本文整理汇总了C++中ProgressBar::Increment方法的典型用法代码示例。如果您正苦于以下问题:C++ ProgressBar::Increment方法的具体用法?C++ ProgressBar::Increment怎么用?C++ ProgressBar::Increment使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ProgressBar
的用法示例。
在下文中一共展示了ProgressBar::Increment方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Process
CStatus AlembicWriteJob::Process()
{
// check filenames
if(mFileName.IsEmpty())
{
Application().LogMessage(L"[alembic] No filename specified.",siErrorMsg);
return CStatus::InvalidArgument;
}
// check objects
if(mSelection.GetCount() == 0)
{
Application().LogMessage(L"[alembic] No objects specified.",siErrorMsg);
return CStatus::InvalidArgument;
}
// check frames
if(mFrames.size() == 0)
{
Application().LogMessage(L"[alembic] No frames specified.",siErrorMsg);
return CStatus::InvalidArgument;
}
// init archive (use a locally scoped archive)
CString sceneFileName = L"Exported from: "+Application().GetActiveProject().GetActiveScene().GetParameterValue(L"FileName").GetAsText();
mArchive = CreateArchiveWithInfo(
Alembic::AbcCoreHDF5::WriteArchive(),
mFileName.GetAsciiString(),
"Softimage Alembic Plugin",
sceneFileName.GetAsciiString(),
Alembic::Abc::ErrorHandler::kThrowPolicy);
// get the frame rate
double frameRate = 25.0;
CValue returnVal;
CValueArray args(1);
args[0] = L"PlayControl.Rate";
Application().ExecuteCommand(L"GetValue",args,returnVal);
frameRate = returnVal;
if(frameRate == 0.0)
frameRate = 25.0;
double timePerSample = 1.0 / frameRate;
// create the sampling
AbcA::TimeSampling sampling(timePerSample,0.0);
mTs = mArchive.addTimeSampling(sampling);
Alembic::Abc::OBox3dProperty boxProp = Alembic::AbcGeom::CreateOArchiveBounds(mArchive,mTs);
// create object for each
std::vector<AlembicObjectPtr> objects;
for(LONG i=0; i<mSelection.GetCount(); i++)
{
X3DObject xObj(mSelection[i]);
if(xObj.GetType().IsEqualNoCase(L"camera"))
{
AlembicObjectPtr ptr;
ptr.reset(new AlembicCamera(xObj.GetActivePrimitive().GetRef(),this));
objects.push_back(ptr);
}
else if(xObj.GetType().IsEqualNoCase(L"polymsh"))
{
AlembicObjectPtr ptr;
ptr.reset(new AlembicPolyMesh(xObj.GetActivePrimitive().GetRef(),this));
objects.push_back(ptr);
}
}
ProgressBar prog;
prog = Application().GetUIToolkit().GetProgressBar();
prog.PutMinimum(0);
prog.PutMaximum((LONG)(mFrames.size() * objects.size()));
prog.PutValue(0);
prog.PutCancelEnabled(true);
prog.PutVisible(true);
for(unsigned int frame=0; frame < (unsigned int)mFrames.size(); frame++)
{
for(size_t i=0; i<objects.size(); i++)
{
prog.PutCaption(L"Frame "+CString(mFrames[frame])+L" of "+objects[i]->GetRef().GetAsText());
CStatus status = objects[i]->Save(mFrames[frame]);
if(status != CStatus::OK)
return status;
if(prog.IsCancelPressed())
break;
prog.Increment();
}
if(prog.IsCancelPressed())
break;
}
prog.PutVisible(false);
return CStatus::OK;
}
示例2: OutputClusterPropertyValues
void OutputClusterPropertyValues( std::ofstream& in_mfw, CGeometryAccessor& in_ga, CRefArray& in_array)
{
LONG nVals = in_array.GetCount();
double s;
ClusterProperty cp(in_array[0]);
CFloatArray valueArray;
CBitArray flags;
cp.GetValues( valueArray, flags );
LONG nValueSize = cp.GetValueSize();
bar.PutValue(0);
bar.PutStatusText(L"Optimize UV...");
// polygon node indices
CLongArray polyNodeIdxArray;
CStatus st = in_ga.GetNodeIndices(polyNodeIdxArray);
st.AssertSucceeded( L"GetNodeIndices");
//app.LogMessage(L"polyNodeIdxArray: " + polyNodeIdxArray.GetAsText());
g_aNodeIsland = polyNodeIdxArray;
std::vector<float> newValueArray;
newValueArray.clear();
for ( LONG j=0; j < polyNodeIdxArray.GetCount(); j++)
{
float u = valueArray[polyNodeIdxArray[j]*3];
float v = valueArray[polyNodeIdxArray[j]*3+1];
//app.LogMessage(L"u = " + CString(u)+ "; v = "+ CString(v));
LONG nmb = 0;
bool bIs = false;
for ( ULONG k = 0; k < newValueArray.size(); k += 3 )
{
if(fabs(newValueArray.at(k) - u) < 0.000002 && fabs(newValueArray.at(k+1) - v) < 0.000002)
{
nmb = k/3;
bIs = true;
break;
//app.LogMessage(L"Yarr!: g_aNodeIsland["+ CString(j)+"] = "+ CString(k/3));
}
}
if(bIs)
{
g_aNodeIsland[j] = nmb;
//app.LogMessage(L"Yarr!: g_aNodeIsland["+ CString(j)+"] = "+ CString(nmb));
}
else
{
newValueArray.push_back(u);
newValueArray.push_back(v);
newValueArray.push_back(0.0f);
g_aNodeIsland[j] = (LONG)(newValueArray.size()/3-1);
//app.LogMessage(L"g_aNodeIsland["+ CString(j)+"] = "+ CString(newValueArray.size()/3-1));
}
}
in_mfw << "#begin ";
in_mfw << CString((ULONG)newValueArray.size()/nValueSize).GetAsciiString();
in_mfw << "\n";
bar.PutStatusText(L"Clusters...");
bar.PutMinimum(0);
bar.PutMaximum((LONG)newValueArray.size()/nValueSize);
for ( ULONG j=0; j < newValueArray.size(); j += nValueSize)
{
//bar.PutValue(j);
s = newValueArray.at(j);
CString strValues = FormatNumber(s);
for ( LONG k=1; k<nValueSize; k++ )
{
s = newValueArray.at(j+k);
strValues += L" " + FormatNumber(s);
}
in_mfw << "vt ";
in_mfw << strValues.GetAsciiString();
in_mfw << "\n";
gVt++;
bar.Increment();
}
CString string = L"#end " + CString((ULONG)newValueArray.size()/nValueSize) + L"\n";
in_mfw << string.GetAsciiString();
in_mfw << "\n";
}