本文整理汇总了C++中ProgramFactory::createPhongRenderToCubeMapProgram方法的典型用法代码示例。如果您正苦于以下问题:C++ ProgramFactory::createPhongRenderToCubeMapProgram方法的具体用法?C++ ProgramFactory::createPhongRenderToCubeMapProgram怎么用?C++ ProgramFactory::createPhongRenderToCubeMapProgram使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ProgramFactory
的用法示例。
在下文中一共展示了ProgramFactory::createPhongRenderToCubeMapProgram方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateVAO
void Mesh::updateVAO()
{
ProgramFactory programFactory;
ProgramSP shaderprogram;
for (uint32_t materialIndex = 0; materialIndex < surfaceMaterials.size(); materialIndex++)
{
SurfaceMaterialSP currentSurfaceMaterial = getSurfaceMaterialAt(materialIndex);
SubMeshSP currentSubMesh = getSubMeshAt(materialIndex);
shaderprogram = programFactory.createPhongProgram();
SubMeshVAOSP vao = SubMeshVAOSP(new SubMeshVAO(shaderprogram, *this));
currentSubMesh->addVAO(vao);
shaderprogram = programFactory.createPhongRenderToCubeMapProgram();
vao = SubMeshVAOSP(new SubMeshVAO(shaderprogram, *this));
currentSubMesh->addVAO(vao);
shaderprogram = programFactory.createPhongRenderToShadowMapProgram();
vao = SubMeshVAOSP(new SubMeshVAO(shaderprogram, *this));
currentSubMesh->addVAO(vao);
}
}