本文整理汇总了C++中Pose3::translation方法的典型用法代码示例。如果您正苦于以下问题:C++ Pose3::translation方法的具体用法?C++ Pose3::translation怎么用?C++ Pose3::translation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pose3
的用法示例。
在下文中一共展示了Pose3::translation方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: enu
//***************************************************************************
TEST(GPSData, init) {
// GPS Reading 1 will be ENU origin
double t1 = 84831;
Point3 NED1(0, 0, 0);
LocalCartesian enu(35.4393283333333, -119.062986666667, 275.54,
Geocentric::WGS84);
// GPS Readin 2
double t2 = 84831.5;
double E, N, U;
enu.Forward(35.4394633333333, -119.063146666667, 276.52, E, N, U);
Point3 NED2(N, E, -U);
// Estimate initial state
Pose3 T;
Vector3 nV;
boost::tie(T, nV) = GPSFactor::EstimateState(t1, NED1, t2, NED2, 84831.0796);
// Check values values
EXPECT(assert_equal((Vector )Vector3(29.9575, -29.0564, -1.95993), nV, 1e-4));
EXPECT( assert_equal(Rot3::ypr(-0.770131, 0.046928, 0), T.rotation(), 1e-5));
Point3 expectedT(2.38461, -2.31289, -0.156011);
EXPECT(assert_equal(expectedT, T.translation(), 1e-5));
}
示例2: range
/* ************************************************************************* */
double Pose3::range(const Pose3& pose, OptionalJacobian<1, 6> H1,
OptionalJacobian<1, 6> H2) const {
Matrix13 D_local_point;
double r = range(pose.translation(), H1, H2 ? &D_local_point : 0);
if (H2) *H2 << Matrix13::Zero(), D_local_point * pose.rotation().matrix();
return r;
}
示例3: Depth
void Frustum_Filter::init_z_near_z_far_depth
(
const SfM_Data & sfm_data,
const double zNear,
const double zFar
)
{
// If z_near & z_far are -1 and structure if not empty,
// compute the values for each camera and the structure
const bool bComputed_Z = (zNear == -1. && zFar == -1.) && !sfm_data.structure.empty();
if (bComputed_Z) // Compute the near & far planes from the structure and view observations
{
for (Landmarks::const_iterator itL = sfm_data.GetLandmarks().begin();
itL != sfm_data.GetLandmarks().end(); ++itL)
{
const Landmark & landmark = itL->second;
const Vec3 & X = landmark.X;
for (Observations::const_iterator iterO = landmark.obs.begin();
iterO != landmark.obs.end(); ++iterO)
{
const IndexT id_view = iterO->first;
const View * view = sfm_data.GetViews().at(id_view).get();
if (!sfm_data.IsPoseAndIntrinsicDefined(view))
continue;
const Pose3 pose = sfm_data.GetPoseOrDie(view);
const double z = Depth(pose.rotation(), pose.translation(), X);
NearFarPlanesT::iterator itZ = z_near_z_far_perView.find(id_view);
if (itZ != z_near_z_far_perView.end())
{
if ( z < itZ->second.first)
itZ->second.first = z;
else
if ( z > itZ->second.second)
itZ->second.second = z;
}
else
z_near_z_far_perView[id_view] = {z,z};
}
}
}
else
{
// Init the same near & far limit for all the valid views
for (Views::const_iterator it = sfm_data.GetViews().begin();
it != sfm_data.GetViews().end(); ++it)
{
const View * view = it->second.get();
if (!sfm_data.IsPoseAndIntrinsicDefined(view))
continue;
if (z_near_z_far_perView.find(view->id_view) == z_near_z_far_perView.end())
z_near_z_far_perView[view->id_view] = {zNear, zFar};
}
}
}
示例4:
/* ************************************************************************* */
BearingS2 BearingS2::fromForwardObservation(const Pose3& A, const Point3& B) {
// Cnb = DCMnb(Att);
Matrix Cnb = A.rotation().matrix().transpose();
Vector p_rel_c = Cnb*(B - A.translation());
// FIXME: the matlab code checks for p_rel_c(0) greater than
// azi = atan2(p_rel_c(2),p_rel_c(1));
double azimuth = atan2(p_rel_c(1),p_rel_c(0));
// elev = atan2(p_rel_c(3),sqrt(p_rel_c(1)^2 + p_rel_c(2)^2));
double elevation = atan2(p_rel_c(2),sqrt(p_rel_c(0) * p_rel_c(0) + p_rel_c(1) * p_rel_c(1)));
return BearingS2(azimuth, elevation);
}
示例5: Logmap
/* ************************************************************************* */
Vector6 Pose3::ChartAtOrigin::Local(const Pose3& T, ChartJacobian H) {
#ifdef GTSAM_POSE3_EXPMAP
return Logmap(T, H);
#else
Matrix3 DR;
Vector3 omega = Rot3::LocalCoordinates(T.rotation(), H ? &DR : 0);
if (H) {
*H = I_6x6;
H->topLeftCorner<3,3>() = DR;
}
Vector6 xi;
xi << omega, T.translation().vector();
return xi;
#endif
}
示例6: skewSymmetric
/* ************************************************************************* */
Vector6 Pose3::Logmap(const Pose3& p, OptionalJacobian<6, 6> H) {
if (H) *H = LogmapDerivative(p);
Vector3 w = Rot3::Logmap(p.rotation()), T = p.translation().vector();
double t = w.norm();
if (t < 1e-10) {
Vector6 log;
log << w, T;
return log;
} else {
Matrix3 W = skewSymmetric(w / t);
// Formula from Agrawal06iros, equation (14)
// simplified with Mathematica, and multiplying in T to avoid matrix math
double Tan = tan(0.5 * t);
Vector3 WT = W * T;
Vector3 u = T - (0.5 * t) * WT + (1 - t / (2. * Tan)) * (W * WT);
Vector6 log;
log << w, u;
return log;
}
}
示例7: draw
/* OpenGL draw function & timing */
static void draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
{
// convert opengl coordinates into the document information coordinates
glPushMatrix();
glMultMatrixf((GLfloat*)m_convert);
// apply view offset
openMVG::Mat4 offset_w = l2w_Camera(Mat3::Identity(), Vec3(x_offset,y_offset,z_offset));
glMultMatrixd((GLdouble*)offset_w.data());
// then apply current camera transformation
const View * view = sfm_data.GetViews().at(vec_cameras[current_cam]).get();
const Pose3 pose = sfm_data.GetPoseOrDie(view);
const openMVG::Mat4 l2w = l2w_Camera(pose.rotation(), pose.translation());
glPushMatrix();
glMultMatrixd((GLdouble*)l2w.data());
glPointSize(3);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
//Draw Structure in GREEN (as seen from the current camera)
size_t nbPoint = sfm_data.GetLandmarks().size();
size_t cpt = 0;
glBegin(GL_POINTS);
glColor3f(0.f,1.f,0.f);
for (Landmarks::const_iterator iter = sfm_data.GetLandmarks().begin();
iter != sfm_data.GetLandmarks().end(); ++iter)
{
const Landmark & landmark = iter->second;
glVertex3d(landmark.X(0), landmark.X(1), landmark.X(2));
}
glEnd();
glDisable(GL_CULL_FACE);
for (int i_cam=0; i_cam < vec_cameras.size(); ++i_cam)
{
const View * view = sfm_data.GetViews().at(vec_cameras[i_cam]).get();
const Pose3 pose = sfm_data.GetPoseOrDie(view);
const IntrinsicBase * cam = sfm_data.GetIntrinsics().at(view->id_intrinsic).get();
if (isPinhole(cam->getType()))
{
const Pinhole_Intrinsic * camPinhole = dynamic_cast<const Pinhole_Intrinsic*>(cam);
// Move frame to draw the camera i_cam by applying its inverse transformation
// Warning: translation has to be "fixed" to remove the current camera rotation
// Fix camera_i translation with current camera rotation inverse
const Vec3 trans = pose.rotation().transpose() * pose.translation();
// compute inverse transformation matrix from local to world
const openMVG::Mat4 l2w_i = l2w_Camera(pose.rotation().transpose(), -trans);
// stack it and use it
glPushMatrix();
glMultMatrixd((GLdouble*)l2w_i.data());
// 1. Draw optical center (RED) and image center (BLUE)
glPointSize(3);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glBegin(GL_POINTS);
glColor3f(1.f,0.f,0.f);
glVertex3f(0, 0, 0); // optical center
glColor3f(0.f,0.f,1.f);
glVertex3f(0, 0, normalized_focal); // image center
glEnd();
// compute image corners coordinated with normalized focal (f=normalized_focal)
const int w = camPinhole->w();
const int h = camPinhole->h();
const double focal = camPinhole->focal();
// use principal point to adjust image center
const Vec2 pp = camPinhole->principal_point();
Vec3 c1( -pp[0]/focal * normalized_focal, (-pp[1]+h)/focal * normalized_focal, normalized_focal);
Vec3 c2((-pp[0]+w)/focal * normalized_focal, (-pp[1]+h)/focal * normalized_focal, normalized_focal);
Vec3 c3((-pp[0]+w)/focal * normalized_focal, -pp[1]/focal * normalized_focal, normalized_focal);
Vec3 c4( -pp[0]/focal * normalized_focal, -pp[1]/focal * normalized_focal, normalized_focal);
// 2. Draw thumbnail
if (i_cam == current_cam)
{
glEnable(GL_TEXTURE_2D);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, m_image_vector[i_cam].texture);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//.........这里部分代码省略.........
示例8: CreateImageFile
bool CreateImageFile( const SfM_Data & sfm_data,
const std::string & sImagesFilename)
{
/* images.txt
# Image list with two lines of data per image:
# IMAGE_ID, QW, QX, QY, QZ, TX, TY, TZ, CAMERA_ID, NAME
# POINTS2D[] as (X, Y, POINT3D_ID)
# Number of images: X, mean observations per image: Y
*/
// Header
std::ofstream images_file( sImagesFilename );
if ( ! images_file )
{
std::cerr << "Cannot write file" << sImagesFilename << std::endl;
return false;
}
images_file << "# Image list with two lines of data per image:\n";
images_file << "# IMAGE_ID, QW, QX, QY, QZ, TX, TY, TZ, CAMERA_ID, NAME\n";
images_file << "# POINTS2D[] as (X, Y, POINT3D_ID)\n";
images_file << "# Number of images: X, mean observations per image: Y\n";
std::map< IndexT, std::vector< std::tuple<double, double, IndexT> > > viewIdToPoints2D;
const Landmarks & landmarks = sfm_data.GetLandmarks();
{
for ( Landmarks::const_iterator iterLandmarks = landmarks.begin();
iterLandmarks != landmarks.end(); ++iterLandmarks)
{
const IndexT point3d_id = iterLandmarks->first;
// Tally set of feature observations
const Observations & obs = iterLandmarks->second.obs;
for ( Observations::const_iterator itObs = obs.begin(); itObs != obs.end(); ++itObs )
{
const IndexT currentViewId = itObs->first;
const Observation & ob = itObs->second;
viewIdToPoints2D[currentViewId].push_back(std::make_tuple(ob.x( 0 ), ob.x( 1 ), point3d_id));
}
}
}
{
C_Progress_display my_progress_bar( sfm_data.GetViews().size(), std::cout, "\n- CREATE IMAGE FILE -\n" );
for (Views::const_iterator iter = sfm_data.GetViews().begin();
iter != sfm_data.GetViews().end(); ++iter, ++my_progress_bar)
{
const View * view = iter->second.get();
if ( !sfm_data.IsPoseAndIntrinsicDefined( view ) )
{
continue;
}
const Pose3 pose = sfm_data.GetPoseOrDie( view );
const Mat3 rotation = pose.rotation();
const Vec3 translation = pose.translation();
const double Tx = translation[0];
const double Ty = translation[1];
const double Tz = translation[2];
Eigen::Quaterniond q( rotation );
const double Qx = q.x();
const double Qy = q.y();
const double Qz = q.z();
const double Qw = q.w();
const IndexT image_id = view->id_view;
// Colmap's camera_ids correspond to openMVG's intrinsic ids
const IndexT camera_id = view->id_intrinsic;
const std::string image_name = view->s_Img_path;
// first line per image
//IMAGE_ID, QW, QX, QY, QZ, TX, TY, TZ, CAMERA_ID, NAME
images_file << image_id << " "
<< Qw << " "
<< Qx << " "
<< Qy << " "
<< Qz << " "
<< Tx << " "
<< Ty << " "
<< Tz << " "
<< camera_id << " "
<< image_name << " "
<< "\n";
// second line per image
//POINTS2D[] as (X, Y, POINT3D_ID)
for (auto point2D: viewIdToPoints2D[image_id])
{
images_file << std::get<0>(point2D) << " " <<
std::get<1>(point2D) << " " <<
std::get<2>(point2D) << " ";
}
images_file << "\n";
}
}
return true;
}
示例9: main
int main(int argc, char **argv)
{
CmdLine cmd;
std::string sSfM_Data_Filename;
std::string sOutDir = "";
cmd.add( make_option('i', sSfM_Data_Filename, "sfmdata") );
cmd.add( make_option('o', sOutDir, "outdir") );
try {
if (argc == 1) throw std::string("Invalid command line parameter.");
cmd.process(argc, argv);
} catch(const std::string& s) {
std::cerr << "Usage: " << argv[0] << '\n'
<< "[-i|--sfmdata] filename, the SfM_Data file to convert\n"
<< "[-o|--outdir] path.\n"
<< std::endl;
std::cerr << s << std::endl;
return EXIT_FAILURE;
}
std::cout << " You called : " <<std::endl
<< argv[0] << std::endl
<< "--sfmdata " << sSfM_Data_Filename << std::endl
<< "--outdir " << sOutDir << std::endl;
bool bOneHaveDisto = false;
// Create output dir
if (!stlplus::folder_exists(sOutDir))
stlplus::folder_create( sOutDir );
// Read the SfM scene
SfM_Data sfm_data;
if (!Load(sfm_data, sSfM_Data_Filename, ESfM_Data(VIEWS|INTRINSICS|EXTRINSICS))) {
std::cerr << std::endl
<< "The input SfM_Data file \""<< sSfM_Data_Filename << "\" cannot be read." << std::endl;
return EXIT_FAILURE;
}
for(Views::const_iterator iter = sfm_data.GetViews().begin();
iter != sfm_data.GetViews().end(); ++iter)
{
const View * view = iter->second.get();
if (!sfm_data.IsPoseAndIntrinsicDefined(view))
continue;
// Valid view, we can ask a pose & intrinsic data
const Pose3 pose = sfm_data.GetPoseOrDie(view);
Intrinsics::const_iterator iterIntrinsic = sfm_data.GetIntrinsics().find(view->id_intrinsic);
const IntrinsicBase * cam = iterIntrinsic->second.get();
if (!cameras::isPinhole(cam->getType()))
continue;
const Pinhole_Intrinsic * pinhole_cam = static_cast<const Pinhole_Intrinsic *>(cam);
// Extrinsic
const Vec3 t = pose.translation();
const Mat3 R = pose.rotation();
// Intrinsic
const double f = pinhole_cam->focal();
const Vec2 pp = pinhole_cam->principal_point();
// Image size in px
const int w = pinhole_cam->w();
const int h = pinhole_cam->h();
// We can now create the .cam file for the View in the output dir
std::ofstream outfile( stlplus::create_filespec(
sOutDir, stlplus::basename_part(view->s_Img_path), "cam" ).c_str() );
// See https://github.com/nmoehrle/mvs-texturing/blob/master/Arguments.cpp
// for full specs
const int largerDim = w > h ? w : h;
outfile << t(0) << " " << t(1) << " " << t(2) << " "
<< R(0,0) << " " << R(0,1) << " " << R(0,2) << " "
<< R(1,0) << " " << R(1,1) << " " << R(1,2) << " "
<< R(2,0) << " " << R(2,1) << " " << R(2,2) << "\n"
<< f / largerDim << " 0 0 1 " << pp(0) / w << " " << pp(1) / h;
outfile.close();
if(cam->have_disto())
bOneHaveDisto = true;
}
const string sUndistMsg = bOneHaveDisto ? "undistorded" : "";
const string sQuitMsg = std::string("Your SfM_Data file was succesfully converted!\n") +
"Now you can copy your " + sUndistMsg + " images in the \"" + sOutDir + "\" directory and run MVS Texturing";
std::cout << sQuitMsg << std::endl;
return EXIT_SUCCESS;
}