本文整理汇总了C++中Plug::setName方法的典型用法代码示例。如果您正苦于以下问题:C++ Plug::setName方法的具体用法?C++ Plug::setName怎么用?C++ Plug::setName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Plug
的用法示例。
在下文中一共展示了Plug::setName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load
void Reference::load( const std::string &fileName )
{
ScriptNode *script = scriptNode();
if( !script )
{
throw IECore::Exception( "Reference::load called without ScriptNode" );
}
// if we're doing a reload, then we want to maintain any values and
// connections that our external plugs might have. but we also need to
// get those existing plugs out of the way during the load, so that the
// incoming plugs don't get renamed.
std::map<std::string, Plug *> previousPlugs;
for( PlugIterator it( this ); it != it.end(); ++it )
{
Plug *plug = it->get();
if( isReferencePlug( plug ) )
{
previousPlugs[plug->getName()] = plug;
plug->setName( "__tmp__" + plug->getName().string() );
}
}
for( PlugIterator it( userPlug() ); it != it.end(); ++it )
{
Plug *plug = it->get();
previousPlugs[plug->relativeName( this )] = plug;
plug->setName( "__tmp__" + plug->getName().string() );
}
// if we're doing a reload, then we also need to delete all our child
// nodes to make way for the incoming nodes.
int i = (int)(children().size()) - 1;
while( i >= 0 )
{
if( Node *node = getChild<Node>( i ) )
{
removeChild( node );
}
i--;
}
// load the reference. we use continueOnError=true to get everything possible
// loaded, but if any errors do occur we throw an exception at the end of this
// function. this means that the caller is still notified of errors via the
// exception mechanism, but we leave ourselves in the best state possible for
// the case where ScriptNode::load( continueOnError = true ) will ignore the
// exception that we throw.
const bool errors = script->executeFile( fileName, this, /* continueOnError = */ true );
fileNamePlug()->setValue( fileName );
// transfer connections and values from the old plugs onto the corresponding new ones.
for( std::map<std::string, Plug *>::const_iterator it = previousPlugs.begin(), eIt = previousPlugs.end(); it != eIt; ++it )
{
Plug *oldPlug = it->second;
Plug *newPlug = descendant<Plug>( it->first );
if( newPlug )
{
try
{
if( newPlug->direction() == Plug::In && oldPlug->direction() == Plug::In )
{
if( Plug *oldInput = oldPlug->getInput<Plug>() )
{
newPlug->setInput( oldInput );
}
else
{
ValuePlug *oldValuePlug = runTimeCast<ValuePlug>( oldPlug );
ValuePlug *newValuePlug = runTimeCast<ValuePlug>( newPlug );
if( oldValuePlug && newValuePlug )
{
newValuePlug->setFrom( oldValuePlug );
}
}
}
else if( newPlug->direction() == Plug::Out && oldPlug->direction() == Plug::Out )
{
for( Plug::OutputContainer::const_iterator oIt = oldPlug->outputs().begin(), oeIt = oldPlug->outputs().end(); oIt != oeIt; )
{
Plug *outputPlug = *oIt;
++oIt; // increment now because the setInput() call invalidates our iterator.
outputPlug->setInput( newPlug );
}
}
}
catch( const std::exception &e )
{
msg(
Msg::Warning,
boost::str( boost::format( "Loading \"%s\" onto \"%s\"" ) % fileName % getName().c_str() ),
e.what()
);
}
}
//.........这里部分代码省略.........