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C++ Process::GetABI方法代码示例

本文整理汇总了C++中Process::GetABI方法的典型用法代码示例。如果您正苦于以下问题:C++ Process::GetABI方法的具体用法?C++ Process::GetABI怎么用?C++ Process::GetABI使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Process的用法示例。


在下文中一共展示了Process::GetABI方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoExecute

bool CommandObjectArgs::DoExecute(Args &args, CommandReturnObject &result) {
  ConstString target_triple;

  Process *process = m_exe_ctx.GetProcessPtr();
  if (!process) {
    result.AppendError("Args found no process.");
    result.SetStatus(eReturnStatusFailed);
    return false;
  }

  const ABI *abi = process->GetABI().get();
  if (!abi) {
    result.AppendError("The current process has no ABI.");
    result.SetStatus(eReturnStatusFailed);
    return false;
  }

  if (args.empty()) {
    result.AppendError("args requires at least one argument");
    result.SetStatus(eReturnStatusFailed);
    return false;
  }

  Thread *thread = m_exe_ctx.GetThreadPtr();

  if (!thread) {
    result.AppendError("args found no thread.");
    result.SetStatus(eReturnStatusFailed);
    return false;
  }

  lldb::StackFrameSP thread_cur_frame = thread->GetSelectedFrame();
  if (!thread_cur_frame) {
    result.AppendError("The current thread has no current frame.");
    result.SetStatus(eReturnStatusFailed);
    return false;
  }

  ModuleSP thread_module_sp(
      thread_cur_frame->GetFrameCodeAddress().GetModule());
  if (!thread_module_sp) {
    result.AppendError("The PC has no associated module.");
    result.SetStatus(eReturnStatusFailed);
    return false;
  }

  TypeSystem *type_system =
      thread_module_sp->GetTypeSystemForLanguage(eLanguageTypeC);
  if (type_system == nullptr) {
    result.AppendError("Unable to create C type system.");
    result.SetStatus(eReturnStatusFailed);
    return false;
  }

  ValueList value_list;

  for (auto &arg_entry : args.entries()) {
    llvm::StringRef arg_type = arg_entry.ref;
    Value value;
    value.SetValueType(Value::eValueTypeScalar);
    CompilerType compiler_type;

    std::size_t int_pos = arg_type.find("int");
    if (int_pos != llvm::StringRef::npos) {
      Encoding encoding = eEncodingSint;

      int width = 0;

      if (int_pos > 1) {
        result.AppendErrorWithFormat("Invalid format: %s.\n",
                                     arg_entry.c_str());
        result.SetStatus(eReturnStatusFailed);
        return false;
      }
      if (int_pos == 1 && arg_type[0] != 'u') {
        result.AppendErrorWithFormat("Invalid format: %s.\n",
                                     arg_entry.c_str());
        result.SetStatus(eReturnStatusFailed);
        return false;
      }
      if (arg_type[0] == 'u') {
        encoding = eEncodingUint;
      }

      llvm::StringRef width_spec = arg_type.drop_front(int_pos + 3);

      auto exp_result = llvm::StringSwitch<llvm::Optional<int>>(width_spec)
                            .Case("8_t", 8)
                            .Case("16_t", 16)
                            .Case("32_t", 32)
                            .Case("64_t", 64)
                            .Default(llvm::None);
      if (!exp_result.hasValue()) {
        result.AppendErrorWithFormat("Invalid format: %s.\n",
                                     arg_entry.c_str());
        result.SetStatus(eReturnStatusFailed);
        return false;
      }
      width = *exp_result;

//.........这里部分代码省略.........
开发者ID:kraj,项目名称:lldb,代码行数:101,代码来源:CommandObjectArgs.cpp

示例2: isa_value

ThreadPlanSP
ObjCTrampolineHandler::GetStepThroughDispatchPlan (Thread &thread, bool stop_others)
{
    ThreadPlanSP ret_plan_sp;
    lldb::addr_t curr_pc = thread.GetRegisterContext()->GetPC();

    MsgsendMap::iterator pos;
    pos = m_msgSend_map.find (curr_pc);
    if (pos != m_msgSend_map.end())
    {
        Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP);

        const DispatchFunction *this_dispatch = &g_dispatch_functions[(*pos).second];

        lldb::StackFrameSP thread_cur_frame = thread.GetStackFrameAtIndex(0);

        Process *process = thread.CalculateProcess();
        const ABI *abi = process->GetABI();
        if (abi == NULL)
            return ret_plan_sp;

        Target *target = thread.CalculateTarget();

        // FIXME: Since neither the value nor the Clang QualType know their ASTContext,
        // we have to make sure the type we put in our value list comes from the same ASTContext
        // the ABI will use to get the argument values.  THis is the bottom-most frame's module.

        ClangASTContext *clang_ast_context = target->GetScratchClangASTContext();
        ValueList argument_values;
        Value input_value;
        void *clang_void_ptr_type = clang_ast_context->GetVoidPtrType(false);
        input_value.SetValueType (Value::eValueTypeScalar);
        input_value.SetContext (Value::eContextTypeOpaqueClangQualType, clang_void_ptr_type);

        int obj_index;
        int sel_index;

        // If this is a struct return dispatch, then the first argument is the
        // return struct pointer, and the object is the second, and the selector is the third.
        // Otherwise the object is the first and the selector the second.
        if (this_dispatch->stret_return)
        {
            obj_index = 1;
            sel_index = 2;
            argument_values.PushValue(input_value);
            argument_values.PushValue(input_value);
            argument_values.PushValue(input_value);
        }
        else
        {
            obj_index = 0;
            sel_index = 1;
            argument_values.PushValue(input_value);
            argument_values.PushValue(input_value);
        }


        bool success = abi->GetArgumentValues (thread, argument_values);
        if (!success)
            return ret_plan_sp;

        // Okay, the first value here is the object, we actually want the class of that object.
        // For now we're just going with the ISA.
        // FIXME: This should really be the return value of [object class] to properly handle KVO interposition.

        Value isa_value(*(argument_values.GetValueAtIndex(obj_index)));

        // This is a little cheesy, but since object->isa is the first field,
        // making the object value a load address value and resolving it will get
        // the pointer sized data pointed to by that value...
        ExecutionContext exec_ctx;
        thread.Calculate (exec_ctx);

        isa_value.SetValueType(Value::eValueTypeLoadAddress);
        isa_value.ResolveValue(&exec_ctx, clang_ast_context->getASTContext());

        if (this_dispatch->fixedup == DispatchFunction::eFixUpFixed)
        {
            // For the FixedUp method the Selector is actually a pointer to a
            // structure, the second field of which is the selector number.
            Value *sel_value = argument_values.GetValueAtIndex(sel_index);
            sel_value->GetScalar() += process->GetAddressByteSize();
            sel_value->SetValueType(Value::eValueTypeLoadAddress);
            sel_value->ResolveValue(&exec_ctx, clang_ast_context->getASTContext());
        }
        else if (this_dispatch->fixedup == DispatchFunction::eFixUpToFix)
        {
            // FIXME: If the method dispatch is not "fixed up" then the selector is actually a
            // pointer to the string name of the selector.  We need to look that up...
            // For now I'm going to punt on that and just return no plan.
            if (log)
                log->Printf ("Punting on stepping into un-fixed-up method dispatch.");
            return ret_plan_sp;
        }

        // FIXME: If this is a dispatch to the super-class, we need to get the super-class from
        // the class, and disaptch to that instead.
        // But for now I just punt and return no plan.
        if (this_dispatch->is_super)
        {
//.........这里部分代码省略.........
开发者ID:ice799,项目名称:lldb,代码行数:101,代码来源:ObjCTrampolineHandler.cpp

示例3: NotifyBreakpointHit

// Static callback function that gets called when our DYLD notification
// breakpoint gets hit. We update all of our image infos and then let our super
// class DynamicLoader class decide if we should stop or not (based on global
// preference).
bool DynamicLoaderMacOSXDYLD::NotifyBreakpointHit(
    void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id,
    lldb::user_id_t break_loc_id) {
  // Let the event know that the images have changed
  // DYLD passes three arguments to the notification breakpoint.
  // Arg1: enum dyld_image_mode mode - 0 = adding, 1 = removing Arg2: uint32_t
  // infoCount        - Number of shared libraries added Arg3: dyld_image_info
  // info[]    - Array of structs of the form:
  //                                     const struct mach_header
  //                                     *imageLoadAddress
  //                                     const char               *imageFilePath
  //                                     uintptr_t imageFileModDate (a time_t)

  DynamicLoaderMacOSXDYLD *dyld_instance = (DynamicLoaderMacOSXDYLD *)baton;

  // First step is to see if we've already initialized the all image infos.  If
  // we haven't then this function will do so and return true.  In the course
  // of initializing the all_image_infos it will read the complete current
  // state, so we don't need to figure out what has changed from the data
  // passed in to us.

  ExecutionContext exe_ctx(context->exe_ctx_ref);
  Process *process = exe_ctx.GetProcessPtr();

  // This is a sanity check just in case this dyld_instance is an old dyld
  // plugin's breakpoint still lying around.
  if (process != dyld_instance->m_process)
    return false;

  if (dyld_instance->InitializeFromAllImageInfos())
    return dyld_instance->GetStopWhenImagesChange();

  const lldb::ABISP &abi = process->GetABI();
  if (abi) {
    // Build up the value array to store the three arguments given above, then
    // get the values from the ABI:

    ClangASTContext *clang_ast_context =
        process->GetTarget().GetScratchClangASTContext();
    ValueList argument_values;
    Value input_value;

    CompilerType clang_void_ptr_type =
        clang_ast_context->GetBasicType(eBasicTypeVoid).GetPointerType();
    CompilerType clang_uint32_type =
        clang_ast_context->GetBuiltinTypeForEncodingAndBitSize(
            lldb::eEncodingUint, 32);
    input_value.SetValueType(Value::eValueTypeScalar);
    input_value.SetCompilerType(clang_uint32_type);
    //        input_value.SetContext (Value::eContextTypeClangType,
    //        clang_uint32_type);
    argument_values.PushValue(input_value);
    argument_values.PushValue(input_value);
    input_value.SetCompilerType(clang_void_ptr_type);
    //        input_value.SetContext (Value::eContextTypeClangType,
    //        clang_void_ptr_type);
    argument_values.PushValue(input_value);

    if (abi->GetArgumentValues(exe_ctx.GetThreadRef(), argument_values)) {
      uint32_t dyld_mode =
          argument_values.GetValueAtIndex(0)->GetScalar().UInt(-1);
      if (dyld_mode != static_cast<uint32_t>(-1)) {
        // Okay the mode was right, now get the number of elements, and the
        // array of new elements...
        uint32_t image_infos_count =
            argument_values.GetValueAtIndex(1)->GetScalar().UInt(-1);
        if (image_infos_count != static_cast<uint32_t>(-1)) {
          // Got the number added, now go through the array of added elements,
          // putting out the mach header address, and adding the image. Note,
          // I'm not putting in logging here, since the AddModules &
          // RemoveModules functions do all the logging internally.

          lldb::addr_t image_infos_addr =
              argument_values.GetValueAtIndex(2)->GetScalar().ULongLong();
          if (dyld_mode == 0) {
            // This is add:
            dyld_instance->AddModulesUsingImageInfosAddress(image_infos_addr,
                                                            image_infos_count);
          } else {
            // This is remove:
            dyld_instance->RemoveModulesUsingImageInfosAddress(
                image_infos_addr, image_infos_count);
          }
        }
      }
    }
  } else {
    process->GetTarget().GetDebugger().GetAsyncErrorStream()->Printf(
        "No ABI plugin located for triple %s -- shared libraries will not be "
        "registered!\n",
        process->GetTarget().GetArchitecture().GetTriple().getTriple().c_str());
  }

  // Return true to stop the target, false to just let the target run
  return dyld_instance->GetStopWhenImagesChange();
}
开发者ID:llvm-project,项目名称:lldb,代码行数:100,代码来源:DynamicLoaderMacOSXDYLD.cpp


注:本文中的Process::GetABI方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。