本文整理汇总了C++中PopupLayer::addButton方法的典型用法代码示例。如果您正苦于以下问题:C++ PopupLayer::addButton方法的具体用法?C++ PopupLayer::addButton怎么用?C++ PopupLayer::addButton使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PopupLayer
的用法示例。
在下文中一共展示了PopupLayer::addButton方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: popupLayer
void Popup::popupLayer(){
// 定义一个弹出层,传入一张背景图
PopupLayer* pl = PopupLayer::create("popuplayer/BackGround.png");
// ContentSize 是可选的设置,可以不设置,如果设置把它当作 9 图缩放
pl->setContentSize(CCSizeMake(400, 350));
pl->setTitle("Message Tile");
pl->setContentText("Text content test", 20, 60, 250);
// 设置回调函数,回调传回一个 CCNode 以获取 tag 判断点击的按钮
// 这只是作为一种封装实现,如果使用 delegate 那就能够更灵活的控制参数了
pl->setCallbackFunc(this, callfuncN_selector(Popup::buttonCallback));
// 添加按钮,设置图片,文字,tag 信息
pl->addButton("popuplayer/pop_button.png", "popuplayer/pop_button.png", "YES", 0);
pl->addButton("popuplayer/pop_button.png", "popuplayer/pop_button.png", "NO", 1);
// 添加到当前层
this->addChild(pl);
}
示例2: popupLayer
void HelloWorld::popupLayer(){
// 定义一个弹出层,传入一张背景图
PopupLayer* pl = PopupLayer::create("bg.png");
// ContentSize 是可选的设置,可以不设置,如果设置把它当作 9 图缩放
pl->setContentSize(CCSizeMake(400, 280));
// pl->setTitle("吾名一叶");
pl->setContentText("有招聘信息的HR可以联系管理员发群公告!望管理员也给予积极配合,谢谢!群号:389970612 C/C++/OC/C#/JAVA/PHP/SQL....", 12, 10, 250);
pl->setColor(Color3B(250, 60, 60));
// 设置回调函数,回调传回一个 CCNode 以获取 tag 判断点击的按钮
// 这只是作为一种封装实现,如果使用 delegate 那就能够更灵活的控制参数了
pl->setCallbackFunc(this, callfuncN_selector(HelloWorld::buttonCallback));
// 添加按钮,设置图片,文字,tag 信息
pl->addButton("bt1.png", "bt2", "确定", 0);
pl->addButton("bt1.png", "bt2.png", "取消", 1);
// 添加到当前层
this->addChild(pl);
}
示例3: popupLayer
void CollageScene::popupLayer(Node* baseLayer,Vec2 popPos,const char *sTitle,string sContent){
PopupLayer* pl = PopupLayer::create("popup_sq.png");
pl->setContentSize(Size(450, 250));
//auto sizeLayer = baseLayer->getContentSize();
pl->setAnchorPoint(Vec2(.5,.5));
pl->setPosition(popPos.x,popPos.y);
pl->setTitle(sTitle,Color3B(106,72,36));
pl->setContentText(sContent.c_str(),Color3B(106,72,36), 24, 20, 150);
pl->setCallbackFunc(this, callfuncND_selector(CollageScene::popupCallback),NULL);
// 添加按钮,设置图片,文字,tag 信息
pl->addButton("button_normal.png", "button_dis.png", "RETURN",Color3B(255,255,255), 1);
// 添加到指定层
baseLayer->addChild(pl);
}
示例4: keyBackClicked
void HelloWorld::keyBackClicked() {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
PopupLayer* pl = PopupLayer::create("pop_bg.png");
// ContentSize 是可选的设置,可以不设置,如果设置把它当作 9 图缩放
pl->setContentSize(CCSizeMake(400, 300));
pl->setTitle("确认");
pl->setContentText("要离开游戏吗?", 28, 60, 250);
// 设置回调函数,回调传回一个 CCNode 以获取 tag 判断点击的按钮
// 这只是作为一种封装实现,如果使用 delegate 那就能够更灵活的控制参数了
pl->setCallbackFunc(this, callfuncN_selector(HelloWorld::popupCallback));
// 添加按钮,设置图片,文字,tag 信息
pl->addButton("pop_button.png", "pop_button.png", "退出", 0);
pl->addButton("pop_button.png", "pop_button.png", "取消", 1);
// 添加到当前层
this->addChild(pl, 5);
#endif
}
示例5:
//.........这里部分代码省略.........
//check -left
for (int i=0;i<MAX_ROW;i++)
{
for (int j =1; j < MAX_COL ; j++)
{
if(arr_Num[i][j]>-1&&arr_Num[i][j-1]==-1)//¬ª√ÅœÄÀö‚Äù‚Äú¬±Ô¨Ç¬†¬´√∏‚Äô¬µ∆?
over_check_move_left = true;
}
}
for (int i=0;i<MAX_ROW;i++)
{
for (int j=0;j<MAX_COL-1;j++)
{
if(arr_Num[i][j]>=0&&arr_Num[i][j]==arr_Num[i][j+1])
over_check_heti_left = true;
}
}
if(!over_check_move_left&&!over_check_heti_left)
isLeftOver = true;
//check -up
for (int j =0; j < MAX_COL ; j++)//lie
{
for (int i= MAX_ROW-2;i>=0;i--)//hang
{
if(arr_Num[i][j]>-1&&arr_Num[i+1][j]==-1)//¬ª√ÅœÄÀö‚Äù‚Äú¬±Ô¨Ç¬†¬´√∏‚Äô¬µ∆?
{
over_check_move_up = true;
}
}
}
for (int j=0;j<MAX_COL;j++)
{
for (int i=MAX_ROW-1;i>0;i--)
{
if(arr_Num[i][j]>=0&&arr_Num[i][j]==arr_Num[i-1][j])
{
over_check_heti_up = true;
}
}
}
if(!over_check_move_up&&!over_check_heti_up)
isUpOver = true;
//check-down
for (int j =0; j < MAX_COL ; j++)//lie
{
for (int i= 1;i< MAX_ROW;i++)//hang
{
if(arr_Num[i][j]>-1&&arr_Num[i-1][j]==-1)//¬ª√ÅœÄÀö‚Äù‚Äú¬±Ô¨Ç¬†¬´√∏‚Äô¬µ∆?
{
over_check_move_down = true;
}
}
}
for (int j=0;j<MAX_COL;j++)
{
for (int i=0;i<MAX_ROW-1;i++)
{
if(arr_Num[i][j]>=0&&arr_Num[i][j]==arr_Num[i+1][j])
{
over_check_heti_down = true;
}
}
}
if(!over_check_move_down&&!over_check_heti_down)
isDownOver = true;
MyCCLog::verbose("isUpOver = %d isDownOver = %d isLeftOver = %d isRightOver= %d",isUpOver,isDownOver,isLeftOver,isRightOver);
if(isUpOver&&isDownOver&&isLeftOver&&isRightOver){
CCLog("game----over------over");
game_state = GAME_OVER;
PopupLayer* popLayer = PopupLayer::create("2048/gameover_bg.png");
popLayer->setContentSize(CCSizeMake(400,400));
popLayer->setTitle("Game Over",20);
popLayer->setCallbackFunc(this,callfuncN_selector(T2::gameover_btnCallback));
popLayer->addButton("2048/restart.png", "2048/restart.png", "",0);
popLayer->addButton("2048/exit.png", "2048/exit.png", "",1);
this->addChild(popLayer);
return true;
}
return false;
}