本文整理汇总了C++中PhysicsServerSharedMemory::removePickingConstraint方法的典型用法代码示例。如果您正苦于以下问题:C++ PhysicsServerSharedMemory::removePickingConstraint方法的具体用法?C++ PhysicsServerSharedMemory::removePickingConstraint怎么用?C++ PhysicsServerSharedMemory::removePickingConstraint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PhysicsServerSharedMemory
的用法示例。
在下文中一共展示了PhysicsServerSharedMemory::removePickingConstraint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getRayTo
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
if (m_replay)
return false;
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return false;
}
CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;
if (state==1)
{
if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
{
btVector3 camPos;
renderer->getActiveCamera()->getCameraPosition(camPos);
btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(int(x),int(y));
m_physicsServer.pickBody(rayFrom, rayTo);
}
} else
{
if (button==0)
{
m_physicsServer.removePickingConstraint();
//remove p2p
}
}
//printf("button=%d, state=%d\n",button,state);
return false;
}