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C++ PlayerObject::getSampleData方法代码示例

本文整理汇总了C++中PlayerObject::getSampleData方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerObject::getSampleData方法的具体用法?C++ PlayerObject::getSampleData怎么用?C++ PlayerObject::getSampleData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerObject的用法示例。


在下文中一共展示了PlayerObject::getSampleData方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleRequestSurvey

bool ArtisanManager::handleRequestSurvey(Object* playerObject,Object* target,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
    PlayerObject*		player = dynamic_cast<PlayerObject*>(playerObject);
    std::shared_ptr<SimpleEvent> start_survey_event = nullptr;

    if(cmdProperties)
        mSurveyMindCost = cmdProperties->mMindCost;

    // don't allow survey in buildings
    if(player->getParentId())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), player);
        return false;
    }
    if(player->GetCreature()->getPerformingState() != PlayerPerformance_None)
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), player);
        return false;
    }
    if(player->getSurveyState())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_cant"), player);
        return false;
    }
    if(player->getSamplingState())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_sample"), player);
        return false;
    }
	// checks if we are in combat, dead or incapacitated
	if (player->GetCreature()->states.checkState(CreatureState_Combat) || player->GetCreature()->states.checkPosture(CreaturePosture_Dead) || player->GetCreature()->states.checkLocomotion(CreatureLocomotion_Incapacitated))
	{
		gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), player);
		return false;
	}

    SurveyTool*			tool			= dynamic_cast<SurveyTool*>(target);
    CurrentResource*	resource		= NULL;
    BString				resourceName;

    message->getStringUnicode16(resourceName);
    resourceName.convert(BSTRType_ANSI);

    resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc()));

    if(tool && resource)
    {
        player->setSurveyState(true);

        // play effect
        std::string effect = gWorldManager->getClientEffect(tool->getInternalAttribute<uint32>("survey_effect"));
        gMessageLib->sendPlayClientEffectLocMessage(effect,player->mPosition,player);

        gContainerManager->sendToRegisteredWatchers(player, [effect, player] (PlayerObject* const recipient) {
            gMessageLib->sendPlayClientEffectLocMessage(effect, player->mPosition, recipient);
        });

		auto ham = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::ham::HamService>("HamService");


        uint32 survey_cost = mSurveyMindCost;
        
        //are we able to sample in the first place ??
        if(!ham->ApplyModifiedHamCosts(player->GetCreature(), 0, 0, survey_cost))        {
            
            gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "sample_mind"), player);
            
            //message for stop sampling
            gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_cancel"), player);

            player->getSampleData()->mPendingSurvey = false;

            player->GetCreature()->updateMovementProperties();
            return false;
        }

        // send system message
        resourceName.convert(BSTRType_Unicode16);
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "start_survey", L"", L"", resourceName.getUnicode16()), player);

        // schedule execution
        start_survey_event = std::make_shared<SimpleEvent>(EventType("start_survey"),0, 5000,
                             std::bind(&ArtisanManager::surveyEvent, this, player, resource, tool));

    }
    else
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_nothingfound"));
        return false;
    }
    // notify any listeners
    if (start_survey_event)
        gEventDispatcher.Notify(start_survey_event);
    return true;
}
开发者ID:Rexz,项目名称:mmoserver,代码行数:95,代码来源:ArtisanManager.cpp

示例2: handleUIEvent

void ArtisanManager::handleUIEvent(uint32 action,int32 element,std::u16string inputStr,UIWindow* window, std::shared_ptr<WindowAsyncContainerCommand> AsyncContainer)
{
    PlayerObject* player = window->getOwner();
    std::shared_ptr<SimpleEvent> sample_UI_event = nullptr;

	if(!player)    {
		DLOG(error) << "ArtisanManager::handleUIEvent :: no player";
        return;
    }

    auto equip_service = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::equipment::EquipmentService>("EquipmentService");
	auto inventory	= dynamic_cast<Inventory*>(equip_service->GetEquippedObject(player->GetCreature(), "inventory"));

    if(!inventory)    {
		DLOG(error) << "ArtisanManager::handleUIEvent :: no inventory";
        return;
    }

    if(!AsyncContainer)	{
		DLOG(error) << "ArtisanManager::handleUIEvent :: no asynccontainer";
        return;
	}

    switch(window->getWindowType())
    {
        // Sampling Radioactive Msg Box
    case SUI_Window_SmplRadioactive_MsgBox:
    {
		auto ham = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::ham::HamService>("HamService");

        //we stopped the sampling
        if(action == 1)
        {
            player->getSampleData()->mPassRadioactive = false;
            player->getSampleData()->mPendingSample = false;
            gStateManager.setCurrentPostureState(player->GetCreature(), CreaturePosture_Upright);
            return;
        }
        else
        {
            player->getSampleData()->mPassRadioactive = true;
            player->getSampleData()->mPendingSample = true;

            if(ham->checkMainPool(player->GetCreature(), HamBar_Action, mSampleActionCost*2))
            {

                SurveyTool*			tool					= dynamic_cast<SurveyTool*>(gWorldManager->getObjectById(AsyncContainer->ToolId));
                CurrentResource*	resource				= (CurrentResource*)AsyncContainer->CurrentResource;
                player->getSampleData()->mNextSampleTime	= Anh_Utils::Clock::getSingleton()->getStoredTime() + 4000;

                sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_radioactive"),0, 4000,
                                  std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool));

            }
            else
            {
                gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_no_action"), player);
                return;
            }
        }
    }
    break;

    case SUI_Window_SmplGamble_ListBox:
    {
		auto ham = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::ham::HamService>("HamService");

        //action == 1 is cancel
        if(action == 1)
        {
            player->getSampleData()->mPendingSample = false;
            player->getSampleData()->mSampleGambleFlag = false;
            gStateManager.setCurrentPostureState(player->GetCreature(), CreaturePosture_Upright);
            player->GetCreature()->updateMovementProperties();
            gMessageLib->sendUpdateMovementProperties(player);
            gMessageLib->sendPostureAndStateUpdate(player->GetCreature());
            
            return;

        }
        else
        {
            if(element == 0)
            {
                player->getSampleData()->mPendingSample = true;
                player->getSampleData()->mSampleGambleFlag = false;

                SurveyTool*			tool		= dynamic_cast<SurveyTool*>(gWorldManager->getObjectById(AsyncContainer->ToolId));
                CurrentResource*	resource	= (CurrentResource*)AsyncContainer->CurrentResource;
                player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 1000;

                sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_gamble"),0, 1000,
                                  std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool));

            }
            else
            {
                //action costs
                if(!ham->checkMainPool(player->GetCreature(), HamBar_Action ,mSampleActionCost*2))
                {
//.........这里部分代码省略.........
开发者ID:Rexz,项目名称:mmoserver,代码行数:101,代码来源:ArtisanManager.cpp

示例3: handleRequestCoreSample

bool ArtisanManager::handleRequestCoreSample(Object* player,Object* target, Message* message,ObjectControllerCmdProperties* cmdProperties)
{
    PlayerObject*		playerObject = dynamic_cast<PlayerObject*>(player);
    if(cmdProperties)
        // unfortunately it's not in this opcode
        // hardcode for now
        //mSampleActionCost = cmdProperties->mActionCost;
        mSampleActionCost = 150;

    if(playerObject->GetCreature()->getPerformingState() != PlayerPerformance_None || playerObject->checkIfMounted() || playerObject->GetCreature()->isDead() || playerObject->GetCreature()->states.checkState(CreatureState_Combat))
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), playerObject);
        return false;
    }
    // can't sample while surveying
    if(playerObject->getSurveyState())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_survey"), playerObject);
        return false;
    }
    // don't allow sampling in buildings
    if(playerObject->getParentId())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), playerObject);
        return false;
    }

    uint64 localTime = Anh_Utils::Clock::getSingleton()->getLocalTime();
    // don't allow more than one sample at a time
    if(playerObject->getSamplingState())
    {
        playerObject->getSampleData()->mPendingSample = false;
        playerObject->setNextSampleTime(localTime + 18000);
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject);
        return false;
    }

    if(!playerObject->getNextSampleTime() || (int32)(playerObject->getNextSampleTime() - localTime) <= 0)
    {
        playerObject->getSampleData()->mPendingSample = false;
        playerObject->setNextSampleTime(localTime + 18000);
    }
    else
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject);
        return false;
    }

    SurveyTool*			tool		= dynamic_cast<SurveyTool*>(target);
    CurrentResource*	resource	= NULL;

    BString resourceName;

    message->getStringUnicode16(resourceName);
    resourceName.convert(BSTRType_ANSI);

    resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc()));

    if(resource == NULL || tool == NULL)
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_noresource"), playerObject);
        return false;
    }

    if((resource->getType()->getCategoryId() == 903)||(resource->getType()->getCategoryId() == 904))
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "must_have_harvester"), playerObject);
        return false;
    }
    playerObject->setSamplingState(true);
    
	auto terrain = gWorldManager->getKernel()->GetServiceManager()->GetService<swganh::terrain::TerrainService>("TerrainService");
	
	if(terrain->IsWater(gWorldManager->getZoneId(), playerObject->mPosition.x, playerObject->mPosition.z))
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_swimming"), playerObject);
        return false;
    }

	resourceName.convert(BSTRType_Unicode16);
    gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "start_sampling", L"", L"", resourceName.getUnicode16()), playerObject);

    // change posture
    gStateManager.setCurrentPostureState(playerObject->GetCreature(), CreaturePosture_Crouched);
    // play animation
    gWorldManager->getClientEffect(tool->getInternalAttribute<uint32>("sample_effect"));
    // schedule execution
    
	std::shared_ptr<SimpleEvent> start_sample_event = nullptr;
    start_sample_event = std::make_shared<SimpleEvent>(EventType("start_sample"), 0, 2000,
                         std::bind(&ArtisanManager::sampleEvent,this, playerObject, resource, tool));
    // notify any listeners
    
	gEventDispatcher.Notify(start_sample_event);
	
    return true;
}
开发者ID:Rexz,项目名称:mmoserver,代码行数:97,代码来源:ArtisanManager.cpp

示例4: handleRequestSurvey

bool ArtisanManager::handleRequestSurvey(Object* playerObject,Object* target,Message* message,ObjectControllerCmdProperties* cmdProperties)
{
    PlayerObject*		player = dynamic_cast<PlayerObject*>(playerObject);
    std::shared_ptr<SimpleEvent> start_survey_event = nullptr;

    if(cmdProperties)
        mSurveyMindCost = cmdProperties->mMindCost;

    // don't allow survey in buildings
    if(player->getParentId())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), player);
        return false;
    }
    if(player->getPerformingState() != PlayerPerformance_None)
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), player);
        return false;
    }
    if(player->getSurveyState())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_cant"), player);
        return false;
    }
    if(player->getSamplingState())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_sample"), player);
        return false;
    }

    SurveyTool*			tool			= dynamic_cast<SurveyTool*>(target);
    CurrentResource*	resource		= NULL;
    BString				resourceName;

    message->getStringUnicode16(resourceName);
    resourceName.convert(BSTRType_ANSI);

    resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc()));

    if(tool && resource)
    {
        player->setSurveyState(true);

        // play effect
        std::string effect = gWorldManager->getClientEffect(tool->getInternalAttribute<uint32>("survey_effect"));
        gMessageLib->sendPlayClientEffectLocMessage(effect,player->mPosition,player);

        PlayerObjectSet*			playerList	= player->getKnownPlayers();
        PlayerObjectSet::iterator	it			= playerList->begin();

        while(it != playerList->end())
        {
            gMessageLib->sendPlayClientEffectLocMessage(effect,player->mPosition,(*it));

            ++it;
        }
        uint32 mindCost = mSurveyMindCost;
        Ham* hamz = player->getHam();
        //are we able to sample in the first place ??
        if(!hamz->checkMainPools(0,0,mindCost))
        {
            
            int32 myMind = hamz->mAction.getCurrentHitPoints();		
            
            //return message for sampling cancel based on HAM
            if(myMind < (int32)mindCost)
            {
                gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "sample_mind"), player);
            }

            //message for stop sampling
            gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_cancel"), player);

            player->getSampleData()->mPendingSurvey = false;

            hamz->updateRegenRates();
            player->updateMovementProperties();
            return false;
        }

        hamz->performSpecialAction(0,0,(float)mindCost,HamProperty_CurrentHitpoints);
        // send system message
        resourceName.convert(BSTRType_Unicode16);
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "start_survey", L"", L"", resourceName.getUnicode16()), player);

        // schedule execution
        start_survey_event = std::make_shared<SimpleEvent>(EventType("start_survey"),0, 5000, 
            std::bind(&ArtisanManager::surveyEvent, this, player, resource, tool));
        
    }
    else
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_nothingfound"));
        return false;
    }
    // notify any listeners
    if (start_survey_event)
        gEventDispatcher.Notify(start_survey_event);
    return true;
}
开发者ID:ANHcRush,项目名称:mmoserver,代码行数:100,代码来源:ArtisanManager.cpp

示例5: handleUIEvent

void ArtisanManager::handleUIEvent(uint32 action,int32 element,BString inputStr,UIWindow* window)
{
    PlayerObject* player = window->getOwner();
    std::shared_ptr<SimpleEvent> sample_UI_event = nullptr;
    if(!player)
    {
        return;
    }

    Inventory* inventory = dynamic_cast<Inventory*>(player->getEquipManager()->getEquippedObject(CreatureEquipSlot_Inventory));			
    if(!inventory)
    {
        return;
    }
    
    WindowAsyncContainerCommand* asyncContainer = (WindowAsyncContainerCommand*)window->getAsyncContainer();
    if(!asyncContainer)
        return;

    Ham* ham = player->getHam();
    
    switch(window->getWindowType())
    {
        // Sampling Radioactive Msg Box
        case SUI_Window_SmplRadioactive_MsgBox:
        {
            //we stopped the sampling
            if(action == 1)
            {
                player->getSampleData()->mPassRadioactive = false;
                player->getSampleData()->mPendingSample = false;
                gStateManager.setCurrentPostureState(player, CreaturePosture_Upright);
                return;
            }
            else
            {    
                player->getSampleData()->mPassRadioactive = true;
                player->getSampleData()->mPendingSample = true;
                
                if(ham->checkMainPools(0,mSampleActionCost*2,0))
                {

                    SurveyTool*			tool					= dynamic_cast<SurveyTool*>(inventory->getObjectById(asyncContainer->ToolId));
                    CurrentResource*	resource				= (CurrentResource*)asyncContainer->CurrentResource;
                    player->getSampleData()->mNextSampleTime	= Anh_Utils::Clock::getSingleton()->getLocalTime() + 4000;

                    sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_radioactive"),0, 4000, 
                        std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool));

                }
                else
                {
                    gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_no_action"), player);
                    return;
                }
            }
        }
        break;

        case SUI_Window_SmplGamble_ListBox:
        {
            //action == 1 is cancel
            if(action == 1)
            {
                player->getSampleData()->mPendingSample = false;
                player->getSampleData()->mSampleGambleFlag = false;
                gStateManager.setCurrentPostureState(player, CreaturePosture_Upright);
                player->updateMovementProperties();
                gMessageLib->sendUpdateMovementProperties(player);
                gMessageLib->sendPostureAndStateUpdate(player);
                gMessageLib->sendSelfPostureUpdate(player);
                return;

            }
            else
            {
                if(element == 0)
                {
                    player->getSampleData()->mPendingSample = true;
                    player->getSampleData()->mSampleGambleFlag = false;

                    SurveyTool*			tool		= dynamic_cast<SurveyTool*>(inventory->getObjectById(asyncContainer->ToolId));
                    CurrentResource*	resource	= (CurrentResource*)asyncContainer->CurrentResource;
                    player->getSampleData()->mNextSampleTime = Anh_Utils::Clock::getSingleton()->getLocalTime() + 1000;
                
                    sample_UI_event = std::make_shared<SimpleEvent>(EventType("sample_gamble"),0, 1000, 
                        std::bind(&ArtisanManager::sampleEvent,this, player, resource, tool));
                    
                }
                else
                {
                    //action costs
                    if(!ham->checkMainPools(0,mSampleActionCost*2,0))
                    {
                        gStateManager.setCurrentPostureState(player, CreaturePosture_Upright);
                        player->getSampleData()->mSampleEventFlag = false;
                        player->getSampleData()->mSampleGambleFlag = false;
                        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "gamble_no_action"), player);
                        return;
                    }
//.........这里部分代码省略.........
开发者ID:ANHcRush,项目名称:mmoserver,代码行数:101,代码来源:ArtisanManager.cpp

示例6: handleRequestCoreSample

bool ArtisanManager::handleRequestCoreSample(Object* player,Object* target, Message* message,ObjectControllerCmdProperties* cmdProperties)
{
    PlayerObject*		playerObject = dynamic_cast<PlayerObject*>(player);
    if(cmdProperties)		
        // unfortunately it's not in this opcode
        // hardcode for now
        //mSampleActionCost = cmdProperties->mActionCost;
        mSampleActionCost = 150;
        
    if(playerObject->getPerformingState() != PlayerPerformance_None || playerObject->checkIfMounted() || playerObject->isDead())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "wrong_state"), playerObject);
        return false;
    }
    // can't sample while surveying
    if(playerObject->getSurveyState())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "sample_survey"), playerObject);
        return false;
    }
    // don't allow sampling in buildings
    if(playerObject->getParentId())
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("error_message", "survey_in_structure"), playerObject);
        return false;
    }

    uint64 localTime = Anh_Utils::Clock::getSingleton()->getLocalTime();
    // don't allow more than one sample at a time
    if(playerObject->getSamplingState())
    {
        playerObject->getSampleData()->mPendingSample = false;
        playerObject->setNextSampleTime(localTime + 18000);
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject);
        return false;
    }

    if(!playerObject->getNextSampleTime() || (int32)(playerObject->getNextSampleTime() - localTime) <= 0)
    {
        playerObject->getSampleData()->mPendingSample = false;
        playerObject->setNextSampleTime(localTime + 18000);
    }
    else
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "tool_recharge_time", 0, 0, 0, (int32)(playerObject->getNextSampleTime() - localTime) / 1000), playerObject);
        return false;
    }

    SurveyTool*			tool		= dynamic_cast<SurveyTool*>(target);
    CurrentResource*	resource	= NULL;

    BString resourceName;

    message->getStringUnicode16(resourceName);
    resourceName.convert(BSTRType_ANSI);

    resource = reinterpret_cast<CurrentResource*>(gResourceManager->getResourceByNameCRC(resourceName.getCrc()));

    if(resource == NULL || tool == NULL)
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("ui","survey_noresource"), playerObject);
        return false;
    }

    if((resource->getType()->getCategoryId() == 903)||(resource->getType()->getCategoryId() == 904))
    {
        gMessageLib->SendSystemMessage(::common::OutOfBand("survey", "must_have_harvester"), playerObject);
        return false;
    }
    playerObject->setSamplingState(true);
    ArtisanHeightmapAsyncContainer* container = new ArtisanHeightmapAsyncContainer(this, HeightmapCallback_ArtisanSurvey);
    container->addToBatch(playerObject->mPosition.x,playerObject->mPosition.z);

    container->playerObject = playerObject;
    container->resource = resource;
    container->resourceName = resourceName;
    container->tool = tool;

    gHeightmap->addNewHeightMapJob(container);

    return true;
}
开发者ID:ANHcRush,项目名称:mmoserver,代码行数:82,代码来源:ArtisanManager.cpp


注:本文中的PlayerObject::getSampleData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。