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C++ PopupLayer类代码示例

本文整理汇总了C++中PopupLayer的典型用法代码示例。如果您正苦于以下问题:C++ PopupLayer类的具体用法?C++ PopupLayer怎么用?C++ PopupLayer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了PopupLayer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: create

PopupLayer* PopupLayer::create(const char *backgroundImage)
{
    PopupLayer* ml = PopupLayer::create();
    ml->setSpriteBackGround(Sprite::create(backgroundImage));
    ml->setSprite9BackGround(Scale9Sprite::create(backgroundImage));
    return ml;
}
开发者ID:coolshou,项目名称:richer,代码行数:7,代码来源:PopupLayer.cpp

示例2: PopupLayer

PopupLayer* PopupLayer::create(HelloWorld* const & parent)
{
        PopupLayer* pPopupLayer = new PopupLayer(parent);
        pPopupLayer->init();
        pPopupLayer->autorelease();
        return pPopupLayer;
} 
开发者ID:freex,项目名称:Cocos2d-x-Guessing-Game,代码行数:7,代码来源:PopupLayer.cpp

示例3: startGame

void MainLayer::startGame()
{
	if (isPetOpen(m_petType))
	{
		CCNotificationCenter::sharedNotificationCenter()->postNotification(
			MSG_BUTTON_PRESS_ID, (CCObject *)(CCInteger::create(MSG_ID_STARTLAYER_BUTTON_PRESS)));
	}
	else
	{
		int price = s_pet_price[m_petType];
		int cherryNum = Config::instance()->cherryNum();
		if (cherryNum < price)
		{
			m_uiLayer->setTouchEnabled(false);

			PopupLayer *popLayer = PopupLayer::create();
			this->addChild(popLayer);

			popLayer->setParam(m_uiLayer);
		}
		else
		{
			Config::instance()->useCherry(price);

			CCNotificationCenter::sharedNotificationCenter()->postNotification(
				MSG_BUTTON_PRESS_ID, (CCObject *)(CCInteger::create(MSG_ID_STARTLAYER_BUTTON_PRESS)));
		}
	}
}
开发者ID:xiangtone,项目名称:xtone-public-base,代码行数:29,代码来源:MainLayer.cpp

示例4: toLocal

	bool Menubar::_openMenu( int nb )
	{
		MenuBarItem * pItem = m_items.get(nb-1);
		if( pItem == 0 || !pItem->m_pMenu )
			return false;
	
		Coord pos = toLocal( Coord(0, 0) );
	
		if( m_pSkin )
			pos = m_pSkin->contentRect( pos, StateEnum::Normal ).pos();
	
		int bordersWidth = _getEntryBorder().width();
	
		MenuBarItem * pI = m_items.first();
		while( pI != pItem )
		{
			if( pI->isVisible() )
				pos.x += pI->m_width + bordersWidth;
	
			pI = pI->next();
		}
	
		Rect	r(pos, pI->m_width+bordersWidth, size().h );
	
	
		PopupLayer * pLayer = 0;
		if( parent() )
			pLayer = parent()->_getPopupLayer();
		if( !pLayer )
			return false;
	
		pLayer->openPopup( pItem->m_pMenu, this, r - pLayer->globalPos(), Origo::SouthWest );
		return true;
	}
开发者ID:tordj,项目名称:WonderGUI,代码行数:34,代码来源:wg_menubar.cpp

示例5: PopupLayer

PopupLayer* PopupLayer::createGameoverLayer(int gameType, int score) {
    PopupLayer *layer = new PopupLayer();
    if (layer && layer->init()) {
        layer->autorelease();
        layer->initGameoverLayer(gameType, score);
        return layer;
    }
    CC_SAFE_DELETE(layer);
    return NULL;
}
开发者ID:jintongyao,项目名称:HelloBlocks,代码行数:10,代码来源:PopupLayer.cpp

示例6: PopupLayer

PopupLayer* PopupLayer::create(string pBackgroundImage,
                               string pExitNormalImage,
                               string pExitSelectedImage,
                               const Point &pExitPostion) {
    PopupLayer *pRet = new PopupLayer();
    pRet->init(pBackgroundImage, pExitNormalImage, pExitSelectedImage, pExitPostion);
    pRet->autorelease();
    
    return pRet;
}
开发者ID:bacnd,项目名称:Cocos2dx-V3-Game,代码行数:10,代码来源:PopupLayer.cpp

示例7: create

PopupLayer* PopupLayer::create(const char* backgroundImage, Size dialogSize){
	
	PopupLayer* layer = PopupLayer::create();
	
//	layer->setSpriteBackGround(Sprite::create(backgroundImage));
	layer->setSprite9BackGround(Scale9Sprite::create(backgroundImage));

	layer->m_dialogContentSize = dialogSize;

	return layer;
}
开发者ID:Maoao530,项目名称:DespicableMe_Game,代码行数:11,代码来源:PopuoLayer.cpp

示例8: PopupLayer

PopupLayer* PopupLayer::create(Layer * targetLayer,const int type)
{
    PopupLayer* popupLayer = new PopupLayer();
    if (popupLayer && popupLayer->init(targetLayer, type))
    {
        popupLayer->autorelease();
        return popupLayer;
    }
    else
    {
        CC_SAFE_DELETE(popupLayer);
        return nullptr;
    }
}
开发者ID:funemy,项目名称:yutianGame,代码行数:14,代码来源:PopupLayer.cpp

示例9: openBrowser

void WikipediaItem::openBrowser( )
{
    if ( m_marbleWidget ) {
        PopupLayer* popup = m_marbleWidget->popupLayer();
        popup->setCoordinates( coordinate(), Qt::AlignRight | Qt::AlignVCenter );
        popup->setSize(QSizeF(520, 570));
        popup->setUrl( url() );
        popup->popup();
    } else {
        if ( !m_browser ) {
            m_browser = new TinyWebBrowser();
        }
        m_browser->load( url() );
        m_browser->show();
    }
}
开发者ID:KDE,项目名称:marble,代码行数:16,代码来源:WikipediaItem.cpp

示例10: openBrowser

void PhotoPluginItem::openBrowser()
{
    if ( m_marbleWidget ) {
        PopupLayer* popup = m_marbleWidget->popupLayer();
        popup->setCoordinates( coordinate(), Qt::AlignRight | Qt::AlignVCenter );
        popup->setSize( QSizeF( 700, 450 ) );
        popup->setUrl( QUrl( QString( "http://m.flickr.com/photos/%1/%2/" )
                                  .arg( owner() ).arg( id() ) ) );
        popup->setVisible( true );
    } else {
        if( !m_browser ) {
            m_browser = new TinyWebBrowser();
        }

        QString url = "http://www.flickr.com/photos/%1/%2/";
        m_browser->load( QUrl( url.arg( owner() ).arg( id() ) ) );
        m_browser->show();
    }
}
开发者ID:Earthwings,项目名称:marble,代码行数:19,代码来源:PhotoPluginItem.cpp

示例11: parent

	bool Menubar::_closeMenu( int nb )
	{
		if( nb == 0 )
			return false;
	
		MenuBarItem * pItem = m_items.get(m_selectedItem-1);
		if( !pItem || !pItem->m_pMenu )
			return false;
	
	
		PopupLayer * pLayer = 0;
		Widget_p pMenu = pItem->m_pMenu;
		if( parent() )
			pLayer = parent()->_getPopupLayer();
	
		if( !pLayer || !pMenu )
			return false;
	
		pLayer->closePopup( pMenu );
	
		return true;
	}
开发者ID:tordj,项目名称:WonderGUI,代码行数:22,代码来源:wg_menubar.cpp

示例12: popupLayer

void CollageScene::popupLayer(Node* baseLayer,Vec2 popPos,const char *sTitle,string sContent){

    PopupLayer* pl = PopupLayer::create("popup_sq.png");
	
    pl->setContentSize(Size(450, 250));
	//auto sizeLayer = baseLayer->getContentSize();

	pl->setAnchorPoint(Vec2(.5,.5));
	pl->setPosition(popPos.x,popPos.y);
	pl->setTitle(sTitle,Color3B(106,72,36));
	pl->setContentText(sContent.c_str(),Color3B(106,72,36), 24, 20, 150);
	
    pl->setCallbackFunc(this, callfuncND_selector(CollageScene::popupCallback),NULL);
    // 添加按钮,设置图片,文字,tag 信息
	pl->addButton("button_normal.png", "button_dis.png", "RETURN",Color3B(255,255,255), 1);
    // 添加到指定层
	baseLayer->addChild(pl);
}
开发者ID:zhuanglm,项目名称:TweeBaaMobileApp,代码行数:18,代码来源:CollageScene.cpp

示例13: popupLayer

void Popup::popupLayer(){
    // 定义一个弹出层,传入一张背景图
    PopupLayer* pl = PopupLayer::create("popuplayer/BackGround.png");
    // ContentSize 是可选的设置,可以不设置,如果设置把它当作 9 图缩放
    pl->setContentSize(CCSizeMake(400, 350));
    pl->setTitle("Message Tile");
    pl->setContentText("Text content test", 20, 60, 250);
    // 设置回调函数,回调传回一个 CCNode 以获取 tag 判断点击的按钮
    // 这只是作为一种封装实现,如果使用 delegate 那就能够更灵活的控制参数了
    pl->setCallbackFunc(this, callfuncN_selector(Popup::buttonCallback));
    // 添加按钮,设置图片,文字,tag 信息
    pl->addButton("popuplayer/pop_button.png", "popuplayer/pop_button.png", "YES", 0);
    pl->addButton("popuplayer/pop_button.png", "popuplayer/pop_button.png", "NO", 1);
    // 添加到当前层
    this->addChild(pl);
}
开发者ID:HUjinshuai,项目名称:-,代码行数:16,代码来源:PopupScene.cpp

示例14: popupLayer

void HelloWorld::popupLayer(){
    // 定义一个弹出层,传入一张背景图
    PopupLayer* pl = PopupLayer::create("bg.png");
    // ContentSize 是可选的设置,可以不设置,如果设置把它当作 9 图缩放
    pl->setContentSize(CCSizeMake(400, 280));
//    pl->setTitle("吾名一叶");
    pl->setContentText("有招聘信息的HR可以联系管理员发群公告!望管理员也给予积极配合,谢谢!群号:389970612   C/C++/OC/C#/JAVA/PHP/SQL....", 12, 10, 250);
    pl->setColor(Color3B(250, 60, 60));
    // 设置回调函数,回调传回一个 CCNode 以获取 tag 判断点击的按钮
    // 这只是作为一种封装实现,如果使用 delegate 那就能够更灵活的控制参数了
    pl->setCallbackFunc(this, callfuncN_selector(HelloWorld::buttonCallback));
    // 添加按钮,设置图片,文字,tag 信息
    pl->addButton("bt1.png", "bt2", "确定", 0);
    pl->addButton("bt1.png", "bt2.png", "取消", 1);
    // 添加到当前层
    this->addChild(pl);
}
开发者ID:freex,项目名称:Cocos2d-x-PopupLayer,代码行数:17,代码来源:HelloWorldScene.cpp

示例15: CCMessageBox

void HelloWorld::keyBackClicked() {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
	CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
	PopupLayer* pl = PopupLayer::create("pop_bg.png");
	// ContentSize 是可选的设置,可以不设置,如果设置把它当作 9 图缩放
	pl->setContentSize(CCSizeMake(400, 300));
	pl->setTitle("确认");
	pl->setContentText("要离开游戏吗?", 28, 60, 250);
	// 设置回调函数,回调传回一个 CCNode 以获取 tag 判断点击的按钮
	// 这只是作为一种封装实现,如果使用 delegate 那就能够更灵活的控制参数了
	pl->setCallbackFunc(this, callfuncN_selector(HelloWorld::popupCallback));
	// 添加按钮,设置图片,文字,tag 信息
	pl->addButton("pop_button.png", "pop_button.png", "退出", 0);
	pl->addButton("pop_button.png", "pop_button.png", "取消", 1);
	// 添加到当前层
	this->addChild(pl, 5);
#endif
}
开发者ID:SpiritRain,项目名称:sudosudoku,代码行数:19,代码来源:HelloWorldScene.cpp


注:本文中的PopupLayer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。