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C++ PassOwnPtr::contextGL方法代码示例

本文整理汇总了C++中PassOwnPtr::contextGL方法的典型用法代码示例。如果您正苦于以下问题:C++ PassOwnPtr::contextGL方法的具体用法?C++ PassOwnPtr::contextGL怎么用?C++ PassOwnPtr::contextGL使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PassOwnPtr的用法示例。


在下文中一共展示了PassOwnPtr::contextGL方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ASSERT

PassRefPtr<DrawingBuffer> DrawingBuffer::create(PassOwnPtr<WebGraphicsContext3DProvider> contextProvider, const IntSize& size, bool premultipliedAlpha, bool wantAlphaChannel, bool wantDepthBuffer, bool wantStencilBuffer, bool wantAntialiasing, PreserveDrawingBuffer preserve)
{
    ASSERT(contextProvider);

    if (shouldFailDrawingBufferCreationForTesting) {
        shouldFailDrawingBufferCreationForTesting = false;
        return nullptr;
    }

    OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(contextProvider->contextGL());
    if (!extensionsUtil->isValid()) {
        // This might be the first time we notice that the GL context is lost.
        return nullptr;
    }
    ASSERT(extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"));
    extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil");
    bool multisampleSupported = wantAntialiasing
        && (extensionsUtil->supportsExtension("GL_CHROMIUM_framebuffer_multisample")
            || extensionsUtil->supportsExtension("GL_EXT_multisampled_render_to_texture"))
        && extensionsUtil->supportsExtension("GL_OES_rgb8_rgba8");
    if (multisampleSupported) {
        extensionsUtil->ensureExtensionEnabled("GL_OES_rgb8_rgba8");
        if (extensionsUtil->supportsExtension("GL_CHROMIUM_framebuffer_multisample"))
            extensionsUtil->ensureExtensionEnabled("GL_CHROMIUM_framebuffer_multisample");
        else
            extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_to_texture");
    }
    bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT_discard_framebuffer");
    if (discardFramebufferSupported)
        extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer");

    RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(std::move(contextProvider), extensionsUtil.release(), discardFramebufferSupported, wantAlphaChannel, premultipliedAlpha, preserve, wantDepthBuffer, wantStencilBuffer));
    if (!drawingBuffer->initialize(size, multisampleSupported)) {
        drawingBuffer->beginDestruction();
        return PassRefPtr<DrawingBuffer>();
    }
    return drawingBuffer.release();
}
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