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C++ PxRigidBody::getWorldBounds方法代码示例

本文整理汇总了C++中PxRigidBody::getWorldBounds方法的典型用法代码示例。如果您正苦于以下问题:C++ PxRigidBody::getWorldBounds方法的具体用法?C++ PxRigidBody::getWorldBounds怎么用?C++ PxRigidBody::getWorldBounds使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PxRigidBody的用法示例。


在下文中一共展示了PxRigidBody::getWorldBounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: computeMassAndDiagInertia

static bool computeMassAndDiagInertia(Ext::InertiaTensorComputer& inertiaComp, 
		PxVec3& diagTensor, PxQuat& orient, PxReal& massOut, PxVec3& coM, bool lockCOM, const PxRigidBody& body, const char* errorStr)
{
	// The inertia tensor and center of mass is relative to the actor at this point. Transform to the
	// body frame directly if CoM is specified, else use computed center of mass
	if (lockCOM)
	{
		inertiaComp.translate(-coM);  // base the tensor on user's desired center of mass.
	}
	else
	{
		//get center of mass - has to be done BEFORE centering.
		coM = inertiaComp.getCenterOfMass();

		//the computed result now needs to be centered around the computed center of mass:
		inertiaComp.center();
	}
	// The inertia matrix is now based on the body's center of mass desc.massLocalPose.p
	
	massOut = inertiaComp.getMass();
	diagTensor = PxDiagonalize(inertiaComp.getInertia(), orient);

	if ((diagTensor.x > 0.0f) && (diagTensor.y > 0.0f) && (diagTensor.z > 0.0f))
		return true;
	else
	{
		Ps::getFoundation().error(PxErrorCode::eDEBUG_WARNING, __FILE__, __LINE__, 
								"%s: inertia tensor has negative components (ill-conditioned input expected). Approximation for inertia tensor will be used instead.", errorStr);

		// keep center of mass but use the AABB as a crude approximation for the inertia tensor
		PxBounds3 bounds = body.getWorldBounds();
		PxTransform pose = body.getGlobalPose();
		bounds = PxBounds3::transformFast(pose.getInverse(), bounds);
		Ext::InertiaTensorComputer it(false);
		it.setBox(bounds.getExtents());
		it.scaleDensity(massOut / it.getMass());
		PxMat33 inertia = it.getInertia();
		diagTensor = PxVec3(inertia.column0.x, inertia.column1.y, inertia.column2.z);
		orient = PxQuat(PxIdentity);

		return true;
	}
}
开发者ID:flair2005,项目名称:Spacetime-Optimization-of-Articulated-Character-Motion,代码行数:43,代码来源:ExtRigidBodyExt.cpp


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