本文整理汇总了C++中QAction::setMenuText方法的典型用法代码示例。如果您正苦于以下问题:C++ QAction::setMenuText方法的具体用法?C++ QAction::setMenuText怎么用?C++ QAction::setMenuText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QAction
的用法示例。
在下文中一共展示了QAction::setMenuText方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: leaveEditMode
void PopupMenuEditor::leaveEditMode( QKeyEvent * e )
{
setFocus();
lineEdit->hide();
PopupMenuEditorItem * i = 0;
if ( e && e->key() == Qt::Key_Escape ) {
update();
return;
}
if ( currentIndex >= (int)itemList.count() ) {
// new item was created
QAction * a = formWnd->mainWindow()->actioneditor()->newActionEx();
QString actionText = lineEdit->text();
actionText.replace("&&", "&");
QString menuText = lineEdit->text();
a->setText( actionText );
a->setMenuText( menuText );
i = createItem( a );
QString n = constructName( i );
formWindow()->unify( a, n, TRUE );
a->setName( n );
MetaDataBase::addEntry( a );
MetaDataBase::setPropertyChanged( a, "menuText", TRUE );
ActionEditor *ae = (ActionEditor*)formWindow()->mainWindow()->child( 0, "ActionEditor" );
if ( ae )
ae->updateActionName( a );
} else {
i = itemList.at( currentIndex );
RenameActionCommand * cmd = new RenameActionCommand( "Rename Item",
formWnd,
i->action(),
this,
lineEdit->text() );
formWnd->commandHistory()->addCommand( cmd );
cmd->execute();
}
resizeToContents();
if ( !i )
return;
if ( i->isSeparator() )
hideSubMenu();
else
showSubMenu();
}
示例2: icon
MainMenubar::MainMenubar (QMainWindow *mw) : QMenuBar (mw, "mainMenubar")
{
actions.setAutoDelete(FALSE);
RcFile rcfile;
QPixmap icon(finished);
QAction *action = new QAction(this, "actionExit");
action->setMenuText(tr("E&xit"));
action->setIconSet(icon);
action->setAccel(Qt::CTRL+Qt::Key_Q);
action->setStatusTip(tr("Quit Qtstalker (Ctrl+Q)"));
action->setToolTip(tr("Quit Qtstalker (Ctrl+Q)"));
connect(action, SIGNAL(activated()), this, SIGNAL(signalExit()));
actions.replace(Exit, action);
icon = configure;
action = new QAction(this, "actionOptions");
action->setMenuText(tr("Edit &Preferences"));
action->setIconSet(icon);
action->setStatusTip(tr("Modify user preferences (Ctrl+0)"));
action->setToolTip(tr("Modify user preferences (Ctrl+0)"));
connect(action, SIGNAL(activated()), mw, SLOT(slotOptions()));
actions.replace(Options, action);
icon = nav;
bool b;
rcfile.loadData(RcFile::ShowSidePanel, b);
action = new QAction(this, "actionPanel");
action->setMenuText(tr("Side &Panel"));
action->setIconSet(icon);
action->setStatusTip(tr("Toggle side-panel view (Ctrl+1)"));
action->setToolTip(tr("Toggle side-panel view (Ctrl+1)"));
action->setToggleAction(TRUE);
action->setOn(b);
connect(action, SIGNAL(toggled(bool)), mw, SLOT(slotHideNav(bool)));
actions.replace(SidePanel, action);
icon = gridicon;
rcfile.loadData(RcFile::Grid, b);
action = new QAction(this, "actionGrid");
action->setMenuText(tr("Chart &Grid"));
action->setIconSet(icon);
action->setStatusTip(tr("Toggle chart grid (Ctrl+2)"));
action->setToolTip(tr("Toggle chart grid (Ctrl+2)"));
action->setToggleAction(TRUE);
action->setOn(b);
connect(action, SIGNAL(toggled(bool)), this, SIGNAL(signalGrid(bool)));
actions.replace(Grid, action);
icon = scaletoscreen;
rcfile.loadData(RcFile::ScaleToScreen, b);
action = new QAction(this, "actionScale");
action->setMenuText(tr("&Scale To Screen"));
action->setIconSet(icon);
action->setStatusTip(tr("Scale chart to current screen data (Ctrl+3)"));
action->setToolTip(tr("Scale chart to current screen data (Ctrl+3)"));
action->setToggleAction(TRUE);
action->setOn(b);
connect(action, SIGNAL(toggled(bool)), this, SIGNAL(signalScale(bool)));
actions.replace(ScaleToScreen, action);
icon = crosshair;
rcfile.loadData(RcFile::Crosshairs, b);
action = new QAction(this, "actionCrosshairs");
action->setMenuText(tr("Toggle &Crosshairs"));
action->setIconSet(icon);
action->setStatusTip(tr("Toggle crosshairs (Ctrl+4)"));
action->setToolTip(tr("Toggle crosshairs (Ctrl+4)"));
action->setToggleAction(TRUE);
action->setOn(b);
connect(action, SIGNAL(toggled(bool)), this, SIGNAL(signalCrosshairs(bool)));
actions.replace(Crosshairs, action);
icon = co;
rcfile.loadData(RcFile::DrawMode, b);
action = new QAction(this, "actionDraw");
action->setMenuText(tr("Toggle &Draw Mode"));
action->setIconSet(icon);
action->setStatusTip(tr("Toggle drawing mode (Ctrl+5)"));
action->setToolTip(tr("Toggle drawing mode (Ctrl+5)"));
action->setToggleAction(TRUE);
action->setOn(b);
connect(action, SIGNAL(toggled(bool)), this, SIGNAL(signalDraw(bool)));
actions.replace(DrawMode, action);
icon = papertrade;
rcfile.loadData(RcFile::PaperTradeMode, b);
action = new QAction(this, "actionPaperTrade");
action->setMenuText(tr("Toggle &Trade Mode"));
action->setIconSet(icon);
action->setStatusTip(tr("Toggle paper-trade mode"));
action->setToolTip(tr("Toggle paper-trade mode"));
action->setToggleAction(TRUE);
action->setOn(b);
connect(action, SIGNAL(toggled(bool)), this, SIGNAL(signalPaperTrade(bool)));
actions.replace(PaperTrade, action);
icon = indicator;
action = new QAction(this, "actionNewIndicator");
//.........这里部分代码省略.........
示例3: emplacement
/**************************************************************
* This is the main method which update the GUI
* according to the plugin's data
* @param pluginID the id of the plugin
* @param type the type of the plugin
* @param infos plugin informations
*
*************************************************************/
void
MainWindow::updateGUIWithPluginData(const QString & pluginID,
PluginType type,
std::vector<MenuAddOn *> & infos)
{
std::cout << "Dans updateGUIWithPluginData "<< std::endl
<< "taille d infos transmis " << infos.size() << std::endl;
const int nbArgs = infos.size();
//TODO : use Iterator instead of direct access
for(int i=0; i<nbArgs; i++)
{
//First we retrieve the MenuAddOn
MenuAddOn* infoMenu = infos[i];
QString emplacement(infoMenu->emplacement->c_str());
qDebug("emplacement = %s ", emplacement.latin1());
// We split the string to learn where the plugin wants
// to be connected with the GUI components
QStringList decomposition = QStringList::split(INPUT_COMPONENT_SEPARATOR, emplacement);
QString component = decomposition[0];
qDebug("Compoment = %s ", component.latin1());
//Which component ?
//TODO: To IMPROVE the test
if (component == "Menu")
{
QPopupMenu* aMenu;
for(int j=1; j<decomposition.size()-1; j++)
{
aMenu = _menus.find(decomposition[j]);
//Do we already have built this menu
if(!aMenu)
{
QPopupMenu * aMenu = new QPopupMenu( this );
_menus.insert(decomposition[j], aMenu);
if (j == 1)
{
menuBar()->insertItem( decomposition[j], _menus[decomposition[j]]);
}
else
{
QPopupMenu* previousMenu = _menus.find(decomposition[j-1]);
previousMenu->insertItem( decomposition[j], aMenu);
}
}
}
QAction* aAction = new QAction(this);
aAction->setText ( decomposition[decomposition.size() -1] );
aAction->setMenuText( decomposition[decomposition.size() -1] );
if( infoMenu->texte != NULL )
{
aAction->setAccel( QKeySequence( QString(infoMenu->texte->c_str()) ) );
}
if( infoMenu->image != NULL )
{
aAction->setIconSet( QIconSet(
QPixmap
(
QString(IMAGES_DIR).append(infoMenu->image->c_str())
) ) );
aAction->addTo( _toolBar);
}
QSignalMapper* _signalMapper = new QSignalMapper(this);
_signalMapper->setMapping(aAction, pluginID);
connect( aAction, SIGNAL(activated() ),
_signalMapper, SLOT(map()) );
switch(infoMenu->typeAppel)
{
case LOAD_CALL:
{
connect( _signalMapper, SIGNAL(mapped(const QString &) ),
_pluginManager, SLOT(executeLoad(const QString &)) );
break;
}
//.........这里部分代码省略.........