本文整理汇总了C++中Process::GetABI方法的典型用法代码示例。如果您正苦于以下问题:C++ Process::GetABI方法的具体用法?C++ Process::GetABI怎么用?C++ Process::GetABI使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Process
的用法示例。
在下文中一共展示了Process::GetABI方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoExecute
bool CommandObjectArgs::DoExecute(Args &args, CommandReturnObject &result) {
ConstString target_triple;
Process *process = m_exe_ctx.GetProcessPtr();
if (!process) {
result.AppendError("Args found no process.");
result.SetStatus(eReturnStatusFailed);
return false;
}
const ABI *abi = process->GetABI().get();
if (!abi) {
result.AppendError("The current process has no ABI.");
result.SetStatus(eReturnStatusFailed);
return false;
}
if (args.empty()) {
result.AppendError("args requires at least one argument");
result.SetStatus(eReturnStatusFailed);
return false;
}
Thread *thread = m_exe_ctx.GetThreadPtr();
if (!thread) {
result.AppendError("args found no thread.");
result.SetStatus(eReturnStatusFailed);
return false;
}
lldb::StackFrameSP thread_cur_frame = thread->GetSelectedFrame();
if (!thread_cur_frame) {
result.AppendError("The current thread has no current frame.");
result.SetStatus(eReturnStatusFailed);
return false;
}
ModuleSP thread_module_sp(
thread_cur_frame->GetFrameCodeAddress().GetModule());
if (!thread_module_sp) {
result.AppendError("The PC has no associated module.");
result.SetStatus(eReturnStatusFailed);
return false;
}
TypeSystem *type_system =
thread_module_sp->GetTypeSystemForLanguage(eLanguageTypeC);
if (type_system == nullptr) {
result.AppendError("Unable to create C type system.");
result.SetStatus(eReturnStatusFailed);
return false;
}
ValueList value_list;
for (auto &arg_entry : args.entries()) {
llvm::StringRef arg_type = arg_entry.ref;
Value value;
value.SetValueType(Value::eValueTypeScalar);
CompilerType compiler_type;
std::size_t int_pos = arg_type.find("int");
if (int_pos != llvm::StringRef::npos) {
Encoding encoding = eEncodingSint;
int width = 0;
if (int_pos > 1) {
result.AppendErrorWithFormat("Invalid format: %s.\n",
arg_entry.c_str());
result.SetStatus(eReturnStatusFailed);
return false;
}
if (int_pos == 1 && arg_type[0] != 'u') {
result.AppendErrorWithFormat("Invalid format: %s.\n",
arg_entry.c_str());
result.SetStatus(eReturnStatusFailed);
return false;
}
if (arg_type[0] == 'u') {
encoding = eEncodingUint;
}
llvm::StringRef width_spec = arg_type.drop_front(int_pos + 3);
auto exp_result = llvm::StringSwitch<llvm::Optional<int>>(width_spec)
.Case("8_t", 8)
.Case("16_t", 16)
.Case("32_t", 32)
.Case("64_t", 64)
.Default(llvm::None);
if (!exp_result.hasValue()) {
result.AppendErrorWithFormat("Invalid format: %s.\n",
arg_entry.c_str());
result.SetStatus(eReturnStatusFailed);
return false;
}
width = *exp_result;
//.........这里部分代码省略.........
示例2: isa_value
ThreadPlanSP
ObjCTrampolineHandler::GetStepThroughDispatchPlan (Thread &thread, bool stop_others)
{
ThreadPlanSP ret_plan_sp;
lldb::addr_t curr_pc = thread.GetRegisterContext()->GetPC();
MsgsendMap::iterator pos;
pos = m_msgSend_map.find (curr_pc);
if (pos != m_msgSend_map.end())
{
Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP);
const DispatchFunction *this_dispatch = &g_dispatch_functions[(*pos).second];
lldb::StackFrameSP thread_cur_frame = thread.GetStackFrameAtIndex(0);
Process *process = thread.CalculateProcess();
const ABI *abi = process->GetABI();
if (abi == NULL)
return ret_plan_sp;
Target *target = thread.CalculateTarget();
// FIXME: Since neither the value nor the Clang QualType know their ASTContext,
// we have to make sure the type we put in our value list comes from the same ASTContext
// the ABI will use to get the argument values. THis is the bottom-most frame's module.
ClangASTContext *clang_ast_context = target->GetScratchClangASTContext();
ValueList argument_values;
Value input_value;
void *clang_void_ptr_type = clang_ast_context->GetVoidPtrType(false);
input_value.SetValueType (Value::eValueTypeScalar);
input_value.SetContext (Value::eContextTypeOpaqueClangQualType, clang_void_ptr_type);
int obj_index;
int sel_index;
// If this is a struct return dispatch, then the first argument is the
// return struct pointer, and the object is the second, and the selector is the third.
// Otherwise the object is the first and the selector the second.
if (this_dispatch->stret_return)
{
obj_index = 1;
sel_index = 2;
argument_values.PushValue(input_value);
argument_values.PushValue(input_value);
argument_values.PushValue(input_value);
}
else
{
obj_index = 0;
sel_index = 1;
argument_values.PushValue(input_value);
argument_values.PushValue(input_value);
}
bool success = abi->GetArgumentValues (thread, argument_values);
if (!success)
return ret_plan_sp;
// Okay, the first value here is the object, we actually want the class of that object.
// For now we're just going with the ISA.
// FIXME: This should really be the return value of [object class] to properly handle KVO interposition.
Value isa_value(*(argument_values.GetValueAtIndex(obj_index)));
// This is a little cheesy, but since object->isa is the first field,
// making the object value a load address value and resolving it will get
// the pointer sized data pointed to by that value...
ExecutionContext exec_ctx;
thread.Calculate (exec_ctx);
isa_value.SetValueType(Value::eValueTypeLoadAddress);
isa_value.ResolveValue(&exec_ctx, clang_ast_context->getASTContext());
if (this_dispatch->fixedup == DispatchFunction::eFixUpFixed)
{
// For the FixedUp method the Selector is actually a pointer to a
// structure, the second field of which is the selector number.
Value *sel_value = argument_values.GetValueAtIndex(sel_index);
sel_value->GetScalar() += process->GetAddressByteSize();
sel_value->SetValueType(Value::eValueTypeLoadAddress);
sel_value->ResolveValue(&exec_ctx, clang_ast_context->getASTContext());
}
else if (this_dispatch->fixedup == DispatchFunction::eFixUpToFix)
{
// FIXME: If the method dispatch is not "fixed up" then the selector is actually a
// pointer to the string name of the selector. We need to look that up...
// For now I'm going to punt on that and just return no plan.
if (log)
log->Printf ("Punting on stepping into un-fixed-up method dispatch.");
return ret_plan_sp;
}
// FIXME: If this is a dispatch to the super-class, we need to get the super-class from
// the class, and disaptch to that instead.
// But for now I just punt and return no plan.
if (this_dispatch->is_super)
{
//.........这里部分代码省略.........
示例3: NotifyBreakpointHit
// Static callback function that gets called when our DYLD notification
// breakpoint gets hit. We update all of our image infos and then let our super
// class DynamicLoader class decide if we should stop or not (based on global
// preference).
bool DynamicLoaderMacOSXDYLD::NotifyBreakpointHit(
void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id,
lldb::user_id_t break_loc_id) {
// Let the event know that the images have changed
// DYLD passes three arguments to the notification breakpoint.
// Arg1: enum dyld_image_mode mode - 0 = adding, 1 = removing Arg2: uint32_t
// infoCount - Number of shared libraries added Arg3: dyld_image_info
// info[] - Array of structs of the form:
// const struct mach_header
// *imageLoadAddress
// const char *imageFilePath
// uintptr_t imageFileModDate (a time_t)
DynamicLoaderMacOSXDYLD *dyld_instance = (DynamicLoaderMacOSXDYLD *)baton;
// First step is to see if we've already initialized the all image infos. If
// we haven't then this function will do so and return true. In the course
// of initializing the all_image_infos it will read the complete current
// state, so we don't need to figure out what has changed from the data
// passed in to us.
ExecutionContext exe_ctx(context->exe_ctx_ref);
Process *process = exe_ctx.GetProcessPtr();
// This is a sanity check just in case this dyld_instance is an old dyld
// plugin's breakpoint still lying around.
if (process != dyld_instance->m_process)
return false;
if (dyld_instance->InitializeFromAllImageInfos())
return dyld_instance->GetStopWhenImagesChange();
const lldb::ABISP &abi = process->GetABI();
if (abi) {
// Build up the value array to store the three arguments given above, then
// get the values from the ABI:
ClangASTContext *clang_ast_context =
process->GetTarget().GetScratchClangASTContext();
ValueList argument_values;
Value input_value;
CompilerType clang_void_ptr_type =
clang_ast_context->GetBasicType(eBasicTypeVoid).GetPointerType();
CompilerType clang_uint32_type =
clang_ast_context->GetBuiltinTypeForEncodingAndBitSize(
lldb::eEncodingUint, 32);
input_value.SetValueType(Value::eValueTypeScalar);
input_value.SetCompilerType(clang_uint32_type);
// input_value.SetContext (Value::eContextTypeClangType,
// clang_uint32_type);
argument_values.PushValue(input_value);
argument_values.PushValue(input_value);
input_value.SetCompilerType(clang_void_ptr_type);
// input_value.SetContext (Value::eContextTypeClangType,
// clang_void_ptr_type);
argument_values.PushValue(input_value);
if (abi->GetArgumentValues(exe_ctx.GetThreadRef(), argument_values)) {
uint32_t dyld_mode =
argument_values.GetValueAtIndex(0)->GetScalar().UInt(-1);
if (dyld_mode != static_cast<uint32_t>(-1)) {
// Okay the mode was right, now get the number of elements, and the
// array of new elements...
uint32_t image_infos_count =
argument_values.GetValueAtIndex(1)->GetScalar().UInt(-1);
if (image_infos_count != static_cast<uint32_t>(-1)) {
// Got the number added, now go through the array of added elements,
// putting out the mach header address, and adding the image. Note,
// I'm not putting in logging here, since the AddModules &
// RemoveModules functions do all the logging internally.
lldb::addr_t image_infos_addr =
argument_values.GetValueAtIndex(2)->GetScalar().ULongLong();
if (dyld_mode == 0) {
// This is add:
dyld_instance->AddModulesUsingImageInfosAddress(image_infos_addr,
image_infos_count);
} else {
// This is remove:
dyld_instance->RemoveModulesUsingImageInfosAddress(
image_infos_addr, image_infos_count);
}
}
}
}
} else {
process->GetTarget().GetDebugger().GetAsyncErrorStream()->Printf(
"No ABI plugin located for triple %s -- shared libraries will not be "
"registered!\n",
process->GetTarget().GetArchitecture().GetTriple().getTriple().c_str());
}
// Return true to stop the target, false to just let the target run
return dyld_instance->GetStopWhenImagesChange();
}