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C++ QSGGeometry类代码示例

本文整理汇总了C++中QSGGeometry的典型用法代码示例。如果您正苦于以下问题:C++ QSGGeometry类的具体用法?C++ QSGGeometry怎么用?C++ QSGGeometry使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了QSGGeometry类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: QSGGeometryNode

void PEQGraph::_drawHumpOutline(QSGNode * parentNode, int n, QColor color) {
    //Solid Outline
    QSGGeometryNode * lineNode = new QSGGeometryNode();
    QSGGeometry * lineGeom = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), (HorizontalDivisions));

    QSGFlatColorMaterial *material2 = new QSGFlatColorMaterial;

    material2->setColor(color);
    material2->setFlag(QSGMaterial::Blending);

    lineNode->setMaterial(material2);
    lineNode->setFlag(QSGNode::OwnsGeometry);
    lineNode->setFlag(QSGNode::OwnedByParent);
    lineNode->setFlag(QSGNode::OwnsMaterial);

    lineGeom->setDrawingMode(GL_LINE_STRIP);
    glLineWidth(2.0f);

    QSGGeometry::Point2D* point2 = lineGeom->vertexDataAsPoint2D();

    float left = graphToNodeX(xAxis.min);
    float width = graphToNodeX(xAxis.max) - graphToNodeX(xAxis.min);
    float stride = width / HorizontalDivisions;

    for (int i = 0; i < HorizontalDivisions; i++) {
        float x1 = left + (i)*stride;
        float y1 = graphToNodeY(computedData[i][n]);

        point2->set(x1, y1);
        point2++;
    }

    lineNode->setGeometry(lineGeom);
    parentNode->appendChildNode(lineNode);
}
开发者ID:youdonotexist,项目名称:Harman-Intl.-Prototypes,代码行数:35,代码来源:peqgraph.cpp

示例2: int

/*
 * The function hardcodes a fixed set of grid lines and scales
 * those to the bounding rect.
 */
void GridNode::setRect(const QRectF &rect)
{
    int vCount = int((rect.width() - 1) / GRID_SIZE);
    int hCount = int((rect.height() - 1) / GRID_SIZE);

    int lineCount = vCount + hCount;

    QSGGeometry *g = geometry();

    g->allocate(lineCount * 2);

    float x = rect.x();
    float y = rect.y();
    float w = rect.width();
    float h = rect.height();

    QSGGeometry::Point2D *v = g->vertexDataAsPoint2D();

    // Then write the vertical lines
    for (int i=0; i<vCount; ++i)  {
        float dx = (i + 1) * GRID_SIZE;
        v[i*2].set(dx, y);
        v[i*2+1].set(dx, y + h);
    }
    v += vCount * 2;
    // Then write the horizontal lines
    for (int i=0; i<hCount; ++i)  {
        float dy = (i + 1) * GRID_SIZE;
        v[i*2].set(x, dy);
        v[i*2+1].set(x + w, dy);
    }

    // Tell the scenegraph we updated the geometry..
    markDirty(QSGNode::DirtyGeometry);
}
开发者ID:Tadinu,项目名称:GeoPad,代码行数:39,代码来源:gridnode.cpp

示例3: compareSelectionNode

void compareSelectionNode(QSGNode *node, const QRectF &rect, int selectionId)
{
    QSGGeometryNode *geometryNode = static_cast<QSGGeometryNode *>(node);
    QSGGeometry *geometry = geometryNode->geometry();
    QCOMPARE(geometry->vertexCount(), 4);
    QCOMPARE(geometry->drawingMode(), (GLenum)GL_TRIANGLE_STRIP);
    OpaqueColoredPoint2DWithSize *data =
            static_cast<OpaqueColoredPoint2DWithSize *>(geometry->vertexData());
    float *lowerLeft = reinterpret_cast<float *>(data);
    float *lowerRight = reinterpret_cast<float *>(++data);
    float *upperLeft = reinterpret_cast<float *>(++data);
    float *upperRight = reinterpret_cast<float *>(++data);

    QCOMPARE(QRectF(QPointF(upperLeft[0], upperLeft[1]), QPointF(lowerRight[0], lowerRight[1])),
            rect);
    QCOMPARE(lowerRight[0], upperRight[0]);
    QCOMPARE(lowerRight[1], lowerLeft[1]);
    QCOMPARE(upperLeft[0], lowerLeft[0]);
    QCOMPARE(upperLeft[1], upperRight[1]);

    QCOMPARE(int(lowerLeft[4]), selectionId);
    QCOMPARE(int(lowerRight[4]), selectionId);
    QCOMPARE(int(upperLeft[4]), selectionId);
    QCOMPARE(int(upperRight[4]), selectionId);

    TimelineItemsMaterial *material = static_cast<TimelineItemsMaterial *>(
                geometryNode->material());
    QVERIFY(!(material->flags() & QSGMaterial::Blending));
}
开发者ID:UIKit0,项目名称:qt-creator,代码行数:29,代码来源:tst_timelineselectionrenderpass.cpp

示例4: QSGOpacityNode

QcLocationCircleNode::QcLocationCircleNode(const QcViewport * viewport)
  : QSGOpacityNode(),
    m_viewport(viewport),
    m_geometry_node(new QSGGeometryNode())
{
  setOpacity(.25); // 1. black

  QSGGeometry * geometry = new QSGGeometry(LocationCirclePoint2D_AttributeSet, 0); // Fixme:
  geometry->setDrawingMode(GL_TRIANGLE_STRIP);
  m_geometry_node->setGeometry(geometry);
  m_geometry_node->setFlag(QSGNode::OwnsGeometry);

  QSGSimpleMaterial<QcLocationCircleMaterialShaderState> * material = QcLocationCircleMaterialShader::createMaterial();
  material->state()->cone_r = 0; // Fixme: QColor
  material->state()->cone_g = 0;
  material->state()->cone_b = 1;
  material->state()->cone_a = 1.;
  material->state()->accuracy_r = 1;
  material->state()->accuracy_g = 0;
  material->state()->accuracy_b = 0;
  material->state()->accuracy_a = 1.;
  // QSGFlatColorMaterial * material = new QSGFlatColorMaterial();
  // material->setColor(QColor("black"));
  material->setFlag(QSGMaterial::Blending);
  m_geometry_node->setMaterial(material);
  m_geometry_node->setFlag(QSGNode::OwnsMaterial);

  appendChildNode(m_geometry_node);
}
开发者ID:FabriceSalvaire,项目名称:qtcarto,代码行数:29,代码来源:location_circle_node.cpp

示例5: QSGGeometry

QSGNode *PhosphorRender::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
    if (!m_ybuffer) {
        return 0;
    }

    QSGGeometryNode *node = 0;
    QSGGeometry *geometry = 0;
    Material *material = 0;

    unsigned n_points;

    if (m_xbuffer) {
        n_points = std::min(m_xbuffer->size(), m_ybuffer->size());
    } else {
        n_points = m_ybuffer->countPointsBetween(m_xmin, m_xmax);
    }

    n_points = std::min(n_points,(unsigned) 65767);

    if (!oldNode) {
        node = new QSGGeometryNode;
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), n_points);
        geometry->setDrawingMode(GL_POINTS);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);
        material = new Material;
        material->setFlag(QSGMaterial::Blending);
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
    } else {
        node = static_cast<QSGGeometryNode *>(oldNode);
        geometry = node->geometry();
        geometry->allocate(n_points);
        geometry->setLineWidth(m_pointSize);
        material = static_cast<Material*>(node->material());
    }

    QRectF bounds = boundingRect();

    material->transformation.setToIdentity();
    material->transformation.scale(bounds.width()/(m_xmax - m_xmin), bounds.height()/(m_ymin - m_ymax));
    material->transformation.translate(-m_xmin, -m_ymax);

    material->pointSize = m_pointSize;
    material->color = m_color;

    auto verticies = geometry->vertexDataAsPoint2D();
    if (m_xbuffer) {
        for (unsigned i=0; i<n_points; i++) {
            verticies[i].set(m_xbuffer->get(i), m_ybuffer->get(i));
        }
    } else {
        m_ybuffer->toVertexData(m_xmin, m_xmax, verticies, n_points);
    }
    node->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);

    return node;
}
开发者ID:analogdevicesinc,项目名称:Pixelpulse2,代码行数:59,代码来源:PhosphorRender.cpp

示例6: QSGGeometry

/*------------------------------------------------------------------------------
|    OMX_CameraSurfaceElement::updatePaintNode
+-----------------------------------------------------------------------------*/
QSGNode* OMX_CameraSurfaceElement::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*)
{
    QSGGeometryNode* node = 0;
    QSGGeometry* geometry = 0;

    if (!oldNode) {
        // Create the node.
        node = new QSGGeometryNode;
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
        geometry->setDrawingMode(GL_TRIANGLE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);

        // TODO: Who is freeing this?
        // TODO: I cannot know the texture size here.
        QSGOpaqueTextureMaterial* material = new QSGOpaqueTextureMaterial;
        m_sgtexture = new OMX_SGTexture(0, QSize(640, 480));
        material->setTexture(m_sgtexture);
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);

        QtConcurrent::run(this, &OMX_CameraSurfaceElement::videoAcquire);
    }
    else {
        node = static_cast<QSGGeometryNode*>(oldNode);
        geometry = node->geometry();
        geometry->allocate(4);

        // Update texture in the node if needed.
        QSGOpaqueTextureMaterial* material = (QSGOpaqueTextureMaterial*)node->material();
        QElapsedTimer timer;
        timer.start();
        QSGTexture* texture = window()->createTextureFromImage(m_frame);
        LOG_VERBOSE(LOG_TAG, "Timer tex: %lld.", timer.elapsed());
        material->setTexture(texture);
        m_semAcquire.release();
#if 0
        if (m_texture != (GLuint)material->texture()->textureId()) {
            // TODO: Does setTextureId frees the prev texture?
            // TODO: I should the given the texture size.
            LOG_ERROR(LOG_TAG, "Updating texture to %u!", m_texture);
            material = new QSGOpaqueTextureMaterial;
            m_sgtexture->setTexture(m_texture, QSize(1920, 1080));
        }
#endif
    }

    // Create the vertices and map to texture.
    QRectF bounds = boundingRect();
    QSGGeometry::TexturedPoint2D* vertices = geometry->vertexDataAsTexturedPoint2D();
    vertices[0].set(bounds.x(), bounds.y() + bounds.height(), 0.0f, 0.0f);
    vertices[1].set(bounds.x() + bounds.width(), bounds.y() + bounds.height(), 1.0f, 0.0f);
    vertices[2].set(bounds.x(), bounds.y(), 0.0f, 1.0f);
    vertices[3].set(bounds.x() + bounds.width(), bounds.y(), 1.0f, 1.0f);
    return node;
}
开发者ID:CheckLiu,项目名称:pi,代码行数:59,代码来源:omx_camerasurfaceelement.cpp

示例7: Q_UNUSED

QSGNode * QQuickLineItem::updatePaintNode(QSGNode *prev_node,
                                          UpdatePaintNodeData *upd_data)
{
    Q_UNUSED(upd_data);

    QSGGeometryNode * node = static_cast<QSGGeometryNode*>(prev_node);
    QSGGeometry * geometry = NULL;
    QSGFlatColorMaterial * material = NULL;

    if(!node) {
        // http://qt-project.org/doc/qt-5/qsggeometrynode.html
        node = new QSGGeometryNode;
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(),4);
        geometry->setDrawingMode(GL_TRIANGLE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);

        material = new QSGFlatColorMaterial;
        material->setColor(m_color);
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
    }
    else {
        geometry = node->geometry();
        geometry->allocate(4); // we have to call allocate to invalidate
                               // the older vertex buffer
        material = static_cast<QSGFlatColorMaterial*>(node->material());
    }

    // geometry
    std::vector<QPointF> list_vx;
    if(!calcTriStrip(list_vx)) {
        list_vx.clear();
        list_vx.push_back(QPointF(0,0));
        list_vx.push_back(QPointF(0,0));
        list_vx.push_back(QPointF(0,0));
        list_vx.push_back(QPointF(0,0));
    }

    QSGGeometry::Point2D * vertices =
            geometry->vertexDataAsPoint2D();

    for(size_t i=0; i < list_vx.size(); i++) {
        vertices[i].set(list_vx[i].x(),
                        list_vx[i].y());
    }

    node->markDirty(QSGNode::DirtyGeometry);

    // material
    material->setColor(m_color);
    node->markDirty(QSGNode::DirtyMaterial);

    return node;
}
开发者ID:lanixXx,项目名称:scratch,代码行数:55,代码来源:QQuickLine.cpp

示例8: QSGGeometry

void SceneGraphDeviceContext::DrawComplexBezierPath(vrv::Point bezier1[4], vrv::Point bezier2[4])
{
    // Note: No support for vertex antialiasing. Use a top-level QQuickView with multisample antialiasing.
    // TODO: Add vertex antialiasing, refer to
    // 1) Qt sources for "void QSGBasicInternalRectangleNode::updateGeometry()" in
    // qtdeclarative/src/quick/scenegraph/qsgbasicinternalrectanglenode.cpp
    // 2) https://stackoverflow.com/questions/28125425/smooth-painting-in-custom-qml-element

    vrv::Pen currentPen = m_penStack.top();

    int segmentCount = 16;

    QSGGeometryNode *node = new QSGGeometryNode;
    QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2 * segmentCount);
    geometry->setDrawingMode(QSGGeometry::DrawTriangleStrip);
    node->setGeometry(geometry);
    node->setFlag(QSGNode::OwnsGeometry);

    QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
    material->setColor(static_cast<QRgb>(currentPen.GetColour()));
    node->setMaterial(material);
    node->setFlag(QSGNode::OwnsMaterial);

    auto calculateCubicBezierPoint = [](vrv::Point p[4], float t) -> std::tuple<float, float> {
        auto invt = 1 - t;
        auto x = invt * invt * invt * p[0].x + 3 * invt * invt * t * p[1].x + 3 * invt * t * t * p[2].x
            + t * t * t * p[3].x;
        auto y = invt * invt * invt * p[0].y + 3 * invt * invt * t * p[1].y + 3 * invt * t * t * p[2].y
            + t * t * t * p[3].y;
        return std::make_tuple(x, y);
    };

    // This loop calculates the bezier points for the inner and the outer line and add them as vertices. The list of
    // vertices is built so that points from the inner and outer line are alternating. This allows to draw a filled area
    // with DrawTriangleStrip.
    QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
    for (int i = 0; i < segmentCount; ++i) {
        float bezierPointX = 0;
        float bezierPointY = 0;
        float currentSegment = i / static_cast<float>(segmentCount - 1);

        // Calculate bezier point on bezier1
        std::tie(bezierPointX, bezierPointY) = calculateCubicBezierPoint(bezier1, currentSegment);
        vertices[i * 2].set(translateX(bezierPointX), translateY(bezierPointY));

        // Calculate bezier point on bezier2
        std::tie(bezierPointX, bezierPointY) = calculateCubicBezierPoint(bezier2, currentSegment);
        vertices[i * 2 + 1].set(translateX(bezierPointX), translateY(bezierPointY));
    }

    node->markDirty(QSGNode::DirtyGeometry);
    AddGeometryNode(node);
}
开发者ID:rettinghaus,项目名称:verovio,代码行数:53,代码来源:scenegraphdevicecontext.cpp

示例9: QSGGeometry

void BindlingLoopsGeometry::allocate(QSGMaterial *material)
{
    QSGGeometry *geometry = new QSGGeometry(BindlingLoopsGeometry::point2DWithOffset(),
                                            usedVertices);
    geometry->setIndexDataPattern(QSGGeometry::StaticPattern);
    geometry->setVertexDataPattern(QSGGeometry::StaticPattern);
    node = new QSGGeometryNode;
    node->setGeometry(geometry);
    node->setFlag(QSGNode::OwnsGeometry, true);
    node->setMaterial(material);
    allocatedVertices = usedVertices;
    usedVertices = 0;
}
开发者ID:DuinoDu,项目名称:qt-creator,代码行数:13,代码来源:qmlprofilerbindingloopsrenderpass.cpp

示例10: QSGGeometry

//! [4]
QSGNode *BezierCurve::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
    QSGGeometryNode *node = 0;
    QSGGeometry *geometry = 0;

    if (!oldNode) {
        node = new QSGGeometryNode;
//! [4] //! [5]
        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_segmentCount);
        geometry->setLineWidth(2);
        geometry->setDrawingMode(GL_LINE_STRIP);
        node->setGeometry(geometry);
        node->setFlag(QSGNode::OwnsGeometry);
//! [5] //! [6]
        QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
        material->setColor(QColor(255, 0, 0));
        node->setMaterial(material);
        node->setFlag(QSGNode::OwnsMaterial);
//! [6] //! [7]
    } else {
        node = static_cast<QSGGeometryNode *>(oldNode);
        geometry = node->geometry();
        geometry->allocate(m_segmentCount);
    }
//! [7]

//! [8]
    QRectF bounds = boundingRect();
    QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
    for (int i = 0; i < m_segmentCount; ++i) {
        qreal t = i / qreal(m_segmentCount - 1);
        qreal invt = 1 - t;

        QPointF pos = invt * invt * invt * m_p1
                    + 3 * invt * invt * t * m_p2
                    + 3 * invt * t * t * m_p3
                    + t * t * t * m_p4;

        float x = bounds.x() + pos.x() * bounds.width();
        float y = bounds.y() + pos.y() * bounds.height();

        vertices[i].set(x, y);
    }
    node->markDirty(QSGNode::DirtyGeometry);
//! [8]


//! [9]
    return node;
}
开发者ID:OniLink,项目名称:Qt5-Rehost,代码行数:51,代码来源:beziercurve.cpp

示例11: setObject

bool SGGeometryExtension::setObject(void* object, const QString& typeName)
{
  if (typeName == "QSGGeometryNode") {
    m_node = static_cast<QSGGeometryNode*>(object);
    m_model->setNode(m_node);

    QSGGeometry *geometry = m_node->geometry();
    emit geometryChanged(geometry->drawingMode(),
                         QByteArray::fromRawData(reinterpret_cast<char*>(geometry->indexData()), geometry->indexCount()*geometry->sizeOfIndex()),
                         geometry->indexType());
    return true;
  }
  return false;
}
开发者ID:motto0808,项目名称:GammaRay,代码行数:14,代码来源:sggeometryextension.cpp

示例12: graphToNodeX

void DynamicController::drawGateCompressor(QSGNode * rootNode) {

    if (knobs.count() == 0) {
        return;
    }
    //Update knobs
    if (!this->simple()) {
        QObject * gateKnob = knobs[0];
        QObject * compThreshKnob = knobs[1];
        QObject * compRatioKnob = knobs[2];

        gateKnob->setProperty("x", graphToNodeX(_tempModel["gatex"]));
        gateKnob->setProperty("y", graphToNodeY(_tempModel["gatey"]));

        compThreshKnob->setProperty("x", graphToNodeX(_tempModel["compx"]));
        compThreshKnob->setProperty("y", graphToNodeY(_tempModel["compy"]));

        compRatioKnob->setProperty("x", graphToNodeX(xAxis.max));
        compRatioKnob->setProperty("y", graphToNodeY(_tempModel["compy"]) * (1 - _tempModel["ratio"]));
    }

    QSGGeometryNode * lineNode = new QSGGeometryNode();
    QSGGeometry * lineGeom = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), (4));

    QSGFlatColorMaterial *material = new QSGFlatColorMaterial;

    material->setColor(this->curveColor());
    material->setFlag(QSGMaterial::Blending);

    lineNode->setMaterial(material);
    lineNode->setFlag(QSGNode::OwnsGeometry);
    lineNode->setFlag(QSGNode::OwnedByParent);
    lineNode->setFlag(QSGNode::OwnsMaterial);

    lineGeom->setDrawingMode(GL_LINE_STRIP);
    glLineWidth(2.0f);

    QSGGeometry::Point2D* points = lineGeom->vertexDataAsPoint2D();

    QRectF bounds = boundingRect();

    points->set(graphToNodeX(_tempModel["gatex"]), bounds.bottom()); points++;
    points->set(graphToNodeX(_tempModel["gatex"]), graphToNodeY(_tempModel["gatey"])); points++;
    points->set(graphToNodeX(_tempModel["compx"]), graphToNodeY(_tempModel["compy"])); points++;
    points->set(graphToNodeX(xAxis.max), graphToNodeY(_tempModel["compy"]) * (1 - _tempModel["ratio"])); points++;

    lineNode->setGeometry(lineGeom);
    rootNode->appendChildNode(lineNode);
}
开发者ID:youdonotexist,项目名称:Harman-Intl.-Prototypes,代码行数:49,代码来源:dyncontroller.cpp

示例13: QSGGeometry

QSGGeometryNode *createSelectionNode(QSGMaterial *material)
{
    QSGGeometryNode *selectionNode = new QSGGeometryNode;
    selectionNode->setMaterial(material);
    selectionNode->setFlag(QSGNode::OwnsMaterial, false);
    QSGGeometry *geometry = new QSGGeometry(OpaqueColoredPoint2DWithSize::attributes(), 4);
    geometry->setDrawingMode(GL_TRIANGLE_STRIP);
    OpaqueColoredPoint2DWithSize *v = OpaqueColoredPoint2DWithSize::fromVertexData(geometry);
    for (int i = 0; i < 4; ++i)
        v[i].set(0, 0, 0, 0, 0, 0, 0, 0);
    selectionNode->setGeometry(geometry);
    selectionNode->setFlag(QSGNode::OwnsGeometry, true);
    selectionNode->setFlag(QSGNode::OwnedByParent, false);
    return selectionNode;
}
开发者ID:DuinoDu,项目名称:qt-creator,代码行数:15,代码来源:timelineselectionrenderpass.cpp

示例14: Q_ASSERT

Point2DWithOffset *BindlingLoopsGeometry::vertexData()
{
    QSGGeometry *geometry = node->geometry();
    Q_ASSERT(geometry->attributeCount() == 2);
    Q_ASSERT(geometry->sizeOfVertex() == sizeof(Point2DWithOffset));
    const QSGGeometry::Attribute *attributes = geometry->attributes();
    Q_ASSERT(attributes[0].position == 0);
    Q_ASSERT(attributes[0].tupleSize == 2);
    Q_ASSERT(attributes[0].type == GL_FLOAT);
    Q_ASSERT(attributes[1].position == 1);
    Q_ASSERT(attributes[1].tupleSize == 2);
    Q_ASSERT(attributes[1].type == GL_FLOAT);
    Q_UNUSED(attributes);
    return static_cast<Point2DWithOffset *>(geometry->vertexData());
}
开发者ID:qtproject,项目名称:qt-creator,代码行数:15,代码来源:qmlprofilerbindingloopsrenderpass.cpp

示例15: markDirty

void QQuickAndroid9PatchNode::initialize(QSGTexture *texture, const QRectF &bounds, const QSize &sourceSize,
        const QQuickAndroid9PatchDivs &xDivs, const QQuickAndroid9PatchDivs &yDivs)
{
    delete m_material.texture();
    m_material.setTexture(texture);

    const int xlen = xDivs.data.size();
    const int ylen = yDivs.data.size();

    if (xlen > 0 && ylen > 0) {
        const int quads = (xlen - 1) * (ylen - 1);
        static const int verticesPerQuad = 6;
        m_geometry.allocate(xlen * ylen, verticesPerQuad * quads);

        QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D();
        QVector<qreal> xCoords = xDivs.coordsForSize(bounds.width());
        QVector<qreal> yCoords = yDivs.coordsForSize(bounds.height());
        for (int y = 0; y < ylen; ++y) {
            for (int x = 0; x < xlen; ++x, ++vertices)
                vertices->set(xCoords[x], yCoords[y], xDivs.data[x] / sourceSize.width(),
                              yDivs.data[y] / sourceSize.height());
        }

        quint16 *indices = m_geometry.indexDataAsUShort();
        int n = quads;
        for (int q = 0; n--; ++q) {
            if ((q + 1) % xlen == 0) // next row
                ++q;
            // Bottom-left half quad triangle
            indices[0] = q;
            indices[1] = q + xlen;
            indices[2] = q + xlen + 1;

            // Top-right half quad triangle
            indices[3] = q;
            indices[4] = q + xlen + 1;
            indices[5] = q + 1;

            indices += verticesPerQuad;
        }
    }

    markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
}
开发者ID:krysanto,项目名称:steamlink-sdk,代码行数:44,代码来源:qquickandroid9patch.cpp


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