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C++ PlayerObject::hasAbility方法代码示例

本文整理汇总了C++中PlayerObject::hasAbility方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerObject::hasAbility方法的具体用法?C++ PlayerObject::hasAbility怎么用?C++ PlayerObject::hasAbility使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerObject的用法示例。


在下文中一共展示了PlayerObject::hasAbility方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleObjectMenuSelect

int SurveyToolImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	PlayerObject* playerObject = player->getPlayerObject();

	if(isASubChildOf(player)) {
		if (!playerObject->hasAbility("survey")) {
			player->sendSystemMessage("@error_message:insufficient_skill");
			return 0;
		}

		if (selectedID == 20) { // use object

			if(getRange(player) == 0) {
				sendRangeSui(player);
				return 0;
			}

			Locker locker(_this.getReferenceUnsafeStaticCast());

			ManagedReference<SurveySession*> session = player->getActiveSession(SessionFacadeType::SURVEY).castTo<SurveySession*>();
			if(session == NULL) {
				session = new SurveySession(player);
				session->initializeSession(_this.getReferenceUnsafeStaticCast());
			}

			session->setOpenSurveyTool(_this.getReferenceUnsafeStaticCast());

			ManagedReference<ResourceManager*> resourceManager = cast<ResourceManager*>(server->getZoneServer()->getResourceManager());
			if(resourceManager == NULL) {
				error("null resource manager");
				return 0;
			}
			resourceManager->sendResourceListForSurvey(player, getToolType(), getSurveyType());

			return 0;
		}

		if (selectedID == 133) { // Set Tool Range

			sendRangeSui(player);

			return 0;
		}
	}

	return TangibleObjectImplementation::handleObjectMenuSelect(player, selectedID);
}
开发者ID:Mesagoppinmypants,项目名称:mtgtestserver,代码行数:46,代码来源:SurveyToolImplementation.cpp

示例2: payMaintenance

void StructureManager::payMaintenance(StructureObject* structure,
		CreatureObject* creature, int amount) {
	if (amount < 0)
		return;

	int currentMaint = structure->getSurplusMaintenance();

	if (currentMaint + amount > 100000000 || currentMaint + amount < 0) {
		creature->sendSystemMessage("The maximum maintenance a house can hold is 100.000.000");
		return;
	}

	if (!creature->isInRange(structure, 16.f)
			&& creature->getRootParent() != structure) {
		creature->sendSystemMessage("@player_structure:pay_out_of_range"); //You have moved out of range of your original /payMaintenance target. Aborting...
		return;
	}

	int cash = creature->getCashCredits();

	if (cash < amount) {
		creature->sendSystemMessage("@player_structure:insufficient_funds"); //You have insufficient funds to make this deposit.
		return;
	}

	StringIdChatParameter params("base_player", "prose_pay_success"); //You successfully make a payment of %DI credits to %TT.
	params.setTT(structure->getDisplayedName());
	params.setDI(amount);

	creature->sendSystemMessage(params);

	creature->subtractCashCredits(amount);
	structure->addMaintenance(amount);

	PlayerObject* ghost = creature->getPlayerObject();

	if (ghost->hasAbility("maintenance_fees_1")){
		structure->setMaintenanceReduced(true);
	}else{
		structure->setMaintenanceReduced(false);
	}
}
开发者ID:Skyyyr,项目名称:GR-Core-TC1,代码行数:42,代码来源:StructureManager.cpp


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