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C++ QOpenGLContext::format方法代码示例

本文整理汇总了C++中QOpenGLContext::format方法的典型用法代码示例。如果您正苦于以下问题:C++ QOpenGLContext::format方法的具体用法?C++ QOpenGLContext::format怎么用?C++ QOpenGLContext::format使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QOpenGLContext的用法示例。


在下文中一共展示了QOpenGLContext::format方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initialize

void KisOpenGL::initialize()
{
    if (initialized) return;

    setDefaultFormat();

    // we need a QSurface active to get our GL functions from the context
    QWindow  surface;
    surface.setSurfaceType( QSurface::OpenGLSurface );
    surface.create();

    QOpenGLContext context;
    context.create();
    context.makeCurrent( &surface );

    QOpenGLFunctions  *funcs = context.functions();
    funcs->initializeOpenGLFunctions();

    qDebug() << "OpenGL Info";
    qDebug() << "  Vendor: " << reinterpret_cast<const char *>(funcs->glGetString(GL_VENDOR));
    qDebug() << "  Renderer: " << reinterpret_cast<const char *>(funcs->glGetString(GL_RENDERER));
    qDebug() << "  Version: " << reinterpret_cast<const char *>(funcs->glGetString(GL_VERSION));
    qDebug() << "  Shading language: " << reinterpret_cast<const char *>(funcs->glGetString(GL_SHADING_LANGUAGE_VERSION));
    qDebug() << "  Requested format: " << QSurfaceFormat::defaultFormat();
    qDebug() << "  Current format:   " << context.format();

    glMajorVersion = context.format().majorVersion();
    glMinorVersion = context.format().minorVersion();
    supportsDeprecatedFunctions = (context.format().options() & QSurfaceFormat::DeprecatedFunctions);

    initialized = true;
}
开发者ID:ChrisJong,项目名称:krita,代码行数:32,代码来源:kis_opengl.cpp

示例2: onInitializeGL

void OpenGLRendererBase::onInitializeGL()
{
    DPTR_D(OpenGLRendererBase);
    //makeCurrent();
    QOpenGLContext *ctx = const_cast<QOpenGLContext*>(QOpenGLContext::currentContext()); //qt4 returns const
    d.glv.setOpenGLContext(ctx);
    //const QByteArray extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
    bool hasGLSL = QOpenGLShaderProgram::hasOpenGLShaderPrograms();
    qDebug("OpenGL version: %d.%d  hasGLSL: %d", ctx->format().majorVersion(), ctx->format().minorVersion(), hasGLSL);
    initializeOpenGLFunctions();
    glEnable(GL_TEXTURE_2D);
    glDisable(GL_DEPTH_TEST);
    glClearColor(0.0, 0.0, 0.0, 0.0);
}
开发者ID:AlexSnet,项目名称:QtAV,代码行数:14,代码来源:OpenGLRendererBase.cpp

示例3: openGLPaintDevice

void tst_QOpenGL::openGLPaintDevice()
{
#if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__)
    QSKIP("QTBUG-22617");
#endif

    QFETCH(int, surfaceClass);
    QScopedPointer<QSurface> surface(createSurface(surfaceClass));

    QOpenGLContext ctx;
    QVERIFY(ctx.create());

    QSurfaceFormat format = ctx.format();
    if (format.majorVersion() < 2)
        QSKIP("This test requires at least OpenGL 2.0");
    QVERIFY(ctx.makeCurrent(surface.data()));

    const QSize size(128, 128);

    QImage image(size, QImage::Format_RGB32);
    QPainter p(&image);
    p.fillRect(0, 0, image.width() / 2, image.height() / 2, Qt::red);
    p.fillRect(image.width() / 2, 0, image.width() / 2, image.height() / 2, Qt::green);
    p.fillRect(image.width() / 2, image.height() / 2, image.width() / 2, image.height() / 2, Qt::blue);
    p.fillRect(0, image.height() / 2, image.width() / 2, image.height() / 2, Qt::white);
    p.end();

    QOpenGLFramebufferObject fbo(size);
    QVERIFY(fbo.bind());

    QOpenGLPaintDevice device(size);
    QVERIFY(p.begin(&device));
    p.fillRect(0, 0, image.width() / 2, image.height() / 2, Qt::red);
    p.fillRect(image.width() / 2, 0, image.width() / 2, image.height() / 2, Qt::green);
    p.fillRect(image.width() / 2, image.height() / 2, image.width() / 2, image.height() / 2, Qt::blue);
    p.fillRect(0, image.height() / 2, image.width() / 2, image.height() / 2, Qt::white);
    p.end();

    QImage actual = fbo.toImage().convertToFormat(QImage::Format_RGB32);
    QCOMPARE(image.size(), actual.size());
    QCOMPARE(image, actual);

    QVERIFY(p.begin(&device));
    p.fillRect(0, 0, image.width(), image.height(), Qt::black);
    p.drawImage(0, 0, image);
    p.end();

    actual = fbo.toImage().convertToFormat(QImage::Format_RGB32);
    QCOMPARE(image.size(), actual.size());
    QCOMPARE(image, actual);

    QVERIFY(p.begin(&device));
    p.fillRect(0, 0, image.width(), image.height(), Qt::black);
    p.fillRect(0, 0, image.width(), image.height(), QBrush(image));
    p.end();

    actual = fbo.toImage().convertToFormat(QImage::Format_RGB32);
    QCOMPARE(image.size(), actual.size());
    QCOMPARE(image, actual);
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:60,代码来源:tst_qopengl.cpp

示例4: q_supportsElementIndexUint

static bool q_supportsElementIndexUint(QSGRendererInterface::GraphicsApi api)
{
    static bool elementIndexUint = true;
#if QT_CONFIG(opengl)
    if (api == QSGRendererInterface::OpenGL) {
        static bool elementIndexUintChecked = false;
        if (!elementIndexUintChecked) {
            elementIndexUintChecked = true;
            QOpenGLContext *context = QOpenGLContext::currentContext();
            QScopedPointer<QOpenGLContext> dummyContext;
            QScopedPointer<QOffscreenSurface> dummySurface;
            bool ok = true;
            if (!context) {
                dummyContext.reset(new QOpenGLContext);
                dummyContext->create();
                context = dummyContext.data();
                dummySurface.reset(new QOffscreenSurface);
                dummySurface->setFormat(context->format());
                dummySurface->create();
                ok = context->makeCurrent(dummySurface.data());
            }
            if (ok) {
                elementIndexUint = static_cast<QOpenGLExtensions *>(context->functions())->hasOpenGLExtension(
                            QOpenGLExtensions::ElementIndexUint);
            }
        }
    }
#else
    Q_UNUSED(api);
#endif
    return elementIndexUint;
}
开发者ID:Conntac,项目名称:lottie-qt,代码行数:32,代码来源:qquickshapegenericrenderer.cpp

示例5: dumpGlInfo

void dumpGlInfo(QTextStream &str, bool listExtensions)
{
    QOpenGLContext context;
    if (context.create()) {
#  ifdef QT_OPENGL_DYNAMIC
        str << "Dynamic GL ";
#  endif
        switch (context.openGLModuleType()) {
        case QOpenGLContext::LibGL:
            str << "LibGL";
            break;
        case QOpenGLContext::LibGLES:
            str << "LibGLES";
            break;
        }
        QWindow window;
        window.setSurfaceType(QSurface::OpenGLSurface);
        window.create();
        context.makeCurrent(&window);
        QOpenGLFunctions functions(&context);

        str << " Vendor: " << reinterpret_cast<const char *>(functions.glGetString(GL_VENDOR))
            << "\nRenderer: " << reinterpret_cast<const char *>(functions.glGetString(GL_RENDERER))
            << "\nVersion: " << reinterpret_cast<const char *>(functions.glGetString(GL_VERSION))
            << "\nShading language: " << reinterpret_cast<const char *>(functions.glGetString(GL_SHADING_LANGUAGE_VERSION))
            <<  "\nFormat: " << context.format();

        if (listExtensions) {
            QList<QByteArray> extensionList = context.extensions().toList();
            std::sort(extensionList.begin(), extensionList.end());
            str << " \nFound " << extensionList.size() << " extensions:\n";
            foreach (const QByteArray &extension, extensionList)
                str << "  " << extension << '\n';
        }
    } else {
开发者ID:Sagaragrawal,项目名称:2gisqt5android,代码行数:35,代码来源:qtdiag.cpp

示例6: ba

QOpenGLExtensionMatcher::QOpenGLExtensionMatcher()
{
    QOpenGLContext *ctx = QOpenGLContext::currentContext();
    QOpenGLFunctions *funcs = ctx->functions();
    const char *extensionStr = 0;

    if (ctx->isOpenGLES() || ctx->format().majorVersion() < 3)
        extensionStr = reinterpret_cast<const char *>(funcs->glGetString(GL_EXTENSIONS));

    if (extensionStr) {
        QByteArray ba(extensionStr);
        QList<QByteArray> extensions = ba.split(' ');
        m_extensions = extensions.toSet();
    } else {
#ifdef QT_OPENGL_3
        // clear error state
        while (funcs->glGetError()) {}

        if (ctx) {
            qt_glGetStringi glGetStringi = (qt_glGetStringi)ctx->getProcAddress("glGetStringi");

            if (!glGetStringi)
                return;

            GLint numExtensions;
            funcs->glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);

            for (int i = 0; i < numExtensions; ++i) {
                const char *str = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
                m_extensions.insert(str);
            }
        }
#endif // QT_OPENGL_3
    }
}
开发者ID:AlexSoehn,项目名称:qt-base-deb,代码行数:35,代码来源:qopengl.cpp

示例7: getMaxTextureSize

int getMaxTextureSize()
{
    int maxSize = 0;

    // Create a temp context - required if this is called from another thread
    QOpenGLContext ctx;
    if ( !ctx.create() )
    {
        // TODO handle the error
        qDebug() << "No OpenGL context could be created, this is clearly bad...";
        exit(-1);
    }

    // rather than using a QWindow - which actually dosen't seem to work in this case either!
    QOffscreenSurface surface;
    surface.setFormat( ctx.format() );
    surface.create();

    ctx.makeCurrent(&surface);

    // Now the call works
    QOpenGLFunctions glFuncs(QOpenGLContext::currentContext());
    glFuncs.glEnable(GL_TEXTURE_2D);
    glFuncs.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);

    return maxSize;
}
开发者ID:KDE,项目名称:peruse,代码行数:27,代码来源:main.cpp

示例8: initializeGL

void MapWidget::initializeGL()
{
    initializeOpenGLFunctions();

    QString versionString(QLatin1String(reinterpret_cast<const char*>(glGetString(GL_VERSION))));

    QOpenGLContext *ctx = QOpenGLContext::currentContext();
    Q_UNUSED(ctx);
    lg = new QOpenGLDebugLogger(context());
    lg->initialize();
    lg->startLogging(QOpenGLDebugLogger::SynchronousLogging);
    lg->enableMessages();
    connect(lg, SIGNAL(messageLogged(QOpenGLDebugMessage)), this, SLOT(glLog(QOpenGLDebugMessage)));

    qDebug() << "Driver Version String:" << versionString;
    qDebug() << "Current Context:" << ctx->format();

    //glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &gpuTotalMemory);
    //qDebug() << "total" << gpuTotalMemory;

    m_renderer = new Renderer();
    m_renderer->createStaticResources();

    //m_painterOverlay = new PainterOverlay();
}
开发者ID:PavelMr,项目名称:skytechx2,代码行数:25,代码来源:mapwidget.cpp

示例9: contextProfile

QSurfaceFormat::OpenGLContextProfile QSGShaderSourceBuilder::contextProfile() const
{
    QOpenGLContext *context = QOpenGLContext::currentContext();
    QSurfaceFormat::OpenGLContextProfile profile = QSurfaceFormat::NoProfile;
    Q_ASSERT(context);
    profile = context->format().profile();
    return profile;
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:8,代码来源:qsgshadersourcebuilder.cpp

示例10: checkVersion

static bool checkVersion(QOpenGLContext &context, QSurfaceFormat &format)
{
  QSurfaceFormat currSurface = context.format();
  QPair<int,int> currVersion = currSurface.version();
  QPair<int,int> reqVersion = format.version();
  if (currVersion.first > reqVersion.first)
    return true;
  return (currVersion.first == reqVersion.first && currVersion.second >= reqVersion.second);
}
开发者ID:kyunghoWon,项目名称:QtOpenGL,代码行数:9,代码来源:main.cpp

示例11: initialize

void OpenGLRenderPrivate::initialize()
{
	initializeOpenGLFunctions();
	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
	for (int i = 0; i < 5; ++i){
		const char *fShaderCode = nullptr;
		switch (i){
		case 0:
		case 1:
			fShaderCode = fShaderI420;
			break;
		case 2:
			fShaderCode = fShaderNV12;
			break;
		case 3:
			fShaderCode = fShaderNV21;
			break;
		case 4:
			fShaderCode = fShaderBGRP;
			break;
		}
		QOpenGLShaderProgram &p = program[i];
		p.addShaderFromSourceCode(QOpenGLShader::Vertex, vShaderCode);
		p.addShaderFromSourceCode(QOpenGLShader::Fragment, fShaderCode);
		p.bindAttributeLocation("VtxCoord", 0);
		p.bindAttributeLocation("TexCoord", 1);
		p.bind();
		switch (i){
		case 0:
			p.setUniformValue("SamplerY", 0);
			p.setUniformValue("SamplerU", 1);
			p.setUniformValue("SamplerV", 2);
			break;
		case 1:
			p.setUniformValue("SamplerY", 0);
			p.setUniformValue("SamplerV", 1);
			p.setUniformValue("SamplerU", 2);
			break;
		case 2:
		case 3:
			p.setUniformValue("SamplerY", 0);
			p.setUniformValue("SamplerA", 1);
			break;
		case 4:
			p.setUniformValue("SamplerP", 0);
			break;
		}
	}
	tex[0] = 0; tex[1] = 0;
	tex[2] = 1; tex[3] = 0;
	tex[4] = 0; tex[5] = 1;
	tex[6] = 1; tex[7] = 1;
	QOpenGLContext *c = QOpenGLContext::currentContext();
	timer.setInterval(c->format().swapInterval() / (double)c->screen()->refreshRate());
}
开发者ID:LethargicTamias,项目名称:BiliLocal,代码行数:55,代码来源:OpenGLRender.cpp

示例12: create

bool QOpenGLTextureBlitter::create()
{
    QOpenGLContext *currentContext = QOpenGLContext::currentContext();
    if (!currentContext)
        return false;

    Q_D(QOpenGLTextureBlitter);

    d->vao->create();
    d->vao->bind();

    if (d->program)
        return true;

    d->program.reset(new QOpenGLShaderProgram());

    QSurfaceFormat format = currentContext->format();

    if (format.profile() == QSurfaceFormat::CoreProfile && format.version() >= qMakePair(3,2)) {
        d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader150);
        d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader150);
    } else {
        d->program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertex_shader);
        d->program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragment_shader);
    }
    d->program->link();
    if (!d->program->isLinked()) {
        qWarning() << Q_FUNC_INFO << "Could not link shader program:\n" << d->program->log();
        return false;
    }

    d->program->bind();

    d->vertexBuffer.create();
    d->vertexBuffer.bind();
    d->vertexBuffer.allocate(vertex_buffer_data, sizeof(vertex_buffer_data));
    d->vertexBuffer.release();

    d->textureBuffer.create();
    d->textureBuffer.bind();
    d->textureBuffer.allocate(texture_buffer_data, sizeof(texture_buffer_data));
    d->textureBuffer.release();

    d->vertexCoordAttribPos = d->program->attributeLocation("vertexCoord");
    d->vertexTransformUniformPos = d->program->uniformLocation("vertexTransform");
    d->textureCoordAttribPos = d->program->attributeLocation("textureCoord");
    d->textureTransformUniformPos = d->program->uniformLocation("textureTransform");
    d->swizzleUniformPos = d->program->uniformLocation("swizzle");

    d->program->setUniformValue(d->swizzleUniformPos,false);

    d->vao->release();

    return true;
}
开发者ID:SchleunigerAG,项目名称:WinEC7_Qt5.3.1_Fixes,代码行数:55,代码来源:qopengltextureblitter.cpp

示例13: onInitializeGL

void OpenGLRendererBase::onInitializeGL()
{
    DPTR_D(OpenGLRendererBase);
    //makeCurrent();
#if QT_VERSION >= QT_VERSION_CHECK(4, 8, 0)
    initializeOpenGLFunctions();
#endif
    QOpenGLContext *ctx = const_cast<QOpenGLContext*>(QOpenGLContext::currentContext()); //qt4 returns const
    d.glv.setOpenGLContext(ctx);
    //const QByteArray extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
    bool hasGLSL = QOpenGLShaderProgram::hasOpenGLShaderPrograms();
    qDebug("OpenGL version: %d.%d  hasGLSL: %d", ctx->format().majorVersion(), ctx->format().minorVersion(), hasGLSL);  
    static bool sInfo = true;
    if (sInfo) {
        sInfo = false;
        qDebug("GL_VERSION: %s", DYGL(glGetString(GL_VERSION)));
        qDebug("GL_VENDOR: %s", DYGL(glGetString(GL_VENDOR)));
        qDebug("GL_RENDERER: %s", DYGL(glGetString(GL_RENDERER)));
        qDebug("GL_SHADING_LANGUAGE_VERSION: %s", DYGL(glGetString(GL_SHADING_LANGUAGE_VERSION)));
    }
}
开发者ID:151706061,项目名称:QtAV,代码行数:21,代码来源:OpenGLRendererBase.cpp

示例14: openGlContext

QString openGlContext()
{
    QString result;
    QTextStream str(&result);

    QOpenGLContext context;
    if (context.create()) {
#  ifdef QT_OPENGL_DYNAMIC
        str << "Dynamic GL ";
#  endif
        switch (context.openGLModuleType()) {
        case QOpenGLContext::LibGL:
            str << "LibGL";
            break;
        case QOpenGLContext::LibGLES:
            str << "LibGLES";
            break;
        }

        QWindow window;
        if (QGuiApplication::platformName() == QLatin1String("greenisland"))
            window.setFlags(Qt::Desktop);
        window.setSurfaceType(QSurface::OpenGLSurface);
        //window.setScreen(QGuiApplication::primaryScreen());
        window.create();
        if (context.makeCurrent(&window)) {
            QOpenGLFunctions functions(&context);

            str << " Vendor: " << reinterpret_cast<const char *>(functions.glGetString(GL_VENDOR))
                << "\nRenderer: " << reinterpret_cast<const char *>(functions.glGetString(GL_RENDERER))
                << "\nVersion: " << reinterpret_cast<const char *>(functions.glGetString(GL_VERSION))
                << "\nGLSL version: " << reinterpret_cast<const char *>(functions.glGetString(GL_SHADING_LANGUAGE_VERSION))
                << "\nFormat: " << context.format();

            QList<QByteArray> extensionList = context.extensions().toList();
            std::sort(extensionList.begin(), extensionList.end());
            QByteArray extensions = extensionList.join(' ');
            str << " \nFound " << extensionList.size() << " extensions:\n";
            str << wordWrap(extensions, 78);

            context.doneCurrent();
        }
        window.destroy();
    } else {
        str << "Unable to create an Open GL context.\n";
    }

    return result;
}
开发者ID:greenisland,项目名称:greenisland,代码行数:49,代码来源:diagnostic_p.cpp

示例15: context

void GLWidget277::debugContextVersion() {
  QOpenGLContext *ctx = context();
  QSurfaceFormat form = format();
  QSurfaceFormat ctxform = ctx->format();
  QSurfaceFormat::OpenGLContextProfile prof = ctxform.profile();

  const char *profile =
    prof == QSurfaceFormat::CoreProfile ? "Core" :
    prof == QSurfaceFormat::CompatibilityProfile ? "Compatibility" :
    "None";
  int ctxmajor = ctxform.majorVersion();
  int ctxminor = ctxform.minorVersion();
  bool valid = ctx->isValid();
  int formmajor = form.majorVersion();
  int formminor = form.minorVersion();
  const char *vendor = glGS(GL_VENDOR);
  const char *renderer = glGS(GL_RENDERER);
  const char *version = glGS(GL_VERSION);
  const char *s_glsl = glGS(GL_SHADING_LANGUAGE_VERSION);

  printf("Widget version: %d.%d\n", ctxmajor, ctxminor);
  printf("Context valid: %s\n", valid ? "yes" : "NO");
  printf("Format version: %d.%d\n", formmajor, formminor);
  printf("Profile: %s\n", profile);
  printf("  Vendor:   %s\n", vendor);
  printf("  Renderer: %s\n", renderer);
  printf("  Version:  %s\n", version);
  printf("  GLSL:     %s\n", s_glsl);

  QString glsl = s_glsl;
  if (ctxmajor < 3 || glsl.startsWith("1.10") || glsl.startsWith("1.20")) {
    printf("ERROR: "
           "Unable to get an OpenGL 3.x context with GLSL 1.30 or newer. "
           "If your hardware should support it, update your drivers. "
           "If you have switchable graphics, make sure that you are using the discrete GPU.\n");
    QApplication::exit();
  } else if ((ctxmajor == 3 && ctxminor < 2) || glsl.startsWith("1.30") || glsl.startsWith("1.40")) {
    printf("WARNING: "
           "Unable to get an OpenGL 3.2 context with GLSL 1.50. "
           "If your hardware should support it, update your drivers. "
           "If you have switchable graphics, make sure that you are using the discrete GPU. "
           "If you cannot get 3.2 support, it is possible to port this project....");

    // Note: doing this requires at least the following actions:
    // * Change the header and base class in glwidget277.h to 3.0/3.1 instead of 3.2 Core.
    // * Change the shaders to require GLSL 1.30 or 1.40.
  }
}
开发者ID:crydalch,项目名称:Bubble-Streamer,代码行数:48,代码来源:glwidget277.cpp


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