本文整理汇总了C++中ProgramFactory::createSkyProgram方法的典型用法代码示例。如果您正苦于以下问题:C++ ProgramFactory::createSkyProgram方法的具体用法?C++ ProgramFactory::createSkyProgram怎么用?C++ ProgramFactory::createSkyProgram使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ProgramFactory
的用法示例。
在下文中一共展示了ProgramFactory::createSkyProgram方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: vboVertices
Sky::Sky(const Shape& shape, float radiusX, float radiusY, float radiusZ, const string& filename) : vboVertices(0), vboIndices(0), writeBrightColor(false), brightColorLimit(1.0f)
{
ProgramFactory programFactory;
program = programFactory.createSkyProgram();
numberIndices = shape.getShape().numberIndices;
glGenBuffers(1, &vboVertices);
glBindBuffer(GL_ARRAY_BUFFER, vboVertices);
glBufferData(GL_ARRAY_BUFFER,
shape.getShape().numberVertices * 4 * sizeof(GLfloat),
(GLfloat*) shape.getShape().vertices, GL_STATIC_DRAW);
glGenBuffers(1, &vboIndices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboIndices);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
shape.getShape().numberIndices * sizeof(GLuint),
(GLuint*) shape.getShape().indices, GL_STATIC_DRAW);
skyVAO = SkyVAOSP(new SkyVAO(program, *this));
//
scaleMatrix.scale(radiusX, radiusY, radiusZ);
//
skyTexture = TextureCubeMapManager::getInstance()->createTexture(filename);
}