for (int i = 0; i < HorizontalDivisions + 1; i++) {
        point->set(left + i*stride, mid);
        point++;
        point->set(left + i*stride, graphToNodeY(computedData[i][n]));
        point++;
    }

    solidNode->setGeometry(solidGeom);
    parentNode->appendChildNode(solidNode);
}
开发者ID:youdonotexist,项目名称:Harman-Intl.-Prototypes,代码行数:33,代码来源:peqgraph.cpp

示例4: QSGGeometry

QSGNode *PhosphorRender::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
    if (!m_ybuffer) {
        return 0;
    }

    QSGGeometryNode *node = 0;
    QSGGeometry *geometry = 0;
    Material *material = 0;

    unsigned n_points;

    if (m_xbuffer) {
        n_points = std::min(m_xbuffer->size(), m_ybuffer->size());
    } else {
        n_points = m_ybuffer->countPointsBetween(m_xmin, m_xmax);
    }

    n_points = std::min(n_points,(unsigned) 65767);

    if (!oldNode) {
        node = new QSGGeometryNode;
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), n_points);
        geometry->setDrawingMode(GL_POINTS);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);
        material = new Material;
        material->setFlag(QSGMaterial::Blending);
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
    } else {
        node = static_cast<QSGGeometryNode *>(oldNode);
        geometry = node->geometry();
        geometry->allocate(n_points);
        geometry->setLineWidth(m_pointSize);
        material = static_cast<Material*>(node->material());
    }

    QRectF bounds = boundingRect();

    material->transformation.setToIdentity();
    material->transformation.scale(bounds.width()/(m_xmax - m_xmin), bounds.height()/(m_ymin - m_ymax));
    material->transformation.translate(-m_xmin, -m_ymax);

    material->pointSize = m_pointSize;
    material->color = m_color;

    auto verticies = geometry->vertexDataAsPoint2D();
    if (m_xbuffer) {
        for (unsigned i=0; i<n_points; i++) {
            verticies[i].set(m_xbuffer->get(i), m_ybuffer->get(i));
        }
    } else {
        m_ybuffer->toVertexData(m_xmin, m_xmax, verticies, n_points);
    }
    node->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);

    return node;
}
开发者ID:analogdevicesinc,项目名称:Pixelpulse2,代码行数:59,代码来源:PhosphorRender.cpp

示例5:

QSGGeometryNode *TimelineNotesRenderPassState::createNode()
{
    QSGGeometryNode *node = new QSGGeometryNode;
    node->setGeometry(&m_nullGeometry);
    node->setMaterial(&m_material);
    node->setFlag(QSGNode::OwnedByParent, false);
    return node;
}
开发者ID:C-sjia,项目名称:qt-creator,代码行数:8,代码来源:timelinenotesrenderpass.cpp

示例6: updatePaintNode

/*------------------------------------------------------------------------------
|    OMX_CameraSurfaceElement::updatePaintNode
+-----------------------------------------------------------------------------*/
QSGNode* OMX_CameraSurfaceElement::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*)
{
    QSGGeometryNode* node = 0;
    QSGGeometry* geometry = 0;

    if (!oldNode) {
        // Create the node.
        node = new QSGGeometryNode;
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
        geometry->setDrawingMode(GL_TRIANGLE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);

        // TODO: Who is freeing this?
        // TODO: I cannot know the texture size here.
        QSGOpaqueTextureMaterial* material = new QSGOpaqueTextureMaterial;
        m_sgtexture = new OMX_SGTexture(0, QSize(640, 480));
        material->setTexture(m_sgtexture);
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);

        QtConcurrent::run(this, &OMX_CameraSurfaceElement::videoAcquire);
    }
    else {
        node = static_cast<QSGGeometryNode*>(oldNode);
        geometry = node->geometry();
        geometry->allocate(4);

        // Update texture in the node if needed.
        QSGOpaqueTextureMaterial* material = (QSGOpaqueTextureMaterial*)node->material();
        QElapsedTimer timer;
        timer.start();
        QSGTexture* texture = window()->createTextureFromImage(m_frame);
        LOG_VERBOSE(LOG_TAG, "Timer tex: %lld.", timer.elapsed());
        material->setTexture(texture);
        m_semAcquire.release();
#if 0
        if (m_texture != (GLuint)material->texture()->textureId()) {
            // TODO: Does setTextureId frees the prev texture?
            // TODO: I should the given the texture size.
            LOG_ERROR(LOG_TAG, "Updating texture to %u!", m_texture);
            material = new QSGOpaqueTextureMaterial;
            m_sgtexture->setTexture(m_texture, QSize(1920, 1080));
        }
#endif
    }

    // Create the vertices and map to texture.
    QRectF bounds = boundingRect();
    QSGGeometry::TexturedPoint2D* vertices = geometry->vertexDataAsTexturedPoint2D();
    vertices[0].set(bounds.x(), bounds.y() + bounds.height(), 0.0f, 0.0f);
    vertices[1].set(bounds.x() + bounds.width(), bounds.y() + bounds.height(), 1.0f, 0.0f);
    vertices[2].set(bounds.x(), bounds.y(), 0.0f, 1.0f);
    vertices[3].set(bounds.x() + bounds.width(), bounds.y(), 1.0f, 1.0f);
    return node;
}
开发者ID:CheckLiu,项目名称:pi,代码行数:59,代码来源:omx_camerasurfaceelement.cpp

示例7: QSGGeometry

QSGNode * QQuickLineItem::updatePaintNode(QSGNode *prev_node,
                                          UpdatePaintNodeData *upd_data)
{
    Q_UNUSED(upd_data);

    QSGGeometryNode * node = static_cast<QSGGeometryNode*>(prev_node);
    QSGGeometry * geometry = NULL;
    QSGFlatColorMaterial * material = NULL;

    if(!node) {
        // http://qt-project.org/doc/qt-5/qsggeometrynode.html
        node = new QSGGeometryNode;
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(),4);
        geometry->setDrawingMode(GL_TRIANGLE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);

        material = new QSGFlatColorMaterial;
        material->setColor(m_color);
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
    }
    else {
        geometry = node->geometry();
        geometry->allocate(4); // we have to call allocate to invalidate
                               // the older vertex buffer
        material = static_cast<QSGFlatColorMaterial*>(node->material());
    }

    // geometry
    std::vector<QPointF> list_vx;
    if(!calcTriStrip(list_vx)) {
        list_vx.clear();
        list_vx.push_back(QPointF(0,0));
        list_vx.push_back(QPointF(0,0));
        list_vx.push_back(QPointF(0,0));
        list_vx.push_back(QPointF(0,0));
    }

    QSGGeometry::Point2D * vertices =
            geometry->vertexDataAsPoint2D();

    for(size_t i=0; i < list_vx.size(); i++) {
        vertices[i].set(list_vx[i].x(),
                        list_vx[i].y());
    }

    node->markDirty(QSGNode::DirtyGeometry);

    // material
    material->setColor(m_color);
    node->markDirty(QSGNode::DirtyMaterial);

    return node;
}
开发者ID:lanixXx,项目名称:scratch,代码行数:55,代码来源:QQuickLine.cpp

示例8: DrawComplexBezierPath

void SceneGraphDeviceContext::DrawComplexBezierPath(vrv::Point bezier1[4], vrv::Point bezier2[4])
{
    // Note: No support for vertex antialiasing. Use a top-level QQuickView with multisample antialiasing.
    // TODO: Add vertex antialiasing, refer to
    // 1) Qt sources for "void QSGBasicInternalRectangleNode::updateGeometry()" in
    // qtdeclarative/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp
    // 2) https://stackoverflow.com/questions/28125425/smooth-painting-in-custom-qml-element

    vrv::Pen currentPen = m_penStack.top();

    int segmentCount = 16;

    QSGGeometryNode *node = new QSGGeometryNode;
    QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2 * segmentCount);
    geometry->setDrawingMode(QSGGeometry::DrawTriangleStrip);
    node->setGeometry(geometry);
    node->setFlag(QSGNode::OwnsGeometry);

    QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
    material->setColor(static_cast<QRgb>(currentPen.GetColour()));
    node->setMaterial(material);
    node->setFlag(QSGNode::OwnsMaterial);

    auto calculateCubicBezierPoint = [](vrv::Point p[4], float t) -> std::tuple<float, float> {
        auto invt = 1 - t;
        auto x = invt * invt * invt * p[0].x + 3 * invt * invt * t * p[1].x + 3 * invt * t * t * p[2].x
            + t * t * t * p[3].x;
        auto y = invt * invt * invt * p[0].y + 3 * invt * invt * t * p[1].y + 3 * invt * t * t * p[2].y
            + t * t * t * p[3].y;
        return std::make_tuple(x, y);
    };

    // This loop calculates the bezier points for the inner and the outer line and add them as vertices. The list of
    // vertices is built so that points from the inner and outer line are alternating. This allows to draw a filled area
    // with DrawTriangleStrip.
    QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
    for (int i = 0; i < segmentCount; ++i) {
        float bezierPointX = 0;
        float bezierPointY = 0;
        float currentSegment = i / static_cast<float>(segmentCount - 1);

        // Calculate bezier point on bezier1
        std::tie(bezierPointX, bezierPointY) = calculateCubicBezierPoint(bezier1, currentSegment);
        vertices[i * 2].set(translateX(bezierPointX), translateY(bezierPointY));

        // Calculate bezier point on bezier2
        std::tie(bezierPointX, bezierPointY) = calculateCubicBezierPoint(bezier2, currentSegment);
        vertices[i * 2 + 1].set(translateX(bezierPointX), translateY(bezierPointY));
    }

    node->markDirty(QSGNode::DirtyGeometry);
    AddGeometryNode(node);
}
开发者ID:rettinghaus,项目名称:verovio,代码行数:53,代码来源:scenegraphdevicecontext.cpp

示例9: allocate

void BindlingLoopsGeometry::allocate(QSGMaterial *material)
{
    QSGGeometry *geometry = new QSGGeometry(BindlingLoopsGeometry::point2DWithOffset(),
                                            usedVertices);
    geometry->setIndexDataPattern(QSGGeometry::StaticPattern);
    geometry->setVertexDataPattern(QSGGeometry::StaticPattern);
    node = new QSGGeometryNode;
    node->setGeometry(geometry);
    node->setFlag(QSGNode::OwnsGeometry, true);
    node->setMaterial(material);
    allocatedVertices = usedVertices;
    usedVertices = 0;
}
开发者ID:DuinoDu,项目名称:qt-creator,代码行数:13,代码来源:qmlprofilerbindingloopsrenderpass.cpp

示例10: QSGGeometry

//! [4]
QSGNode *BezierCurve::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
    QSGGeometryNode *node = 0;
    QSGGeometry *geometry = 0;

    if (!oldNode) {
        node = new QSGGeometryNode;
//! [4] //! [5]
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_segmentCount);
        geometry->setLineWidth(2);
        geometry->setDrawingMode(GL_LINE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);
//! [5] //! [6]
        QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
        material->setColor(QColor(255, 0, 0));
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
//! [6] //! [7]
    } else {
        node = static_cast<QSGGeometryNode *>(oldNode);
        geometry = node->geometry();
        geometry->allocate(m_segmentCount);
    }
//! [7]

//! [8]
    QRectF bounds = boundingRect();
    QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
    for (int i = 0; i < m_segmentCount; ++i) {
        qreal t = i / qreal(m_segmentCount - 1);
        qreal invt = 1 - t;

        QPointF pos = invt * invt * invt * m_p1
                    + 3 * invt * invt * t * m_p2
                    + 3 * invt * t * t * m_p3
                    + t * t * t * m_p4;

        float x = bounds.x() + pos.x() * bounds.width();
        float y = bounds.y() + pos.y() * bounds.height();

        vertices[i].set(x, y);
    }
    node->markDirty(QSGNode::DirtyGeometry);
//! [8]


//! [9]
    return node;
}
开发者ID:OniLink,项目名称:Qt5-Rehost,代码行数:51,代码来源:beziercurve.cpp

示例11: drawGateCompressor

void DynamicController::drawGateCompressor(QSGNode * rootNode) {

    if (knobs.count() == 0) {
        return;
    }
    //Update knobs
    if (!this->simple()) {
        QObject * gateKnob = knobs[0];
        QObject * compThreshKnob = knobs[1];
        QObject * compRatioKnob = knobs[2];

        gateKnob->setProperty("x", graphToNodeX(_tempModel["gatex"]));
        gateKnob->setProperty("y", graphToNodeY(_tempModel["gatey"]));

        compThreshKnob->setProperty("x", graphToNodeX(_tempModel["compx"]));
        compThreshKnob->setProperty("y", graphToNodeY(_tempModel["compy"]));

        compRatioKnob->setProperty("x", graphToNodeX(xAxis.max));
        compRatioKnob->setProperty("y", graphToNodeY(_tempModel["compy"]) * (1 - _tempModel["ratio"]));
    }

    QSGGeometryNode * lineNode = new QSGGeometryNode();
    QSGGeometry * lineGeom = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), (4));

    QSGFlatColorMaterial *material = new QSGFlatColorMaterial;

    material->setColor(this->curveColor());
    material->setFlag(QSGMaterial::Blending);

    lineNode->setMaterial(material);
    lineNode->setFlag(QSGNode::OwnsGeometry);
    lineNode->setFlag(QSGNode::OwnedByParent);
    lineNode->setFlag(QSGNode::OwnsMaterial);

    lineGeom->setDrawingMode(GL_LINE_STRIP);
    glLineWidth(2.0f);

    QSGGeometry::Point2D* points = lineGeom->vertexDataAsPoint2D();

    QRectF bounds = boundingRect();

    points->set(graphToNodeX(_tempModel["gatex"]), bounds.bottom()); points++;
    points->set(graphToNodeX(_tempModel["gatex"]), graphToNodeY(_tempModel["gatey"])); points++;
    points->set(graphToNodeX(_tempModel["compx"]), graphToNodeY(_tempModel["compy"])); points++;
    points->set(graphToNodeX(xAxis.max), graphToNodeY(_tempModel["compy"]) * (1 - _tempModel["ratio"])); points++;

    lineNode->setGeometry(lineGeom);
    rootNode->appendChildNode(lineNode);
}
开发者ID:youdonotexist,项目名称:Harman-Intl.-Prototypes,代码行数:49,代码来源:dyncontroller.cpp

示例12: QSGGeometry

QSGGeometryNode *createSelectionNode(QSGMaterial *material)
{
    QSGGeometryNode *selectionNode = new QSGGeometryNode;
    selectionNode->setMaterial(material);
    selectionNode->setFlag(QSGNode::OwnsMaterial, false);
    QSGGeometry *geometry = new QSGGeometry(OpaqueColoredPoint2DWithSize::attributes(), 4);
    geometry->setDrawingMode(GL_TRIANGLE_STRIP);
    OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData(geometry);
    for (int i = 0; i < 4; ++i)
        v[i].set(0, 0, 0, 0, 0, 0, 0, 0);
    selectionNode->setGeometry(geometry);
    selectionNode->setFlag(QSGNode::OwnsGeometry, true);
    selectionNode->setFlag(QSGNode::OwnedByParent, false);
    return selectionNode;
}
开发者ID:DuinoDu,项目名称:qt-creator,代码行数:15,代码来源:timelineselectionrenderpass.cpp

示例13: boundingRect

QSGNode *Canvas::updatePaintNode(QSGNode *n, UpdatePaintNodeData *d)
{
    QSGGeometryNode *node = static_cast<QSGGeometryNode*>(n);
    if (!node) node = new QSGGeometryNode();
    QSGGeometry::Point2D *v = m_Geometry.vertexDataAsPoint2D();
    const QRectF rect = boundingRect();
    v[0].x = rect.left();
    v[0].y = rect.bottom();
    v[1].x = rect.right();
    v[1].y = rect.bottom();
    v[2].x = rect.left();
    v[2].y = rect.top();
    v[3].x = rect.right();
    v[3].y = rect.top();
    node->setGeometry(&m_Geometry);
    node->setMaterial(&m_Material);
    return node;
}
开发者ID:cadet,项目名称:UberQuick,代码行数:18,代码来源:Canvas.cpp

示例14: drawCompressor

void DynamicController::drawCompressor(QSGNode * rootNode) {
    //Update knobs
    if (!this->simple()) {
        QObject * threshKnob = knobs[0];
        QObject * ratKnob = knobs[1];

        threshKnob->setProperty("x", graphToNodeX(_tempModel["compx"]));
        threshKnob->setProperty("y", graphToNodeY(_tempModel["compy"]));

        ratKnob->setProperty("x", graphToNodeX(yAxis.max));
        ratKnob->setProperty("y", graphToNodeY(_tempModel["compy"]) * (1 - _tempModel["ratio"]));
    }

    QSGGeometryNode * lineNode = new QSGGeometryNode();
    QSGGeometry * lineGeom = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), (3));

    QSGFlatColorMaterial *material = new QSGFlatColorMaterial;

    material->setColor(this->curveColor());
    material->setFlag(QSGMaterial::Blending);

    lineNode->setMaterial(material);
    lineNode->setFlag(QSGNode::OwnsGeometry);
    lineNode->setFlag(QSGNode::OwnedByParent);
    lineNode->setFlag(QSGNode::OwnsMaterial);

    lineGeom->setDrawingMode(GL_LINE_STRIP);
    glLineWidth(2.0f);

    QSGGeometry::Point2D* points = lineGeom->vertexDataAsPoint2D();

    QRectF bounds = boundingRect();

    points->set(bounds.left(), bounds.bottom()); points++;

    for (int i = 0; i < 2; i++) {
        QQuickItem * q = qobject_cast<QQuickItem*>(knobs[i]);
        points->set(q->x(), q->y());
        points++;
    }

    lineNode->setGeometry(lineGeom);
    rootNode->appendChildNode(lineNode);
}
开发者ID:youdonotexist,项目名称:Harman-Intl.-Prototypes,代码行数:44,代码来源:dyncontroller.cpp

示例15: DrawPolygon

void SceneGraphDeviceContext::DrawPolygon(int n, vrv::Point points[], int xoffset, int yoffset, int)
{
    // Note: No support for vertex antialiasing. Use a top-level QQuickView with multisample antialiasing.
    // TODO: Add vertex antialiasing, refer to
    // 1) Qt sources for "void QSGBasicInternalRectangleNode::updateGeometry()" in
    // qtdeclarative/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp
    // 2) https://stackoverflow.com/questions/28125425/smooth-painting-in-custom-qml-element

    // TODO: This function only works for convex polygons. At the moment verovio calls this function only with n = 4.
    // Maybe this function should be renamed to DrawConvexPolygon

    vrv::Pen currentPen = m_penStack.top();

    QSGGeometry *geometry;
    geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), n);
    geometry->setDrawingMode(QSGGeometry::DrawTriangleStrip);

    QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
    material->setColor(static_cast<QRgb>(currentPen.GetColour()));

    // Reorder points so that they can be drawn with DrawTriangleStrip.
    int counter1 = 0;
    int counter2 = n - 1;
    for (int i = 0; i < n; i++) {
        if (i % 2 == 0) {
            geometry->vertexDataAsPoint2D()[i].set(
                translateX(points[counter1].x + xoffset), translateY(points[counter1].y + yoffset));
            counter1++;
        }
        else {
            geometry->vertexDataAsPoint2D()[i].set(
                translateX(points[counter2].x + xoffset), translateY(points[counter2].y + yoffset));
            counter2--;
        }
    }

    QSGGeometryNode *node = new QSGGeometryNode;
    node->setGeometry(geometry);
    node->setFlag(QSGNode::OwnsGeometry);
    node->setMaterial(material);
    node->setFlag(QSGNode::OwnsMaterial);

    AddGeometryNode(node);
}
开发者ID:rettinghaus,项目名称:verovio,代码行数:44,代码来源:scenegraphdevicecontext.cpp


注:本文中的QSGGeometryNode::setMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。