本文整理汇总了C++中Portal::crossedPortal方法的典型用法代码示例。如果您正苦于以下问题:C++ Portal::crossedPortal方法的具体用法?C++ Portal::crossedPortal怎么用?C++ Portal::crossedPortal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Portal
的用法示例。
在下文中一共展示了Portal::crossedPortal方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updatePortalsZoneData
/** Update the zone data for the portals in the zone
* NOTE: All portal spatial data must be up-to-date before calling this routine.
*/
void DefaultZone::updatePortalsZoneData(void)
{
PortalList transferPortalList;
AntiPortalList transferAntiPortalList;
// check each portal to see if it's intersecting another portal of smaller size
for ( PortalList::iterator it = mPortals.begin(); it != mPortals.end(); ++it )
{
Portal * p = *it;
bool portalNeedUpdate = p->needUpdate();
Real pRadius = p->getRadius();
// First we check against portals in the SAME zone (and only if they have a
// target zone different from the home zone)
// Here we check only against portals that moved and of smaller size.
// We do not need to check portal againts previous portals
// since it would have been already checked.
// Hence we start with the next portal after the current portal.
PortalList::iterator it2 = it;
for ( ++it2; it2 != mPortals.end(); ++it2 )
{
Portal * p2 = (*it2);
// Skip portal if it doesn't need updating.
// If both portals are not moving, then there's no need to check between them.
if (!portalNeedUpdate && !p2->needUpdate()) continue;
// Skip portal if it's not pointing to another zone.
if (p2->getTargetZone() == this) continue;
// Skip portal if it's pointing to the same target zone as this portal points to
if (p2->getTargetZone() == p->getTargetZone()) continue;
if (pRadius > p2->getRadius())
{
// Portal#1 is bigger than Portal#2, check for crossing
if (p2->getCurrentHomeZone() != p->getTargetZone() && p2->crossedPortal(p))
{
// portal#2 crossed portal#1 - flag portal#2 to be moved to portal#1's target zone
p2->setNewHomeZone(p->getTargetZone());
transferPortalList.push_back(p2);
}
}
else if (pRadius < p2->getRadius())
{
// Portal #2 is bigger than Portal #1, check for crossing
if (p->getCurrentHomeZone() != p2->getTargetZone() && p->crossedPortal(p2))
{
// portal#1 crossed portal#2 - flag portal#1 to be moved to portal#2's target zone
p->setNewHomeZone(p2->getTargetZone());
transferPortalList.push_back(p);
continue;
}
}
}
// Secondly we check againts the antiportals of this zone.
for (AntiPortalList::iterator ait = mAntiPortals.begin(); ait != mAntiPortals.end(); ++ait)
{
AntiPortal* ap = (*ait);
// Skip portal if it doesn't need updating.
// If both portals are not moving, then there's no need to check between them.
if (!portalNeedUpdate && !ap->needUpdate()) continue;
// only check for crossing if AntiPortal smaller than portal.
if (pRadius > ap->getRadius())
{
// Portal#1 is bigger than AntiPortal, check for crossing
if (ap->crossedPortal(p))
{
// AntiPortal crossed Portal#1 - flag AntiPortal to be moved to Portal#1's target zone
ap->setNewHomeZone(p->getTargetZone());
transferAntiPortalList.push_back(ap);
}
}
}
// Skip portal if it doesn't need updating.
if (!portalNeedUpdate) continue;
// Thirdly we check against portals in the target zone (and only if that target
// zone is different from the home zone)
PCZone * tzone = p->getTargetZone();
if (tzone != this)
{
for ( PortalList::iterator it3 = tzone->mPortals.begin(); it3 != tzone->mPortals.end(); ++it3 )
{
Portal * p3 = (*it3);
// only check against bigger regular portals
if (pRadius < p3->getRadius())
{
// Portal#3 is bigger than Portal#1, check for crossing
if (p->getCurrentHomeZone() != p3->getTargetZone() && p->crossedPortal(p3))
{
// Portal#1 crossed Portal#3 - switch target zones for Portal#1
//.........这里部分代码省略.........